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Post Calphe:ON Ball: Keyword Talk

Greeting Adventurers!

Did you enjoy the roadmap presented in the other post Calphe:ON Ball article?

Here's another recap post on the keyword talk held during the Calphe:ON Ball. Read on below to see the keywords presented by adventures all over the globe!

*Please remember that the contents introduced are subject to change in name, schedule, and form.
*Some of the content addressed below may not pertain to Black Desert Online serviced in every region.


[h2]New Class NOVA[/h2]
Nova is a new class that uses a one-handed blunt weapon and a large shield called Quoratum. The main weapon is literally called "Morning Star" in Korean. As a blunt weapon, it's mostly used for melee attacks but its head is attached to a retractable chain that can be extended for ranged attacks. So you could say that Nova is a mid-ranged class. The most distinct characteristic of Nova is in her shield and the Thornwood Guard spirits that dwell in it. These guard spirits will protect Nova when she shifts to a defensive stance and can be ordered to unleash attacks on her enemies. The Thornwood Guards can join Nova in her skills as well. The design concept of Thornwood Guards is based on chess pieces. They can be distinguished mainly from their two distinctive forms: infantry and calvary. Nova is a class where we've tried to implement new concepts into the battle so I'm sure adventurers will find it refreshing just as they did with the Hashashin.

Nova is the last remaining heir of the Seric Dynasty that once ruled the continent before the rise of the republic. She is the hidden daughter of King Dahad Seric the Conqueror, the sister of the poisoned King Guy Seric and Leonadro Seric who went to Olivia. Her full name is and she is also the mysterious figure of "S'' behind the secret invitation letters. Until now, playable classes such as Tamer, Musa, Maehwa, Lahn, and Striker had background stories that can be identified as a class rather than a specific individual. But for Nova, we've taken a step further and given her a name to develop a more interesting and personal story element. We expanded the storyline by writing about the secret of her birth, why she had to stay in a monastery all this time, and etc. We have prepared a lot about Nova for adventurers so I hope you have fun!

[h2]Balance[/h2]
We've also made quite a few rebalancing efforts in the 3rd and 4th quarter, but it seems most adventurers still thirst for more. Let's first take a look and compare the Succession and Awakening ratios.

Succession was very dominant at the beginning of this year, but numbers are showing a lot of progress. There is still room for improvement as there are characters with a slightly wider disparity between Succession and Awakening than others, but we plan to continue the rebalancing process until we've hit the right mark. In the broader sense of things, we plan to add another Awakening-only skill. Awakening tends to put a lot of pressure in swapping skills, especially so if the class is old, which results in lesser use of Awakening skills, so we aim to compensate for this avoidance by adding another Awakening-only skill. It's only one skill, but we want it to be meaningful. Of course, adding a new skill just on Awakening might be a little disappointing for our Succession users, so we'll add the so-called the C-skills to Succession as well. We also plan to add one more skill that can be used in conjunction with the Awakening Skill.

We've also tried our first Balance FGT in Korea and there were a lot of shortfalls that we weren't able to plan ahead. We would really like to take this opportunity to thank all the participants who helped us out in ironing out the details. We plan to continue the FGTs in the future and keep upgrading it as we go. There were a lot of requests from our servers abroad for the FGTs but we couldn't go through with it because there was difficulty in meeting offline. So we're trying to do it using voice chat. The purpose of FGT has always been to hear the voices of adventurers who have a remarkable understanding of how each class works. We would love to hear their voices and what they have to say on how to improve the game.

There were many voices saying that certain classes were OP. As we've mentioned in the Heidel Ball, it's important for us to consider how the users feel as well so we're trying to buff other characters instead of nerfing the powerful classes. Sometimes we'll need to nerf because of Conquest Wars and or other large scale battles as they have very different mechanisms but we'd like to keep the nerfing to a minimum.

We're mopping up on development for the elevation problems so we might be able to make it to next week's update if possible. It took us a lot of time trying to change the structure of action mechanics. I hope that Rangers and Wizards can find this update meaningful. That elevation problem with the clunky motion when riding horses? We're trying to fix all that as well.

For frame rates, I think we can only say at this moment that we'll try to optimize settings as much as possible. Black Desert emphasizes free movement and action as much as possible so framerates are going to be slightly different with each PC setting. A quick fix would be to fix all frame rates to 60 during PvP and this is an easy solution to close the gap but limiting frame rates will also influence strategy and gameplay so we're trying to avoid that. We'll try to optimize frame rates as much as possible.

[h2]Story[/h2]
We're trying hard to think of ways to include the story so that it fits in naturally with the gameplay. I want to be careful at this moment because nothing is decided, but some of the options we're considering are story dialogues through voice acting, more active role for NPCs, and story progression on the field instead of quests in front of NPCs. Our main purpose is to really do away with the RRR smash.

Recently, we've been experimenting with individual space without interruption of other adventurers for a more immersive story environment. Once fully developed, it'll be called the "Independent Story System". For example, in the Calpheon questline before renewal, there was a scene where Belmorn would lead the Shadow Knights and the Black Harpy Elites in the invasion of Calpheon. In our system, adventurers would be able to join that very invasion as a participant. I can't say when we'll be able to release this but we'll let you know as soon as we have news.

[h2]PvP Contents[/h2]
We've mentioned focusing on PvP contents during our Roadmap introduction, but we aim to focus on it until the beginning of 2021. I think we might've been too careful in approaching PvP content. We're reflecting on this and would like to change things by trying to be more active in renewing the Node/Conquest War first, then Thornwood Castle.

[h2]Season Server[/h2]
As we've said during our Roadmap, we'll be releasing the new class Nova with the Winter Season. The focus we've put on the Winter Season was new content exclusive to the Season Server and helping new adventurers get settled in to the game. One of the advantages of Season Servers is that people who started together can party up and have some fun. We're thinking of more Season Server exclusive content like Tuvala gears so we've made some improvements there.

We've been analyzing the data constantly and we saw a lot of adventurers confused as to what they're supposed to do once the Season Servers were over. We definitely have plans to compensate for this by giving lots of rewards to warm the winter and help new starters settle into the game.

[h2]Co-op Contents[/h2]
The new dungeon, Atoraxion, that we introduced earlier is highly focused on cooperative play. The boss battle will require challenging tactical choices, straying away from the traditional “holy trinity” role system. In addition, there was a lot of feedback about wanting more guild contents, so we are also thinking of implementing this dungeon content for guilds. Either way, it will be a content that is well worth waiting for.

[h2]Existing Content Renewal[/h2]
The latter half of this year, we’ve made many small and big content updates, world and field boss updates, and the Old Moon Grand Prix update. We will also continue to improve and change existing contents in 2021. However, we will be putting more focus on improving trade. There’s still a lot to prepare, so I can’t go into full detail on what’s actually going to be made until sometime in the latter half of 2021. However, Jesang will tell you which direction we plan on taking for trade.

We also received a lot of feedback regarding rewards for existing content. We are looking into it and want to rebalance and change some of the current rewards. However, we won’t be applying this change to every content. This will cause an issue where people with less time might feel forced to play a certain content, while those who have a lot more time will end up profiting a lot more than others. So, we plan to group up a couple of contents for a specific reward and adventurers will be able to choose which content they wish to play to receive this reward. For example, let’s say we group up Savage Rift, Altar of Blood, and Altar of Training. Adventurers who play Altar of Blood will end up receiving the same reward as those who play Savage Rift.

Papua Crinea was created for adventurers who wish to just relax and explore new places. It wasn’t a necessary spot that you had to go to get stronger, so the rewards aren’t as good as other areas and we wish to keep it this way. However, we would like to add other attractive rewards for the many adventurers who do visit. You may not know, but many adventurers enjoy using stoneback crab or mischievous jack transformation scrolls. With this in mind, we want to diversify transformation scrolls and make Papua Crinea the transformation hotspot.

[h2]Life Contents[/h2]
I remember the open beta days. At that time, I remember working hard to get myself a noble wagon and doing only trade all day long. I really miss those days, so I want to somehow revive the trade content. However, rather than simply improving profitability, we are preparing to make a more detailed and advanced trade content.

To tell you a little bit about the current concept, you would join the Xian, Shen, or a specific region’s merchant guild and compete with each other. Our goal is to bring you this update sometime in the second half of next year. Oh, for reference, what I just said is only in the idea stage, so please note that it may change when it is released.

One of the mottos of Black Desert's development is to make it enjoyable and regret-free when choosing to play any of the numerous contents. We will work hard to make sure trade and hunting does exactly that.

[h2]Ocean[/h2]
We prepared new large ship designs. However, since existing ships are faithfully performing their respective roles, it is unlikely that the new designs will be released as new ships. We are preparing a variety of ways for you to obtain it, so get ready.

And I would like to take this opportunity to apologize for the update delay of the Great Expedition Part 2. In fact, the initial direction we wanted to take with the blue battlefield has completely changed and some of the plans for Great Expedition Part 2 has been moved to our Morning Country project.

The blue battlefield was initially designed as a team-to-team battle, like the red battlefield, but where each team would capture specific spots and protect it. After doing some internal tests, we concluded that it wasn’t enjoyable due to ship movement and cannon range limitations. Thus, we steadily improved the usability of cannons and later added a pirate system. If you are an adventurer who has been sailing steadily since the days of the sailboats, I think you will have felt that the use of cannons has become really easy. All this was done to turn the entire Black Desert sea into a blue battlefield. You might not have noticed the reason for these changes, since there really isn’t much need to compete with each other. In the future, small content updates like the addition of limited quantities of trade goods at sea nodes may be added to stir up some small competition.

However, we plan to maintain the stance that no advantage will be given to pirate adventurers. The fact that you can interfere with other adventurers is judged to work well as content, and we believe that the number of people who visit the ocean will steadily increase only when adventurers who play peacefully are given priority.

Also, we are preparing a supply ship for the convenience of those who enjoy sea hunting. You will be able to call the Old Moon supply ship anytime, anywhere to resupply on cannon shells and food. Of course, you already know that the Old Moon Guild loves money. It will be a lot more expensive than the price provided at the port.

[h2]Composition[/h2]
As someone who also enjoys the music composing content, I, too, feel frustrated because of this issue. It might take some time, but we are doing our best to solve it. Also, we are preparing more high-end instruments that can reproduce better quality sound. In addition to that, new methods and effector functions will be added to these instruments, allowing you to enjoy various performances with a much richer sound. Please look forward to it.

[h2]New Class[/h2]
I think I’ve fully explained our stance about creating new characters during the roadmap presentation. We are definitely willing to add a Dwarf and Papu character, but I can’t promise it. All I can say is that it will arrive one day. We've been thinking about more customization options, including hairstyles, but... I’m sorry. There are no plans of anything new being added during the first half of next year.

The image that you are seeing right now is a hint of the character that is planned to be released next year. It's still in development, so I can't give you a more detailed image, but I can tell you that it'll be a fun character to play. Also, we believe that the opinion of our adventurers regarding new characters are very important. For example, the concept of Hashashin first derived from your opinions. We created him, tested him and now he's live on our servers. In MMORPGs, our characters represent us or what would like to be. However, 20 characters are not enough. We would love to hear from you about what type of character you want to play and be. With enough data, we'll make sure to develop one with them in mind.

[h2]Treasure[/h2]
Of course, new treasures will continue to be added. However, it is difficult to say what will be added as there is no confirmed content at this time. If you have any good ideas, please feel free to contact us through customer support. We will actively review it.

I also use some of my spare time trying to get myself a treasure. I have over 1 million sulfur in my warehouse but no treasure map pieces. This makes me want me to change the content so that you can get a treasure after reaching a certain requirement. But, that’s also when I’m reminded of Jaehee Kim telling me, “A treasure should be a treasure.” Just like in life, the charm and value of a treasure seems to shine even more when connected with the element of surprise.

We increased the role of Afuaru to give you a better chance, added scrolls to Dreighan to slightly improve the benefits from treasures… and we plan to continue releasing such updates one at a time.

[h2]Gear Enhancement[/h2]
For this part, I don't think there's anything else I can tell you, but good luck. I think there are areas that we can change and areas that we shouldn’t. Gear enhancement is an area that should never be touched. Instead, we will continue to review and improve ways to make preparation for the enhancement a little more convenient, such as Naderr’s Band or Stack Workshop events.

[h2]Mounts[/h2]
We are thinking and experimenting with many different ideas for a new mount. As you have suggested, snow bears and O’dyllita giant wolves are also included in our experiment. I can’t tell you when or what will be released, but once we finish testing and are satisfied with the result, we will make sure you know. Also, tier-10 horses, airships, hot air balloons, and water mounts are not going to be released in the first half of 2021. However, a fantasy version of Diné and Doom is planned for release.

First of all, in the case of Diné, we are developing a function where it can run on water. It's not 100% finished yet, but I'll show you a little.
[previewyoutube][/previewyoutube]
If you’ve seen or read martial arts novels, the first stage of flight and after that comes walking on water. I thought it would be really cool if Diné could run on water. Of course, that doesn't mean you’ll be able to run all the way Port Ratt. We’re going to make it so that you can easily cross to some extent.

[h2]New Outfit[/h2]
Jaehee talked about creating a Costume Task Force during the Heidel Ball. Soon after, we established it and got right to producing a variety of costumes and outfits.

I would like to show you a few outfits that are being prepared to make an appearance next year.

A couple of months have passed since the establishment of the task force and we are doing our best to make an efficient working process to maintain a steady production pace. Just know that TF is a work in progress and will continue to produce awesome costumes that will be to your taste.

[h2]Unauthorized Program/Macro[/h2]
Eradicating behaviors that negatively affect the game, such as usage of unauthorized programs and macros, is one of the major tasks of Black Desert. We have been detecting and preventing these problems through usage of security programs, 24-hour monitoring, adding a report function, and we even developed and applied our own macro detection program called "Pearl Protect”. We have had success in detecting and banning accounts abusing these programs. We are also reviewing and developing programs to block the movement of silver using the marketplace.

Before we had the current system, reports from our adventurers have been the biggest help. I would like to sincerely thank all our adventurers around the world for lending us your strength. I know that we will have to continue to improve in many areas. We will continue to improve Pearl Protect, and in addition to this, we will continue to strengthen our internal processes so that any abnormal play that may occur in the game can be detected and be taken care of more quickly.

[h2]Translation[/h2]
During the past two years, our company has been focusing much more on delivering quality translations for our titles.

We have made many changes within our company, Localization Center, and processes to ensure the quality of localized content, and we are continuing to work towards providing you all with the best content possible in your respective languages. Our localization specialists are hard at work reworking past and current game content to match your expectations, and to also provide you with better future content. So, although this is a priority for us, it is also a time-consuming process. We ask that you be patient with us as we work towards this goal.

[h2]Events[/h2]
We are trying by first making different variations. For example, this year, our usual Thanksgiving guest, Targargo, showed up with a mate, Halloween was dealt differently in Florin, and moles appeared in gardens. It will be difficult to change everything at once, but we will continue to make changes so that adventurers can feel that something was new and fun.

We believe that events are an invigorating factor in gameplay and an important factor that directly or indirectly influences growth. We have held a lot of events this year. For next year, we will avoid events with high difficulty, events that will make only some adventurers happy, and events that are difficult to participate in. We will solely focus on making events that are accessible by majority of the adventurers. Also, with the exception of special weeks like Christmas and other holiday seasons, there were weeks where multiple events were ongoing at the same time, while during some weeks, there were little to none. We will do our best to balance out and schedule the events better.

[h2]Communication[/h2]
We're constantly observing and listening to feedback from adventurers around the world, and yet, since we've mainly communicated through the patch notes, I feel there were some mishaps in getting all we wanted to say through to the adventurers. So starting from next year, we will create a new channel of communicating with our adventurers, that developers won't only be listening to adventures but can actively share their opinions directly, too.

Also, we seek to actively utilize the Black Desert Global Labs starting from next year as well. Currently, the Global Labs are used as teasers for upcoming content, but we mainly do this to also have adventurers try it out and give us their feedback. Currently, our only source of gathering your opinions on upcoming content is solely through the official website, and we seek to improve the Global Labs by creating a better means of collecting such feedback. As always, we will actively continue our efforts to update our projects currently underdevelopment, polish them as best we can before revealing them in the labs.

Content that's released in Korea usually is released globally as long as there are no issues, but sometimes there may be some delays in the release schedule. This may sound like an excuse, but... due to our weekly updates, we clearly have a tight schedule to maintain. Every week we have new deadlines to meet, and this includes localization and other translation work that factors into the release schedule. I'm always apologetic to our localization center, but we will do our best to develop our updates at a faster pace so that we can ship out our weekly content polished and on-time.


Thank you for your continuous support and interest as always.

Patch Notes - January 13th 2021



Greetings Adventurers,


This week, the Old Moon Grand Prix opens up for our seasoned trainers! Giddy up and train your new Giorga Brisa to participate and earn great rewards!




[h3][New Events][/h3]

  • Old Moon Grand Prix Opening
    • Event 1. Old Moon Grand Prix!
    • Period: January 13 (after maintenance)–January 27 (before maintenance)
      • During the event period, the Black Spirit will give you special event quests for you to saddle up and get rewards to prepare you for the ultimate race.
    • Event 2. Item Drop Rate +50%
    • Period: January 13 (after maintenance)–January 27 (before maintenance)
      • Enjoy item drop rate +50% on all servers excluding Arsha servers.
    • Event 3. Double Skill EXP at the Red Battlefield
    • Period: January 13 (after maintenance)–January 27 (before maintenance)
      • During the event period, enter the Red Battlefield via the ESC menu to enjoy double Skill EXP gained from your battles at Red Battlefield!
    • Click <Here> for full details.


[h3][Ongoing Events][/h3]
  • Nova Pre-launch Events: Available until January 20, 2021 (before maintenance)
  • Get a Young Ice Dragon!: Available until January 20, 2021 (before maintenance)
  • Create Now!
    • Event 4. Challenges for New and Returning: Available until January 20, 2021 (before maintenance)
  • Nova Launch Events
    • Event 1. Attend for Nova: Available until January 20, 2021 (23:59 UTC)
    • Event 2. Level Up Your Characters!: Available until January 20, 2021 (before maintenance)
    • Event 3. Nova Playtime Challenge: Available until January 20, 2021 (before maintenance)
  • Level Up Nova Again!
    • Event 1. Level Up Again!: Available until February 3 (before maintenance)
    • Event 2. Steel Nux Strikes: Available until January 20 (before maintenance)
    • Event 3. Get a [Jukebox] Snow Flower: Available until January 20 (before maintenance)
    • Event 4. Mysterious Knight is back: Available until January 20 (before maintenance)
  • Pearl's Blessing: Get Bonus Rewards Back! - January Edition: Available until January 31, 2021 (23:59 UTC)






  • Old Moon Grand Prix has opened wide!
    • Learn more about it on our official Wiki page <Here>.
  • Opened the Old Moon Grand Prix hosted by the Stonetail Horse Club.
    • Old Moon Grand Prix is a horse race where 5–10 adventurers compete against each other in a racetrack.
    • Anybody can join the race by using the new race horses. We hope the races are an enjoyable competition for our adventurers.
    • You can participate in the Old Moon Grand Prix anytime between 9:00 AM–2:00 AM (UTC).
    • Old Moon Grand Prix is not held during Node/Conquest Wars.
  • Added new race horse "Giorga Brisa."
    • You can purchase "Horse Emblem: Giorga Brisa" for 30,000,000 Silver from Stonetail Horse Ranch NPC Stable Keeper "Gula" and Old Moon Grand Prix NPC Stable Keeper "Miles."
    • You can now keep up to maximum 5 race horses in the stable as it has 5 slots.
    • Race horses begin to gradually pick up speed as they sprint. They will reach their height if you maintain sprint for a certain period of time.
    • Every race horse has their own unique "Power of Wind" and a gauge that will slowly charge as you sprint and drift in the race.
    • Large amounts of "Power of Wind" can be charged while drifting as long as you can. Short drifts will slower down the speed of the horse so use it with care.
    • Once the "Power of Wind" gauge becomes full, "Sweeping Movement" can be activated. When used, it will immediately propel the horse into a fast frontal sprint.
    • Use the "Power of Wind" and "Sweeping Movement" as a strategy to win the race.
    • Race horses are handled differently than normal horses. See below for the controls.




    • Acceleration gauge must be charged up to a certain amount to be able to use Sweeping Movement. Acceleration gauge can be seen at the Stamina UI and it will be charged when using drifts.




  • Added "Balenos: Coastal Cave" as an Old Moon Grand Prix Race Track.
    • Balenos: Velia Coastal Cave has numerous curves and obstacles making the use of drift and obstacle evasion very important to win the race.




  • Follow the steps below to participate in the Old Moon Grand Prix race:
    • ESC menu → Life → Select Old Moon Grand Prix menu or press the Race Icon on the top-right side of the screen to participate in the race.
    • Register the race horse emblem in the stable, enter the racetrack and speak to Stable Keeper "Miles" to get ready for the race.
    • 3 minute waiting time will be first granted when the first participant enters the waiting room. Every time another participant enters the room, another 3 minute will be added to the waiting time. No more waiting time will be added once there are more than 5 participants.
    • If there are less than 5 participants, the race will be cancelled and you will be forced to exit back to the racetrack.
    • If there are 5 participants or more, the waiting time will end and 1 minute will be given to allow preparations for the race.
    • The Grand Prix race will begin once the preparation time is over.
    • If you have gone on the wrong path during the race, you can come back to the racetrack by clicking the "Escape" button top-left side of the screen.
    • "Escape" cooldown time is 5 seconds.
    • Race Winners will be ranked in the order they come into the finish line after passing all the checkpoints.
    • 1st, 2nd, 3rd places in the Grand Prix will be granted the honorable Grand Prix Gold, Silver, and Bronze Trophies.
  • Rewards for winning the Old Moon Grand Prix are as following:
    • Grand Prix Trophy is an item that represents the Rider's honor and achievements in the participating race. Each trophy can be exchanged into a rewarding item depending on its tier.
    • Riders that have participated in the Old Moon Grand Prix can receive various rewards depending on their weekly performance in the race.




    • You can exchange Old Moon Grand Prix Coins via Gula at the Stonetail Horse Ranch for the below items.




  • Old Moon Grand Prix Coins are rewarded as a prize after the race depending on how you were ranked.
  • Hand over "Grand Prix Participant Certificate" to Stonetail Horse Ranch Gula to exchange it for Training EXP.
    • Exchanging 1 Grand Prix Participant Certificate for Training EXP will boost a Training Beginner Lv. 1 to Lv. 6 75%.
    • Training EXP obtained from exchanging Grand Prix Participant Certificates does not affect Life EXP gain effects.
  • Added food and elixirs that extend Training-related effects when used.
    • Stonetail Wind's Meal shares the cooldown period with Cron Meal and the two cannot be overlapped to extend time.




  • Tuvala enhancement materials are now rewarded when participating in the Old Moon Grand Prix.
    • "[Season] Frost Leaf" can be obtained from the reward box obtained by participating in the Old Moon Grand Prix.
    • Take "[Season] Frost Leaf" to Gula to obtain the following Tuvala enhancement materials:
      • Frost Leaf x10: Time-filled Black Stone Bundle x1
      • Frost Leaf x15: Tuvala Ore Bundle x1
      • Frost Leaf x20: Refined Magical Black Stone Bundle x1
    • You'll obtain "[Season] Frost Leaf" x1 regardless of variations of the box.
    • ※ All remaining "[Season] Frost Leaf" in your inventory will be deleted once the Winter Season is over. It will no longer be obtainable from the Old Moon Grand Prix reward boxes.
  • Added race horse exclusive horse gear "[Race Horse] Giorgiaro Horse Gear".
  • Horse gear can be enhanced up to +10 enhancement level with "Gale Black Stone."
  • Giorgiaro Horse Gear provide additional benefits as shown below:
  • ※ Non-enhanced horse gear have no additional benefits.








  • Added new titles that can be obtained in the Old Moon Grand Prix.




  • Added daily and weekly quests that can be completed with Old Moon Grand Prix Coins.




  • Added Weekly Quest "[Season Weekly] A Wind-parting Victory," which will reward Tuvala enhancement materials upon completion when accepted from Miles, the Old Moon Grand Prix Stable Keeper.




  • Chat Group Likes are scheduled to be reset on the January 20, 2021 (Wed) maintenance.
    • To show our thanks to adventurers with Black Spirit Gold, Silver, and Bronze icons, we've prepared a 90 day temporary special title.
    • Hall of Adventurers Chat Group will be opened to adventurers across 20 channels who have acquired the Black Spirit Gold, Silver, and Bronze icons.



* Please note that these titles may change.




  • Winter Season
    • Rumors say a mysterious traveler has arrived in Velia. Accept the quest "[Season] Pollak the Strange Traveler" from the Black Spirit and talk to Luis Pollak of Velia to accept the questline.
      • [Season] Pollak the Strange Traveler
      • [Season] Crystal-clear Waters
      • [Season] Onward to New Horizons
      • [Season] Just Like that First Day
      • [Season] Swamped in Fear
      • [Season] Refreshed by the Smell of Flowers
      • [Season] A Back Bent by Time
      • [Season] The End of the Strange Travels
      • Receive the rewards below upon completing the quests:







[h3][Effect][/h3]

  • Added motions to all Pearl Outfits while in stand-by mode.




[h2][By Class][/h2]

[h3]Nova[/h3]

  • [Main Weapon]
    • Storming Star – Fixed the issue with the last hit activating a skill regardless of enemy direction despite having the Combat Assistance system turned on.
    • Fixed the issue of Morning Star remaining in the hands of Nova when using Z, X, C, V command keys multiple times while mounted.
    • Fixed the issue of Morning Star being shown when attacking immediately after Rage Absorption.
    • Fixed the issue of Morning Star being shown while opening a treasure chest when equipped with main weapon.
    • Changed character motions to automatically convert to a fall motion when Jump Attacking from a high place.
    • Changed posture for when the character is in Main Weapon Combat Stance.
    • Quoratum's Opening – Changed so that Sprint is activated first when holding Shift + W after the skill.
    • Quoratum's Opening, Punishing Trap – Fixed the issue where the character would Jump when passing by a hilly area during Charge.
    • Fixed the issue where Quoratum and Morning Star were invisible when doing the Fighting Spirit, Confident, or Flirt social action while holding the Sting.
    • Fixed the issue where Quoratum and Morning Star appeared abnormal during a fall motion.
  • [Nova Succession]
  • Prime: Icy Prison, Prime: Stamma's Mate – Fixed the issue where breath effects would remain on Axian even after moving on to a different combo after using these skills.
  • Prime: Frozen Darkness – Fixed the issue where the skill's Down Attack effect was not being applied.
  • Prime: Distorted Guard – Fixed the issue where Grapple Resistance Increase would accumulate.
  • Fixed the issue where Succession skills would not lock properly.
  • Prime: Fianchetto I – Fixed the issue with the skill becoming available to learn when only having Command: Fianchetto IV.
    • Adventurers who have learned Prime: Fianchetto I–III without learning Command: Fianchetto V, will unlearn Prime: Fianchetto skill and its skill points will be returned.
    • Adventurers with Skill Presets that have the issue above will have their Skill Presets reverted but will also receive Armstrong's Skill Guide (1 Day) and Cliff's Skill Add-on Guide (1 Day) to compensate for the changes.
  • Succession: Quoratum's Opening – Deleted movement distance reduction on the skill while on cooldown.
  • Prime: Storming Star, Frozen Darkness – Improved combo to allow Prime: Swooping Ring and Quoratum's Ascension to be used immediately after the last hit of these skills.
  • Prime: Frozen Earth – Improved combo to allow faster use of Icy Fog after using the skill.
  • Prime: Passed Pawn – Fixed the issue where the guards did not automatically attack the enemies near Nova upon learning the skill.
  • Command: Opening – Fixed the issue where the skill was not activated even when having successfully blocked an attack while using Quoratum's Protection after Succession.
  • Prime: Star's Call, Prime: Swooping Ring, Prime: Quoratum's Ascension – Fixed the issue where the guards would not be summoned when moving on to a different combo even when Quoratum's Protection is activated after these skills.
    • [Nova Awakening]
    • Star's Ring – Changed so that the summoned star from the skill disappears when there are Wooden Fences and Barricades nearby.
    • Royal Fencing: Lunge – Changed so that Combat Assistance no longer applies to this skill.
    • Accel: Swooping Ring – Fixed the issue where cooldown period would not apply in certain situations when using En Garde.
    • Royal Fencing: Fleche, Frozen Ring – Fixed the issue where these skills had abnormal camera effects in certain motions.
    • Comet I–IV – Changed the skills' 1st, 2nd, 8th hit to only affect the frontal area.
    • Comet I–IV – Fixed the issue where hitting in max distance for these skills would not apply the Knockdown effect.
    • Accel: Swooping Ring – Improved the skill by allowing it to be discharged towards the camera direction after using it as combo with other skills.
    • Improved the attack range of the skills below:
      • 1. "Twisted Orbit" after using Frontal, Back "Break Orbit"
      • 2. "Royal Fencing: Fleche" I–III
      • 3. "Royal Fencing: Riposte" Swing Attack
      • 4. "Royal Fencing: Remise" I–III Swing Attack
      • 5. "Swooping Ring" I–IV
    • Royal Fencing: Fleche – Changed its command keys.




    • Royal Fencing: Riposte – Changed its command keys.




    • Royal Fencing: Fleche I–III – Changed their attack motions and damage.




    • Royal Fencing: Fleche I–III – Added below effect.
      • HP recovery +15 on every hit (Not applied during cooldown)
    • Royal Fencing: Remise I–III – Added below effect.
      • SP recovery +35 on every hit
    • Royal Fencing: Lunge – Added below effect.
    • HP recovery +25 on every hit.
  • Star's Call – Added below effect.
    • Pulls in target on hit (PvE Only)
  • Accel: Star's Call – Changed below effects.




    • Royal Fencing: Lunge – Changed its attack to be discharged in the camera direction after using the skill.
    • Quoratum's Guard – Improved so that it can be used while holding the Sting.
    • Royal Fencing: Riposte – Improved so that it can be used as combo during Quoratum's Protection.
    • Fuse Gravity – Changed the required level from 60 to 58.
    • Combust Life – Changed the required level from 60 to 56.
    • Royal Fencing: Fleche I–III – Fixed so that 1st & 2nd hits no longer apply stun as stated in the skill description.
    • Fixed the issue where Awakening skills would occasionally not activate despite correct command keys.





  • Added Simple Alchemy recipe in the item description for "Kydict's Heirloom."
    • Kydict's Heirloom x20 + Ancient Magic Crystal - Cobelinus x1 = Kydict's Crystal - Giant x1.
  • Added formula to use Simple Alchemy on "Kydict's Crystal - Adventure" or "Kydict's Crystal - Giant" to create "Kydict's Heirloom."
    • Use Simple Alchemy on "Kydict's Crystal - Adventure" to obtain "Kydict's Heirloom" x10
    • Use Simple Alchemy on "Kydict's Crystal - Giant" to obtain "Kydict's Heirloom" x20
  • For details on the newly added Pearl Shop Update, please click < Here > !





  • Changed item drop conditions for "Life-bearing Wind" so that it is dropped when defeating hunting monsters, not through butchering.
    • "Life-bearing Wind" applies an increase in Item Drop Rate when used.
  • Specter's Energy has permeated into the Shultz Guards.
    • Specter's Energy can be obtained by defeating any kind of Shultz Guard.
    • There is a higher chance of obtaining Specter's Energy when defeating Kunga of the Shultz Guards.





[h3][Quest][/h3]
  • Added Tuvala Sting enhancement quests for Nova Class in Season Server.
    • Complete the quest by equipping a Sting with TRI (III) or TET (IV) or higher enhancement level after completing "[Enhancement] Even Finer Tuvala Sting I" or "[Enhancement] Even Finer Tuvala Sting II."





  • Improved UI for the Compose menu.
  • Added a new pop-up message in Nearby NPC UI when there are no saved Favorites, reminding you that Favorites can be saved in the World Map menu as well as showing you a button to open the World Map.
  • Added feature to remember a location or auto-navigate to Monster Zones.
    • This function can be used at the Find NPC menu (Magnifying Glass icon).
    • Designate a location by pressing RMB on the World Map and press the "Save Location" button to save it as a Favorite. The location name is customizable, but must be under 10 characters.
    • Saved Favorite locations can be checked out at the Find NPC menu (Magnifying Glass icon) on the left side of the minimap or with the Nearby NPC function in the ESC menu.
    • You can save up to 5 locations.
    • Select the Hunting Grounds tab in the Nearby NPC menu to view a list of major monster zones, recommended AP, and an auto-navigation feature.





  • Fixed the issue with character's hair momentarily turning black when changing Game Quality options.
  • Fixed the issue with monsters near Bloody Monastery at Serendia being unable to move beyond a certain terrain.
  • Fixed the issue with Black Spirit flickering in the main quest widget when new adventurers progress in the tutorials.
  • Removed unnecessary logging while the client is running.
  • Fixed so that a gear whose Durability is completely consumed cannot be stored in Morco's Gear Bag.
    • When pressing the "Change" button in Morco's Gear Bag, only those gear that can be equipped again will be moved to Morco's Gear Bag.
    • Fixed the issue where effects would not appear when equipping [Nova] Santa Hat (E).
    • Fixed the issue where dyes would not be applied to Sephia Helmet with Nova while customizing appearances.
    • Fixed the issue with dye colors changing for outfits when Nova switches to Awakening Weapon while Main Weapon is out.
    • Fixed the issue with subsidiary resource bars overlapping with health bar when using separated health bar UI.
    • Fixed the issue where you could accept Marumin's Squawky quests again if you delete the current Season Character, create a new one, and complete Valencia Main Quest again.
    • Fixed the issue where Francesca Seric would occasionally appear abnormally during Nova's Awakening quests.
    • Improved UI to display a clear yellow ping on minimap when the Mysterious Knight appears.
    • Fixed the issue with color problems when using dye on Nova's Lemoria Outfit.
    • Fixed issue with graphics in Nova's Devil Horn Headband.
    • Decreased the distance at which the message "You hear the loud noise of hammering nearby" is displayed when Lost Nux appears.
    • Fixed the graphical issue with Berserker and Guardian's Mountain Guardian Spirit Outfit.
    • Fixed the issue where the dye would be undone when Awakening after equipping [Nova] Calpheon Noble Dress.
    • Fixed so that the size of the image which is displayed when selecting Nova Succession/Awakening is normal.
    • Fixed the issue where Nova could not accept female class exclusive quests.





  • We are aware of the following issues when learning Prime: Passed Pawn II and III:
    • The issue where the All DP increase effect is not applied during Quoratum's Protection.
    • The issue where SP and HP are not recovered when using a Succession skill while summoning Axian.
    • These issues will be fixed during the January 20th, 2021 (Wed) maintenance.
  • We are aware of the issue where the description about SP recovery differs from the actual effect on Royal Fencing: Remise I and II's hit.
    • The skill description for Royal Fencing: Remise I and II will be fixed during the January 20th, 2021 (Wed) maintenance.
  • We are aware of the issue where clicking on the Help UI after entering Old Moon Grand Prix Racetrack leads to an incorrect page.
    • This issue will be fixed during the January 20th, 2021 (Wed) maintenance.
  • We are aware of the issue where J's Hammer of Loyalty cannot be moved from inventory to warehouse and vice versa.
    • This issue will be fixed during the January 20th, 2021 (Wed) maintenance.



Reach us on the »forums« to share your feedback, opinions, and suggestions.

Old Moon Grand Prix Opening



[h3]Event 1. Old Moon Grand Prix![/h3]
Period: January 13 (after maintenance)–January 27 (before maintenance)

Is your steed ready for the race of a lifetime? The Old Moon Grand Prix is finally here!
Become the most prominent rider worthy of the golden trophy in the Grand Prix!
  • During the event period, the Black Spirit will give you special event quests.
  • This is a series of consecutive quests that must be completed in order. If you do not complete the previous quest, you cannot proceed to the next one.

  • These quests can be completed once per family during the entire event period.

  • The Grand Prix Participant Certificate required to complete the event quest can be obtained from the Old Moon Grand Prix.




Old Moon Grand Prix

The Old Moon Grand Prix requires you to ride your race horse through all checkpoints and cross the finish line at the end of the lap. The faster you are, the higher rank you will finish and better rewards you will receive.
You can apply for the race via ESC > Life > Old Moon Grand Prix (under the new menu) or ESC > Old Moon Grand Prix (from the old menu).
After you enter, you need to register Horse Emblem: Giorga Brisa with NPC Miles.

- You can purchase Horse Emblem: Giorga Brisa from Stonetail Horse Ranch Stable Keeper Gula and Old Moon Grand Prix Stable Keeper Miles.

After one adventurer logs in to participate in the Old Moon Grand Prix, a 3-minute wait time will be given with an additional 3-minute wait time being added for every adventurer who joins. However, once at least 5 adventurers gather, the race will start.
The rewards including different types of trophies, Old Moon Grand Prix Coins, and Grand Prix Participant Certificates you can obtain will depend on the results of every race.

- 1 Grand Prix Participant Certificate will be given for participating in an Old Moon Grand Prix race regardless of your ranking or whether you successfully complete the race or not.

- Old Moon Grand Prix rewards will be sent to your Black Spirit's Safe.

Old Moon Grand Prix will be held from 09:00 UTC–02:00 UTC (in real life time), and there will not be any Old Moon Grand Prix races held during Node War and Conquest War times.


[h3]Event 2. Item Drop Rate +50%[/h3]
Period: January 13 (after maintenance)–January 27 (before maintenance)
  • During the event period, enjoy item drop rate +50%!
    • The boost will stack with other boost items and also be given in addition to existing hot time boosts.
    • The boost will be only for lootable items from defeating monsters.
    • The item drop rate boost will be applied to most servers including Olvia, and season servers. However, this boost will not be applied to Arsha servers.

  • Black Desert Online offers various ways to increase item drop rate, and item drop rate boost events like this give drop rate boost on all loot gained from defeating monsters. However, the item drop rate boost does apply to certain content and/or in cases where 2 or more adventurers can obtain loot. Please refer to the table below.

  • Party content that gets item drop rate boost applied. (As of January 13, 2021)
  • Party contents that do not get item drop rate boost applied. (As of January 13, 2021)


[h3]Event 3. Double Skill EXP at the Red Battlefield[/h3]
Period: January 13 (after maintenance)–January 27 (before maintenance)
  • During the event period, enter the Red Battlefield via the ESC menu to enjoy double Skill EXP gained from your battles!
    • Red Battlefield is a PvP content everyone above level 50 can enjoy. Battle as team Black Desert or team Red Desert without restrictions on karma or guilds.
    • Learn more about the Red Battlefield via our official wiki

Double Skill EXP gained in the Red Battlefield during the event period!
  • Differential distribution of Skill EXP will be given based on your Red Battlefield Win or loss results and the amount of skill points held.
    • Previously, if you had a certain amount of Skill points, you acquired less Skill EXP. However, this was changed so that you can obtain a fixed amount of at least a certain amount of Skill EXP in all of the skill point tiers.
    • The Skill EXP noted above will be automatically given at the end of a Red Battlefield session.


[h3]General Event Notice:[/h3]
  • Reward items given out during events can be bound or not depending on the items and some cannot be moved or restored.
    • Please refer to the individual item descriptions for more detailed information.

  • Any exploit or abnormal ways of entering in-game events may result in the restriction of your account.

  • Event period and specs may change with future notice.



[Maintenance] Regular Maintenance January 13th 2021



Dear Players,

We will perform our weekly maintenance as follows:

[h3]Date: Wednesday, January 13th 2021[/h3]

[h3]Duration: 4 hours.[/h3]
  • Global 9:00 UTC ~ 13:00 UTC
  • Central (EU) 10:00 CET ~ 14:00 CET
  • West Coast (NA) 1:00 PST ~ 5:00 PST
  • East Coast (NA) 4:00 EST ~ 8:00 EST


[h3]Reasons:[/h3]
  • Changes to certain skills will be made for Nova.

  • Old Moon Grand Prix will be opened.

  • Old Moon Grand Prix Opening event will start.


[h3]Ending Events:[/h3]
  • /



Follow us on Twitter & Facebook to stay up to date.

Thank you for your support and understanding.


Best regards,
BDO Team

Patch Notes - January 6th 2021



Greetings Adventurers,

Nova is now ready to reveal her true power so you can choose between Awakening and Succession once you have completed her quest!

We will also add Red Battlefield servers and the new Ancient Weapon Invasion mode specifically for Season servers.




[h3][New Events][/h3]

  • Level Up Nova Again!
    • Event 1. Level Up Again!
    • Period: January 6 (after maintenance)–February 3 (before maintenance)
      • During the event period, level up a Nova character (both regular and Seasonal characters allowed) to a certain level to get rewards like [Event] Extra Combat EXP Scroll, Gold Bars, [Event] Shakatu's Luxury Box, and more!
    • Event 2. Steel Nux Strikes
    • Period: January 6 (after maintenance)–January 20 (before maintenance)
      • Steel Nux will swarm the entire world of Black Desert Online. Interact with a Lost Nux first to spawn a Steel Nux you can face off for bountiful rewards!
    • Event 3. Get a [Jukebox] Snow Flower
    • Period: January 6 (after maintenance)–January 20 (before maintenance)
      • Complete special quests to get an exquisite jukebox now.
      • Event 4. Mysterious Knight is back
      • Period: January 6 (after maintenance)–January 20 (before maintenance)
        • Simply interact with the Mysterious Knight who will appear randomly all over to get Skill EXP +300% for 180 minutes.
      • Bonus. Rookie and Returning Attendance Rewards Refreshed
      • Period: January 6 (after maintenance)–April 7 (before maintenance)
        • Both Rookie and Returning attendance reward boards have been refreshed. Log-in daily as a rookie or a returning adventurer to claim cool rewards to help you get started (again)!
      • Click <Here> for full details on these celebratory events!
  • Pearl's Blessing: Get Bonus Rewards Back! - January Edition
    • Period: January 1–January 31, 2021 (23:59 UTC)
    • Monthly Loyalty program from before has been renamed to "Pearl's Blessing"! You can still earn bonus items depending on how many Pearls you spend during the special promotional period!
    • The bonus items will stack.




  • Please note that the bonus items will disappear if they are not collected within the promotional period. Please make sure to claim the items within the promotional period!
  • If you cancel a purchase of a Pearl item during the promotional period, the cost of that item will be subtracted from the total amount of the Pearls we deemed you spent during the period.
    • If applicable, the bonus items you claimed but are no longer qualified for may be removed from your possession (if the items were used, the equivalent Silver value may be taken from you).
  • Rewards will be claimable directly from the "Pearl's Blessing" button located on the top right corner of the Pearl Shop (F3) window.
    • Check your Inventory > Pearl tab to find your bonus rewards.
  • You can check the amount of Pearls you have spent so far during the promotional period by doing the following in the Pearl Shop (F3) window.
    • Clicking the "Pearl's Blessing" button.
    • Clicking the Buy button to purchase a Pearl item.
  • In the course that this event is extended and the promotion runs for months, the "Pearl's Blessing" information which tracks how much Pearls you have spent will reset on the first day of every month at 00:00 UTC.


[h3][Ongoing Events][/h3]

  • Nova Launch Events


    • Event 1. Attend for Nova: Available until January 20, 2021 (23:59 UTC)
    • Event 2. Level Up Your Characters!: Available until January 20, 2021 (before maintenance)
    • Event 3. Nova Playtime Challenge: Available until January 20, 2021 (before maintenance)
  • Create Now!
    • Event 4. Challenges for New and Returning: Available until January 20, 2021 (before maintenance)
  • Nova Pre-launch Events: Available until January 20, 2021 (before maintenance)
  • Get a Young Ice Dragon!: Available until January 20, 2021 (before maintenance)


[h3][Ended Events][/h3]
  • New Year Wishes


[h3][Reward Distribution][/h3]
  • Claim this new year gift from the Executive Producer of Black Desert Online now!


[h2]Web Code : BDOHPNY[/h2]

  • What's inside the code?
    • Advice of Valks (+100) x1
    • Cron Stone x300
    • Santa Hat (E) x1
    • J's Special Scroll x5 (Needs to be claimed one by one and the scrolls have a lifespan of 30 days which become effective immediately upon receipt)
    • Milk x100
  • Please make sure to claim the item before January 20, 2021 (23:59 UTC) or it will disappear.
  • Where to redeem your code
    • Web client: bit.ly/bdoredeem
    • Steam client: Main menu of the game (ESC) >"Redeem" for old UI and (ESC) > Tab Community > Redeem for the new UI.
    • This code can be claimed only once per in-game family and is only available for the PC version of EU/NA.
  • 'Stay Secure and Earn a Reward' rewards were sent out via in-game mailbox.
    • Please claim these rewards sent out today before January 20, 2021 regular maintenance or they will disappear.





  • The True Queen of Thorns, Nova's awakening and succession is now live.
    • With a Nova of Lv. 56 or higher, talk to the Black Spirit > Accept the main quest [Nova Awakening] Invitation from S, which will start a quest series to awaken Nova. Upon completing the awakening quests, you will immediately be able to accept the quest series [Nova Succession] King of the Dead for succession.
  • Added the quest [Valencia] Dawn of a New Age, which will reward Nova with a special Pearl outfit wearable for 7 days.
    • Complete Valencia Main Quest Part 1 with your Nova to accept the above quest from the Black Spirit.
  • Added quests to exchange Tuvala Morning Star of PRI (I) or higher for a Tuvala Sting of equal enhancement level with Fughar.


* You can also obtain PRI (I) Tuvala Sting after the January 6 (Wed) maintenance with a Nova at Lv. 56 through the awakening quest "[Nova Awakening] Queen of Thorns."
* You can only complete one of the five quests listed above.
* You can only complete the quest once with a season character per family.
* Please note that all creator names, item branding, socketed crystals, and dyed settings on the Tuvala Morning Star will be deleted when exchanging for PRI (I)–PEN (V) Tuvala Sting.
  • Added the ability to save the setting of hiding your sub-weapon on your PC.
  • Wiki guide for the following topics have been added:
    • Crafting Blackstar Armor <Here>
    • Crafting Fallen God's Armor <Here>
    • Crafting Treasures <Here>
      • Please note wiki pages are available in English only.




  • Winter Season Content
    • Added the season server exclusive content "Ancient Weapon Invasion."
      • There were reports that Ancient Weapons have appeared in Mediah and Valencia regions and are wrecking the place. Hence the Capital Guards of Altinova and Valencia are recruiting adventurers to stop these Ancient Weapons.
      • Defeat the monsters of the Mediah and Valencia Monster Zones in a Season Server and the Ancient Weapon Invasion event will start at a certain rate.
      • A warning message will appear when the Ancient Weapon Invasion event starts. 5 minutes later, several Ancient Weapons will appear. The more adventurers there are nearby, the more Ancient Weapons will appear.
      • Defeat all Ancient Weapons as well as the boss to get the following loot.
      • There will be a penalty for death while fighting the Ancient Weapons.




* You may obtain one Tuvala Accessory enhanced up to DUO (II) from the Tuvala Accessory Box.


  • Changed the requirement for completing the following Season Pass objectives.




  • You may obtain the "Response to Precious Courage" item from defeating any boss except for Vell.
    • This item can be used within 10 hours and stored in a storage. It cannot be sold to an NPC vendor and its effect after use is Skill EXP +10% for 2 hours.
    • Adventurers who have already completed or currently satisfy challenge conditions do not need to meet the new conditions to progress in the Season Challenges.
  • Added season-exclusive Castle Ruins Red Battlefield.
    • Only season characters can enter the season-exclusive battlefield.
    • The season-exclusive Castle Ruins Red Battlefield can be accessed by season characters of Lv. 50 or higher, 200 AP & 250 DP or below.
    • You can obtain the following rewards for participating in the season-exclusive Castle Ruins Red Battlefield.
  • Added a new quest "[Season Daily] Join the Red Battlefield!" for the season-exclusive Castle Ruins Red Battlefield.
    • Talk to Daz at the Red Battlefield to accept this quest, and upon completion, you can obtain the following rewards.


※ You cannot accept both "[Season Daily] Join the Red Battlefield!" and "Victory at Red Battlefield!" at the same time. You must complete one before accepting the other.




[h3][Game World][/h3]

  • Changed the interior of the Scarlet Sand Chamber where the world boss Kutum appears.




  • Changed Auto Mount skill function to switch to regular auto-run if your saddle's durability reaches 0 when having checked auto-sprint while mounted.




[h3][By Class][/h3]

[h2]Kunoichi[/h2]
  • Core: Delighted Blast – Fixed the issue with the incorrect effect being displayed upon learning the skill.


[h2]Archer[/h2]
  • Nature Shattering Arrow – Fixed the issue where the skill's 1st hit would sometimes not register damage.


[h2]Shai[/h2]
  • Kwik-Two, Twirl-Three, Hop-Three – Fixed the issue where the skills' All DP reduction effect would only apply to melee defense.


[h2]Nova[/h2]

  • Quoratum's Protection – Improved the skill to now recover SP on blocks.
  • Mauling Star – Improved the skill to now recover SP on hits.
  • Storming Star – Improved to now activate the last hit by pressing LMB while using the skill.
  • Storming Star – Changed the skill as follows:
    • Changed the skill to now apply the Morning Star damage to all foes within the attack range regardless of the Morning Star's physical location.
    • The number of times the Morning Star is spun has been reduced accordingly.
  • Storming Star – Changed the skill's critical hit rate increase to no longer apply in PvP.
  • Command: Passed Pawn I–Absolute – Changed the skills' PvP damage as follows:
    • Reduced PvP damage by 25%.
    • Changed so the critical hit rate increase doesn't apply in PvP.
  • Fixed the issue where the Confident social action wasn't being expressed correctly.
  • Quoratum's Protection – Fixed the issue where using Quoratum's Opening, Punishing Trap after casting the skill would remove Nova from guard stance.
  • Fixed the issue where using the following skills would prevent moving with the mouse:
    • Quoratum's Opening, Punishing Trap
  • Emergency Escape – Changed the skill to remove all summoned guards upon use.
  • Quoratum's Protection – Changed the guards to no longer immediately be summoned once the skill is cancelled.
  • Icy Prison – Changed the skill to now allow for guards to swiftly attack the target's front when skill is used with guards summoned.
  • Black Spirit: Icy Prison – Fixed the issue where using the skill with guards summoned would apply Bound to other adventurers.
  • Bitter Reign – Fixed the issue where using the skill while mounted would cause the 2nd hit to only register 3 hits.
  • Bitter Reign – FIxed the issue where using the skill while mounted would activate the Cold, Dark Star skill effect on the 1st chain hit.
  • Nova Awakening and Succession are both available. Learn all about it <Here>.




  • Fixed the item description for Wishful Pouch of Fortune to be clearer.
  • Fixed the Premium Outfit Box to now be openable by all classes with Awakening released.
  • Added 2 costume designs for Nova:
    • "Design: Delphe Knight Armor - Nova," "Design: Shroud Knight Armor - Nova"
    • These blueprints can be acquired after completing specific quests via exchange/purchase from Granbill and Monta Ahto, respectively.
  • Improved the Rift's Echo item to now be movable to storage.
    • Rift's Echo remains an item only usable by "Season Characters" in the "Season Server."
  • For details on the newly added Pearl Shop Update, please click < Here > !




  • Fixed Saigord to appear more naturally when summoned during the Main Quest "[O'dyllita] Saigord, the Shadow of Nightmares."
  • Improved the rewards of awakened boss summon scrolls obtainable from Black Spirit recurring quests.
    • Added the chance to obtain Remnants of the Rift from the reward bundle for defeating awakened bosses by using the awakened boss summon scroll.




[h3][Quest][/h3]
  • Fixed the issue where enhancing your main weapon to +1 or higher would prevent you from completing the quest "[Enhancement] Even Further and Beyond."
  • Fixed incorrect details and dialog for the quest "[Enhancement] Even Further and Beyond."
    • You can now complete the quest by just equipping (and not talking to the Black Spirit) gear of enhancement level +1 or higher.
  • Added the quest "[Enhancement] Even Further and Beyond" for Nova.




  • Changed UI design for residence information that appears when approaching purchasable residences.
  • Improved UI display of territory information when hovering the cursor over them on the World Map.
  • Added sound effects to Nightmarish Kzarka appearance messages.
  • Fixed the issue so that the Event tag no longer disappears when clicking on Black Spirit's Adventure button on ESC menu.
  • Added Skill Preset naming functions.
    • Press RMB on the Skill Preset Settings button to begin configuration.
    • Press the Delete button on the Name Settings window to revert it back to default settings.
  • Increased the size of Pearl's Blessings button on Pearl Shop.
  • Changed the color of the UI description for Pearl's Blessings to brown.
  • Changed the icon design and alignment in the Find NPC window.
  • Added the icon for the Valencia storage keeper in the Find NPC window.




  • Fixed the issue with Black Spirit's Adventure where two free dice would be obtained when only one should be given.
    • We have sent as compensation additional free Black Spirit's Dice to all adventurers excluding those who have already obtained the pairs of free dice. Please check your in-game mailbox and claim your free pair before January 20, 23:59 UTC.
  • Changed the description and icon that appear when interacting with haystack, chicken, and feed in the garden.
    • Description and icon for Pruning, Killing Pests, View Crop Information have been changed to Feed Management, Pest Extermination, Stock Info.
  • Fixed the issue where applications from Beauty Album would not apply to the Customization window for [Lahn].
  • Fixed the issue where character motions would not function properly in the Customization window for [Lahn].
  • Fixed the issue where text would align abnormally in the popup window when disbanding Guild Alliance.
  • Fixed the issue where [Shai] Drieghanese Winter Clothes could not be dyed while equipping it.




  • We are aware of the issue where the Pearl Shop banner page on the Pearl Shop (F3) window is not appearing. Please note pearl shop purchases can be done normally. We apologize for the inconvenience.
  • We are aware of the issue where the quest “[Enhancement] Even Sharper Tuvala Sting” for the season character Nova is not available. This will be resolved during the January 13th maintenance.
  • We are aware of the issue where the Santa Hat effect is not being applied when equipped to Nova. This will be resolved during the January 13th maintenance.
  • We are aware of the issue where Grapple Resistance accumulates when using [Nova] Prime: Distorted Guard. This will be resolved during the January 13th maintenance.



Reach us on the »forums« to share your feedback, opinions, and suggestions.