1. Artifact Classic
  2. News

Artifact Classic News

Valve's Source 2 shows early teasers of Ray Tracing - weirdly in Artifact updates

We know that Source 2 from Valve is a pretty capable game engine, and we've seen what they've been able to do with it over the years (and Half-Life: Alyx turned it up a notch) but what's next? Ray Tracing perhaps.

Read the full article here: https://www.gamingonlinux.com/2021/01/valves-source-2-shows-early-teasers-of-ray-tracing-weirdly-in-artifact-updates

Artifact review - complex strategy meets elegant design

Artifact is a card game too big to live on a single board. Valve spreads the playfield of its digital CCG between three separate lanes and gives you control of five heroes - some pulled directly from Dota, others invented for this spin-off. Buffs and modifiers stack without a cap, mana generates continuously, and your heroes respawn in a non-stop cycle of death and rebirth. Artifact takes full advantage of digital conveniences to help you digest an overwhelming amount of information, and all those details add up to an immensely satisfying game of strategy.


You don't have direct control over everything you see on the board. You can choose your deck's five heroes - powerful unit cards with unique abilities - and the colours of those heroes determine which cards you'll be able to play in which lanes. During deckbuilding, you can also choose three of those five heroes to be deployed first, but they're distributed between the lanes at random. You can equip your heroes with gear that boosts their capabilities but can only purchase items from a random selection that appears between rounds. Units pick their own targets, but you can spend mana on spells to redirect those attacks.


It's this push and pull between random elements and your limited resources to influence them that forms the heart of Artifact. Once you and your opponent commit your actions, the units in that lane smash against each other in a single wave of offensive energy. You can always see exactly what will happen when the clash goes down. Doomed heroes will display an ominous red X, and you can hover over their health values to find out exactly where that damage is coming from.


Read the rest of the story...


RELATED LINKS:

Artifact 2.0 really is a totally new game

Artifact 2.0 beta sign-ups are live

Artifact has had more players this weekend than it has in a year


Artifact 2.0 really is a totally new game

It's been a long time since I played the first incarnation of Valve's MOBA-inspired CCG, but having sunk 40 hours into Artifact back when it launched, I never expected to feel this lost during my first match of the 2.0 beta. There are plenty of obvious differences, like a new campaign, ability changes, new cards, and a simplified board - changes you spot before playing your first card - but there are countless, seemingly minor adjustments that altogether transform the pacing and feel of this card battler.


The three boards and lane system remain, but now all lanes are visible at all times, so you don't feel like you're playing three games at once. Before, each board had its own mana reserve, but now they all drink from a common pool. Likewise, all items and hero abilities now cost mana to play, so while you can't stack all your mana buffs into key lanes anymore, you still need to think very carefully about how you spend mana and buff your shared pool over the course of a match. Almost all health, damage, and armour stats have been significantly reduced as well, so any buffs or synergies are less likely to snowball and create unbeatable monster decks.


Deployment and turn order are simpler in 2.0, with creeps now appearing in predictable spots every round and none of the random aggro arrows that would previously scupper carefully planned strategies. Best of all, you now deploy your heroes manually, choosing the exact slot in each lane, which means no more random first-round flops where you lose the majority of your heroes, or getting blocked by a melee creep. The initial deployment of your first three heroes is a crucial part of the match, and the previous system of both sides playing their heroes blindly led to a lot of unfortunate mismatches that simply didn't feel fair. Now, players take it in turns deploying their heroes in each lane, starting in mid, then going to offlane, and ending with the safe lane - 'safe' because by this point you can react to the opponent's offlane placement.


RELATED LINKS:

Artifact 2.0 beta sign-ups are live

Artifact has had more players this weekend than it has in a year

The Artifact 2.0 beta is coming – “we aren’t selling cards”


The Beta Begins!



We’ve sent out the first round of invites! All invited players should immediately see Artifact Beta 2.0 on their accounts. We will keep you updated on additional invites (no timeline yet!), and will continue to work to support more people.

Our localization team is hard at work and non-English languages will become available over the course of the Beta.

Our first two areas of focus are Usability and Bugs. Feedback on other topics is welcome, but fixing these types of issues will let us grow the beta more quickly. There is an in-game tool to report any issues, and you can use the feedback email for anything that requires a discussion.

Have Fun!

Plan Update - Beta 2.0



We are happy to announce that we are moving to the next phase of the Beta!

The Beta for the original game started too late and was too short. We’ve decided to approach things a bit differently this time around by gradually inviting people to join us while we are still “Under Construction”.

Here’s the updated road-map:
  1. Test boring stuff
  2. Trickle out invites, starting with players of the original release
  3. Work on the Beta, eventually transitioning to an open beta
  4. Leave Beta

We will be sending an email to all players with the original game on their Steam Account (it doesn’t need to be installed). Emails will appear by NEXT WEEK. Follow the instructions in the email to sign up for the Beta.

We will use a lottery system to invite people who have opted in. Access to the Beta will remain closed until we’ve worked though the signups from players of the original. Communication about the game will remain open for the duration of the Beta.

FAQ:
What are we testing?
Gameplay, Balance, Hero Identity, Color Identity, Social Features, Card Unlocks, Ranked Play, Replays, Spectating and the Campaign.

What aren’t we testing?
Some gameplay modes will be locked. Tournaments and draft modes, other than Hero Draft, won’t be available until we add more players. The tutorial is disabled since we are only inviting players of the original game - the campaign should be a good refresher if you haven’t played in a while.

Who should join?
There will be bugs, temp art, and data may be reset early in the beta. Some players may wish to wait until the game is further along to start playing, but there is no harm in signing up early.

How do I get in?
If you played Artifact 1.0, and would like to help us test, check your email for a sign-up link. Slots are limited- but we will be gradually adding more and more people to the beta, so don’t worry if you don’t get in right away!

But I’m a member of the press/an influencer/etc. Can I get in?
Selection for invites will be randomly generated. So… absolutely maybe!

If I get in, are there any restrictions on what I'm allowed to say/stream/share?
There are no restrictions. Due to the slow ramp in beta invites, professional streamers may want to wait until Open Beta where there will be a more significant player base.

I didn’t play the original. If I buy the original game now, will I be able to get in?
Not yet. We are prioritizing people who purchased before March 30, 2020.

Will my stats, cards, decks, etc. be transferred from the original game?
In the new version cards are unlocked through play. Individual cards are likely to have been changed, removed, or brand new; so old decks and stats wouldn’t be valid.

Can I buy cards/packs in the Beta?
We have some ideas about what we’d like to sell, but none of them are cards/packs.