Patch Notes - August 19 th 2020 (Part 2)
[h3]Lahn[/h3]
Main
Awakening
Succession
[h3]Archer[/h3]
Main
Ascension
[h3]Guardian[/h3]
Main
Talent
[h3]Guardian[/h3]
Main
Awakening
Succession
[h3]Hashashin[/h3]


[h3]Quest[/h3]
[h2]Known Issues[/h2]
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Main
- Changed Wind Orchid I–IV and Absolute: Wind Orchid to be usable via Quick Slot.
- Changed the CC status effect applied on hits of Morning Dew as follows.
- Before
- Bound on good hits
- Bound on good hits
- Now
- Stiffness on a successful hit
- Stiffness on a successful hit
- Before
- Changed Morning Dew I–III's midair hits to be easier to perform.
- Changed Black Spirit: Pendulum Kick I–III to now allow the usage of Phantom Dance after the skill's 1st hit.
- Improved Primrose Sprint I–III and Ultimate: Primrose Sprint to combo more smoothly into other skills.
- Fixed the issue where the Skill Demos of certain Awakening skills had the crescent pendulum.
Awakening
- Improved Phantom Dance to combo more smoothly into other skills.
- Changed Bridled Despair's Stun effect to be PvE only and added a Forward Guard effect.
- Changed the CC status effect applied on hits of Black Spirit: Bridled Despair as follows.
- Before
- Stiffness on good 1 hit
- Stiffness on good 1 hit
- Now
- Stun on good 1 hit
- Stun on good 1 hit
- Before
- Changed a portion of Eradication's attack animation.
- Added a new idle animation for Awakening non-combat mode.
Succession
- Reduced the cooldown of Prime: Salp'uri Purge from 18 to 16 sec.
- Changed Black Spirit: Prime: Pendulum Kick I–IV to allow usage of Prime: Phantom Dance after the skills' 2nd hit.
- Improved Prime: Primrose Sprint to now activate during Cymbidium Trail or White Heron when both Prime: Primrose Sprint and Ultimate: Primrose Sprint are learned.
- Improved Prime: Phantom Dance and Prime: Primrose Sprint to combo more smoothly into other skills.
[h3]Archer[/h3]
Main
- Improved Meteor Dive I–III and Absolute: Meteor Dive to combo more smoothly into other skills.
- You can now combo Ensnare I–III with Glide.
Ascension
- Changed Piercing Light I–III's damage as follows.
[h3]Guardian[/h3]
Main
- Increased the speed of Sprinkle-Sparkle's projectiles.
- Reduced the cooldown of Play Dead from 10 to 5 sec.
- Changed Come Out, Come Out's All DP reduction effect to also apply in PvE.
- Changed Black Spirit: Get Well's HP Recovery effect from 500 to 700 per sec.
- Using Black Spirit: Get Well will now give you an All DP + 300 effect.
- Added a Forward Guard effect to Kwik-Two.
- Changed Outta My Way! as follows.
- Improved Florin's Leaf to now be usable as long as there's at least one.
- Changed the All AP increase effect to grow stronger depending on the number of Florin's Leaf consumed.
- Improved Florin's Leaf to now be usable as long as there's at least one.
- Increased the movement speed during Come Out, Come Out.
- Hop-Three can now be used in Talent mode.
- Made the skill effect of Over Here! more noticeable.
Talent
- Improved Talent skill effects to apply faster when using Talent skills of the same instrument consecutively.
- Made the skill effects of Summer Rain, Sun, Moon, Stars, Time to Shine!, Shout to the Sky, Misty Haze, and Delusive Light more noticeable.
- Fixed the issue where using Hop while in Talent mode via a Quick Slot would not combo into Florang skills.
- Fixed the issue where using Tuck-and-Roll while playing tunes in Talent mode would activate Sprint.
- Fixed the issue where a skill icon was appearing in the description of Sun's Fury's effects.
[h3]Guardian[/h3]
Main
- Improved Juggernaut I–III's combo movements by allowing the immediate switch to Guard stance by pressing Q.
- Increased the movement distance for Black Blood's Descent.
- Improved Fierce Disdain to allow Sturdy Step or Frost Slide to be used during the skill.
- Removed hits from Sturdy Step, and changed the skill to allow movement until the end of the skill.
- Added a Forward Guard effect to the 1st hit of Axe Throw I–III and Absolute: Axe Throw.
- Reduced the cooldown of Absolute: Savage Hack by 1 sec.
- Fixed the issue where being hit while in the air during Omua's Objurgation or Absolute: Omua's Objurgation did not cause you to fall.
Awakening
- Fixed the issue where Scornful Slash's Floating effect wasn't being applied to targets hit from a long range.
- You can now change the direction of Cleansing Flame's attack by turning the camera, right up to the moment the attack begins.
- Changed Searing Fang's Bound effect on its 1st hit to be PvE only and added a Super Armor effect to the 1st hit.
- You can now recover faster from using Flow: Suppress.
- Improved Frigid Wind to allow for the usage of certain other skills after its 1st hit.
- Changed Frigid Wind to be usable via Quick Slot.
- Fixed the issue where attacking after using Infernal Nemesis would display a graphical effect smaller than the actual range of the attack.
Succession
- Reduced the cooldown of Prime: Savage Hack II–III by 1 sec.
- Improve Juggernaut to combo more smoothly into Prime: Infernal Nemesis.
[h3]Hashashin[/h3]
- Hashashin pre-creation will be available next week after the August 26 maintenance, and he will be available after the September 2 maintenance!
- Read all about Hashashin and his story while you wait < Here >.
- Read all about Hashashin and his story while you wait < Here >.

- Changed the banner images of the following items in the Pearl Shop (F3) so the mount faces right.
- Skeletal Horse Set
- Knight's Horse Gear Set
- Iron Scale Horse Gear Set
- Dark Thorn Horse Gear Set
- Skeletal Horse Set
- Fixed the issue where [Lahn] Splat Fisher's Clothes Set (7 Days) would appear in the Pearl inventory and not the regular one.
- Changed the price of Master's Stuffed Llama in the Central Market.
- For details on the newly added Pearl Shop Update, please click < Here >!

- Decreased the amount of Max HP increased for Conquest Wars at Balenos, Serendia, Calpheon, Mediah, and Valencia from 5,000 to 1,000 and removed the Max HP -500 effect for conquering a territory consecutively.
- Reduced the cooldown for reviving during the Conquest Wars at Balenos, Serendia, Calpheon, Mediah, and Valencia. The cooldown reduction effect of Recovery Centers has not changed.
- Before
- 60–120 sec
- 60–120 sec
- Now
- 10–60 sec
- 10–60 sec
- Before

There are rumblings of a new fighter at the Pit of the Undying.
Hailing from far across the seas, the newcomer has traveled to the Pit of the Undying to test his might and the Crow's guests have been eyeing him with much interest.
Calling himself Yulho, he has displayed exceptional prowess in martial arts and has brought many challengers to their knees.
- Added the martial artist Yulho of the Kingdom of Haso to the Pit of the Undying.
- Yulho has a low chance of appearing to fight you at the Pit of the Undying.
- Defeating Yulho will award a greater amount of Seal of the Undying than usual.
- Yulho has a low chance of appearing to fight you at the Pit of the Undying.
- According to agents of Barhan Nesser patrolling Valencia, Crescent Chief Gatekeepers of Crescent Shrine, Desert Naga Chief Gatekeepers of Desert Naga Temple, Desert Fogan Chief Gatekeepers of Titium Valley, and Cadry Chief Gatekeepers of Cadry Ruins recently took part in Argos's ritual of blood and have been reborn. The agents are not sure exactly how strong these gatekeepers are, but witnesses claim it took five adventurers clad in Tuvala gear to barely take one down.
- According to Barhan's agents, these gatekeepers newly reborn from the ritual of blood have become strong enough to immediately resurrect themselves after being defeated.
- Defeating the reborn gatekeepers will get you worthy rewards.
- According to Barhan's agents, these gatekeepers newly reborn from the ritual of blood have become strong enough to immediately resurrect themselves after being defeated.
- Increased the amount current Field Boss rewards and the chance of obtaining them.
- Field Bosses will drop a certain amount of Ancient Spirit Dust.
- Field Bosses have a certain chance of dropping Enchanted Scroll (+20), Enchanted Scroll (+30), or Enchanted Scroll (+40).
Upgraded the rewards for defeating Field Bosses Giant Mudster, Dim Tree Spirit, Dastard Bheg, Red Nose, or Katzvariak.
- Fixed the issue where Syahzar who appears during the TRI: Undying Crow's Insignia level of the Pit of the Undying would sometimes retain a buffed stance.
- There are new rumors of an unusual ancient soul haunting the Sherekhan Necropolis.
- Defeating monsters in the Sherekhan Necropolis will have a low chance of drawing the attention of the Sherekhan Ancient Spirit.
- The Sherekhan Ancient Spirit will follow you being drawn to the Sherekhans you are fighting.
- The Sherekhan Ancient Spirit will absorb the soul of the Sherekhans you defeat near it.
- Once the Sherekhan Ancient Spirit absorbs enough souls, it will reveal its final form and test you.
- The Sherekhan Ancient Spirit only appears during the day.
- Defeating monsters in the Sherekhan Necropolis will have a low chance of drawing the attention of the Sherekhan Ancient Spirit.
- The Supply Transport Logs of the Fadus have been discovered at Loopy Tree Forest.
- Adventurers defeating monsters in the Loopy Tree Forest have a low chance of running into Fadus packs guarding supplies scheduled for transport.
- Defeat the Fadus packs guarding the supplies to loot them.
- Adventurers defeating monsters in the Loopy Tree Forest have a low chance of running into Fadus packs guarding supplies scheduled for transport.
- Fixed the abnormal effect that appeared when attacking Belcadas at Sherekhan Necropolis with certain skills.

[h3]Quest[/h3]
- Added new quests that can be accepted via a Mysterious Painting obtained from a Suspicious Cargo Ship.
- The Mysterious Painting is revealed to be a vague depiction of several people's past selves. Having this item in your inventory will allow you to accept a special quest.
- The Mysterious Painting is revealed to be a vague depiction of several people's past selves. Having this item in your inventory will allow you to accept a special quest.
- Changed the objectives of the quests to obtain [Event] Terrmina Earring and made the button to hand over the [Event] Lost Bell of the Terrmian Spirit I to only appear after you talk to NPC Puri after defeating the relevant monsters.
- You must choose between the below quests named [Event] Terrmina Earring I or [Event] Terrmina Earring II, but the exact quests you must choose from will appear randomly in the Quest (O) window.
- [Event] Terrmina Earring I: Desert Naga
- [Event] Terrmina Earring I: Sausan Garrison
- [Event] Terrmina Earring I: Cadry Ruins
- [Event] Terrmina Earring II: Manshaum Forest
- [Event] Terrmina Earring II: Forest Ronaros
- [Event] Terrmina Earring II: Shultz Guard
- [Event] Terrmina Earring I: Desert Naga
- You must choose between the below quests named [Event] Terrmina Earring I or [Event] Terrmina Earring II, but the exact quests you must choose from will appear randomly in the Quest (O) window.
- Fixed the issue where the wrong quest acceptance conditions were displayed for the following quests in the Quests (O) window.
- [Lv.56 Valencia] Eastern Sands Kingdom Story
- [Valencia] Cokro Chamber Entrance
- [Valencia] Back to Valencia City
- [Lv. 56] Witch, New Power
- [Witch Succession] Shakas' Pencil
- [Lv.56 Valencia] Eastern Sands Kingdom Story

- Fixed the issue where you could not change the hotkeys assigned to the stick and D-pad of a gamepad.
- Fixed the issue where the Apply button was activated even when nothing was changed under Settings > Display Settings > Game Window.
- Removed the "NEW" icon from the Pit of the Undying tab under the War tab of the ESC Menu.
- Removed the opaque part of the System Message window.
- Changed the design and font size of the Quest widget for better readability.
- Moved the Quest Settings button to the upper left of the Main Quest widget for better accessibility.
- Updated the Character's Tag Setting window.
- Fixed the issue where the window for entering a bid on a Guild Auction House did not close when the Bid window closed.
- Fixed the issue where the placement of the information on the Interest and Favor of a knowledge entry in the Knowledge (H) window shifted if the knowledge entry was too long.
- Changed the design and effect of Agris Fever activation.
- Updated the Set Screenshot as Background window.
- Fixed the issue where the lines around the region name that appear when you enter a new region was clickable.
- Fixed the issue where the Tag Character window would not open when the character you want to switch did not have a profile picture.

- Fixed the graphical issues with the following apparel.
- [Dark Knight] Enslar
- [Valkyrie] Enslar
- [Dark Knight] Enslar
- Fixed the issue where certain structures looked unnatural in the following places.
- Stonetail Wasteland
- Rumbling Land
- Stonetail Wasteland
- Fixed the issue where standing in certain areas of Star's End would prevent hits from registering.
- Fixed text issues with the following.
- The message that appears when opening a Pavilla Costume Box
- The dialogue with the Black Spirit for accepting the quest [Enhancement] Even Further and Beyond
- The message that appears when opening a Pavilla Costume Box
- Fixed the issue where monsters sporadically did not deal damage during the Altar of Blood. Altar of Blood is open again for you to enjoy. Thank you for your patience.
- Fixed the issue where the Witch and Wizard classes were performing Simple Alchemy and Simple Cooking at a slower speed than normal.
- Fixed the issue where the amount of Silver needed to exchange horses was displayed as lower than the actual cost.
- [Wizard] Fixed the graphical issue with the Graduation Cap under certain character customization.
- [Musa] Fixed the graphical issue with the Wind Waker gloves.
[h2]Known Issues[/h2]
- [Updated August 21] We are aware of the issue where defeating an enemy adventurer with a summoned creature does not count towards your score in the Red Battlefield.
- [Updated August 24] We are aware of the issue where the requirement for the [Season] Black Spirit's Gift II challenge states that you will receive the PEN (V) Tuvala Earring for reaching L.v 60. Please note that you must reach Lv. 61 to receive the reward for this challenge.
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