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From Grassy Plains to Snow Banks - 2025 in review

[p]Hello Trailmakers.[/p][p]Before we all go home to our families for Christmas, we want to revisit this year and everything that happened. All the way from Pioneers up to the release of Frozen Tracks. It’s been a year of grand and ambitious updates![/p][p][/p][p][/p][p]New tech was developed this year, opening up for millions of new possibilities in Trailmakers. We’ve had bugs of both the funny and frustrating kind. We met ScrapMan and we rented an APC for the Tank Tracks announcement. Let’s dive into it all.[/p][p][/p][p][/p][h3]Early Pioneers[/h3][p]In January we announced the biggest update in Trailmakers history: Pioneers. The development of Pioneers began in Spring 2023 with the ambition to make a better first-hand impression of Trailmakers for new players, while at the same time giving existing players a campaign unlike anything they’ve seen before.[/p][p][/p][p]Screenshot from ALVAROP1NG testing a very early build of Pioneers, August 2023. [/p][p]In this version, you had to build power grids to expand the zone in which your battery blocks would recharge. Both the power grids and battery blocks were later scrapped, with the battery block being replaced by the fuel system in the final version.[/p][p][/p][h3]Catarinth Collab[/h3][p]The announcement of Pioneers came with the unveiling of our collaboration with Catarinth (more commonly known as ScrapMan in the Trailmakers community). For years, we have enjoyed a mutually beneficial relationship with ScrapMan and we wanted him to be immortalized in the game as a token of appreciation for the many new players he has introduced to Trailmakers.[/p][p]We contacted him with the proposal of him creating boss music for the Megadrill fight. For months, Catarinth and former Trailmakers composer Carl Lindegaard worked together to create the epic symphony of battle that is in the game today. [/p][previewyoutube][/previewyoutube][p][/p][h3]The New Tech of Pioneers[/h3][p]From the get-go we wanted crafting and survival to be part of the new campaign, inspired by games like TerraTech and Scrap Mechanic. [/p][p]We succeeded with resource gathering and crafting and created opportunities for ourselves to use this tech in future Trailmakers adventures. The fuel system was the “survival” part of Pioneers which in retrospect was less impactful. We didn’t really get the impression that fuel was ever a challenge for players and instead of tweaking it we decided to remove it altogether from Frozen Tracks, the new expansion released in November.[/p][p]The NPCs weren't anything new, as we already had the Chirpos in Airborne, but in Pioneers we did build on this to create NPCs that felt a bit more alive and responsive than our flightless friends in Airborne.[/p][p][/p][p]Froggit NPCs in an early build of Pioneers, Winter 2023.[/p][p][/p][h3]Pioneers Launch[/h3][p]On March 6 we released Pioneers after the longest development cycle of any Trailmakers update.[/p][p]We flew ScrapMan and his wife to Copenhagen to partake in the festivities[/p][p]Our good friend Yzuei surprised us by showing up in person, resulting in a wholesome release party with the people who have helped Trailmakers become what it is today.[/p][p][/p][p]From left to right: Henrique (Graphics Programmer), Melvin (Melvin), Yzuei, ScrapMan, Johannes (Community Manager), Rune (Game Co-Director)[/p][p]Bottom: Gui (UX Designer), March 6 2025. [/p][p][/p][h3]PVP Update Part 2[/h3][p]When we were concepting the first PVP update in 2024 we had a meeting that went something like this:

“This will be the first PVP update of two but what do we call it?”

“What about PVP Update Part 1?”

“Genius.”

[/p][p]And in the summer of 2025 it all came together with PVP Update Part 2, Packing Heat, and the Frontline DLC. This led to the introduction of Deathmatch as a game mode in Trailmakers - a gamemode we felt like the game had been lacking for a long time. [/p][p][/p][p]PVP Update Part 2, artwork by Flashbulb artist Marco.[/p][p][/p][h3]Packing Heat and Frontline - and what we learned from it[/h3][p]For the first time ever we released an update with two DLCs attached to it. Packing Heat was a collection of new weapons and Frontline introduced block skins for the first time.[/p][p]This move brought some heat (ironic, we know) from our community. A lot of people expressed their concerns over this approach to paid content. [/p][p][/p][p][/p][p]The key art for Packing Heat and Frontline[/p][p][/p][p]We know paid content is not the most popular thing you can do as a game studio, however, DLCs are a necessity for the survival of Flashbulb Games. Without paid content, we wouldn’t be able to fund all the free stuff that gets added to Trailmakers and continued development on Trailmakers would not be possible without a steady income from existing and new DLCs.[/p][p]Thank you to those of you who buy them and make all the free stuff a possibility for everyone else![/p][p][/p][h3]Back to the Indies[/h3][p]At the end of August 2025 after months of negotiations, the four original founders of Flashbulb bought back the company from Nordisk Games. [/p][p]Nordisk Games was shifting focus to their larger assets and the founders still had a very soft spot for Trailmakers, so it was a good time to take back control of Flashbulb Games and make sure that Trailmakers kept getting the love and attention it deserves.[/p][p][/p][h3]2.2 Tracks - of the Tank and Frozen variety[/h3][p]On August 16 we announced that the highly requested Tank Tracks were finally coming to Trailmakers.[/p][p]Given the gravity of the situation, we had to take the announcement to the next level.[/p][p]So we rented an FV432, an APC from the 1980’s - fitted of course with tracks. [/p][previewyoutube][/previewyoutube][p][/p][h3]The Overcoming of Tank Tracks[/h3][p]Tank Tracks have been on the wishlist of the players since the release of the game all the way back in 2018. So for that same reason it has been on our drawing board many times.[/p][p]Due to the way wheels work in Trailmakers, Tank Tracks have been incredibly challenging to develop but in May of 2025, a somewhat functional prototype had been made.[/p][p][/p][p]The first Tank Track prototype, May 2025[/p][p][/p][p]With this exciting new breakthrough, something else was suddenly and painfully missing from Trailmakers: Deformable terrain to use the Tank Tracks in. A perfect excuse to make real snow in Trailmakers - none of that “white sand” trickery we had before. Thankfully, the work on deformable terrain had already started a month prior (it’s almost like we plan these things).[/p][p]With this, Frozen Tracks and Planet Hoff was born. Trailmakers’ first ever all-snow map (with real snow!) ((not real real but you know what we mean))[/p][p][/p][p]The first stab at deformable terrain with snow that affected aerodynamics, April 2025[/p][p][/p][p]Needless to say, despite having made the system for resource gathering and crafting, there were plenty more new challenges for Frozen Tracks.[/p][p]Through the hard work of the many talented people who make up Flashbulb Games, Frozen Tracks, deformable terrain, Tank Tracks and everything in between shipped on November 20, wrapping up a year that began with vast green plains and ended with frozen snowbanks. [/p][p][/p][p]That’s 2025! [/p][p] What a year it’s been. We want to thank all of our players who spent their year playing Trailmakers, buying our DLCs, participating in Build Challenges, and engaging with us online. There would have been no ambitious updates in 2025 without you, and what a dull time that would have been.[/p][p]We can’t wait to return to work next year and continue our quest to make Trailmakers everything YOU want it to be.[/p][p]We love you,[/p][p]Flashbulb Games[/p][p][/p][h3]Hold on, what’s next in 2026?[/h3][p]Guess you’ll have to wait and see :)[/p][p]
[/p]

Two new underwater propellers | Merry Christmas!

[p]Santa Melvin brings Christmas presents in the last Trailmakers update of the year! [/p][p]Since (almost) all of you have been good this year we are giving you two new blocks and a whole bunch of tweaks n’ fixes to play around with over the holidays.[/p][p][/p][h2]Highlights:[/h2]
  • [p]Two new Underwater Props. Small and Large Ship Screw.[/p]
    • [p]Small Ship's Screw[/p]
    • [p]Large Ship's Screw
      We added functionality to these screw propellers to simulate an engine turning on and slowly increasing in speed when receiving input and slowing down gradually again when not getting any input. On top of this they are able to stop rotating and change direction instantly to simulate a gearbox with two crankshafts and a clutch. We believe this gives a good feel, makes it responsive and is similar to how some ships work.
      [/p]
  • [p]Frozen Tracks Campaign and world improvements, tweaks and changes.[/p]
  • [p]Improvements to Snow Deformation visuals, better blending between hard and soft edges and when late joining a server you will now see where people have deformed snow.[/p]
  • [p]Toggle to reset Snow Deformation in Sandbox Sessions.[/p]
[p] [/p][h2]Everything else:[/h2][p]GENERAL - Added Q and E shortcuts to Crafting UI in relevant game modes to increase/decrease amount.[/p][p]FROZEN TRACKS - Missions that used to reward the player with pre-crafted blocks now reward Recipes of the same blocks instead. So get out there and gather those resources![/p][p]FROZEN TRACKS - No more long distance mission markers, use compass and map for a more immersive experience.[/p][p]FROZEN TRACKS - More Block Crates (74 now!) and a rework of the crate placement to get a better feeling of weapon progression[/p][p]FROZEN TRACKS - The world has been polished; Tundra Lowlands, Jagged Highlands, Mount Nordlys, Skargard Icebergs and all Underwater areas have been improved.[/p][p]FROZEN TRACKS - Submarine progression has been modified so player receives a Gyro Stabilizer early on, instead of having to rely on fins.[/p][p]FROZEN TRACKS - The Depths can now be explored to obtain Titanium.[/p][p]FROZEN TRACKS - Enemy encounters have been polished; there are now more artillery and hover tanks in the world.[/p][p]FROZEN TRACKS - More secret areas to explore.[/p][p]FROZEN TRACKS - Aqualite now spawn by Point Flotsam[/p][p]FROZEN TRACKS - JUGGERNAUGHT has been renamed to JUGGERNAK. Obvious in hindsight, really.[/p][p]FROZEN TRACKS - Epic Loots: Defeating DESTRUCTO, KRAKEN and JUGGERNAK now spawn large yields of rarer resources.[/p][p]FROZEN TRACKS - Block Crates, Power Cores and Ancient Blueprint pods that are uncollected will now appear on the map and compass when you are within 20m of them.[/p][p]FROZEN TRACKS - Sanctuary is now in its restored state in Sandbox mode.[/p][p]FROZEN TRACKS - Increased amount of resources that drop from Large Iron and Sulfur Nodes.[/p][p]FROZEN TRACKS - Improved cases of resource nodes spawning in awkward locations.[/p][p]FROZEN TRACKS - Changed so you no longer start with a craftable Large Pulse Miner - you need to find it now![/p][p]FROZEN TRACKS - Repair Tokens now have a beacon to highlight where to find them at a distance.[/p][p]FROZEN TRACKS - Made Ancient Blueprint Pods discoverable so they appear on the map/compass when within range.[/p][p]FROZEN TRACKS - Increased respawn time of resource nodes to 15-30 minutes.[/p][p]PIONEERS - We also removed the long distance in world Mission Markers from Pioneers too. They will appear when you are close to a mission objective, and they will still be on your map and compass![/p][p]AIRBORNE - Increased the aggressiveness of the Dogfighters in Airborne, they’d gotten a little too passive…[/p][p]BLOCKS - Mini Grenade Launcher tweaks.
ClipBulletInsertionTime 3.5s > 1.75s
ReloadCooldown 0s > 1s[/p][p]BLOCKS - Shotgun tweaks.
Recoil  0.5 > 2
JamWhenClipEmpty 1 > 0 (No longer need to wait for it to fully reload before you can shoot)
ClipSize  4 > 3
ClipBulletInsertionTime 0s > 0.6s
ReloadCooldown 1.5s > 1s

[/p][p]BUILDER - Improved how Controller selection works in the Paint Shop. Now the Textures, Decals and Colours section are their own area which you press A/X to go inside of and then you navigate inside it.[/p][p]CUSTOMIZATION - Added long scarf to body type 2.[/p][p]CUSTOMIZATION - Made the light on the Hard Hat from Rescue Pack DLC glow.[/p][p] [/p][p]Bug Fixes[/p]
  • [p]Fixed recoil missing from blocks that should have it.[/p]
  • [p]Fixed a MP bug with the difficulty scaling toggle not correctly updating its state across sessions.[/p]
  • [p]Fixed numerous issues with Controller navigation around the Builder.[/p]
  • [p]Fixed cases of pressing RB/LB to switch colours in Paint Shop also switching category.[/p]
  • [p]Fixed a bug with block selection visuals being offset in specific cases.[/p]
  • [p]Fixed not being able to directly enter negative values with Xbox virtual keyboard.[/p]
  • [p]Fixed a bug in Deathmatch where the mouse cursor would persist across sessions if quitting to Main Menu with the scoreboard on screen.[/p]
  • [p]Fixed some issues with the animation of steering in the underwater seats.[/p]
  • [p]Fixed a bug where a Frozen Tracks combat mission step could not be tracked again via map marker if untracked.[/p]
  • [p]Fixed a bug with Tank Steering Device where it would turn very fast immediately after letting go of accelerate.[/p]
  • [p]Fixed the angle visualization on the Aiming Servo not correctly live updating when changing angle value.[/p]
  • [p]Fixed a bug in Frozen Tracks where OVERLORD would not always play his attack VFX/SFX.[/p]
  • [p]Fixed a bug with structures not correctly creating water splashes/foam when in water.[/p]
  • [p]Fixed a bug in Pioneers with Cargo mission markers not correctly fading out when far away from them.[/p]
  • [p]Fixed a bug with recalling a structure across soft snow sometimes doing crazy deformation.[/p]
  • [p]Fixed a bug in Frozen Tracks where the Juggernak would flee from battle.[/p]
  • [p]Fixed a bug where trying to spawn in another structure whilst having a 350+ Complexity structure in the Builder would not give you a “Do you want to delete the existing structure?” prompt.[/p]
  • [p]Fixed a MP bug in which all clients would get into a temporary weird state if a late joining client joined during specific actions.[/p]
  • [p]Fixed a MP Airborne bug in which Passengers could not be picked up in a mission if they had previously been picked up and delivered home in that session.[/p]
  • [p]Fixed a bug with in world Mission Markers not showing in Airborne.[/p]
  • [p]Fixed a crab in Frozen Tracks that took a path over some water.[/p]
  • [p]Fixed a bug with Tank Tracks and Skis not correctly taking damage like they should on Lava.[/p]
  • [p]Fixed a bug with the Flamethrower incorrectly one shotting Tank Tracks.[/p]
  • [p]Fixed cases of BOTNAKs having a hard time hitting the player.[/p]
  • [p]Fixed a bug with some near clipping when in first person in Submarine Seat.[/p]
  • [p]Fixed a bug with tilted Lynx Tracks causing trail VFX to be misplaced.[/p]
  • [p]Fixed a bug with Combat Tasks in Pioneers not correctly showing what you needed to kill in the Mission Card.[/p]
  • [p]Fixed the missing Clamp Input tooltip on the Comparison Logic Block.[/p]
  • [p]Fixed Power Core beams being visible through water in Frozen Tracks.[/p]
  • [p]Fixed Character preview images in Customization not matching the updated models.[/p]
  • [p]Fixed a bug in Frozen Tracks with the Paddle Block Crate being covered up by coral.[/p]
  • [p]Fixed a bug with Decal Folders not correctly showing the DLC tag when unowned.[/p]
  • [p]Fixed some missing colliders on lamp posts in Sanctuary.[/p]
  • [p]Fixed a bug with the fire particles from the Fire Pit and Scone not looking correct.[/p]
  • [p]Fixed Builder/Paint Shop UI not scaling very well with certain aspect ratios.[/p]
  • [p]Fixed some Overtower Weakpoints not correctly being connected to their base.[/p]
  • [p]Fixed a bug with resource node particles being uniformly distributed when broken on ice.[/p]
  • [p]Fixed issues with controller navigation around the session settings menu.[/p]
  • [p]Fixed bugs in Frozen Tracks with biome names appearing incorrectly.[/p]
  • [p]Fixed bug with Cargo not deforming snow enough.[/p]
  • [p]Fixed cases of the Maker Tool not correctly being anchored to the player in the three new Frozen Tracks outfits.[/p]
  • [p]Fixed a bug in Pioneers with Tenso incorrectly losing his mission marker after the Intercom in Dawn of the BOTNAKs.[/p]
  • [p]Fixed a bug where the selection sound would repeatedly play when closing the in game menu whilst inside the Builder.[/p]
  • [p]Fixed a bug with Pioneers cinematic subtitles being left aligned.[/p]
  • [p]Fixed a bug with Frozen Tracks cinematic subtitles in some localizations going out of bounds.[/p]
  • [p]Fixed a bug with the character not ragdolling when thrown from seat on death in the three new Frozen Tracks outfits.[/p]
  • [p]Fixed a bug with the Hover Block not behaving correctly after transforming into a structure using them on soft snow.[/p]
  • [p]Fixed a controller issue with not being able to correctly navigate into a dropdown in the configurator.[/p]
  • [p]Fixed navigation with controller around Decal Folders not having SFX.[/p]
  • [p]Fixed navigation around colours in the Customization menu not having SFX.[/p]
  • [p]Fixed a bug where clients could visually toggle the Difficulty Scaling option.[/p]
  • [p]Fixed a bug with a dead Overlord still firing his AOE if a player got close to where he used to be.[/p]
  • [p]Fixed not being able to Right Stick Scroll in the Server List.[/p]
  • [p]Fixed the statue drop off zones in Trial of the Ancestors in Frozen Tracks being too small.[/p]
  • [p]Fixed BOTNAK structures in Frozen Tracks not correctly casting shadows.[/p]
  • [p]Fixed a bug with spawning on the Raft at the start of Overtower Gamma repeating intercom.[/p]
  • [p]Fixed a bug with finishing Overtower Gamma teleporting you to an incorrect location.[/p]
  • [p]Fixed a MP Frozen Tracks bug where some rewards would not correctly be granted if another client that had previously beaten the mission joined.[/p]
  • [p]Fixed a MP Frozen Tracks bug where if a client joined during a mission that involved opening a recipe crate they wouldn’t get the recipe.[/p]
  • [p]Fixed BOTNAK structures other than pipes being black on the map in Frozen Tracks.[/p]
  • [p]Fixed the ‘Toggle Input’ text in Configurator not appearing in some localizations.[/p]
  • [p]Fixed a bug with block selection sound not playing with mouse and keyboard.[/p]
  • [p]Fixed some floating trees in the mud area in Treasure Island.[/p]
  • [p]Fixed BOTNAK Sentry firing EMP repeatedly if killed during the blast.[/p]
  • [p]Fixed layout issues in the Trailmakers Manual in specific localizations.[/p]
  • [p]Fixed some player reported localization issues.[/p]
[p]
[/p]

2.2.1 Hotfix Episode 1

  • [p]Fixed people with missing VP9 video codec not having some videos play, which broke player input in Frozen Tracks campaign.[/p]
  • [p]Fixed some blocks appearing invisible which would lead to really bad states in the Builder and eventual soft locks in the Frozen Tracks Campaign.[/p]
  • [p]Fixed the Lynx Tracks getting into a bad state in Frozen Tracks campaign which also led to bad Builder states and progression locks in the campaign.[/p]
  • [p]Fixed cases of copying Tank Tracks together with other block types creating ghost blocks.[/p]
  • [p]Fixed cases of Tank Tracks stopping working after transforming in specific ways.[/p]
  • [p]Fixed a Unity Crash that could occur when quitting to menu or desktop from a session where a lot of soft surface particles had been generated.[/p]
  • [p]Fixed Water Rendering in Frozen Tracks when quality was set to low.[/p]
  • [p]Fixed some issues with the new Frozen Tracks Outfits when the character is in the swimming animation.[/p]
  • [p]Fixed a Modding related crash that would occur if intrusive messages had too many characters.[/p]
  • [p]Various Localization fixes.[/p]

2.2 Update & Frozen Tracks: Out Now!

[p]The wait is finally over.[/p][p]Tank Tracks have arrived and the update is now live on all platforms. [/p][p]We have also released the Frozen Tracks expansion with Trailmakers’ first snow-map with REAL snow. None of that white-sand shenanigans anymore. [/p][p]You can buy Frozen Tracks (at a launch discount!) here:[/p][p][dynamiclink][/dynamiclink][/p][previewyoutube][/previewyoutube][p]We assume you have already stopped reading to go play with the Tank Tracks and we don’t blame you. But just in case you are still here, take a look at the full patch notes:[/p][p][/p][h2]HIGHLIGHTS (EXPANSION)[/h2]
  • [p]The Frozen Tracks Expansion is now live.[/p]
[p]It includes:[/p]
  • [p]The new snow map, Hoff[/p]
  • [p]Campaign[/p]
  • [p]Sandbox[/p]
  • [p]Trophy Block[/p]
  • [p]3x New Outfits[/p]
  • [p]3x Tank Track Skins[/p]
  • [p]2x Buoyancy Block Skins[/p]
[p][/p][h2]HIGHLIGHTS (FREE UPDATE)[/h2]
  • [p]Added the Lynx Tank Track[/p]
  • [p]Added the RAW Tank Track[/p]
  • [p]Added the Golem Tank Track[/p]
  • [p]Added the Triton Engine[/p]
  • [p]Added the Submarine Seat[/p]
  • [p]Added the Tank Steering Mechanism[/p]
  • [p]Added the Small Ski[/p]
  • [p]Added the Big Ski[/p]
  • [p]Added Inverted Corner 2x2x4[/p]
  • [p]Added Wedge Corner 2x2x4[/p]
  • [p]Added Round to Square Transition 1x1x2[/p]
  • [p]Added Single Round to Square Transition 2x2x2[/p]
  • [p]Added Triple Round to Square Transition 2x2x2[/p]
  • [p]Added Corner Buoyancy Block[/p]
  • [p]Added Rounded Buoyancy Block[/p]
[h2]EVERYTHING ELSE[/h2][p]GENERAL - Updated some character models.[/p][p]GENERAL - Soft Surfaces such as sand and mud are now deformable. Christmas Island in Danger Zone has also been updated with the Soft Snow from Frozen Tracks.[/p][p]GENERAL - Changed the first time user flow so they are no longer forced into Pioneers Tutorial. You now get a choice of Pioneers or Main Menu.[/p][p]GENERAL - Steam - Added support to use PlayStation button sprites if playing with a PlayStation controller.[/p][p]GENERAL - Added a Max Framerate option for Steam and Win GDK.[/p][p]GENERAL - Enabled the “Motion Blur” and “Underwater Warping” toggles on console platforms.[/p][p]BUILDER - Updated Decal, Paint and Configurator UI to be consistent with the rest of the Builder.[/p][p]BUILDER - Textures, Decals and Skins are now all within what we call the Paint Shop.[/p][p]BUILDER - Added a ‘Select all Blocks of Same Style' button. This allows you to quickly select all blocks that are using the same colours and textures.[/p][p]BUILDER - Added several new colours[/p][p]BUILDER - Added a new Damping Slider to Hinges, Ailerons, Servos and Pistons to allow further customisation of how structures behave. This means if you want a floppy hinge, you can lower the damping and it will flop around like before the Unity update, for example).[/p][p]BUILDER - When playing with Controller and you have a Configuration Slider selected you can now press and hold Y/Triangle to allow finer input. If playing on console you can press X/Square to pop the console virtual keyboard and manually input values.[/p][p]Changes to BOTNAK Artillery:[/p]
  • [p]Blast Radius changed from 6 → 7 🔼[/p]
  • [p]Blast Damage changed from 500 → 300 🔽[/p]
  • [p]Blast Force changed from 1500 → 2500 🔼[/p]
[p]Changes in BOTNAK Mining Drone Tier 2[/p]
  • [p]Health changed from 2000 → 1800 🔽[/p]
[p]Changes in EMP Blast:[/p]
  • [p]Blast Radius changed from 15 → 6 🔽[/p]
[p]Changes in Mini Gun[/p]
  • [p]MaxAimingAngle_Horizontal changed from 40 → 45 🔼[/p]
  • [p]MaxAimingAngle_Up changed from 40 → 45 🔼[/p]
[p]Changes in Landmine:[/p]
  • [p]Blast Radius changed from 40 → 20 🔽[/p]
[p]Changes in Small Ski:[/p]
  • [p]Complexity Value changed from 20 → 10 🔽[/p]
[p]Bug Fixes[/p]
  • [p]Fixed in motion repair incorrectly killing the player in Pioneers Sandbox.[/p]
  • [p]Fixed alignment issues on the Inverted Corner 1x4x4.[/p]
  • [p]Fixed cases of Elevator Fins getting weird after Transformations.[/p]
  • [p]Fixed a bug with how speed was calculated with specific structure set ups.[/p]
  • [p]Fixed a bug that made Piston Accelerated things not work as intended.[/p]
  • [p]Fixed a bug in Space Sector that would lock you in the Builder if you entered it in 0g without previously taking out a structure whilst in gravity.[/p]
  • [p]Fixed a bug with BOTNAK Artillery sometimes not being rendered correctly in Pioneers.[/p]
  • [p]Fixed some incorrect drag values that were set on some Wedge and Quarter Cone blocks.[/p]
  • [p]Fixed the Unsaved Structure Prompt re-opening when it shouldn’t after previously being closed.[/p]
  • [p]Fixed a bug with the Tractor Beam not correctly letting go of a held object when doing a structure repair.[/p]
  • [p]Fixed a bug with anchor pinned structures and recall.[/p]
  • [p]Fixed some known cases of Build Slot identifiers being lost.[/p]
  • [p]Fixed cloth physics on flag blocks.[/p]
  • [p]Fixed a bug with the sound of the Small Flak Cannon Skin being the same as the default skin.[/p]
  • [p]Fixed some known cases of getting stuck in Builder.[/p]
  • [p]Fixed a bug with the first ‘Exit Seat’ tutorial guide appearing too soon in Pioneers. [/p]
  • [p]Localization fixes.[/p]

2.2 Tank Tracks and Frozen Tracks release: November 20

[p]Pack your winter clothes and leave some space on your blueprints for Tank Tracks because you will be going to the planet Hoff in exactly two weeks from today!
[/p][p][/p][p]Just a quick reminder of what is part of the 2.2 Update and what is part of the Frozen Tracks Expansion:[/p][p][/p][h2]2.2 “Tank Tracks” (Free Update)[/h2]
  • [p]3x Tank Tracks[/p]
  • [p]5x Transition blocks[/p]
  • [p]2x Buoyancy blocks[/p]
  • [p]1x Submarine Seat[/p]
  • [p]1x Amphibius Engine
    [/p]
[p][/p][p][/p][h2]Frozen Tracks Expansion ($14.99)[/h2]
  • [p]New Campaign[/p]
  • [p]New Map[/p]
  • [p]3x Tank Track skins[/p]
  • [p]2x Buoyancy block skins[/p]
  • [p]3x Outfits[/p]
[p]See you soon![/p][p]We know this update has taken a while but we have also given it A LOT of love and we hope that shows once you get your hands on it.[/p][p]In the meantime, help us out by wishlisting Frozen Tracks:[/p][p][/p][p][dynamiclink][/dynamiclink]
[/p]