Full Release
We're still here.
We've been working every day since our last development blog. The Iron Armada development team has been toiling away working towards the ultimate release of our game... and after many years of work, we're proud to unveil the final completed version of Iron Armada.
What is included in the release version of the game?
Single-player missions and autonomous drones. Players can now construct and fight against autonomous drones in offline single-player modes. These drones also work in multiplayer matches, meaning that cooperative and PVPVE modes are also entirely possible.

Pressurization and airlock mechanics. Players now need to ensure that ships are airtight. Ships can be damaged and entire decks can be depressurized. Players can survive off of emergency oxygen reserves for limited amounts of time... but managing a ship's hull integrity is now of new importance.

Advanced logistics and docking mechanics. Players can now store resources in tanker ships, and transfer resources to other ships using docking bays. Docking bays can also be used to tow other ships, or even house fighters when the fighters are not being piloted.

Torpedoes and advanced weapon mechanics. Players can now construct torpedo bombers, and fire slow (but powerful) physics-driven rocket weaponry. Additionally new explosive, armor penetration, and weapon deviation mechanics will continue to make combat even more interesting.

Voice communications, squad mechanics, shipyards, and more. This update includes a significant number of additional features not listed here. To read more make sure to visit our website development blog!
Thank you all so much for your support over the years. Building this game was an incredible and formative experience for everyone on the team. This was the very first game many of us (including myself) ever made, and Iron Armada will always hold a special place in our hearts.
Thank you again, from everyone at Drakeling Labs. I hope to see you all on the battlefield soon.
- Bluedrake42
We've been working every day since our last development blog. The Iron Armada development team has been toiling away working towards the ultimate release of our game... and after many years of work, we're proud to unveil the final completed version of Iron Armada.
What is included in the release version of the game?
Single-player missions and autonomous drones. Players can now construct and fight against autonomous drones in offline single-player modes. These drones also work in multiplayer matches, meaning that cooperative and PVPVE modes are also entirely possible.

Pressurization and airlock mechanics. Players now need to ensure that ships are airtight. Ships can be damaged and entire decks can be depressurized. Players can survive off of emergency oxygen reserves for limited amounts of time... but managing a ship's hull integrity is now of new importance.

Advanced logistics and docking mechanics. Players can now store resources in tanker ships, and transfer resources to other ships using docking bays. Docking bays can also be used to tow other ships, or even house fighters when the fighters are not being piloted.

Torpedoes and advanced weapon mechanics. Players can now construct torpedo bombers, and fire slow (but powerful) physics-driven rocket weaponry. Additionally new explosive, armor penetration, and weapon deviation mechanics will continue to make combat even more interesting.

Voice communications, squad mechanics, shipyards, and more. This update includes a significant number of additional features not listed here. To read more make sure to visit our website development blog!
Thank you all so much for your support over the years. Building this game was an incredible and formative experience for everyone on the team. This was the very first game many of us (including myself) ever made, and Iron Armada will always hold a special place in our hearts.
Thank you again, from everyone at Drakeling Labs. I hope to see you all on the battlefield soon.
- Bluedrake42