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v0.91.33 Patch Notes

[h2]10 New Spells:[/h2]
Heal
Harm
Mass Heal
Haste
Slow
Doom
Entropic Shield
Disrupting Weapon
Scorching Ray
Chill Touch

[h3]Remade/adjusted following spells/spell-like abilities, applied new algorithm of spell damage and duration of conditions, etc.:[/h3]
Sound Burst
Shout
Greater Shout
Sunburst
Destruction
Disintegrate
Phantasmal Killer
Weird
Fireball
Incendiary Cloud
Meteor Swarm
Frost Nova
Ice Storm
Lightning Bolt
Chain Lightning
Acid Arrow
Acid Fog
Magic Missile
Searing Light
Cure Wounds
Inflict Wounds
Mass Cure Wounds
Mass Inflict Wounds
Slay Living
Finger of Death
Power Word Kill
False Life
Aid
Death Knell
Divine Power
Greater Heroism
Grease
Web
Mass Hold Person
Mass Hold Monster
Wail of the Banshee

Lightning Shock
Mass Discharge
Poison Spit
Poison Cloud
Poison Burst
Fire Breath
Acid Breath
Repair


Added crit confirmation
Added crit mechanism for spells with touch attack rolls
Show accurate spell damage in character panel/Level-up UI/Prepare Spells UI
New option: Show final damage in spell description (uncheck: show damage dice/caster level)
Unified name of Spell Focus feats
Added spell resistance for Elite/Solo monsters
Removed mass healing ability of Human Archbishop
Fixed: Immunity to instant death has no effect against certain spells
Fixed: Hit percent error of auto-hit spells vs spell resistance
Fixed: Characters sometimes forget to retrieve their weapons after drop weapons due to Stunned or Panicked
Fixed: Shocking Grasp no +3 bonus: When delivering the jolt, you gain a +3 bonus on attack rolls if the opponent is wearing metal armor (or made out of metal, carrying a lot of metal, or the like).
Fixed: Resist Energy/Protection from Energy/Shield Other is no effect for indirect damage
Fixed: True Strike is no effect for touch attacks
Fixed: Undeath to Death targeting bug
Fixed: Bug of Prayer vs spell resistance
Fixed: Bug of Wanted quests
Fixed: Animation bug of Acid Breath
Fixed: Text missing in Create/Level-up character UI
Fixed: Some English text errors

Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to [email protected]. It's extremely useful for debugging.

v0.91.32 Patch Notes

[h2]50 New Spells:[/h2]
Burning Hands
Flame Strike
Fire Storm
Cone of Cold
Freezing Sphere
Polar Ray
Shocking Grasp
Sound Burst
Shout
Greater Shout
Sunburst
Vampiric Touch
Horrid Wilting
Circle of Death
Undeath to Death
Destruction
Disintegrate
Phantasmal Killer
Weird
Ray of Enfeeblement
Poison
Touch of Idiocy
Feeblemind
Enervation
Energy Drain
Daze
Daze Monster
Bless
Bane
Prayer
Hideous Laughter
Rage
Good Hope
Crushing Despair
Power Word Blind
Blindness/Deafness
Remove Blindness/Deafness
Ray of Exhaustion
Waves of Fatigue
Waves of Exhaustion
Shield Other
Protection from Arrows
Stoneskin
Resist Energy
Protection from Energy
Spell Resistance
Blur
Displacement
Ethereal Jaunt
Etherealness
(Clerics of old saves will learn new spells available automatically. Other caster classes can learn new spells through level-up or retraining.)

Single-target multiple attacks automatically switch to next target when current target dies
Stop subsequent useless attacks when target dies
Adjusted spell casting range: Close (3 -> 4 squares), Medium (7 -> 8 squares)
Added new energy damage type: Sonic
Removed critical hit and full attack bonus of spells and other non-weapon attacks
Added Armor Class (Touch) and Armor Class (Flat-Footed) into AC tip of character panel
Changed damage type of some death effects from negative energy to no type
Adjusted miss damage of Slay Living/Finger of Death

Added View Battle Log in adventure mode system menu
Improved tips of some buttons and menus
Added more prompts
Added Limit FPS 60 option
Added more damage dice display options
Show damage dice by default in weapon/action description
More detailed descriptions of conditions
More accurate buff/debuff prompt of 6 abilities
Highlighted action/item description text for better readability
Show ammunition items by default when craft magic equipment
Added guild/bank/... in city tip
Optimized city tip
Optimized text display for stable FPS
Optimized item enchantment text
Optimized condition/aura tips and logs
Optimized some game terms
Optimized some UI details
Optimized some action animations
Optimized audio and other options

Fixed: Unarmed Attack by monk may trigger two-handed weapon knockdown
Fixed: Dwarves no racial bonus when against wolf/werewolf's trip attacks
Fixed: Some range values ​​are displayed incorrectly
Fixed: The spirit state Cannot view other characters under ethereal condition
Fixed: Use First Character Avatar option no effect in resource sites
Fixed: Sometimes icons of material items in inventory are missing
Fixed: Site refreshing bug when player in resource site/dungeon
Fixed: Remnant preparation spells after retraining
Fixed: Sorcerers in tavern sometimes have higher Int than Cha
Fixed: Mithril armor proficiency bug
Fixed: Focus issue of battlefield mouse zooming and character panel/scrollable windows scrolling
Fixed: Middle mouse button on resource site spaces causes wrong plan operation
Fixed: Incorrect daily uses of actions in help
Fixed: Keyboard navigation in help may cause crash
Fixed: Narrow tip in spell slot UI
Fixed: Unreplaced text codes in town quests
Fixed: Several English text errors
Fixed: Several Simplified/Traditional errors


Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to [email protected]. It's extremely useful for debugging.

v0.91.31 Patch Notes

New Class - Sorcerer


Familiars


A familiar is a magical beast that resembles a small animal and is unusually tough and intelligent.

A familiar serves as a companion and servant. Different familiars grant different special abilities to its master -
- Toad: Master gains +3 hit points initially and +1 additional hit point for each level beyond 3
- Rat: Master gains a +2 bonus on Fortitude saves
- Weasel: Master gains a +2 bonus on Reflex saves
- Snake: Master gains a +3 bonus on Bluff checks
- Bat: Master gains a +3 bonus on Listen checks
- Owl: Master gains a +3 bonus on Search checks
- Woodpecker: Master gains a +3 bonus on Woodcutter checks
- Armadillo: Master gains a +3 bonus on Miner checks

A character with more than one class that grants a familiar may have only one familiar at a time.

Added familiars to wizard class
Wizards in old games obtain corresponding familiars automatically



Others

Adjusted Magic Guided Crossbow: May use spellcasting ability instead of Dex on ranged attack rolls
Reduced and randomized uses of monster spells and other abilities
New house rule option: When calculate ability bonus spell slots, limit maximum effective ability score to 50 (uncheck: no limit)
Auto fill spell slots after level up
Removed +5 Resistance to Spells of caster classes
Added spell level in spell description
Optimized description of caster classes
Optimized level up UI
Adjusted hotkey of Prepare Spells: s -> p (to avoid conflicts with hotkey of world map scroll)

Fixed: Custom/retrained characters have no default prepared spells
Fixed: Some values in character panel not updated after loading game
Fixed: Adventure resource text sometimes overlapped
Fixed: Cannot use hotkeys to close dialogs in Arena


Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to [email protected]. It's extremely useful for debugging.

v0.91.30 Patch Notes



New spellcasting mode: Spell Slots
Optional House Rules when new game:
- Spellcasting mode: Spell Slots (unchecked for Cool-down mode)
- Set minimum spell slots of level-1 to 3 (to balance no level-0 spell slots)
- +1 bonus to all abilities per 10 character levels (suitable for unlimited levels of Arena)
House Rules modifications (2 times) for old games

True Strike effect on weapon attacks and combat maneuvers only
Set users for Listen and Search
Optimized initial actions of action bar
Increased minimum player level required for some monster encounters:
- Human Archbishop: 5 -> 9
- Human Mage: 8 -> 9

Added more full-length portraits
Added full-length portraits of NPCs
Character avatars support multi-size
Optimized character portraits/avatars selection UIs
Show full-length portraits when browsing premade characters
Replaced portraits of premade characters (may forcely replace by Resets premade characters)
Adventurers recruited from taverns use some old portraits only by default
Added multiple background options in character panel:
- Show Background: Full-length Portrait
- Show Background: Full-length Avatar
- Show Background: Avatar

Added background icons for equipment slots
Optimized Arena UI
Optimized some misc UIs
Adjusted hotkey of Arena Storage Box: s -> d
Custom resolutions allowed to exceed desktop size

Fixed: Needless level selection UI when create new adventure games
Fixed: Negative uses of Turn
Fixed: Trade bug of Healer's Kit
Fixed: Incorrect material entries in description of chests
Fixed: FPS drop issue caused by Flurry of Blows, etc.
Fixed: Location indication issue of quest The Missing Banker - Expanding the Scope
Fixed: Needless Weapon Familiarity entry in Half-orc description
Fixed: Typo in load penalty description


Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to [email protected]. It's extremely useful for debugging.

v0.91.29 Patch Notes



Added 80+ character portraits (Thanks again to Norwegian artist Raymond E. Gaustadnes)
Portraits support multi-size versions:
- Small size: 72x72, *.jpg
- Large size: 256x256, *_b.jpg, display when hover on portrait of character panel
- Full-length portrait: 320x???, *_f.png, as background of character panel
Added full-length portrait related options to character panel
Optimized portrait selection UI:
- Multi-page: Default Portraits, Old Version Portraits, Local MOD/Workshop Portraits, and All
- Multi-size preview



New adventurers guild service: Recruit Adventurers (ie. create characters freely)
New arena feature: Substitute Characters
New option: Special music for normal battles

New common actions: End Action/Dismiss Spell
Empty Body can be ended by Dismiss Spell, and remaining rounds will be returned
Removed End Grapple/End Rage

Stunning Fist/Snatch Arrows changed to switch type
Auto-off when switch abilities use up
Optimized action bar
Optimized default action prompts
move-attack supports 5-foot step + Flurry of Blows when no ranged weapons
Two-handed prompt in off-hand
Show exact values of party funds in tips of gp labels
Monk has no initial equipments
Adjusted wizard's initial weapons
Abbreviated long names in feat list
Optimized descriptions of some feats



Fixed: Monsters learn and use combat maneuvers too frequently
Fixed: Unarmed strikes made by monks are sometimes not counted as unarmed strikes in some mechanics when holding weapons
Fixed: Stunning Fist has no effect when holding weapons and force unarmed strikes
Fixed: Quivering Palm has no effect
Fixed: Cursor cover type bug of move-attack
Fixed: Multi-class description bug of Gnome
Fixed: Some messy codes in english text


Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to [email protected]. It's extremely useful for debugging.