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Dungeons Updates Released


Updates to Dungeons have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • Added new game mode "amusement" (the goal is to have heroes with full soul energy escape from your dungeon) and three maps: Fluffytown, Playground and Caverns
  • Monsters now walk around a little and threaten nearby goblin workers
  • Heroes now walk differently, depending on their mood
  • Teleport to dungeon heart: not available in own throne room anymore, portal now has a description and minimap icon
  • Attribute panel now displays defence/attack chance in percent against a typical hero of the current level
  • Ranged damage dealer (novice, mage, necromancer etc.) will fall back if a tank is attacked by their target
  • Pause mode allows for non-time dependend actions (building, hotkey configuration)
  • Heroes leaving the Dungeon now have a different icon on the minimap
  • Fireflies can now be toggled on and off in options
  • Post game will now continue to show the game in the background instead of a black screen.
  • Display notification when (auto)save starts.
Fixes:
  • Reflection is now caculated *before* resistance.
  • Don't kill dead heroes again when they are trapped.
  • Stop looped cast effect when hero dies while casting townportal.
  • Snowdrop: priests don't heal Volbar anymore.
  • Fixed gui layout for uber-widescreen monitor settings.
  • Fixed "Find all lootbags" quest bug.
  • Fixed achievement "Immortal".
  • Fixed rare game crashes.
Modding:
  • Fixed bug where text localization of mods did not get read properly.
  • Mods are now loaded alphabetically.
  • Add easier modding capabilities for all brains.
  • Loading of all XML and CSV resources supports overriding resource locations and stream from within mod zip files.