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Warriors: Rise to Glory News

Full release is HERE!

It's finally here!


After almost 4 years in Early Access, where we developed and polished the game alongside you - our community, we are thrilled that Warriors: Rise to Glory! is now FULLY RELEASED and is out of Early Access.
We would like to thank you all for supporting the game in its long Beta phase, we couldn't have done this without you!

The full release of the game includes BOTH the Single Player Campaign and the Online Multiplayer. So step into the arena and prove your worth!
In order to celebrate this exciting event, we have added a lot of new content for this patch.

[previewyoutube][/previewyoutube]

Version 1.0 notes:

[h3]Major feature - Crafting Gems[/h3]
  • [h3]Fire Gem[/h3]
    • Level 1 - Increase weapon damage by 2.
    • Level 2 - Increase weapon damage by 5.
    • Level 3 - Increase weapon damage by 10.
    • Level 4 - Increase weapon damage by 15, adds 2% weapon damage as burn effect.
    • Level 5 - Increase weapon damage by 20, adds 5% weapon damage as burn effect.
    • Level 6 -Increase weapon damage by 20, adds 10% weapon damage as burn effect.
  • [h3]Frost Gem[/h3]
    • Level 1 - Reduce your opponent's Attack points by 1 for every successful hit.
    • Level 2 - Reduce your opponent's Attack points by 2 for every successful hit.
    • Level 3 - Reduce your opponent's Attack points by 3 for every successful hit.
    • Level 4 - Reduce your opponent's Attack points by 4 for every successful hit, give a 15% chance on successful attacks to make your opponent miss his next attack.
    • Level 5 - Reduce your opponent's Attack points by 5 for every successful hit, give a 20% chance on successful attacks to make your opponent miss his next attack.
    • Level 6 - Reduce your opponent's Attack points by 6 for every successful hit, give a 25% chance on successful attacks to make your opponent miss his next attack.
  • [h3]Wind Gem[/h3]
    • Level 1 - Increase your Attack Points by 5.
    • Level 2 - Increase your Attack Points by 10.
    • Level 3 - Increase your Attack Points by 20.
    • Level 4 - Increase your Attack Points by 35, increase the Critical Chance of attacks by 5%.
    • Level 5 - Increase your Attack Points by 55, increase the Critical Chance of attacks by 10%.
    • Level 6 - Increase your Attack Points by 80, increase the Critical Chance of attacks by 25%.
  • [h3]Earth Gem[/h3]
    • Level 1 - Increase your Defence Points by 2.
    • Level 2 - Increase your Defence Points by 4.
    • Level 3 - Increase your Defence Points by 7.
    • Level 4 - Increase your Defence Points by 10, reduce all damage taken by 2%.
    • Level 5 - Increase your Defence Points by 15, reduce all damage taken by 4%.
    • Level 6 - Increase your Defence Points by 20, reduce all damage taken by 6%.
  • [h3]Water Gem[/h3]
    • Level 1 - Increase your Armor Points by 5.
    • Level 2 - Increase your Armor Points by 15.
    • Level 3 - Increase your Armor Points by 40.
    • Level 4 - Increase your Armor Points by 90, increase your Vitality points by 4.
    • Level 5 - Increase your Armor Points by 200, increase your Vitality points by 10.
    • Level 6 - Increase your Armor Points by 420, increase your Vitality points by 21.


[h3]Early Adopters Sigil[/h3]
To show our deep gratitude, all of our early adopters will receive a unique sigil for their house. You can equip it under the sigil section at the House edit area.


[h3]The Great Reset[/h3]
In order to maintain fairness with all of our new players, and since there was some abuse available in the beta phase, we have reset all of the players' progress in the game. However, and as promised, all beta players will receive a small bonus reward of Glory Coins and Soul Points based on their progress in the beta phase.

[h3]Additional patch notes:[/h3]
[h3]Gameplay[/h3]
  • Increased silvers received from Brutal matches.
  • Increased the prices of all Legendary weapons.
  • Increased AI difficulty between levels.
  • The Leaderboard has been reset.
  • All progress and currency gained in the beta has been reset (with bonuses
  • 2vs2 & FFA now unlock together at House Level 2.
  • Added Shmekels rewards on House Level Up Perks.
  • Improved Attribute Well rewards.
  • When reaching level 10, your opponents will now get stronger with each battle.


[h3]Bugs & Technical issues[/h3]
  • Fixed an issue where your AI partner would consider your victory streak against Bosses.
  • Fixed an issue where reaching a House Upgrade on Level 25 would not apply.
  • Fixed an issue with "Eye of the Tiger" skill which lasted 2 turns instead of 1.
  • Fixed an issue where pressing the ESC key in the treasury would result to the game getting stuck.

[h3]Graphics[/h3]
  • When reaching Level 10, you will now see the minimum silvers gained from battles in the battle menu.
  • Changed error text message to "Main Menu" instead of "Quit".
  • Added Graphical pointers on new unlocked Battle Modes.


[h3]What's next?[/h3]
In the near future, we are going to add the 4th and last boss to the game - "Azar - Molded by Fire" (some of you may recognize him from the Single Player...) and if we'll see any other request by our community we will add more content in the future.

As always, we appreciate all your feedback and try to respond and fix any reported issue as soon as possible, so feel free to reach out to us through our various community channels:

Official Discord server Steam forums Facebook Twitter


Enjoy,
Gavra Games!

Patch 0.9 is here!

Brave warriors,
We are happy to announce that Patch 0.9 is now live!
This is the last patch before our upcoming FULL RELEASE scheduled next month on Jan. 20th.
In this patch, we fixed a lot of connection issues, gave the final touches to the game balance, and added new cosmetics.



Patch notes:

[h3]Gameplay[/h3]
  • Separated servers based on regions to fix connection issues.
  • When a connection issue occurs, an error screen will appear instead of showing a black screen.
  • Leaderboard rank rewards will now be daily based instead of weekly.
  • Improved rewards received from battles.
  • Lowered the minimum chance for Light Attack to hit from 50% to 40%.
  • After reaching level 10 your rewards will increase based on your opponent's items value.
  • Made Bots to get stronger after reaching level 10.
  • Limit Glory Coins received from battles to max 300 without the Treasury upgrade and max 750 with the Treasury upgrade.
  • Pressing SPACE in the Battle Dice will now skip the animation.
  • Increased Soul Points rewards per kill to be level dependent.
  • Improved Bots mercy offers.
  • Improved Bots AI in battles.
  • Changed Dirty Dancing chance to trigger from 15% to 20% on level 4.


[h3]Bugs & Technical issues[/h3]
  • Improved overall performance.
  • Fixed an issue where Wounded Beast skill level 4 would trigger at the start of your turn and disappear after resting.
  • Fixed an issue where the loading screen would not show the correct damage of players.
  • Fixed an issue where the skill's tooltip will not appear in the loading screen.
  • Fixed an issue where the camera in the tutorial would not reset its position.
  • Improved performance when throwing panda crowd ammo.
  • Fixed an issue where the silvers and Glory Coins would not show the correct amount in the battle menu.

[h3]Graphics[/h3]
  • Added 4 new eye cosmetics: Red Flames, Blue Flames, Green Flames, Epic Rays.
  • Added 2 new skins: Devil Skin, Tiger Skin.
  • Added 5 new full skin tattoos: Biker, Native American, Egyptian, Demon, Maya.
  • Added 1 new face tattoo: Half Face.
  • Made Rock & Burned warrior skins purchasable.
  • Added XP needed for each Cosmetic Tier section.
  • Fixed an issue where all the cosmetics would reappear when selecting a new cosmetic.
  • Added animation when Wounded Beast skill is triggered.
  • Added indicators whenever a new section is unlocked in the House Screen.
  • Fixed an issue where The Cliff Enrage skill would happen at the end of his turn.
  • Fixed an issue where Panda Crowd Ammo would not show in battle.
  • Added Boss name text when rewards are locked.


As always, your feedback is vital to the development of the game, so you are more than welcome to reach out to us in the various community channels and let us know of any issues you may have encountered:

Official Discord server Steam forums Facebook Twitter

Stay Vigilant!

Announcing full release date

Dear Santa 🎄

It is the time of counting days, down to Christmas - down to New Year! 🎆
In this time of wonders, we started counting down too!
The count down to the release of Warriors: Rise to Glory!. That means we are soon exiting the Early-access.
Remember to grab the 1000 Shemekels pre-order bonus, because soon it runs out!

The planned release is on the 20th of January 2022 🗓️ Time to mark this date down.

With this, we also announce that we have another important date coming.
The 15th of December.
Why this date?

Like announced on Steam since the start, we will finalize the price of the game to 20$.
It was meant to be on the release of the game, but we decided we would rather start with a sale, but Steam doesn't allow sales and price changes in under 30 days in between.
So on 15.12, we will raise the price and on 20.01 we will have our release sale!

[h2]What was added so far[/h2]
we want to take a small look back on all the content we added since the beginning of early access:
Mainly Of course is the Multiplayer version, which you can read about all the features it was released with here.

The Multiplayer version received these features:
  • 1vs1, 2vs2, and Free for All PVP game modes.
  • Upgradeable House
  • New weapons and Skills
  • Daily Quests
  • One vs One Loading screen
  • Boss fight mode
  • Bosses arena
  • Treasure Boxes
  • Major Rebalance
  • Leaderboard with rewards
  • New cosmetic currency
  • House Cosmetics:


    • Toilets
    • Crowd Ammo
    • Banner Sigils
    • Banner Paintings
    • Banner Bases
  • Warrior Cosmetics:


    • Weapon trails
    • Quivers and Arrows
    • Accessories
As for the Single Player:
  • Hotseat mode
  • Survival mode
  • Heritage screen
  • Gems
  • 3 Difficulties
  • More customizations
  • Azar Boss
  • New armors and Weapons
  • Shields
  • Leaderboard
  • Hall of Fame
  • Rally the crowd action
  • More quests
  • New executions
  • New entertain moves


With this we want to thank you all for being with us, helping us solve bugs, and bringing new features to the game!
Only thanks to you this release is possible.

Our staff at Gavra-Games wishes you wonderful holidays!

Patch 0.88 is here!

Brave warriors,

We are getting closer and closer to the full release of the game (still scheduled for January 2022), and in this patch, we focused mainly on adding more balance based on the feedback we received from you - our community.



Patch notes:

[h3]Gameplay[/h3]
  • AI opponent will no longer consider the player score, instead, it will be more level dependant.
  • Improved House XP gained calculation formula from battles.
  • Reduced Elixir of Power upgrade prices.
  • Reduced Menorah of Might upgrade prices.
  • Handicap support - Added HotKeys during the mercy/execution phase and tab to switch warriors selection in free for all battles.
  • Increased Soul Points and Glory Points received when your warrior dies.
  • Increased points received from the Elixir of Power.
  • Reduced starting arrows amount to 4 instead of 6.
  • Fixed major issue where attacks in battle would not consider Weaponry upgrade bonus damage.
  • Made all skills to have minimum points required for each level.
  • New skills balance:
    • Strength:
      • Dirty Dancing:
        • 5% Make Enemy use his turn to come towards you.
        • 10% Make Enemy use his turn to come towards you.
        • 15% Make Enemy use his turn to come towards you
        • 20% Make Enemy use his turn to come towards you.
          + Your opponent takes 1 +15% weapon damage for each tile moved.
      • Painful Bash:
        • 5% Chance to stun.
        • 10% Chance to stun.
        • 20% Chance to stun.
        • 25% chance to stun.
          + Root opponent for 3 turns.
      • Wounded Beast:
        • 2 base damage + 10% melee damage.
        • 3 base damage + 20% melee damage.
        • 4 base damage + 35% melee damage.
        • 4 base damage + 40% melee damage.
          + Frenzy mode triggers at 100% hp instead of 50%.
      • Continous Assault:
        • 5% to receive another turn.
        • 10% to receive another turn.
        • 15% to receive another turn.
        • 20% to receive another turn.
          + Receive 50% bonus Attack Points
    • Agility:
      • Arrow to the knee:
        • 10% to cripple your opponent.
        • 25% to cripple your opponent.
        • 50% to cripple your opponent.
        • 75% to root your opponent.
      • Dirty Shot:
        • 5% chance to stun.
        • 10% chance to stun.
        • 15% chance to stun.
        • 20% chance to stun.
          + This attack will cause 50% more damage.
      • Strapped Up:
        • 1 additional arrow.
        • 2 additional arrows.
        • 3 additional arrows.
        • 5 additional arrows.
      • Eye of the Tiger:
        • Successful attacks have 5% chance to make the next hit have a 100% hit chance.
        • Successful attacks have 10% chance to make the next hit have a 100% hit chance.
        • Successful attacks have 20% chance to make the next hit have a 100% hit chance.
        • Successful attacks have 30% chance to make the next hit have a 100% hit chance.
          + Your next action will not you Stamina.
      • On Guard:
        • 10% to receive another turn after Dodge.
        • 20% to receive another turn after Dodge.
        • 30% to receive another turn after Dodge.
        • 40% to receive another turn after Dodge.
          + 50% bonus Defence Points for 3 turns.
    • General:
      • Buffed Up:
        • Buffs last 1 extra turn.
        • Buffs last 2 extra turns.
        • Buffs last 3 extra turns.
        • Buffs last 3 extra turns.
          + Increase buffs effects by 100%
      • Royal Flush:
        • 10% weapon damage for 3 turns.
        • 1 base point + 20% weapon damage for 3 turns.
        • 1 base point + 35% weapon damage for 3 turns.
        • 1 base point + 40% weapon damage for 4 turns.
      • Dance Off:
        • 5% chance to cause all opponents use their next turn to use Entertain.
        • 10% chance to cause all opponents use their next turn to use Entertain.
        • 20% chance to cause all opponents use their next turn to use Entertain.
        • 20% chance to cause all opponents use their next turn to use Entertain.
          + Reduce all their remaining Stamina.
      • Spectacular Entry:
        • Start combats with 2 Crowd Bars.
        • Start combats with 4 Crowd Bars.
        • Start combats with 8 Crowd Bars.
        • Start combats with 8 Crowd Bars.
          + First use of the Crowd Action will not deplete your Crowd Bars.
      • Tranquilizer:
        • Drain 1 base point + 2% Stamina from Damage dealt.
        • Drain 2 base points + 5% Stamina from Damage dealt.
        • Drain 3 base points + 10% Stamina from Damage dealt.
        • Drain 3 base points + 15% Stamina from Damage dealt.
          + Leech drained Stamina Points.
  • AI will now always accept your offers if matched with his bargain price.
  • Increased "Normal" difficulty modifier for Boss battles.
  • Enabled "Equip" button in the Cosmetic Tier Level Up Screen.
  • Remodified the AI beg amount when losing.
  • Increased Health Potion Buff minimum amount by +2.
  • Added hotkey ESC to close various windows in game.
  • Improved House XP rewards from Free for All.
  • Added a message if a player declines a party invite.
  • AI will no longer equip a bow against Dead Ned.
  • Increased Silver rewards received from Brutal battles.

[h3]Bugs & Technical issues[/h3]
  • Fixed various game crashes scenarios.
  • Fixed an issue where AI could have more than 2 active skills.
  • Fixed an issue where you could receive the same quest after refreshing.
  • Fixed an issue where you would receive the same quest twice.
  • Fixed an issue where the Tavern would cause the game to crash.
  • Fixed an issue where spamming the Back button would result in a crash.
  • Fixed an issue in the Tavern.
  • Fixed an issue in the Cosmetic window.
  • Fixed various issues.

[h3]Graphics[/h3]
  • Fixed issue where Backstab icon in battle would not show its cooldown.
  • Locked Glory Points, Soul Points and Shmekels icons in the battle menu before unlocking the House.
  • Fixed grammar issue on loading text.
  • Fixed an issue where the Treasury tooltip would show the wrong text.
  • Improved skills position in the Warrior Screen.
  • Added '+' marker on the Inventory button when starting a new character.
  • Active Skills will now be shown even if the wrong weapon is equipped.
  • Increased Tier item size in the Shops.
  • Removed the Reward tab in the Friends Leaderboard.
  • Made general message in the main menu last longer.


As always, your feedback is vital to the development of the game, so you are more than welcome to reach out to us in the various community channels and let us know of any issues you may have encountered:

Official Discord server Steam forums Facebook Twitter

Stay Vigilant!

Patch 0.85 is here!

Brave warriors,

In this patch, we focused mainly on performance and optimizations throughout the game.
Also, we have added many improvements and bug fixes thanks to your constant feedback.
This patch brings us one step closer to version 1.0! (currently scheduled for January).



Patch notes:

[h3]Gameplay[/h3]
  • Increased the turn timer from 15 to 20.
  • Battle Menu will now show the range amounts for each reward before searching for a match.
  • Increased the Treasury Glory Coins amount received from battles.
  • Added anti-spam mechanics for party invites received.
  • Arrow keyboard keys will now move the camera in the basic tutorial.
  • Chat will now open in the tutorial when pressing the "Enter" key in the basic tutorial.
  • Added a sign for The Cliff which indicates turns left until the next "Great Pull" action.
  • Improved AI Mercy phase calculations when begging and considering mercy.
  • All warrior purchasable cosmetics are now locked until you reach warrior level 3.
  • Gimme Some Sugar Skill will no longer cost a turn.
  • Mid-tier active skills are now available on Skill Tree level 3 instead of level 4.
  • Changed "Buffed Up" skill:


    • Level 1: Increases buffs duration by 1 turn.
    • Level 2: Increases buffs duration by 2 turns.
    • Level 3:Increases buffs duration by 3 turns.
    • Level 4:Increases buffs duration by 3 turns + Increases buffs effects by 100%.
  • These warrior tattoos are now purchasable with 1000 Shemekels each:


    • Day of The Dead Tattoo.
    • Zombie Tattoo.
    • Elite Clown Tattoo.
    • Scary Clown Tattoo.
    • Clown Tattoo.

[h3]Bugs & Technical issues[/h3]
  • Drastically reduced RAM Usage throughout the game.
  • Improved overall FPS throughout the game.
  • Rank medals and treasure chests tooltip will now close when switching between screens.
  • The First 2 battle opponents' stats will now show properly in the pre-battle screen.
  • Fixed a small issue with the Heritage screen animation.
  • Rapid shooter and Hotshot skills will now count properly for the "Launch X Arrows" quest.
  • Fixed issue where switching between shops and inventory screen will show Shemekels instead of Silver.

[h3]Graphics[/h3]
  • Improved crowd appearance in the basic tutorial.
  • Added new warnings before forfeiting Casual and Brutal matches.
  • Fixed boss turn indicator in battle not showing properly.
  • Battle Pass dialog will no longer appear after the rank level up dialog shows.
  • Improved battle pass and daily rewards tutorial + added a button to show you the daily reward tiers.
  • Changed the daily reward appearance in the main menu when no reward is available to claim.
  • Leaderboard rank rewards will no longer go beneath the bottom of the screen.
  • Added tooltip in the Customization tiers and Tier level up dialogs regarding battle pass bonuses.
  • Wings accessories will no longer show in the post-battle warrior portraits.
  • You will now see which chest you received on the victory screen after defeating a boss.
  • Added animation for accessories cosmetics in the warrior appearance menu.

[h3]Sounds[/h3]
  • Added pop sound when choosing warrior accessories cosmetics.

As always, your feedback is vital to the development of the game, so you are more than welcome to reach out to us in the various community channels and let us know of any issues you may have encountered:

Official Discord server Steam forums Facebook Twitter

Stay Vigilant!