Early February Update: New Ending Scene, Flashlight in Chapter 3
An update is now live on Steam for Windows, macOS and Linux, including new content, the flashlight in chapter 3, and some other tweaks.
[h3]New Ending Scene[/h3]

There's a new scene connecting the two ending sequences in Act II. This new sequence provides a bit more backstory about how the Fisherman ended up in the current credits location!
To jump directly to this content, you can use the cheat: map crash#cinematic
[h3]Flashlight in Chapter 3[/h3]

After many player requests, you can now pick up the flashlight in Chapter 3! The flashlight is available in the Arque offices. It was originally going to be re-introduced much earlier, however some performance problems prevented that (these have since been resolved).
[h3]Working Towards Release[/h3]
As I have been saying for a the past few updates, I am working towards releasing the game, which involves tying off the final bits of content and my release checklist.
The content of the updates will slow down during this part of development - but I am looking to focus on stability. If you notice anything that you'd like to see fixed, please let me know in the #bugs channel on the Estranged Discord server (below).
Thank you for helping with the project! Join discord.gg/estranged to report bugs, provide feedback and submit ideas!
Thanks,
Alan
[h3]New Ending Scene[/h3]

There's a new scene connecting the two ending sequences in Act II. This new sequence provides a bit more backstory about how the Fisherman ended up in the current credits location!
To jump directly to this content, you can use the cheat: map crash#cinematic
[h3]Flashlight in Chapter 3[/h3]

After many player requests, you can now pick up the flashlight in Chapter 3! The flashlight is available in the Arque offices. It was originally going to be re-introduced much earlier, however some performance problems prevented that (these have since been resolved).
[h3]Working Towards Release[/h3]
As I have been saying for a the past few updates, I am working towards releasing the game, which involves tying off the final bits of content and my release checklist.
The content of the updates will slow down during this part of development - but I am looking to focus on stability. If you notice anything that you'd like to see fixed, please let me know in the #bugs channel on the Estranged Discord server (below).
Thank you for helping with the project! Join discord.gg/estranged to report bugs, provide feedback and submit ideas!
Thanks,
Alan