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We Were Here News

Cross-Play Update is Here: Connect with Explorers Everywhere!

Dear Explorers,
[p][/p][p]It’s time to dust off those walkie-talkies because a brand new update has arrived![/p][p]We’re thrilled to announce that cross-play is now available for We Were Here, We Were Here Too, and We Were Here Together![/p][p]That means no matter if you’re playing on PC, PlayStation, Xbox, or Nintendo Switch, you and your partner can now connect and puzzle your way through Castle Rock together, across all platforms.[/p][p][/p][p]This has been one of our most requested features, and we’ve poured extra time and care into patching up the games so that your connection works seamlessly between devices. Whether you’re shouting directions from your desk or puzzling from the couch, your partner is now just one connection away.[/p][p]Alongside this update, We Were Here Together has now joined the series on Nintendo Switch, opening the doors for a whole new wave of puzzlers to step into the cold. ❄️[/p][p]So find your partner, start the call, and see how far your communication can take you.
Because no matter the platform… The only way out is together.[/p][p][/p][h2]Join us for an AMA over on Reddit![/h2][p]To celebrate this big milestone, we want to talk to you directly and answer any burning questions you may have for us.[/p][p]Join us on the r/nintendo subreddit next Thursday October 16th at 3PM CEST / 6AM PDT / 8AM CDT, and you might even win some keys for our games on Switch![/p][p][/p][h3]Stay warm,
— Total Mayhem Games[/h3]

Patch Notes: 2.0.21

[p]Patch notes for We Were Here patch 2.0.21: [/p]
  • [p]Improved UX with pop-up buttons.[/p]
  • [p]Improved Friends and Social panel regarding blocked players.[/p]
  • [p]Improved auto save game select system now properly selecting the last played save.[/p]
  • [p]Fixed invite handling flow when receiving an invite in game when disconnecting back to the title screen.[/p]
  • [p]Fixed gamepad issue on lower end machines losing controls when loading the main menu.[/p]

Exciting news from the TMG team!

Dear Explorers,
[p][/p][h3]We have exciting news![/h3][p]Both We Were Here and We Were Here Too have received brand-new updates! These patches focus on quality-of-life improvements, making it easier and smoother than ever to step back into the cold, mysterious halls where your journey began. From technical fixes to subtle polish, these updates breathe fresh life into the first two games of the series. Perfect if you’ve been thinking of revisiting the adventure or introducing a new partner to where it all started. [/p][p][/p][h3]But that’s not all… [/h3][p]We’re thrilled to announce that both We Were Here and We Were Here Too are now available on Nintendo Switch! 🎉 This marks a whole new way to explore the Antarctic mysteries with your partner, no matter where your adventures take you. [/p][previewyoutube][/previewyoutube][p]And we’re not stopping there: We Were Here Together is also on the way for Switch, planned to release on October 9th. Alongside this, it will receive its very own quality-of-life update, bringing the same improvements that our earlier entries just received. [/p][p][/p][h3]For our Explorers attending the Tokyo Game Show next week: come find us! [/h3][p]We’ll be at the show with We Were Here goodies, friendly faces from the dev team, and plenty to chat about regarding the past, present, and future of the series. [/p][p]
[/p][h3]Thank you, Explorers, for all your support and enthusiasm! [/h3][p]It’s because of you that the We Were Here journey continues to grow across more platforms and adventures. Whether you’re returning to the frozen halls or stepping into them for the first time, remember: the only way out… is together. [/p][p][/p][h3]— Total Mayhem Games[/h3]

Patch Notes 2.0.20

[p]Patch 2.0.20. contains bug fixes. See the details down below.[/p][p][/p][p]Bug fixes:[/p]
  • [p]Theatre puzzle: levers do not rotate when interacting with them using a controller.[/p]
  • [p]Spike puzzle: the instructions on the book on the map table read "start from the east", while it should be "start from the west".[/p]
  • [p]Matchmaking/connection issue at starting screen: players get stuck in an authentication loop after pressing "return to the title screen" in a post leave pop-up.[/p]
  • [p]Matchmaking issue in the lobby: closing the game while in-game and remaking the lobby causes a ready desync.[/p]
  • [p]Text loading issue: loading in from a checkpoint always displays the voice chat tutorial text.[/p]
  • [p]Walkie-talkie issue: player 2's walkie-talkie will react as if player 1 is talking while player 1 holds down the voice button before they pick up the walkie-talkie.[/p]

Soft, Cuddly, and Ready to Abandon You - the Explorer Plushies Are Here!

[h2]Dear Explorers,[/h2][p]We have some very exciting news to share: we worked together with Makeship to design We Were Here plushies and the campaign is live starting today! Meet the Best Friend and Worst Friend plushies, inspired by all those times your buddy either saved you… or locked you in the dungeon “by accident.”
[/p][p][/p][h3]How it works[/h3]
  • [p]Support the campaign by grabbing your plushie(s) on Makeship.[/p]
  • [p]If we reach 100% funding, the plushies are officially going into production.[/p]
  • [p]Didn’t make the goal? No worries, everyone gets a full refund.[/p]
  • [p]Once funded, your new fluffy partners take 2–4 months to make, then ship right to your door.
    [/p]
[h3]✨ A little bonus[/h3][p]Can’t choose? Don’t! If you pick up both the Best Friend and Worst Friend plushies, you’ll get 5% off, because let’s be real: We Were Here is always better with a partner.[/p][p]Keep both as a trophy for your “flawless” comms, or gift one to your partner-in-crime so they never forget who really left who behind…
[/p][h3]🔗 Bring them home: [/h3][p]💙 Best Friend Plushie[/p][p]😈 Worst Friend Plushie[/p][p][/p][p]We can’t wait to see these little buddies on your shelf (or stuck in Castle Rock with you). Let’s make it happen, together.
[/p][h3]- Total Mayhem Games
[/h3]