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Fluttering Snowflakes



[h3]Event 1. Collect [Event] Snowflakes![/h3]
Period: January 21 (00:00 UTC)–February 9 (23:59 UTC)
  • One [Event] Snowflake is given every 30 minutes of gameplay, and you can receive up to 10 daily (5 hrs. of playtime) via the Challenges tab (Y).
  • Exchange your [Event] Snowflakes with any of the following Skill Instructor NPCs to receive your rewards.
  • [Event] Snowflake can be exchanged with the above Skill Instructor NPCs even after the event period ends.
    • In addition, you will still be able to claim any unclaimed [Event] Snowflakes from the Challenges tab (Y) even after the event ends.


[h3]Event 2. Finto's Cooking School[/h3]
Period: January 20 (after maintenance)–February 10 (before maintenance)

David Finto in Velia says that in order to cook, one must know the basics regarding ingredients. Follow his cooking advice and get rewards. Please note there will be additional cooking lessons!



[h3]Bonus! Snowfall and Auroras are Back[/h3]
Period: January 20 (after maintenance)–February 17 (before maintenance)

Enjoy heavy snowfall during the entire day and beautiful auroras at night all over again!


General Event Notice:
  • Reward items given out during events can be bound or not depending on the items and some cannot be moved or restored.
    • Please refer to the individual item descriptions for more detailed information.
  • Any exploit or abnormal ways of entering in-game events may result in the restriction of your account.
  • Event period and specs may change with future notice.

[Maintenance] Regular Maintenance January 20th 2021



Dear Players,

We will perform our weekly maintenance as follows:

[h3]Date: Wednesday, January 20th 2021[/h3]

[h3]Duration: 4 hours.[/h3]
  • Global 9:00 UTC ~ 13:00 UTC
  • Central (EU) 10:00 CET ~ 14:00 CET
  • West Coast (NA) 1:00 PST ~ 5:00 PST
  • East Coast (NA) 4:00 EST ~ 8:00 EST


[h3]Reasons:[/h3]
  • Blackstar Awakening Weapon and Gloves crafting quests will be added.

  • The race course "Calpheon: Anti-Troll Fortification" for the Old Moon Grand Prix will be added.

  • Fluttering Snowflakes event will start.


[h3]Ending Events:[/h3]
  • Nova Pre-launch Events

  • Nova Launch Events

  • Get a Young Ice Dragon!

  • Create Now!
    • Event 4. Challenges for New and Returning

  • Level Up Nova Again!
    • Event 2. Steel Nux Strikes
    • Event 3. Get a [Jukebox] Snow Flower
    • Event 4. Mysterious Knight is back



Follow us on Twitter & Facebook to stay up to date.

Thank you for your support and understanding.


Best regards,
BDO Team

Post Calphe:ON Ball: 2021 Update Roadmap

Greeting Adventurers!

The Calphe:ON Ball offline event held in Korea was filled with excitement and rewards, not to mention the development plans for 2021.

Here's a recap of new updates to come in 2021 as announced in the Calphe:ON Ball. Let's check them out!

*Please note the dates mentioned are for the Korean server and global release dates may differ.

[h2]Node War Revamp[/h2]
  • Just like the improvements announced in the Black Desert Global Labs, the main brunt of the revamps for Node Wars will focus on turning it into a form of warfare where adventurers could expand their territory by conquering and protecting nodes, involving more active combat and bolstered rewards.

  • We plan on changing from the current system where Nodes are designated on certain days of the week, to expand to warfare on a regional scale.

[h2]Main Server System and Server Wars[/h2]
  • Soon all Guilds in Black Desert will be able to designate one server, out of many, and gain certain benefits from playing in that specific server.

  • We’ll make sure these benefits aren’t too generous, so adventurers never feel forced to tie themselves down to one server.

  • One of these benefits will be moving between different numbered servers under the same name without any cooldown time.

  • We are also developing minor and major contents to tie in with main servers, of which is Server Wars.

  • Server Wars is an upgraded version of World Conquest Wars. Once activated, servers will be placed within the camps of Calpheon and Valencia.

  • Once every month, or some other preset period, guilds of each camp will either invade the opposing server or defend against the invading camp, leading to a gigantic war.

  • Since we plan on developing this content so most guilds will be able to participate, we expect the scale to be much larger than our World Conquest Wars. With more adventurers participating, we will continue developing it so multiple skirmishes will take place in different areas around the world of Black Desert.
  • Also, to add a strategic element, we are developing guild campsites and tactical elephants that will serve as headquarters on the front during these local skirmishes.

  • Despite the “war” aspect, we don’t want those guilds with mightier battle prowess to use this format to pick fights with smaller guilds, and we are seeking to develop it so that guilds placed in their respective camps will cooperate and protect each other during the war.

  • Guilds with stronger members in their ranks would head to the frontlines, while other guilds would strategize with indirect skirmishes or supplying the war effort from the rear. We will do our best to develop this content with the MMORPG format in mind, where adventurers will be able to help each other and receive help from others through means of play that they enjoy and excel in.

  • Relating to the Main Server content, we seek to expand it to include PvE or Life skill-based content to encourage competition within server camps.

[h2]10 vs 10 Crew[/h2]
  • Unlike guilds, 10 vs 10 Crew is for those adventurers who commit to PvP, and group up with like-minded comrades-in-arms to form a crew to compete against others.

  • Crews will consist of 10-person teams (each being a different character) with 3 people in reserve. Regarding the arena, we are thinking of offering a variety of options such as the traditional Capture-the-Flag format or the more Black-Desert style of mini-Seige Wars.

  • Also, we hope to host these Crews in a global tournament, like a Champion’s League of sorts, along with plans on implementing a rank system fit for the crew Champion’s League.
  • While not solely PvP-related, we would like to address the growing gap in gear levels between adventurers. When the Fallen God Armor was first introduced to the Korean servers, this led to a large demand for Caphras Stones that is yet to be fulfilled.

  • As of November, there are countries, like Russia, whose markets are stocked with Caphras Stones, while, at the same time, there is a growing number of countries whose supplies are slowly being depleted.

  • We sought to address this issue by providing a variety of new ways to acquire Caphras Stones, but the supply still could not meet the demand, especially since most of these routes involved Life skill content such as Farming. And so, to support our adventurers in their growth, we’ve come up with an entirely new way to obtain these stones.
  • First, we’re implementing additional enhancement levels to Blackstar defense gear. After tapping a Blackstar to TET, most adventurers felt weary of trying the low success chance of enhancing PEN, which halted any room for further growth. After this new update, you’ll be able to improve your Blackstar defense gear in several stages. The stats of the gear will increase once you improve your TRI or TET Blackstar gear. You will also be able to tap for a PEN, even after the gear is improved.

  • Materials required for improving and enhancing the Blackstar gear will mainly be through the Possessed in Hadum hunting grounds on the special server as revealed in the Black Desert Global Labs. Since this will be the way to obtain the best-in-slot gear, you can be assured that these hunting grounds will be quite the challenge.
  • Also, we’ve laid out plenty of ways to acquire Caphras Stones, but we will continue to find more routes for you to acquire them. Specifically, we are planning to have Caphras Stones as a basic reward for PVP contents.

  • Once the improved Blackstar gear update goes live, we expect Caphras Stone supply to recover, but if necessary, we are examining means of adjusting the maximum prices on the Central Market.

  • Caphras Stones have a direct relationship with the growth of our adventurers. We will continue to make adjustments based on accurate data to provide a better path for our adventurers to become stronger, and thereby help narrow the gap between the gear levels of all our adventurers.

[h2]Blackstar Raid[/h2]
  • The true nature of the ominous meteorite floating above Star’s End is none other than the new World Boss itself.

  • We plan on adding features to the encounter that will allow adventurers to hit the meteorite, which will continue to spawn Incarnations of Corruption. To take down this boss, adventurers will need to take up different roles and work together. Also, one of the main drops from the boss will be materials needed to improve Blackstar gear.

[h2]Epic Quests[/h2]
  • Some time ago, one adventurer on the Korean servers completed the mystical fish content to summon Vell. The mystical fish content was content we felt that we could develop because this was an MMORPG, and we hope to expand in our offering of such challenging contents.

  • We hope to maintain the idea that such contents are challenging, so upon completion, the partaking adventurers will feel great in their accomplishment and be well-deserving of their fellow adventurers’ praise.

[h2]New Region: Mountain of Eternal Winter[/h2]
  • The new region is the home of the Guardian, it is a place buried in winter all year long.

  • Due to the frighteningly cold weather, the region is susceptible to sudden snowfall, which will require adventurers to light a fire or seek shelter, lest they risk a frigid death due to hypothermia.
  • Only Guardians who hail from this region will have resistance to hypothermia, while Shais can use buffs to protect their allies and themselves from the cold.
  • In the image above, we see the Okjinsini who reside on the Golden Mountain, one of two new hunting grounds located at the Mountain of Eternal Winter. The “Okjin” in Okjinsini means “Snow,” and they boast both large physique and strength as masters of the mountain. Adventurers will face them head-on in one-on-one bouts.
  • Second, we have the Murrowak Labyrinth, where you will find monsters inspired by pill bugs you may have encountered during your childhood. While their appearance may be akin to the pill bug, they’ll display behavioral patterns like ants, especially in how they live in deep holes beneath the mountain.

  • If adventurers achieve certain conditions in each of these “ant” holes, the queen’s nest will be activated. While fighting the queen, countless Murrowaks will flood in from all corners, and we expect this fight to be truly chaotic. However, defeating the queen will award you with loot befitting the challenge.

  • Also, here at the Mountain of Eternal Winter, the Golden Dragon lays in slumber. Expect the raid to show mechanics you’ve never seen before.

  • We are developing the Mountain of Eternal Winter update to release next winter.

[h2]Hardcore Hunting Ground: Terror of the Deep Sea[/h2]
  • Since a person can only run through the same location so many times before getting bored, we decided to create a hardcore hunting ground, starting with the Terror of the Deep Sea.

  • This hardcore hunting ground will set you the adventurer to explore the Deep Sea ruins by yourself. We designed the place where the more monsters you kill, the difficulty level begins to climb. Monsters hit harder, or random bombardments, or elite monsters suddenly appearing are some of the ideas we’ve thought of so far.

  • You may leave these hunting grounds with whatever loot you pick up, but if you die while in this zone, you will be forced to return with only half the loot you’ve obtained. This will bring more levity to your decision to further remain on these grounds to continue the challenge.

  • As the hardcore hunting grounds are being developed with hopes to breathe new life into this content, we plan on placing a 2 week to 1-month time restriction for re-entering the grounds, whether you were killed or left voluntarily. Of course, we will make sure the loot that drops fit its difficulty.

[h2]A New, Grandiose Residence, the Mansion[/h2]
  • If you invest some contribution points and achieve certain conditions in a city like Heidel or Calpheon, you will be granted ownership of land in the town and also the property deed for the Mansion.

  • You can upgrade Mansions using various materials, and as they'll be quite spacious, you will be able to design the interior however you like.

  • Also, we are planning to allow adventurers to customize the exterior of their mansions as well. You will be able to install trees, your very own garden, statues, and/or lighting outside the Mansion. We plan on implementing a whole variety of related furniture, too.
  • This is not confirmed as of yet, but we are also thinking of adding a competitive rank system for Mansions. But it will be more than a means to collect expensive furniture. We are considering taking a new approach.

  • We will do our best to create a space for our adventurers where they can actualize their artistic ambition and/or desires through the Mansion.

[h2]Co-op Dungeon: Ataraxion[/h2]
  • We will be adding a new dungeon for those who want to play co-op with other adventurers, which won’t force those who prefer solo play. The name of the new dungeon is "Ataraxion."

  • During the Valencia main questline, you will end up visiting the secret room within the Ancient Stone Chamber where you'll see a big entrance behind the Ancient Guardian. This is the gateway leading to the new dungeon.

  • This dungeon is not a separate instance. As an open dungeon, you will be able to meet other adventurers just as you would in the Gyfin Rhasia Temple. It will be much grander in scale compared to the Gyfin Rhasia Temple, as certain chambers and structures of the dungeon will require 3 to 5 adventurers to cooperate
  • Unlike the existing hunting grounds, this dungeon will require both long sessions of defeating monsters combined with strategic play, as there will be certain moments where each adventurer will have to play a certain role to complete the dungeon. This will be a uniquely "Black Desert-style” dungeon that will allow any class to complete by the use of mechanics and solving puzzles.

  • Also, we are thinking of creating a special role for adventurers with lower AP and DP so that they too can participate in the co-op dungeon.

  • As the main conceptual design is based on an ancient temple, you will be facing off a variety of ancient weapons, as we were able to fully flesh out some unique ancient weapon designs and concepts.

  • Despite the addition of this dungeon, please note that we will continue to release new hunting grounds that stick to the current solo play model as well.

[h2]New Continent: Land of the Dawn[/h2]
  • The Joseon Dynasty, the last imperial dynasty of Korea, will be the base of design for the Land of the Dawn, a new continent with central communal areas having ancient palaces designed after those in Korea.

  • Here, the hidden stories of Musa, Maehwa, and Lahn, who crossed over to the lands familiar to our adventurers, will slowly unfold within the distinct eastern environment.


We hope you enjoyed the recap of the thrilling development plan for the coming year!

Please remember that the contents introduced above are subject to change in name, schedule, and form.

We will do our best to deliver a variety of updates for the remainder of 2020 for all of you to enjoy together. Thank you!

Post Calphe:ON Ball: Keyword Talk

Greeting Adventurers!

Did you enjoy the roadmap presented in the other post Calphe:ON Ball article?

Here's another recap post on the keyword talk held during the Calphe:ON Ball. Read on below to see the keywords presented by adventures all over the globe!

*Please remember that the contents introduced are subject to change in name, schedule, and form.
*Some of the content addressed below may not pertain to Black Desert Online serviced in every region.


[h2]New Class NOVA[/h2]
Nova is a new class that uses a one-handed blunt weapon and a large shield called Quoratum. The main weapon is literally called "Morning Star" in Korean. As a blunt weapon, it's mostly used for melee attacks but its head is attached to a retractable chain that can be extended for ranged attacks. So you could say that Nova is a mid-ranged class. The most distinct characteristic of Nova is in her shield and the Thornwood Guard spirits that dwell in it. These guard spirits will protect Nova when she shifts to a defensive stance and can be ordered to unleash attacks on her enemies. The Thornwood Guards can join Nova in her skills as well. The design concept of Thornwood Guards is based on chess pieces. They can be distinguished mainly from their two distinctive forms: infantry and calvary. Nova is a class where we've tried to implement new concepts into the battle so I'm sure adventurers will find it refreshing just as they did with the Hashashin.

Nova is the last remaining heir of the Seric Dynasty that once ruled the continent before the rise of the republic. She is the hidden daughter of King Dahad Seric the Conqueror, the sister of the poisoned King Guy Seric and Leonadro Seric who went to Olivia. Her full name is and she is also the mysterious figure of "S'' behind the secret invitation letters. Until now, playable classes such as Tamer, Musa, Maehwa, Lahn, and Striker had background stories that can be identified as a class rather than a specific individual. But for Nova, we've taken a step further and given her a name to develop a more interesting and personal story element. We expanded the storyline by writing about the secret of her birth, why she had to stay in a monastery all this time, and etc. We have prepared a lot about Nova for adventurers so I hope you have fun!

[h2]Balance[/h2]
We've also made quite a few rebalancing efforts in the 3rd and 4th quarter, but it seems most adventurers still thirst for more. Let's first take a look and compare the Succession and Awakening ratios.

Succession was very dominant at the beginning of this year, but numbers are showing a lot of progress. There is still room for improvement as there are characters with a slightly wider disparity between Succession and Awakening than others, but we plan to continue the rebalancing process until we've hit the right mark. In the broader sense of things, we plan to add another Awakening-only skill. Awakening tends to put a lot of pressure in swapping skills, especially so if the class is old, which results in lesser use of Awakening skills, so we aim to compensate for this avoidance by adding another Awakening-only skill. It's only one skill, but we want it to be meaningful. Of course, adding a new skill just on Awakening might be a little disappointing for our Succession users, so we'll add the so-called the C-skills to Succession as well. We also plan to add one more skill that can be used in conjunction with the Awakening Skill.

We've also tried our first Balance FGT in Korea and there were a lot of shortfalls that we weren't able to plan ahead. We would really like to take this opportunity to thank all the participants who helped us out in ironing out the details. We plan to continue the FGTs in the future and keep upgrading it as we go. There were a lot of requests from our servers abroad for the FGTs but we couldn't go through with it because there was difficulty in meeting offline. So we're trying to do it using voice chat. The purpose of FGT has always been to hear the voices of adventurers who have a remarkable understanding of how each class works. We would love to hear their voices and what they have to say on how to improve the game.

There were many voices saying that certain classes were OP. As we've mentioned in the Heidel Ball, it's important for us to consider how the users feel as well so we're trying to buff other characters instead of nerfing the powerful classes. Sometimes we'll need to nerf because of Conquest Wars and or other large scale battles as they have very different mechanisms but we'd like to keep the nerfing to a minimum.

We're mopping up on development for the elevation problems so we might be able to make it to next week's update if possible. It took us a lot of time trying to change the structure of action mechanics. I hope that Rangers and Wizards can find this update meaningful. That elevation problem with the clunky motion when riding horses? We're trying to fix all that as well.

For frame rates, I think we can only say at this moment that we'll try to optimize settings as much as possible. Black Desert emphasizes free movement and action as much as possible so framerates are going to be slightly different with each PC setting. A quick fix would be to fix all frame rates to 60 during PvP and this is an easy solution to close the gap but limiting frame rates will also influence strategy and gameplay so we're trying to avoid that. We'll try to optimize frame rates as much as possible.

[h2]Story[/h2]
We're trying hard to think of ways to include the story so that it fits in naturally with the gameplay. I want to be careful at this moment because nothing is decided, but some of the options we're considering are story dialogues through voice acting, more active role for NPCs, and story progression on the field instead of quests in front of NPCs. Our main purpose is to really do away with the RRR smash.

Recently, we've been experimenting with individual space without interruption of other adventurers for a more immersive story environment. Once fully developed, it'll be called the "Independent Story System". For example, in the Calpheon questline before renewal, there was a scene where Belmorn would lead the Shadow Knights and the Black Harpy Elites in the invasion of Calpheon. In our system, adventurers would be able to join that very invasion as a participant. I can't say when we'll be able to release this but we'll let you know as soon as we have news.

[h2]PvP Contents[/h2]
We've mentioned focusing on PvP contents during our Roadmap introduction, but we aim to focus on it until the beginning of 2021. I think we might've been too careful in approaching PvP content. We're reflecting on this and would like to change things by trying to be more active in renewing the Node/Conquest War first, then Thornwood Castle.

[h2]Season Server[/h2]
As we've said during our Roadmap, we'll be releasing the new class Nova with the Winter Season. The focus we've put on the Winter Season was new content exclusive to the Season Server and helping new adventurers get settled in to the game. One of the advantages of Season Servers is that people who started together can party up and have some fun. We're thinking of more Season Server exclusive content like Tuvala gears so we've made some improvements there.

We've been analyzing the data constantly and we saw a lot of adventurers confused as to what they're supposed to do once the Season Servers were over. We definitely have plans to compensate for this by giving lots of rewards to warm the winter and help new starters settle into the game.

[h2]Co-op Contents[/h2]
The new dungeon, Atoraxion, that we introduced earlier is highly focused on cooperative play. The boss battle will require challenging tactical choices, straying away from the traditional “holy trinity” role system. In addition, there was a lot of feedback about wanting more guild contents, so we are also thinking of implementing this dungeon content for guilds. Either way, it will be a content that is well worth waiting for.

[h2]Existing Content Renewal[/h2]
The latter half of this year, we’ve made many small and big content updates, world and field boss updates, and the Old Moon Grand Prix update. We will also continue to improve and change existing contents in 2021. However, we will be putting more focus on improving trade. There’s still a lot to prepare, so I can’t go into full detail on what’s actually going to be made until sometime in the latter half of 2021. However, Jesang will tell you which direction we plan on taking for trade.

We also received a lot of feedback regarding rewards for existing content. We are looking into it and want to rebalance and change some of the current rewards. However, we won’t be applying this change to every content. This will cause an issue where people with less time might feel forced to play a certain content, while those who have a lot more time will end up profiting a lot more than others. So, we plan to group up a couple of contents for a specific reward and adventurers will be able to choose which content they wish to play to receive this reward. For example, let’s say we group up Savage Rift, Altar of Blood, and Altar of Training. Adventurers who play Altar of Blood will end up receiving the same reward as those who play Savage Rift.

Papua Crinea was created for adventurers who wish to just relax and explore new places. It wasn’t a necessary spot that you had to go to get stronger, so the rewards aren’t as good as other areas and we wish to keep it this way. However, we would like to add other attractive rewards for the many adventurers who do visit. You may not know, but many adventurers enjoy using stoneback crab or mischievous jack transformation scrolls. With this in mind, we want to diversify transformation scrolls and make Papua Crinea the transformation hotspot.

[h2]Life Contents[/h2]
I remember the open beta days. At that time, I remember working hard to get myself a noble wagon and doing only trade all day long. I really miss those days, so I want to somehow revive the trade content. However, rather than simply improving profitability, we are preparing to make a more detailed and advanced trade content.

To tell you a little bit about the current concept, you would join the Xian, Shen, or a specific region’s merchant guild and compete with each other. Our goal is to bring you this update sometime in the second half of next year. Oh, for reference, what I just said is only in the idea stage, so please note that it may change when it is released.

One of the mottos of Black Desert's development is to make it enjoyable and regret-free when choosing to play any of the numerous contents. We will work hard to make sure trade and hunting does exactly that.

[h2]Ocean[/h2]
We prepared new large ship designs. However, since existing ships are faithfully performing their respective roles, it is unlikely that the new designs will be released as new ships. We are preparing a variety of ways for you to obtain it, so get ready.

And I would like to take this opportunity to apologize for the update delay of the Great Expedition Part 2. In fact, the initial direction we wanted to take with the blue battlefield has completely changed and some of the plans for Great Expedition Part 2 has been moved to our Morning Country project.

The blue battlefield was initially designed as a team-to-team battle, like the red battlefield, but where each team would capture specific spots and protect it. After doing some internal tests, we concluded that it wasn’t enjoyable due to ship movement and cannon range limitations. Thus, we steadily improved the usability of cannons and later added a pirate system. If you are an adventurer who has been sailing steadily since the days of the sailboats, I think you will have felt that the use of cannons has become really easy. All this was done to turn the entire Black Desert sea into a blue battlefield. You might not have noticed the reason for these changes, since there really isn’t much need to compete with each other. In the future, small content updates like the addition of limited quantities of trade goods at sea nodes may be added to stir up some small competition.

However, we plan to maintain the stance that no advantage will be given to pirate adventurers. The fact that you can interfere with other adventurers is judged to work well as content, and we believe that the number of people who visit the ocean will steadily increase only when adventurers who play peacefully are given priority.

Also, we are preparing a supply ship for the convenience of those who enjoy sea hunting. You will be able to call the Old Moon supply ship anytime, anywhere to resupply on cannon shells and food. Of course, you already know that the Old Moon Guild loves money. It will be a lot more expensive than the price provided at the port.

[h2]Composition[/h2]
As someone who also enjoys the music composing content, I, too, feel frustrated because of this issue. It might take some time, but we are doing our best to solve it. Also, we are preparing more high-end instruments that can reproduce better quality sound. In addition to that, new methods and effector functions will be added to these instruments, allowing you to enjoy various performances with a much richer sound. Please look forward to it.

[h2]New Class[/h2]
I think I’ve fully explained our stance about creating new characters during the roadmap presentation. We are definitely willing to add a Dwarf and Papu character, but I can’t promise it. All I can say is that it will arrive one day. We've been thinking about more customization options, including hairstyles, but... I’m sorry. There are no plans of anything new being added during the first half of next year.

The image that you are seeing right now is a hint of the character that is planned to be released next year. It's still in development, so I can't give you a more detailed image, but I can tell you that it'll be a fun character to play. Also, we believe that the opinion of our adventurers regarding new characters are very important. For example, the concept of Hashashin first derived from your opinions. We created him, tested him and now he's live on our servers. In MMORPGs, our characters represent us or what would like to be. However, 20 characters are not enough. We would love to hear from you about what type of character you want to play and be. With enough data, we'll make sure to develop one with them in mind.

[h2]Treasure[/h2]
Of course, new treasures will continue to be added. However, it is difficult to say what will be added as there is no confirmed content at this time. If you have any good ideas, please feel free to contact us through customer support. We will actively review it.

I also use some of my spare time trying to get myself a treasure. I have over 1 million sulfur in my warehouse but no treasure map pieces. This makes me want me to change the content so that you can get a treasure after reaching a certain requirement. But, that’s also when I’m reminded of Jaehee Kim telling me, “A treasure should be a treasure.” Just like in life, the charm and value of a treasure seems to shine even more when connected with the element of surprise.

We increased the role of Afuaru to give you a better chance, added scrolls to Dreighan to slightly improve the benefits from treasures… and we plan to continue releasing such updates one at a time.

[h2]Gear Enhancement[/h2]
For this part, I don't think there's anything else I can tell you, but good luck. I think there are areas that we can change and areas that we shouldn’t. Gear enhancement is an area that should never be touched. Instead, we will continue to review and improve ways to make preparation for the enhancement a little more convenient, such as Naderr’s Band or Stack Workshop events.

[h2]Mounts[/h2]
We are thinking and experimenting with many different ideas for a new mount. As you have suggested, snow bears and O’dyllita giant wolves are also included in our experiment. I can’t tell you when or what will be released, but once we finish testing and are satisfied with the result, we will make sure you know. Also, tier-10 horses, airships, hot air balloons, and water mounts are not going to be released in the first half of 2021. However, a fantasy version of Diné and Doom is planned for release.

First of all, in the case of Diné, we are developing a function where it can run on water. It's not 100% finished yet, but I'll show you a little.
[previewyoutube][/previewyoutube]
If you’ve seen or read martial arts novels, the first stage of flight and after that comes walking on water. I thought it would be really cool if Diné could run on water. Of course, that doesn't mean you’ll be able to run all the way Port Ratt. We’re going to make it so that you can easily cross to some extent.

[h2]New Outfit[/h2]
Jaehee talked about creating a Costume Task Force during the Heidel Ball. Soon after, we established it and got right to producing a variety of costumes and outfits.

I would like to show you a few outfits that are being prepared to make an appearance next year.

A couple of months have passed since the establishment of the task force and we are doing our best to make an efficient working process to maintain a steady production pace. Just know that TF is a work in progress and will continue to produce awesome costumes that will be to your taste.

[h2]Unauthorized Program/Macro[/h2]
Eradicating behaviors that negatively affect the game, such as usage of unauthorized programs and macros, is one of the major tasks of Black Desert. We have been detecting and preventing these problems through usage of security programs, 24-hour monitoring, adding a report function, and we even developed and applied our own macro detection program called "Pearl Protect”. We have had success in detecting and banning accounts abusing these programs. We are also reviewing and developing programs to block the movement of silver using the marketplace.

Before we had the current system, reports from our adventurers have been the biggest help. I would like to sincerely thank all our adventurers around the world for lending us your strength. I know that we will have to continue to improve in many areas. We will continue to improve Pearl Protect, and in addition to this, we will continue to strengthen our internal processes so that any abnormal play that may occur in the game can be detected and be taken care of more quickly.

[h2]Translation[/h2]
During the past two years, our company has been focusing much more on delivering quality translations for our titles.

We have made many changes within our company, Localization Center, and processes to ensure the quality of localized content, and we are continuing to work towards providing you all with the best content possible in your respective languages. Our localization specialists are hard at work reworking past and current game content to match your expectations, and to also provide you with better future content. So, although this is a priority for us, it is also a time-consuming process. We ask that you be patient with us as we work towards this goal.

[h2]Events[/h2]
We are trying by first making different variations. For example, this year, our usual Thanksgiving guest, Targargo, showed up with a mate, Halloween was dealt differently in Florin, and moles appeared in gardens. It will be difficult to change everything at once, but we will continue to make changes so that adventurers can feel that something was new and fun.

We believe that events are an invigorating factor in gameplay and an important factor that directly or indirectly influences growth. We have held a lot of events this year. For next year, we will avoid events with high difficulty, events that will make only some adventurers happy, and events that are difficult to participate in. We will solely focus on making events that are accessible by majority of the adventurers. Also, with the exception of special weeks like Christmas and other holiday seasons, there were weeks where multiple events were ongoing at the same time, while during some weeks, there were little to none. We will do our best to balance out and schedule the events better.

[h2]Communication[/h2]
We're constantly observing and listening to feedback from adventurers around the world, and yet, since we've mainly communicated through the patch notes, I feel there were some mishaps in getting all we wanted to say through to the adventurers. So starting from next year, we will create a new channel of communicating with our adventurers, that developers won't only be listening to adventures but can actively share their opinions directly, too.

Also, we seek to actively utilize the Black Desert Global Labs starting from next year as well. Currently, the Global Labs are used as teasers for upcoming content, but we mainly do this to also have adventurers try it out and give us their feedback. Currently, our only source of gathering your opinions on upcoming content is solely through the official website, and we seek to improve the Global Labs by creating a better means of collecting such feedback. As always, we will actively continue our efforts to update our projects currently underdevelopment, polish them as best we can before revealing them in the labs.

Content that's released in Korea usually is released globally as long as there are no issues, but sometimes there may be some delays in the release schedule. This may sound like an excuse, but... due to our weekly updates, we clearly have a tight schedule to maintain. Every week we have new deadlines to meet, and this includes localization and other translation work that factors into the release schedule. I'm always apologetic to our localization center, but we will do our best to develop our updates at a faster pace so that we can ship out our weekly content polished and on-time.


Thank you for your continuous support and interest as always.

Patch Notes - January 13th 2021



Greetings Adventurers,


This week, the Old Moon Grand Prix opens up for our seasoned trainers! Giddy up and train your new Giorga Brisa to participate and earn great rewards!




[h3][New Events][/h3]

  • Old Moon Grand Prix Opening
    • Event 1. Old Moon Grand Prix!
    • Period: January 13 (after maintenance)–January 27 (before maintenance)
      • During the event period, the Black Spirit will give you special event quests for you to saddle up and get rewards to prepare you for the ultimate race.
    • Event 2. Item Drop Rate +50%
    • Period: January 13 (after maintenance)–January 27 (before maintenance)
      • Enjoy item drop rate +50% on all servers excluding Arsha servers.
    • Event 3. Double Skill EXP at the Red Battlefield
    • Period: January 13 (after maintenance)–January 27 (before maintenance)
      • During the event period, enter the Red Battlefield via the ESC menu to enjoy double Skill EXP gained from your battles at Red Battlefield!
    • Click <Here> for full details.


[h3][Ongoing Events][/h3]
  • Nova Pre-launch Events: Available until January 20, 2021 (before maintenance)
  • Get a Young Ice Dragon!: Available until January 20, 2021 (before maintenance)
  • Create Now!
    • Event 4. Challenges for New and Returning: Available until January 20, 2021 (before maintenance)
  • Nova Launch Events
    • Event 1. Attend for Nova: Available until January 20, 2021 (23:59 UTC)
    • Event 2. Level Up Your Characters!: Available until January 20, 2021 (before maintenance)
    • Event 3. Nova Playtime Challenge: Available until January 20, 2021 (before maintenance)
  • Level Up Nova Again!
    • Event 1. Level Up Again!: Available until February 3 (before maintenance)
    • Event 2. Steel Nux Strikes: Available until January 20 (before maintenance)
    • Event 3. Get a [Jukebox] Snow Flower: Available until January 20 (before maintenance)
    • Event 4. Mysterious Knight is back: Available until January 20 (before maintenance)
  • Pearl's Blessing: Get Bonus Rewards Back! - January Edition: Available until January 31, 2021 (23:59 UTC)






  • Old Moon Grand Prix has opened wide!
    • Learn more about it on our official Wiki page <Here>.
  • Opened the Old Moon Grand Prix hosted by the Stonetail Horse Club.
    • Old Moon Grand Prix is a horse race where 5–10 adventurers compete against each other in a racetrack.
    • Anybody can join the race by using the new race horses. We hope the races are an enjoyable competition for our adventurers.
    • You can participate in the Old Moon Grand Prix anytime between 9:00 AM–2:00 AM (UTC).
    • Old Moon Grand Prix is not held during Node/Conquest Wars.
  • Added new race horse "Giorga Brisa."
    • You can purchase "Horse Emblem: Giorga Brisa" for 30,000,000 Silver from Stonetail Horse Ranch NPC Stable Keeper "Gula" and Old Moon Grand Prix NPC Stable Keeper "Miles."
    • You can now keep up to maximum 5 race horses in the stable as it has 5 slots.
    • Race horses begin to gradually pick up speed as they sprint. They will reach their height if you maintain sprint for a certain period of time.
    • Every race horse has their own unique "Power of Wind" and a gauge that will slowly charge as you sprint and drift in the race.
    • Large amounts of "Power of Wind" can be charged while drifting as long as you can. Short drifts will slower down the speed of the horse so use it with care.
    • Once the "Power of Wind" gauge becomes full, "Sweeping Movement" can be activated. When used, it will immediately propel the horse into a fast frontal sprint.
    • Use the "Power of Wind" and "Sweeping Movement" as a strategy to win the race.
    • Race horses are handled differently than normal horses. See below for the controls.




    • Acceleration gauge must be charged up to a certain amount to be able to use Sweeping Movement. Acceleration gauge can be seen at the Stamina UI and it will be charged when using drifts.




  • Added "Balenos: Coastal Cave" as an Old Moon Grand Prix Race Track.
    • Balenos: Velia Coastal Cave has numerous curves and obstacles making the use of drift and obstacle evasion very important to win the race.




  • Follow the steps below to participate in the Old Moon Grand Prix race:
    • ESC menu → Life → Select Old Moon Grand Prix menu or press the Race Icon on the top-right side of the screen to participate in the race.
    • Register the race horse emblem in the stable, enter the racetrack and speak to Stable Keeper "Miles" to get ready for the race.
    • 3 minute waiting time will be first granted when the first participant enters the waiting room. Every time another participant enters the room, another 3 minute will be added to the waiting time. No more waiting time will be added once there are more than 5 participants.
    • If there are less than 5 participants, the race will be cancelled and you will be forced to exit back to the racetrack.
    • If there are 5 participants or more, the waiting time will end and 1 minute will be given to allow preparations for the race.
    • The Grand Prix race will begin once the preparation time is over.
    • If you have gone on the wrong path during the race, you can come back to the racetrack by clicking the "Escape" button top-left side of the screen.
    • "Escape" cooldown time is 5 seconds.
    • Race Winners will be ranked in the order they come into the finish line after passing all the checkpoints.
    • 1st, 2nd, 3rd places in the Grand Prix will be granted the honorable Grand Prix Gold, Silver, and Bronze Trophies.
  • Rewards for winning the Old Moon Grand Prix are as following:
    • Grand Prix Trophy is an item that represents the Rider's honor and achievements in the participating race. Each trophy can be exchanged into a rewarding item depending on its tier.
    • Riders that have participated in the Old Moon Grand Prix can receive various rewards depending on their weekly performance in the race.




    • You can exchange Old Moon Grand Prix Coins via Gula at the Stonetail Horse Ranch for the below items.




  • Old Moon Grand Prix Coins are rewarded as a prize after the race depending on how you were ranked.
  • Hand over "Grand Prix Participant Certificate" to Stonetail Horse Ranch Gula to exchange it for Training EXP.
    • Exchanging 1 Grand Prix Participant Certificate for Training EXP will boost a Training Beginner Lv. 1 to Lv. 6 75%.
    • Training EXP obtained from exchanging Grand Prix Participant Certificates does not affect Life EXP gain effects.
  • Added food and elixirs that extend Training-related effects when used.
    • Stonetail Wind's Meal shares the cooldown period with Cron Meal and the two cannot be overlapped to extend time.




  • Tuvala enhancement materials are now rewarded when participating in the Old Moon Grand Prix.
    • "[Season] Frost Leaf" can be obtained from the reward box obtained by participating in the Old Moon Grand Prix.
    • Take "[Season] Frost Leaf" to Gula to obtain the following Tuvala enhancement materials:
      • Frost Leaf x10: Time-filled Black Stone Bundle x1
      • Frost Leaf x15: Tuvala Ore Bundle x1
      • Frost Leaf x20: Refined Magical Black Stone Bundle x1
    • You'll obtain "[Season] Frost Leaf" x1 regardless of variations of the box.
    • ※ All remaining "[Season] Frost Leaf" in your inventory will be deleted once the Winter Season is over. It will no longer be obtainable from the Old Moon Grand Prix reward boxes.
  • Added race horse exclusive horse gear "[Race Horse] Giorgiaro Horse Gear".
  • Horse gear can be enhanced up to +10 enhancement level with "Gale Black Stone."
  • Giorgiaro Horse Gear provide additional benefits as shown below:
  • ※ Non-enhanced horse gear have no additional benefits.








  • Added new titles that can be obtained in the Old Moon Grand Prix.




  • Added daily and weekly quests that can be completed with Old Moon Grand Prix Coins.




  • Added Weekly Quest "[Season Weekly] A Wind-parting Victory," which will reward Tuvala enhancement materials upon completion when accepted from Miles, the Old Moon Grand Prix Stable Keeper.




  • Chat Group Likes are scheduled to be reset on the January 20, 2021 (Wed) maintenance.
    • To show our thanks to adventurers with Black Spirit Gold, Silver, and Bronze icons, we've prepared a 90 day temporary special title.
    • Hall of Adventurers Chat Group will be opened to adventurers across 20 channels who have acquired the Black Spirit Gold, Silver, and Bronze icons.



* Please note that these titles may change.




  • Winter Season
    • Rumors say a mysterious traveler has arrived in Velia. Accept the quest "[Season] Pollak the Strange Traveler" from the Black Spirit and talk to Luis Pollak of Velia to accept the questline.
      • [Season] Pollak the Strange Traveler
      • [Season] Crystal-clear Waters
      • [Season] Onward to New Horizons
      • [Season] Just Like that First Day
      • [Season] Swamped in Fear
      • [Season] Refreshed by the Smell of Flowers
      • [Season] A Back Bent by Time
      • [Season] The End of the Strange Travels
      • Receive the rewards below upon completing the quests:







[h3][Effect][/h3]

  • Added motions to all Pearl Outfits while in stand-by mode.




[h2][By Class][/h2]

[h3]Nova[/h3]

  • [Main Weapon]
    • Storming Star – Fixed the issue with the last hit activating a skill regardless of enemy direction despite having the Combat Assistance system turned on.
    • Fixed the issue of Morning Star remaining in the hands of Nova when using Z, X, C, V command keys multiple times while mounted.
    • Fixed the issue of Morning Star being shown when attacking immediately after Rage Absorption.
    • Fixed the issue of Morning Star being shown while opening a treasure chest when equipped with main weapon.
    • Changed character motions to automatically convert to a fall motion when Jump Attacking from a high place.
    • Changed posture for when the character is in Main Weapon Combat Stance.
    • Quoratum's Opening – Changed so that Sprint is activated first when holding Shift + W after the skill.
    • Quoratum's Opening, Punishing Trap – Fixed the issue where the character would Jump when passing by a hilly area during Charge.
    • Fixed the issue where Quoratum and Morning Star were invisible when doing the Fighting Spirit, Confident, or Flirt social action while holding the Sting.
    • Fixed the issue where Quoratum and Morning Star appeared abnormal during a fall motion.
  • [Nova Succession]
  • Prime: Icy Prison, Prime: Stamma's Mate – Fixed the issue where breath effects would remain on Axian even after moving on to a different combo after using these skills.
  • Prime: Frozen Darkness – Fixed the issue where the skill's Down Attack effect was not being applied.
  • Prime: Distorted Guard – Fixed the issue where Grapple Resistance Increase would accumulate.
  • Fixed the issue where Succession skills would not lock properly.
  • Prime: Fianchetto I – Fixed the issue with the skill becoming available to learn when only having Command: Fianchetto IV.
    • Adventurers who have learned Prime: Fianchetto I–III without learning Command: Fianchetto V, will unlearn Prime: Fianchetto skill and its skill points will be returned.
    • Adventurers with Skill Presets that have the issue above will have their Skill Presets reverted but will also receive Armstrong's Skill Guide (1 Day) and Cliff's Skill Add-on Guide (1 Day) to compensate for the changes.
  • Succession: Quoratum's Opening – Deleted movement distance reduction on the skill while on cooldown.
  • Prime: Storming Star, Frozen Darkness – Improved combo to allow Prime: Swooping Ring and Quoratum's Ascension to be used immediately after the last hit of these skills.
  • Prime: Frozen Earth – Improved combo to allow faster use of Icy Fog after using the skill.
  • Prime: Passed Pawn – Fixed the issue where the guards did not automatically attack the enemies near Nova upon learning the skill.
  • Command: Opening – Fixed the issue where the skill was not activated even when having successfully blocked an attack while using Quoratum's Protection after Succession.
  • Prime: Star's Call, Prime: Swooping Ring, Prime: Quoratum's Ascension – Fixed the issue where the guards would not be summoned when moving on to a different combo even when Quoratum's Protection is activated after these skills.
    • [Nova Awakening]
    • Star's Ring – Changed so that the summoned star from the skill disappears when there are Wooden Fences and Barricades nearby.
    • Royal Fencing: Lunge – Changed so that Combat Assistance no longer applies to this skill.
    • Accel: Swooping Ring – Fixed the issue where cooldown period would not apply in certain situations when using En Garde.
    • Royal Fencing: Fleche, Frozen Ring – Fixed the issue where these skills had abnormal camera effects in certain motions.
    • Comet I–IV – Changed the skills' 1st, 2nd, 8th hit to only affect the frontal area.
    • Comet I–IV – Fixed the issue where hitting in max distance for these skills would not apply the Knockdown effect.
    • Accel: Swooping Ring – Improved the skill by allowing it to be discharged towards the camera direction after using it as combo with other skills.
    • Improved the attack range of the skills below:
      • 1. "Twisted Orbit" after using Frontal, Back "Break Orbit"
      • 2. "Royal Fencing: Fleche" I–III
      • 3. "Royal Fencing: Riposte" Swing Attack
      • 4. "Royal Fencing: Remise" I–III Swing Attack
      • 5. "Swooping Ring" I–IV
    • Royal Fencing: Fleche – Changed its command keys.




    • Royal Fencing: Riposte – Changed its command keys.




    • Royal Fencing: Fleche I–III – Changed their attack motions and damage.




    • Royal Fencing: Fleche I–III – Added below effect.
      • HP recovery +15 on every hit (Not applied during cooldown)
    • Royal Fencing: Remise I–III – Added below effect.
      • SP recovery +35 on every hit
    • Royal Fencing: Lunge – Added below effect.
    • HP recovery +25 on every hit.
  • Star's Call – Added below effect.
    • Pulls in target on hit (PvE Only)
  • Accel: Star's Call – Changed below effects.




    • Royal Fencing: Lunge – Changed its attack to be discharged in the camera direction after using the skill.
    • Quoratum's Guard – Improved so that it can be used while holding the Sting.
    • Royal Fencing: Riposte – Improved so that it can be used as combo during Quoratum's Protection.
    • Fuse Gravity – Changed the required level from 60 to 58.
    • Combust Life – Changed the required level from 60 to 56.
    • Royal Fencing: Fleche I–III – Fixed so that 1st & 2nd hits no longer apply stun as stated in the skill description.
    • Fixed the issue where Awakening skills would occasionally not activate despite correct command keys.





  • Added Simple Alchemy recipe in the item description for "Kydict's Heirloom."
    • Kydict's Heirloom x20 + Ancient Magic Crystal - Cobelinus x1 = Kydict's Crystal - Giant x1.
  • Added formula to use Simple Alchemy on "Kydict's Crystal - Adventure" or "Kydict's Crystal - Giant" to create "Kydict's Heirloom."
    • Use Simple Alchemy on "Kydict's Crystal - Adventure" to obtain "Kydict's Heirloom" x10
    • Use Simple Alchemy on "Kydict's Crystal - Giant" to obtain "Kydict's Heirloom" x20
  • For details on the newly added Pearl Shop Update, please click < Here > !





  • Changed item drop conditions for "Life-bearing Wind" so that it is dropped when defeating hunting monsters, not through butchering.
    • "Life-bearing Wind" applies an increase in Item Drop Rate when used.
  • Specter's Energy has permeated into the Shultz Guards.
    • Specter's Energy can be obtained by defeating any kind of Shultz Guard.
    • There is a higher chance of obtaining Specter's Energy when defeating Kunga of the Shultz Guards.





[h3][Quest][/h3]
  • Added Tuvala Sting enhancement quests for Nova Class in Season Server.
    • Complete the quest by equipping a Sting with TRI (III) or TET (IV) or higher enhancement level after completing "[Enhancement] Even Finer Tuvala Sting I" or "[Enhancement] Even Finer Tuvala Sting II."





  • Improved UI for the Compose menu.
  • Added a new pop-up message in Nearby NPC UI when there are no saved Favorites, reminding you that Favorites can be saved in the World Map menu as well as showing you a button to open the World Map.
  • Added feature to remember a location or auto-navigate to Monster Zones.
    • This function can be used at the Find NPC menu (Magnifying Glass icon).
    • Designate a location by pressing RMB on the World Map and press the "Save Location" button to save it as a Favorite. The location name is customizable, but must be under 10 characters.
    • Saved Favorite locations can be checked out at the Find NPC menu (Magnifying Glass icon) on the left side of the minimap or with the Nearby NPC function in the ESC menu.
    • You can save up to 5 locations.
    • Select the Hunting Grounds tab in the Nearby NPC menu to view a list of major monster zones, recommended AP, and an auto-navigation feature.





  • Fixed the issue with character's hair momentarily turning black when changing Game Quality options.
  • Fixed the issue with monsters near Bloody Monastery at Serendia being unable to move beyond a certain terrain.
  • Fixed the issue with Black Spirit flickering in the main quest widget when new adventurers progress in the tutorials.
  • Removed unnecessary logging while the client is running.
  • Fixed so that a gear whose Durability is completely consumed cannot be stored in Morco's Gear Bag.
    • When pressing the "Change" button in Morco's Gear Bag, only those gear that can be equipped again will be moved to Morco's Gear Bag.
    • Fixed the issue where effects would not appear when equipping [Nova] Santa Hat (E).
    • Fixed the issue where dyes would not be applied to Sephia Helmet with Nova while customizing appearances.
    • Fixed the issue with dye colors changing for outfits when Nova switches to Awakening Weapon while Main Weapon is out.
    • Fixed the issue with subsidiary resource bars overlapping with health bar when using separated health bar UI.
    • Fixed the issue where you could accept Marumin's Squawky quests again if you delete the current Season Character, create a new one, and complete Valencia Main Quest again.
    • Fixed the issue where Francesca Seric would occasionally appear abnormally during Nova's Awakening quests.
    • Improved UI to display a clear yellow ping on minimap when the Mysterious Knight appears.
    • Fixed the issue with color problems when using dye on Nova's Lemoria Outfit.
    • Fixed issue with graphics in Nova's Devil Horn Headband.
    • Decreased the distance at which the message "You hear the loud noise of hammering nearby" is displayed when Lost Nux appears.
    • Fixed the graphical issue with Berserker and Guardian's Mountain Guardian Spirit Outfit.
    • Fixed the issue where the dye would be undone when Awakening after equipping [Nova] Calpheon Noble Dress.
    • Fixed so that the size of the image which is displayed when selecting Nova Succession/Awakening is normal.
    • Fixed the issue where Nova could not accept female class exclusive quests.





  • We are aware of the following issues when learning Prime: Passed Pawn II and III:
    • The issue where the All DP increase effect is not applied during Quoratum's Protection.
    • The issue where SP and HP are not recovered when using a Succession skill while summoning Axian.
    • These issues will be fixed during the January 20th, 2021 (Wed) maintenance.
  • We are aware of the issue where the description about SP recovery differs from the actual effect on Royal Fencing: Remise I and II's hit.
    • The skill description for Royal Fencing: Remise I and II will be fixed during the January 20th, 2021 (Wed) maintenance.
  • We are aware of the issue where clicking on the Help UI after entering Old Moon Grand Prix Racetrack leads to an incorrect page.
    • This issue will be fixed during the January 20th, 2021 (Wed) maintenance.
  • We are aware of the issue where J's Hammer of Loyalty cannot be moved from inventory to warehouse and vice versa.
    • This issue will be fixed during the January 20th, 2021 (Wed) maintenance.



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