A Gummy's Life 1.0.2 - Balance and Minor Bug Fixes
Hello! today we are updating with some balance and improvements!
[h2]Balance[/h2]
- Improved the defense of the Gummy Egg.
- When two or more players tie at the end of a game, the last map is played again with sudden death.
- When two or more players tie and should receive a point, every tied player get the point and not only the one that died the last.
- Now in Ball or Juice when the timer reaches 0 the gummies won't die. Instead, points will be rewarded but the gummies can keep moving and scoring (Score won't change).
- Scoring a Goal in Ball or Juice now heals and gives strenght to the scorer.
- Zombarn tractor now changes directions (forward-backwards) when colliding with a wall.

[h2]Improvements and fixes[/h2]
- Added a Clear button in the options menu that restore or clear to default all the settings/profiles.
- Improved performance and memory management.
- Now the AI is organized differently depending on the teams selected by the humans on Team Mode (equal size team, outnumber humans, humans outnumber).
- Online Matches list now automatically refreshes when a new match is created.
- Improved online synchronization of the tackle and plank features.
- Improved online synchronization of the Ball or Juice ball.
- Improved online synchronization of the gummy collisions.
- Fixed the Get up animation sometimes not displaying correctly in the remote players.
- Fixed the Robot Wars ground sometimes appearing twice in the online game-mode.
- Fixed some synchronization errors in the conveyer belts of Robox.
- Fixed the AI stopping if it KO'ed the player in BeeCareful.
We hope you guys like it.
Enjoy and don't forget to let your thoughts on the discussion forums!
Also remember that you can always join our
