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v0.91.39 Patch Notes


[h2]Redesigned battlefield FOV and light mechanics[/h2]
Variable battlefield ambient illumination: Dark/Shadowy/Bright
Day and night battlefield: Adventure mode - battlefield ambient illumination depends on time and environment; Arena mode - battlefield ambient illumination can be changed by champion privileges
Added darkvision to dwarves/half-orcs/some monsters
Added low-light vision to elves/gnomes/half-elves/some monsters
Humanoid creatures (including player characters) carry Hooded Lantern as light source by default
Increased battlefield size and initial distance between the two sides
More optional battlefield sizes
Optimized initial position of monsters
AC bonus of Cover: +2 -> +4
AC bonus of Superior Cover: +4 -> +8
Ref bonus of Cover: +2
Ref bonus of Superior Cover: +4
Battlefield option: Precise illumination area
New help chapters: Cover and Concealment, Vision and Light
Optional house rule: A light source carried by a creature provides illumination for its own side only
Optional house rule: Reduced radius of shadowy illumination by 1/4
Optional house rule: Low-light vision treats shadowy illumination as bright illumination and cannot see farther
Optimized house rules UI
(+2 modifications of House Rules for old saves)


[h2]Adventure Mode[/h2]
New adventure settings option: Monster Party Size - configure number of monsters according to specified number of player characters for special battle experience such as 1 vs. 10
Increased bank spawn rate
Optimized types of craft materials sold in towns, including black pearls, etc.
Fixed: No paladins in taverns
Fixed: Town scene sometimes crash


[h2]Arena Mode[/h2]
Following champion privileges no longer need to be activated and have been changed to champion privilege options that can be used directly at the cost of glory points:
Map Settings
Minion Settings
Challenge Level Settings

New champion privilege option: Monster Party Size
Cost of champion privilege options: 1 -> 4 glory points


[h2]Others[/h2]
Vital Strike/Devastating Strike: multiply weapon base damage -> multiply overall damage
Monk's AC Bonus ability will be disabled when wearing Robe/Bracers of Armor
Optimized character info display when pressing Alt/Middle Mouse button on battlefield
Changed default algorithm of D20: Shuffle List -> Shuffle Random
Fixed: A bug may significantly reduce FPS of battle scene
Fixed: Initial positions of monsters sometimes overlap
Fixed: Familiar +HP based on character level -> class level
Fixed: Mass Brawl damage bonus -> attack bonus
Fixed: Class list tip crash in load game UI
Fixed: Races' Favored Class and Weapon Proficiency bugs of French version
Fixed: Some typographical errors of Japanese version


[h2]2021-03-12 Patch Notes[/h2]
Level requirement of general feats is now based on sum of suitable classes level (e.g. Perfect Two-Weapon Fighting requires sum of Ftr/Rog level >= 16)
New help chapter: Special Ability
Optimized Help structure and text
Optimized some UIs
Fixed: Prepare spells bug of multiclass paladins
Fixed: Stunned/Panicked causes natural weapons drop
Fixed: Monsters use combat maneuvers frequently


[h2]2021-03-09 Patch Notes[/h2]
Optional House Rule: Increase damage bonus per level of Smite Evil: 1 -> 4

New Combat Difficulty Options:
Elite monsters are immune to instant kill effects
Solo monsters are immune to instant kill effects

Stunning Fist ignores targets immune to Stunned
Divine Favor: attack bonus applies to weapon attacks, combat maneuvers, and touch attacks of spells
Optimized descriptions of some abilities
Optimized some UIs
Fixed: Incorrect calculation of caster level for Divine Favor/Shield Of Faith
Fixed: Repeated consumption of Quivering Palm


Note: When you encountered a bug, please zip and send your saves (the game folder/saves) to [email protected]. It's extremely useful for debugging.

2021-03-12 Patch Notes

Level requirement of general feats is now based on sum of suitable classes level (e.g. Perfect Two-Weapon Fighting requires sum of Ftr/Rog level >= 16)
Added Special Ability section into Help
Optimized Help structure and text
Optimized some UIs
Fixed: Stunned/Panicked causes natural weapons drop
Fixed: Prepare spells bug of multiclass paladins
Fixed: Monsters use combat maneuvers frequently

2021-03-09 Patch Notes

Optional House Rule: Increase damage bonus per level of Smite Evil: 1 -> 4

New Combat Difficulty Options:
Elite monsters are immune to instant kill effects
Solo monsters are immune to instant kill effects

Stunning Fist ignores targets immune to Stunned
Divine Favor: attack bonus applies to weapon attacks, combat maneuvers, and touch attacks of spells
Optimized descriptions of some abilities
Optimized some UIs
Fixed: Incorrect calculation of caster level for Divine Favor/Shield Of Faith
Fixed: Repeated consumption of Quivering Palm

v0.91.38 Patch Notes

New Class: Paladin

Divine power protects the paladin and gives her special powers. It wards off harm, protects her from disease, lets her heal herself, and guards her heart against fear. The paladin can also direct this power to help others, healing their wounds or curing diseases. Finally, the paladin can use this power to detect and destroy evil.

[h2]Major Class Features:[/h2]

[h3]Smite Evil[/h3]
A paladin may attempt to smite evil with melee attacks.

She adds her Cha bonus to her attack roll and deals 1 extra point of damage per level.

Uses per day: 1 + level / 5.

[h3]Lay on Hands[/h3]
A paladin with a Cha bonus can heal wounds (her own or those of others) by touch.

Healing points per day: level x Cha bonus. The healing can be divided among several uses.

This ability can also be used to strike undead: after a successful melee touch attack (doesn’t provoke AOs), the paladin can spend the points to deal damage to the undead.

[h3]Detect Evil[/h3]
A paladin can sense the presence of evil.

[h3]Divine Grace[/h3]
Gains a bonus equal to Cha bonus on all saving throws.

[h3]Divine Health[/h3]
Gains immunity to all diseases, including supernatural and magical diseases.

[h3]Aura of Courage[/h3]
A paladin is immune to fear. Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects.

This ability functions only while the paladin is conscious.

[h3]Spells[/h3]
Beginning at 4th level, a paladin gains the ability to cast a small number of divine spells.


[h3]New Pre-builds:[/h3]
Paladin - Blade of Order, Hammer of Judgment
(Old preset characters can be updated by clicking Reset button at the bottom right)
(Adventurers with new builds in Adventure mode)

[h3]New Optional House Rules:[/h3]
Increase initial uses per day of Rage: 1 -> 3
Increase initial uses per week of Quivering Palm: 1 -> 3
Add level x (Wis bonus / 2) to healing points per day of Wholeness of Body
Increase initial uses per day of Smite Evil: 1 -> 5
Add Cha bonus to healing points per day of Lay on Hands
(+2 modifications of House Rules for old saves)

[h3]Added classifications for special abilities of Rogue/Barbarian/Monk:[/h3]
Spell-Like Ability
Supernatural Ability
Extraordinary Ability

Added secret roll hint for "Situation unknown" when Listen fails
Optimized animation effect of Wholeness of Body
Optimized descriptions of some feats/abilities
Optimized some French & Japanese text
Fixed: Boars and other creatures can Deflect Arrows and even throw them back
Fixed: Character Info UI -> Level Up -> Cancel -> Switch weapons or change equipment -> Crash


Note: When you encountered a bug, please zip and send your saves (the game folder/saves) to [email protected]. It's extremely useful for debugging.

v0.91.37 Patch Notes


[h2]The Nine Alignments[/h2]
Added the nine alignments:
Lawful Good
Neutral Good
Chaotic Good
Lawful Neutral
Neutral
Chaotic Neutral
Lawful Evil
Neutral Evil
Chaotic Evil

Set alignments of monsters according to OGL rules
Added alignments option for custom characters creation
Added alignments descriptions and restrictions for classes
Added alignments chapter to Help
(Characters of old saves select appropriate alignments by classes automatically)
(Multi-class characters cannot continue to level up classes that alignments do not match)
(Retraining cannot change alignments)

Added 4 alignment related weapon enchantments:
Holy
Unholy
Axiomatic
Anarchic



[h2]New Pre-builds[/h2]
Added 5 pre-builds:
Rogue - Skirmisher, Poacher
Barbarian - Rageblood
Monk - Flowing First
Sorcerer - Wild Mage

Optimized pre-builds of Ftr/Clr/Wiz basic classes
Replaced preset characters with new builds (old preset characters can be updated by clicking Reset button at the bottom right)
Adventurers with new builds in Adventure mode



[h2]Others[/h2]
Adjusted range of Trueattack/Cruelty/Healing Aura: 4 -> 3
Optimized visual effects of auras
Optimized combat related chapters of Help
Optimized some text
Optimized some French text (by Soifran)
Fixed: Headband/Belt error in French text
Fixed: Duration bugs of potions
Fixed: UI mess when click Prepare Spells without casters


Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to [email protected]. It's extremely useful for debugging.