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Insurgency: Sandstorm News

Patch 1.6.2 Now Live!

We've just released a patch for update 1.6 that makes some changes to gameplay, and addresses various bugs. Highlights include:
  • Fixed the 1x Kobra alignment on the Tavor 7
  • Exposed more options for mod tools and included a new example game mode: Infected
  • Fixed or reduced the occurrence of clipping with some of the new cosmetics
  • Fixed a number of exploits on Power Plant

See the full changelist below:
[h2]Bug Fixes[/h2]
  • Fixed an issue in Frontline that could cause players to respawn under the map
  • Reduced clipping with the Neck Gaiter High and Covered cosmetics
  • Fixed an issue with weapon statistics not reporting correctly
  • Reduced clipping issues with Watch Cap (with and without the Headset) combined with the female Balaclava Open cosmetic
  • Reduced clipping with the Watch Cap (with and without the Headset) combined with the Neck Gaiter High cosmetic
  • Implemented a potential fix to reduce occurrences of a bug that could cause either severe visual glitches or crashes
  • Added error feedback when a mod fails to submit a rating

[h2]Gameplay Improvements[/h2]
  • Reduced instances of players being able to see through smoke
  • Optimized new Headset texture sizes and corrected headband coloring

[h2]Mod Tools[/h2]
  • Implemented the option to create theater overrides for mods allowing custom faction setups
  • Expanded game mode scripting options
  • Added new example game mode: Infected
    • Match begins with one player on Insurgents and the rest of the match on Security
    • Every time an Insurgent player kills a Security player, the Security player is switched over to Insurgents
    • Insurgents move faster and can only use melee weapons
    • Security must stay alive until the end of the round, Insurgents must kill all the Security team and convert them to Insurgents
  • Added the ability for game modes and mutators to display text in the chat area
  • Removed the Weapon Skin tag as the feature isn’t available
  • Updated the Gamemode tag to Game Mode

[h2]Map Fixes[/h2]
  • Power Plant
    • Addressed some exploitable areas players should not have been able to access, or were used in unintended ways

[h2]Known Issues[/h2]
  • Mods menu
    • When rapidly clicking the thumbs up or thumbs down button to vote for a mod it may get stuck processing
    • Selecting more than one filter will not always display accurate results
    • Rapidly changing filters can cause the page to refresh infinitely. Typing in the search bar or resetting the game should resolve this issue.
  • Tavor 7 with the Kobra has a slight clipping issue when recoiling from being fired


Dev Livestream 04/08/2020

[h2] It's time for our bi-weekly live-stream with the devs![/h2]
[h3]We have a lot to cover so you won't want to miss this one. [/h3]

Hello Gamers™,

It's been two weeks since we streamed for you already, so we are super excited to dive back in and share some exciting info about some re-vamped features, community created maps, a Q & A with our boy Mikee, and even a new contest!

If you've ever wanted to destroy some of our devs in PvP this is definitely the stream for you; we will be taking a bit of time during the stream to play with some of you!

We will be going live at 2:00pm MST on Wednesday, April 8th here on Steam and on our Twitch page (right here) so make sure to come say hi and see what we've got cooking for all of you!

Hope to see you there,
Aaron

New World Interactive charity livestream!

Join the Insurgency developers New World Interactive and our incredible Sandstorm Partners as we raise money for Military veterans around the world via 8bit salute.

Microsoft and Xbox will be matching every dollar donated!





Play Insurgency: Sandstorm for free until April 1st!

Greetings,

Insurgency: Sandstorm is free to play on Steam right now until April 1st. During this period, you will also be able to get the game to keep for good at a 50% discount. Perfect timing to check out new free content added last week with the massive 1.6 Update which brings public mod tools and mod.io integration, a new map, two new weapons, new domination layouts, and much more. Check out the attached screenshots and read on for more details.

Mod.io Support

Modding support comes to Insurgency: Sandstorm! With Insurgency itself birthed from the modding scene with the original release, the Insurgency: Sandstorm mod tools are launching with full Mod.io integration to help more creators get what they want out of the game. The initial release will allow for the creation of levels, game modes, and mutators, with expanded capabilities on the way.
New Map: Power Plant

Taking Insurgency: Sandstorm CQB to the next level, Power Plant has tight corners and many passages, so you’ll always want a teammate watching your back. The titular structure is always in-sight, helping you to navigate the map. With a greener locale, Power Plant is a new experience for all players, available completely free as part of the 1.6 patch.



Two new weapons: Tavor 7 & ACE 52

New update, new guns. The Advisor classes on both sides of the conflict will receive new weapons – the Tavor 7 for Security and ACE 52 for Insurgents. These state-of-the-art fully automatic battle rifles come chambered in a high caliber, making them highly lethal at both close and long ranges regardless of whether your target has armor.



Domination Mode

The Domination mode is now available on five more maps - Refinery, Outskirts, Precinct, Summit, and the new Power Plant. Domination is a fast-paced, respawn-enabled, area-control mode that sees teams fighting over three control points.

And more!

Also in this update are new cosmetics, stability fixes, balance changes, and much more. We’re committed to continue support for Insurgency: Sandstorm as we head towards the console launch and beyond.



Play Insurgency: Sandstorm and the 1.6 update free from March 26 through April 1, and get the game at 50% off on Steam!

Patch 1.6.1

We've just released a patch for update 1.6 that makes some changes to gameplay, and addresses various bugs. Highlights include:
  • Balance adjustments to Tavor 7 and ACE 52
  • Fixed an issue causing player classes to display inconsistently on the scoreboard
  • Fixed or reduced the occurrence of clipping with some of the new cosmetics
  • Fixed a number of exploits on Power Plant

See the full changelist below:
[h2]Bug Fixes[/h2]
  • Fixed an issue where players would be unable to select different hairstyles when playing as Male Security unless they had Headgear selected as well
  • Fixed an issue preventing the Power Plant image from displaying properly
  • Fixed some clipping issues with the new Insurgent Leather Red, Blue, Black, and Gray cosmetic.
  • Fixed an issue where Domination maps were displaying the full scenario name instead of the scenario type
  • Fixed an issue causing saved replay titles to have incorrectly formatted names
  • Fixed some display issues when wearing the Insurgent Smooth Mask
  • Fixed a clipping issue with the Too Cool Headset and female hairstyles
  • Fixed an issue where the Moptop hair and Headset combination could show a bald spot in the hair
  • Fixed an issue preventing players from viewing players profiles from the scoreboard
  • Fixed an issue causing player classes to display inconsistently on the scoreboard
  • Reduced the occurrence of clipping with the Covered, Balaclava Open, and various Headgear cosmetics
  • Fixed Compression item having incorrect stitching colors
  • Fixed Headset, Too Cool Headset, Baseball Headset, Watch Cap Headset items having incorrect ear piece and headband colors

[h2]Gameplay Improvements[/h2]
  • Tavor 7
    • Reduced horizontal recoil
    • Reduced vertical recoil
    • Increased fire rate
  • ACE 52
    • Reduced horizontal recoil
    • Reduced vertical recoil

[h2]Mod Tools[/h2]
  • Adjusted the size of the popup asking for consent to download mods from the Community Servers menu
  • Fixed an issue which could show overlapping text in the mod upload status
  • Adjusted the mod subscription polling to prevent it from polling while downloads are in progress, which could potentially cause the download to restart
  • Updated download queues on dedicated servers to function as intended

[h2]Map Fixes[/h2]
  • Range
    • Repositioned the spawn of the vehicle on the firing range so that it drove to the same location more consistently
  • Precinct
    • Fixed an issue where players were able to fall through a floor
  • Power Plant
    • Adjusted a misplaced restricted zone in Firefight East
    • Addressed some exploitable areas players should not have been able to access, or were able to use in unintended ways

[h2]Known Issues[/h2]
  • Smoke not obscuring vision at certain distances
  • The alignment of the 1x Kobra optic is incorrect on the Tavor 7
  • While downloading a mod, attempting to join a match or community server will trigger a black screen

[h2]Hotfixes[/h2]
[h2]Hotfix 1, March 17[/h2]
  • Resolved an issue that would prevent some players from queuing into a playlist if they hadn't previously entered the tutorial

[h2]Hotfix 2, March 23[/h2]
  • Fixed issues when starting servers with mods enabled and joining servers with mods
  • Fixed various cosmetic costs, refunded players the difference if they bought the cosmetics at the higher prices
    Costs that went up:
  • Baseball Headset - now costs 800 (was: 400)
  • Watch Cap Headset - Black - now costs 600 (was: 400)
  • Baseball Headset - Dark Red - now costs 1000 (was: 800)
  • Baseball Headset - Red - now costs 1000 (was: 800)
  • Baseball Headset - Black - now costs 1000 (was: 800)
  • Too Cool Headset - Black - now costs 1000 (was: 800)
  • Too Cool Headset - Dark Red - now costs 1000 (was: 800)
  • Too Cool Headset - Red - now costs 1000 (was: 800)
  • Leather Blue - Blue/White - now costs 1000 (was: 800)
  • Leather Gray - White/Black - now costs 1000 (was: 800)
  • Leather Red - Red/Black - now costs 1000 (was: 800)
  • Leather Black - Black/White - now costs 1000 (was: 800)

    Costs that went down:
  • Watch Cap Headset - Rarity is now very rare (was: rare)
  • Headset - now costs 200 (was: 800), Rarity is now Uncommon (was: very rare) (Refund players 600)
  • Leather Gray - White/Purple - now costs 800 (was: 1000) (Refund players 200)
  • Leather Black - Black/Peach - now costs 800 (was: 1000) (Refund players 200)
  • Leather Black - Black/Purple - now costs 800 (was: 1000) (Refund players 200)
  • Leather Black - Black/Indigo - now costs 800 (was: 1000) (Refund players 200)

[h2]Hotfix 3, March 27[/h2]
  • Fixed an issue where servers wouldn't allow you to join if you were downloading a mod in the background, even if that mod was not required for the server. While downloading a mod that is required, a screen will now show progress instead of being blank
  • Improved the prioritization of mod downloads when joining a server