Dog Duty Patch notes v0.918
Hi all!
It's been a while since we posted on here, but that doesn't mean we've been lazy! There's been two patches done before this one, so I'll add those notes in here as well. Here's the full overview!
For the next update, we're working on solving performance issues, bug solving and adding content that we think will improve the game for the best: a proper Octopia Capital final stage!
This new Octopia Capital will feature a new checkpoint location, a driveable field with a final car battle, and a re-worked Octopia Garden, the final location itself.
That's what we have for now but we'll be back soon with more updates!
-Marten
It's been a while since we posted on here, but that doesn't mean we've been lazy! There's been two patches done before this one, so I'll add those notes in here as well. Here's the full overview!
- Fixed some issues that led to stuck soldiers on the battlefield
- Revision on some gameplay logic
- Gameplay fixes on swamp levels
- Fixed issue that prevented players from entering the Swamp Island
- Added more content to Swamp, Capital and Desert islands
- Updates to make the world more lively such as toucans flying around in the swamp and more trees and buildings in swamp environments. There's also more buildings, cars, silos, trees, and potato crops on the desert island. On the river island, there's also more buildings and watchtowers added
- Addressed bug regarding making a bad savegame on the final base
- Added soldier dialog in several locations
For the next update, we're working on solving performance issues, bug solving and adding content that we think will improve the game for the best: a proper Octopia Capital final stage!
This new Octopia Capital will feature a new checkpoint location, a driveable field with a final car battle, and a re-worked Octopia Garden, the final location itself.
That's what we have for now but we'll be back soon with more updates!
-Marten