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v0.91.21 Patch Notes


Added 4 craft skills: Blacksmithing, Weaponsmithing, Armorsmithing, Bowmaking
Added dozens of craft recipes: materials, mundane equipment, masterwork equipment, ammunition, etc.
Added various workshop services and new skills training in San Ayrr, Whitehawk City, Ironthorns, Bertbury
Added guidance quests for new craft skills



Halved proficiency points required of gather skills
Reduced gather DC of raw materials by 2~5
Swapped gather DC and drop level of Mithril and Adamantine
Mithril will no longer be material of Sickle
Optimized descriptions of proficiency/assigned rank
Optimized skill log



Fixed some issues about damaged save games
Fixed guilds disappearing bug
Added save game prompt
Fixed bug where some actions have no sound effects
Fixed bug where some flicker animations run too fast
Optimized store equipment list UI, etc.
Improved selection keyboard operations of edit controls
Fixed text misalignment issue of edit controls
Fixed bug where keypad Enter can not trigger OK button
Fixed arrangement issues of item description
Fixed ambiguous part in description of champion privileges



Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to [email protected]. It's extremely useful for debugging.

v0.91.20 Patch Notes



New skills: Miner, Woodcutter
Added forest farms, mines, quarries, etc. in the world map
Added Artisans Guild to San Ayrr
Added quest The Plight of Artisans for new skills



Changed DC (difficulty class) of aid checks from constant 10 to variates
Doubled skill proficiency points required per rank
Added more details in tips of skill training menu items
Optimized Skills UI
- Show/set skill users
- Show proficiency/assigned ranks
- Description: Added maximum combining users
- Description: Optimized proficiency related text



Adventure settings: Optimized description of town adventurers related options
Adventure settings: Added resource/other sites refresh cycle options
Changed refresh cycles of dungeons/misc sites from random to fixed
Show Restock/Resource respawn date in tips of sites
Reduced chances of selling lockpicks/tools in towns
Reduced lockpicks loot
Increased maximum carrying capacity of spell materials
Adjusted terrain and towns around Whitehawk City

Added hotkeys for frequently-used buttons of some UIs
Optimized some UI details
Replaced some art resources
Adjusted armor of Human Cleric/Human Archbishop/Dwarf Guard/Dwarf Mauler for lower AC
Fixed enchantment Keen on some ranged weapons such as longbows
Fixed missing BOSS battle music and loot of the banker quest
Fixed: can not be assigned again after dismissing a skill user
Fixed: quest description not updated after losing quest items
Removed out of ammunition prompts
Optimized description of Copy Party/Character Details to Clipboard
Polished English text of adventure events (Thanks again, Roy)
Fixed "@" typos of some trap names


Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to [email protected]. It's extremely useful for debugging.

Advance Notice: v0.91.20 - Gathering Resources



We're now developing the last prerequisite module of the Craft system - Gathering Resources.

It mainly includes the following aspects:

1. Resource Sites: Forest Farms/Mines/Quarries and local resource maps generation.
2. Professional Skills: Woodcutter/Miner.
3. Related adjustments and optimization for the Skill system.
4. Related quests.

This update will take a few more weeks to complete. Thanks again for your support and patience!

v0.91.19 Patch Notes



New Adventurers Guild service: Substitute Characters

New adventure operation: Forced Trigger
Disarm traps gain experience points
Increased rate and quantity of Lockpick/Thieves’ Tools/Healer’s Kit in towns
Optimized Lockpick/Thieves’ Tools/Healer’s Kit/Supplies/Spell Materials/Chest, etc. drops
Goblin Rogue/Halfling Thief, etc. drop more lockpicks
Added prompts for dungeon exploration

Now the highest skill rank of party is based on proficiency rank instead of assigned rank
Display proficiency rank instead of assigned rank in skill list
Added Trained Only description into description of Disable Device
Optimized skill modifiers display
Optimized using skill logs
Optimized quest prompts
Fixed: Show Open Lock UI even no dungeon treasure found
Fixed: Skill aid checks always use skill modifiers of the first aider
Fixed: Skill success rates sometimes exceed 100%
Fixed: Level-up speed option of adventure mode sometimes is ineffective
Fixed: Simple Tools appear in arena by mistake


Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to [email protected]. It's extremely useful for debugging.

v0.91.18 Patch Notes



Added operation UI for Disable Device and Search (including normal search and taking 20)
Disable Device now is a trained only skill and has proficiency
Disable Device skill of characters in old saves will be is retained if it has rank; otherwise training is needed
Natthbal: Added Disable Device skill training service
Ajm, Delland: Added Adventurers Guild and provides services
Added Disable Device related quest
Optimized Open Lock logs and prompts
Fixed bug that dead characters can be selected as skill users



Remade Traps: Changed abstract and general traps to concrete traps with detailed parameters, such as attack mode, attack bonus, damage value and reset type, for example:
-- Basic Arrow Trap
-- Camouflaged Pit Trap
-- Deeper Pit Trap
-- Fusillade of Darts
-- Razor-Wire across Hallway
-- Rolling Rock Trap
-- Wall Blade Trap
-- Bricks from Ceiling
-- Burning Hands Trap
-- Ceiling Pendulum
-- Acid Arrow Trap
-- Stone Blocks from Ceiling
-- Glyph of Warding [Blast]
-- Lightning Bolt Trap
-- Falling Block Trap
-- Fireball Trap
-- Built-to-Collapse Wall
-- Spiked Blocks from Ceiling
-- Chain Lightning Trap
-- Black Tentacles Trap
-- Reverse Gravity Trap
-- etc.



Remade encounter events of adventure sites on world map and trap/treasure encounters in dungeons:
-- Using new skill operation UI
-- Added searching supplies event
-- Discarded empty encounter events
-- Changed taking 20 searches to taking 10 without time consumption when exploring dungeons
-- No longer display suspicious place indications when search fails
-- Discarded some obsolete dungeon options
-- Treasure rewards now based on challenge level of adventure sites/dungeons instead of player's current level



Improved and optimized save/load functions of Adventure mode:
-- Multiple saves per adventure
-- Add/edit description of saves
-- Optimized the UI
-- Save adventure hotkey: Ctrl + S
-- Load adventure hotkey: Ctrl + L
-- No need to return main menu when load adventure in game
-- Fixed latest save indicator changes caused by loading



Optimized edit control and other UIs
Increased icon size of specialties and quests on town tips
Fixed item uses display bug of old saves



Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to [email protected]. It's extremely useful for debugging.