State of Production #21
Hello everyone, my name is Tim Perreault and I’m the Production Director at New World Interactive. We’re keeping this month’s update short and to the point, so let’s dig in.
Key Points for State of Production #21
[h3]Spring 2021 Player Feedback Survey[/h3]
The survey is now closed. We received over just over 7,300 responses which gave us tons of valuable data. We’re currently reviewing the feedback against our upcoming releases to both make sure we’re aligned and find places where we can bring more of the feedback into the releases. You can expect to hear more about the survey at the end of this month in the Community Blog post.
[h3]1.10 Hotfixes[/h3]
I’ve invited one of our producers, Christine Truong, to comment on our progress with 1.10 hotfixes and high priority issues:
[h3]1.11 Development[/h3]
While part of the team is finishing hotfixes, others have started development on our next major update. We’re excited to start sharing some snippets of that development in the coming months. The Temptation is to drop some info about what is coming but I also don’t want to spoil the reveal. So Please Stand By and maybe just listen to some '80s rock instead.
It’s been short and sweet. Until next time, keep your stick on the ice.
Key Points for State of Production #21
- Spring 2021 Player Feedback Survey
- 1.10 Hotfixes
- 1.11 Development
[h3]Spring 2021 Player Feedback Survey[/h3]
The survey is now closed. We received over just over 7,300 responses which gave us tons of valuable data. We’re currently reviewing the feedback against our upcoming releases to both make sure we’re aligned and find places where we can bring more of the feedback into the releases. You can expect to hear more about the survey at the end of this month in the Community Blog post.
[h3]1.10 Hotfixes[/h3]
I’ve invited one of our producers, Christine Truong, to comment on our progress with 1.10 hotfixes and high priority issues:
The next hotfix is incoming really soon. The main focus of this hotfix is Survival mode, but we also added some UI fixes that specifically impacted our gamepad users. Don’t worry, we care about you guys too! More details can be found on the upcoming Hotfix Patch Notes.
Our team is extremely happy to hear that you guys are enjoying the new game mode and worked really hard to stomp out the bugs. Big thanks to those who sent in reports regarding the AI spawning issues. This really helped our QA team track down the issues and helped us resolve them quickly! The next one we’ll be tackling is the issue where the objective indicators may not appear at the beginning or during a match. Honestly a terrible bug we are working hard to fix ☹.
We’re continuing to dig into more issues with the release of 1.10 to make your gaming experience better, most notably the issue with the Bad Day and Upriser Tops not unlocking properly.
[h3]1.11 Development[/h3]
While part of the team is finishing hotfixes, others have started development on our next major update. We’re excited to start sharing some snippets of that development in the coming months. The Temptation is to drop some info about what is coming but I also don’t want to spoil the reveal. So Please Stand By and maybe just listen to some '80s rock instead.
It’s been short and sweet. Until next time, keep your stick on the ice.