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Low Magic Age News

v0.91.74 Patch Notes - Hirelings

Hirable Expert NPCs:


[h3]Porter[/h3]
Porters can load more items and goods for your party.

[h3]Locksmith[/h3]
Locksmiths can provide services such as opening locks and disarming traps, as well as making lockpicks.


[h3]Others:[/h3]
Reduced lock DC of treasure chests, etc.
World map option: Meet friendly parties confirm
Fixed: auto-travel approaching friendly parties warning
Fixed: double-attack isn't triggered when full attack
Fixed: adventure mode v1 monsters jump movement



[h3]Next, we'll work on (rough list):[/h3]
Other adventurers and NPCs
Multiple continents and planes
Magic concentration, magic exhaustion, low and high magic area rules
Macro resource harvesting and crafting
Specific usage of all skills
Remake dungeon module
Detailed features of terrains
Battle maps adapt terrains
Monsters distribution
Main storyline
Random events
ect.

And player races (Centaur), feats and spells, etc.


Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to [email protected] (attach your saves if necessary: game folder/saves).

v0.91.73 Patch Notes - Commoners

Improved adventure mode:


The following commoners appear in adventure worlds (no interaction with player for now):
- Farmer
- Herder
- Rancher
- Herbalist
- Woodcutter
- Hunter
- Miner
- Quarrier
- Fisherman
- Lumberjack
- Carpenter
- Stonemason
- Blacksmith
- Weaponsmith
- Armorsmith
- Bowmaker
- Trapmaker
- Tanner
- Leatherworker

Optimized other adventurer parties generation and AI
Other adventurer parties no longer kill quest monsters


[h3]Others:[/h3]
Optimized monster appearance levels
Prestige classes no longer affect pre-class mechanism
Fixed: Immunity to Poison description bug
Fixed: Elemental Lord's Bonus Spellcasting Level bug

The following classes are counted when calculating Elemental Lord's Arcane Level:
- Wizard
- Sorcerer
- Bard
- Arcane Archer
- Arcane Trickster
- Assassin
- Eldritch Knight
- Mystic Theurge
- Elemental Lord


[h3]Next, we'll work on (rough list):[/h3]
Other adventurers and NPC parties
Multiple continents and planes
Magic concentration, magic exhaustion, low and high magic area rules
Macro resource harvesting and crafting
Specific usage of all skills
Remake dungeon module
Detailed features of terrains
Battle maps adapt terrains
Monsters distribution
Main storyline
Random events
ect.

And player races (Centaur), feats and spells, etc.


Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to [email protected] (attach your saves if necessary: game folder/saves).

v0.91.72 Patch Notes - Other Adventurer Parties, More Features

Improved adventure mode:


Other adventurer parties appear in adventure worlds (no interaction with player for now)
Wandering neutral animals

World map/mini-map context menu:
- Pause travel
- Resume travel
- Travel here
- Travel to marked site
- Travel to nearest site
- Travel to known site
- Travel alert distance
- Maximum travel days display
- Mark site
- Unmark site
- Clear marked sites
- Number of marked site menu items
- Number of known site menu items
- Character Stats (C)
- Locate to player party (H)

Mini-map Options:
- Show/hide in each scene (N)
- Enlarge/Reduce
- Maximize (Tab or M)
- Show Icons
- Icon Size

More world map party display options:
- Show Portraits
- Show All Members
- Show Border
- Show Threat Icon
- Show Idle Animation

Optimized item types and quantity sold in towns (including equipment and materials)
Optimized town quests related encounter generation
Optimized town quest: Big Cleaning
Supply Shortage/Procurement excludes items sold in current town
Reduced number of equipment of Procurement
Fixed: excessive duplications of town quest destinations

Optimized world generation
Optimized save/load speed
Optimized mini-map
Optimized path display
Optimized adventurer parties/monsters display on world map
Optimized monsters wandering/resting strategy
Confirm when encountering monsters (can off)
FOV follow when auto-travel
No longer reduce FOV at night
Removed useless world scene settings menu items
Show quest tracks in each scene
Continue last adventure on startup (v2)
Fixed: only enter from top left corner of city
Fixed: road cost bug
Fixed: spawn in sea
Fixed: time lapses in non-world map scenes causes crash
Fixed: world refresh may cause dungeon bugs
Fixed: dungeons not recovering correctly after load game
Fixed: failed boss battle causes banker quest bug
Fixed: can't continue adventure mode v2 game in main menu
Fixed: adventure mode v1 mini-map size bug



Ranger:


[h3]New Feat: Combat Style Grandmaster[/h3]
At 16th level, a ranger’s aptitude in his chosen combat style (archery or two-weapon combat) improves again.

If he selected archery at 2nd level, he is treated as having the Rain of Arrows feat, even if he does not have the normal prerequisites for that feat.

If the ranger selected two-weapon combat at 2nd level, he is treated as having the Perfect Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat.

As before, the benefits of the ranger’s chosen style apply only when he wears light or no armor. He loses all benefits of his combat style when wearing medium or heavy armor.

Adjusted HR Favored Enemy: +1 extra damage bonus per 5 levels
Fixed: druid/ranger total effective druid level bug


[h3]Others:[/h3]
Increased character level cap: 10~200, and unlimited levels
Optimized experience points and level-up curve (existing characters' EXP will be corrected, level will not be affected)
Fixed: batch level-up may cause character level to exceed level cap

Optimized loot
Optimized/added some crafting recipes:
- Metal Ingots
- Grindstones
- Ammunition
- Composite Bow
- Magic Guided Crossbow
Reduced item selling price: 20% -> 10%

Players initially carry some lockpicks
Optimized quick start party
Optimized border scrolling speed
Fixed: sometimes use wrong skill user
Other minor optimizations and fixes



[h3]Next, we'll work on (rough list):[/h3]
Other adventurers and NPC parties
Multiple continents and planes
Magic concentration, magic exhaustion, low and high magic area rules
Macro resource harvesting and crafting
Specific usage of all skills
Remake dungeon module
Detailed features of terrains
Battle maps adapt terrains
Monsters distribution
Main storyline
Random events
ect.

And player races (Centaur), feats and spells, etc.


Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to [email protected] (attach your saves if necessary: game folder/saves).

v0.91.71 Patch Notes - Adventure Mode 2 Pre-Alpha



Adventure Mode 2 Pre-Alpha


Hi adventurers, welcome to new worlds! This is a pre-alpha version of the new adventure mode in development. The main purpose of this version is to get feedback from players in early development and adjust the direction of development in a timely manner.



In this version, players can create randomized worlds ranging in size from tiny to huge, and freely adventure, fight, level-up, and train their party in the world, but there are no guides, storyline quests, or random events such as large-scale monster invasions yet. A lot of in development features have not be added, and most gameplay settings are temporarily using modules of the old adventure mode. So for players who want a more complete experience, we suggest waiting for more iterations.



Thank you again for your support! Below is a rough list of our dev plans.


Next, we'll work on (rough list):
Other adventurers and NPC parties
Multiple continents and planes
Magic concentration, magic exhaustion, low and high magic area rules
Macro resource harvesting and crafting
Specific usage of all skills
Remake dungeon module
Detailed features of terrains
Battle maps adapt terrains
Monsters distribution
Main storyline
Random events
World map browser
ect.

And player races (Centaur), feats and spells, etc.



Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to [email protected] (attach your saves if necessary: game folder/saves).

v0.91.70 Patch Notes (Extra Update) - 100% Japanese Translation

Full Japanese localization complete (thanks to Synctam, Rokusai Katsushika and their friends!)

Note: This update is an extra update, the official next regular update goes live later this month.



[h3]Next, we'll work on (rough list):[/h3]
Adventure mode, and its predecessor works: player races (Centaur), feats and spells, etc.


Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to [email protected] (attach your saves if necessary: game folder/saves).