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Low Magic Age News

v0.92.02 Patch Notes - New Battlefields, Ranged Feats Adjustments

New Battlefield Types

Added 15 new battlefield types, corresponding to the following world terrain features. When encountering monsters on the world map, the battlefield will now be generated based on the terrain you are in.

Grassland
Farmland
Rocky Desert
Sandy Desert
Tundra
Moor
Swamp
Sparse Forest
Medium Forest
Dense Forest
Gentle Hill
Rugged Hill
Alpine Meadow
Rugged Mountain
Forbidding Mountain



New Terrain Elements

New battlefields include the following 22 terrain elements:

Dirt Ground
Mud Ground
Dirt Block
Dirt Mound
Grass Ground
Tall Grass Ground
Grass Block
Grass Pile
Rocky Ground
Rubble Ground
Rock Wall
Rock Pile
Sand Ground
Sand Block
Sand Pile
Snow Ground
Ice Surface
Snow Block
Snow Pile
Shallow Water
Deep Water
Tree



Adjusted Level Requirements for Ranged Feats:

Rapid Shot Lv.6 -> None
Improved Rapid Shot Lv.12 -> None
Improved Precise Shot Lv.11 -> BAB+11
Manyshot Lv.12 -> BAB+6
Improved Manyshot Lv.18 -> None
Rain of Arrows Lv.16 -> None
Improved Rain of Arrows Lv.20 -> None



[h3]Others:[/h3]
Auto-popup completable quests when entering town
Fixed: Some town events now correctly apply a penalty when failed
Fixed: Dead characters participate in town events



[h3]Next, we'll work on (rough list):[/h3]
Other adventurers and NPCs
Multiple continents and planes
Magic concentration, magic exhaustion, low and high magic area rules
Macro resource harvesting and crafting
Remake dungeon module
Detailed features of terrains
Monsters distribution
Main storyline
Random events
ect.

And feats and spells, etc.



Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to [email protected] (attach your saves if necessary: game folder/saves).

v0.92.01 Patch Notes - Adventure Events, Skill Usage, Companion Adjustments

Town Adventure Events:

Added 16 town adventure events
Each event features 1–15 resolution methods, including skill checks, ability checks, racial/class common sense, etc.

Skills & NPC Companions:

No longer requires manual skill user assignment
NPC companions participate in party skill checks
Locksmiths no longer automatically pick locks or disarm traps
Optimized NPC skills related


[h3]Adjusted Steam Cloud Settings to Maximum Values:[/h3]
Byte quota per user: 100M -> 10G
Number of files allowed per user: 5000 -> 10000
(These changes may resolve save corruption issues for some players. If problems persists, we recommend deleting unused saves to reduce file count or disabling cloud saves for this game.)


[h3]Others:[/h3]
Skill checks and loot in adventure locations/dungeons are no longer affected by save/load
Further optimized saving speed
New feature in save/load UI: Open File Location
New feature: View adventure settings
New option: Progress: Hero's Legacy
New scene-specific option: Show tips at right-bottom of view
Optimized save/load UI
Optimized character UI
Optimized log-related UI
Optimized viewpoint positioning
Monthly merge business event permanent bonuses
Fixed: Updates may cause save file corruption or map changes
Fixed: Shields and other items from business production could exceed maximum bonuses (+5)
Fixed: Some business events can not progress to permanent bonus stages
Fixed: Guild quest reward items always the same
Fixed: Incorrectly dungeon refresh when passing months inside a dungeon
Fixed: Town shop and other contents not refreshing when passing months in a town
Fixed: Town shop may change after multiple reloads
Fixed: May crash after multiple reloads
Fixed: Animal companion UI overlapping elemental companion UI


[h3]Next, we'll work on (rough list):[/h3]
Other adventurers and NPCs
Multiple continents and planes
Magic concentration, magic exhaustion, low and high magic area rules
Macro resource harvesting and crafting
Remake dungeon module
Detailed features of terrains
Battle maps adapt terrains
Monsters distribution
Main storyline
Random events
ect.

And feats and spells, etc.


Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to [email protected] (attach your saves if necessary: game folder/saves).

v0.92.00 Patch Notes - Renown, Benefits, Teleportation, Quests

Adventurer Renown

Adventurer renown is the core metric for measuring a guild member's contribution and status. Higher renown grant more substantial benefits and privileges.

By completing the guild quests issued each month, adventurers can gradually increase their renown and unlock more exclusive benefits.


[h3]11 Renown Levels and 29 Renown Benefits:[/h3]
Adventurer renown begins at level 0 (Novice) and can be promoted to a maximum of level 10. Each level grants 3 to 6 exclusive benefits or enhances existing ones.



Below are some typical benefits:

[h3]Teleportation Gem[/h3]
Due to unknown causes, adventuring spells like Teleport have long ceased to function normally. After years of persistent research, spellcasters across the land have finally developed an alternative method. A researcher discovered a type of gem native to the Astral Plane that exhibits a strong affinity for teleportation spells. Through a special ritual, a teleport spell can be stored within such a gem, and even ordinary adventurers can activate it.

Usage: Once per month, teleport the party to the anchored city.


[h3]Dimensional Tuning Fork[/h3]
As a 'byproduct' of teleport gem research, the Dimensional Tuning Fork seems more popular among adventurers. This compact, portable magical device helps dungeon delvers return to the surface at will and automatically recharges for repeated use.

Usage: Teleport the party back to the entrance of a dungeon or mine.


[h3]Hero's Legacy[/h3]
Each month, after completing a certain number of quest objectives, you may claim one piece of equipment previously used by veteran adventurers for free.

Upgrade: This benefit can be further upgraded, providing more alternative rewards.


[h3]Verassi the Leaper
Purebred Sumpter Donkey
Skill Mentor
Free Warband
Local Guardian
Friendly Merchants Guild
Vampire Hunter
...[/h3]

(Due to the renown system's confidentiality mechanism, you may discover more details in game)

Quests:

Added some guide and guild quests
(More main and side quests in development)


[h3]Others:[/h3]
Removed skill XP mechanism
Wild monsters now enter alert state when adventurers approach, rather than fleeing
Optimized search and listen DC in dungeons to prevent overly challenge at high levels
Prompts when no chests are found in dungeons
Increased number of available business types in towns
Increased number of learnable skills in towns
Increased XP rewards of town quests
Player party now participates in business event checks
Optimized some UIs
New Option: world map viewport follow
Fixed: Long menus not fully displaying
Fixed: Substitute characters no XP after auto-leveling
Fixed: Unable to choose Epic Skill Focus: Teacher
Fixed: fastest combat movement speed when first launch


[h3]Next, we'll work on (rough list):[/h3]
Other adventurers and NPCs
Multiple continents and planes
Magic concentration, magic exhaustion, low and high magic area rules
Macro resource harvesting and crafting
Specific usage of all skills
Remake dungeon module
Detailed features of terrains
Battle maps adapt terrains
Monsters distribution
Main storyline
Random events
ect.

And feats and spells, etc.


Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to [email protected] (attach your saves if necessary: game folder/saves).

v0.91.81 Patch Notes - Optimization, Centaur, Sawmill, Moneylender

Optimized Adventure Mode:

Optimized save speed (huge map save time reduced from dozens of seconds to 1 second, first save for new game or old save takes 5 seconds)
Optimized smoothness of larger map world
Optimized distribution of trade goods and specialties, etc.
Optimized dungeon challenge levels
Optimized establishment of Adventure Mode 1 banks and other special facilities
Optimized some UIs
Removed refresh cycle options from adventure settings (now unified to 30 days)
Fixed: lag when enter town on larger map
Fixed: bug when trigger event during crafting
Fixed: bug when trigger event for ownerless business
Fixed: certain codes that may cause corrupted saves

[h3]Adjusted town trading operations:[/h3]
Removed confirmation operations, now direct buy/sell
Left click: Single item
Right click: Entire stack
Left click + Shift: Select quantity



New Race: Centaur

Legendary hunters and skilled warriors, centaurs are part man and part horse.

The centaurs are an old race only slowly coming to accept the modern world. In some rare cases, however, whole tribes under progressive leaders have come to trade or make alliances with other humanoid communities.

While the majority of centaurs still live in tribes roaming vast plains or the fringes of eldritch forests, many have abandoned the isolationist ways of their ancestors to walk among the more cosmopolitan cities of the world.



New Business Types:


[h3]Sawmill[/h3]
A small business with Profession (Lumberjack) as its primary skill, producing Wood and Darkwood.

[h3]Moneylender[/h3]
A medium business with Profession (Bookkeeper) as its primary skill, producing Silver, Gold and Platinum.



Next, we'll work on (rough list):

Other adventurers and NPCs
Multiple continents and planes
Magic concentration, magic exhaustion, low and high magic area rules
Macro resource harvesting and crafting
Specific usage of all skills
Remake dungeon module
Detailed features of terrains
Battle maps adapt terrains
Monsters distribution
Main storyline
Random events
ect.

And feats and spells, etc.


Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to [email protected] (attach your saves if necessary: game folder/saves).

v0.91.80 Patch Notes - Business Events, Feat

Business Events

Businesses don't operate in a vacuum. Various disasters, accidents, and competition can affect a business's development, and they also require customers, investors, and even competition to thrive.

These business-related events can be good or bad. Generally speaking, the more prosperous the location, the higher the business's visibility, and the better its operations, the more likely it is to encounter beneficial events.

Although businesses in their early stages are frequently affected by various negative events, in the long run, business events are necessary conditions for building great enterprises.

In terms of form, business events are divided into interactive and non-interactive types. Interactive events require owners to actively respond using various possible methods, while non-interactive ones proceed naturally without additional handling.

A business may encounter one event per month, while high-risk businesses may experience them more frequently.


[h3]Added 20+ Business Events:[/h3]
Banditry
Wounded Adventurer
Natural Disaster
Fire
Burglary
Accident
Irate Customer
Bad Competition
Infestation
Employee Unrest
Spell Gone Awry
Sabotage
Unexpected Taxes
Protection Racket
Important Customer
Spectacle
Good Competition
Booming Business
Unusual Patron
Franchise Offer
Major Order
...


[h3]New Feat: Business Savvy[/h3]
You are particularly gifted when it comes to setting up and maintaining profitable businesses.

You gain a +2 bonus on all profit checks. In addition, you get a +1 luck bonus on all attack rolls, saving throws, and checks when resolving any business-related events.


[h3]Business Related Adjustments:[/h3]
New House Rule: Interactive Business Events
New House Rule: Non-Interactive Business Events
Added event-related options to business UI
Significantly reduced town relationship requirements for businesses
Increased risk of Mine and Alchemy Workshop: 2 -> 3
Fixed: Primary-skill specialists of Fighting School cannot replace owner for profit checks


[h3]Others:[/h3]
New feature of battle UI: Locate to current character
Optimized text colors to reduce harsh color contrasts
(+5 modifications of house rules for old saves)


[h3]Next, we'll work on (rough list):[/h3]
Other adventurers and NPCs
Multiple continents and planes
Magic concentration, magic exhaustion, low and high magic area rules
Macro resource harvesting and crafting
Specific usage of all skills
Remake dungeon module
Detailed features of terrains
Battle maps adapt terrains
Monsters distribution
Main storyline
Random events
ect.

And player races (Centaur), feats and spells, etc.

Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to [email protected] (attach your saves if necessary: game folder/saves).