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A Gummy's Life News

A Gummy's Life 1.0.2b - Balance and improvements

Hello! today we bring you some new balance and improvements to A Gummy's Life!

[h2]Patch Notes:[/h2]
  • New button to join Discord at the main menu.
  • Deaths after a winner is announced will no longer be counted towards the profile stats.
  • Improved online synchronization after a gummy wakes up from a KO.
  • Now you can see open matchmaking games in the online game list.
  • Limited to 25% the maximum damage of hits.
  • New option of Use XInput: Automatic (plus Enabled and Disabled). In Automatic mode, if the game detects there are more than 4 XInput controllers, XInput will disable itself so the controllers can work. Remember XInput is limited by design to 4 controllers and it's not a game limitation.
  • Fix: Some text fonts not changing when switching languages.
  • Fix: The AI was not releasing its arm from a wall when it was grabbing a player.
  • Fix: Sometimes you could not start a new online game after finishing one.


We hope you guys like it.
Enjoy and don't forget to leave your thoughts on the discussion forums!

Also remember that you can join our community!

A Gummy's Life 1.0.2 - Balance and Minor Bug Fixes

Hello! today we are updating with some balance and improvements!


[h2]Balance[/h2]

  • Improved the defense of the Gummy Egg.
  • When two or more players tie at the end of a game, the last map is played again with sudden death.
  • When two or more players tie and should receive a point, every tied player get the point and not only the one that died the last.
  • Now in Ball or Juice when the timer reaches 0 the gummies won't die. Instead, points will be rewarded but the gummies can keep moving and scoring (Score won't change).
  • Scoring a Goal in Ball or Juice now heals and gives strenght to the scorer.
  • Zombarn tractor now changes directions (forward-backwards) when colliding with a wall.



[h2]Improvements and fixes[/h2]

  • Added a Clear button in the options menu that restore or clear to default all the settings/profiles.
  • Improved performance and memory management.
  • Now the AI is organized differently depending on the teams selected by the humans on Team Mode (equal size team, outnumber humans, humans outnumber).
  • Online Matches list now automatically refreshes when a new match is created.
  • Improved online synchronization of the tackle and plank features.
  • Improved online synchronization of the Ball or Juice ball.
  • Improved online synchronization of the gummy collisions.
  • Fixed the Get up animation sometimes not displaying correctly in the remote players.
  • Fixed the Robot Wars ground sometimes appearing twice in the online game-mode.
  • Fixed some synchronization errors in the conveyer belts of Robox.
  • Fixed the AI stopping if it KO'ed the player in BeeCareful.


We hope you guys like it.
Enjoy and don't forget to let your thoughts on the discussion forums!


Also remember that you can always join our

A Gummy's Life 1.0.1 - Minor Bug Fixes and Crossplay


  • Improved the lifting of other gummies and objects of the world.
  • Minor bug fixes (on gummies unlocks, dying under the tractor on Zombarn when it's powered off and some more!).
  • Improved the workflow when you ending a game. Instead of going back to the main menu, the game goes back to the map selection screen in local or the lobby in the online multiplayer mode.


Crossplay between PC and the Nintendo Switch® system is now enabled.

· Join your friends in those platforms and have a juicy fight!



Join the fun, discuss with us in the official discord
Gather other players to play online, leave your feedback on the discussion forums

We hope you guys like it.

A Gummy's Life - 1.0 Release

Hello! It's time, A Gummy's Life comes out of Early Access today.




It has come to a point where we are pretty happy with the feeling, gameplay, content and bug-free state of the game. As a result of that, we are finally releasing A Gummy's Life.
We want you to spread the word, help us grow, play with your friends in online matches, unlock all the gummies, bring your colleagues over and don't stop laughing among other things!

  • Out of Early Access!
  • Overhaul of the movement system to the feeling of the game, faster turn rate, better air control, improved jump
  • Added more feedback when a gummy is being hit
  • Major improvements on the Online network code, smoother and precise
  • You can now invite your friends from any region to a private match via Steam
  • Improved the human-like behaviour of the AI
  • Major performance improvements on low quality settings
  • New option in the map selection settings to play each selected map once
  • New Online ping meter
  • The major feature of clapping with your hands up is now back in the game!
  • Improved the behaviour of swapping your monitor resolution and how it affects the game
  • Minor fixes in some levels





A Gummy's Life has also been released last week on the Nintendo Switch® system

· Later this week or early next week crossplay between PC Platforms and the Switch will be avalaible, so they have run out of excuses, bring your friends together and have a juicy fight!



Join the fun, discuss with us in the official discord
Gather other players to play online, leave your feedback on the discussion forums

We hope you guys like it.

A Gummy's Life 0.93 - The family grows!

Hello! today we added 3 new gummies and finished the online multiplayer map pool!



  • Added Zombarn, A Frog's Life and Robox to the online multiplayer map pool.
  • Added Gummy Ring
  • Added Gummy Twizzler
  • Added a new unlockable Gummy Skull


Help us grow and bring your friends to join the fun!

We hope you guys like it.
Enjoy and don't forget to let your thoughts on the discussion forums or the official discord!