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RC Blocks & Mech Amok | 2.3 Dev Diary

[p]For many years, the Community has asked us to make the RC Glitch an official feature. [/p][p]That is finally a reality. But before we dive into the very exciting RC, Position Sensor, and Camera Drone blocks (that are all free, don’t worry) we want to first promote our newest expansion: Mech Amok![/p][p][/p]
Wishlist Mech Amok
[p][dynamiclink][/dynamiclink]Mech Amok is our love letter to both veteran and aspiring Mech makers. The expansion contains a ton of decorative blocks, insanely cool skins for the energy swords, and two of the coolest outfits we’ve ever done.[/p][p]Wishlisting the expansion helps us more than you know, so if you want to support us, clicking that little wishlist button goes a long way - even if you don’t intend on buying it. Thank you 💖 [/p][p][/p][h3]Now for the part you have all been eagerly waiting for![/h3][p][/p][p]As part of the free update we are adding:[/p][p]1x Radio Transmitter[/p][p]1x Radio Receiver[/p][p]1x Camera Drone Block[/p][p]1x Position Sensor (with Longitude and Latitude settings!)[/p][p][/p][h3] See them in action in this short video we put together:[/h3][previewyoutube][/previewyoutube][p][/p][h3]If you want to get into all the nitty gritty details, watch the full Dev Diary here[/h3][p]Trigger Warning: Math. [/p]

Free Blocks & Melee Weapons | 2.3 Dev Diary

[p]The 2.3 Dev Diary livestreams premiered on February 19 where we talked about the new free blocks and melee weapons coming in the new update. ⚔️
[/p][p]You can watch the entire livestream here.[/p][p]… or watch a short recap of the key features here:[/p][previewyoutube][/previewyoutube][p][/p][h3]Full announcement schedule:
[/h3][p]Subscribe to our YouTube to get notified of when we go live! [/p]

QoL & Wheel Physics | 2.3 Dev Diary

Wheely Good QoL changes
[p][/p][p]We are back with another Dev Diary, this time focusing on Quality of Life changes - and there are some big ones this time around! Let’s dive into it all.[/p][p][/p][h3]Sensor Block Toggling[/h3][p][/p][p]New sensor block toggle allows you to turn off a specific sensor with one input.[/p][p]Was previously a possibility for the braniacs who could program it themselves but now there is an easier way for us mere mortals.[/p][h3]
Block Limiting[/h3][p][/p][p]From the creators of Block Banning, we humbly present: Block Limiting.[/p][p]Set a limit for specific blocks and how many of that block are allowed on blueprints.[/p][p][/p][p]A number will be displayed next to a limited block, showing how many uses you are allowed.[/p][p][/p][h3]Integrated Folder System[/h3][p][/p][p]We have had a major technological breakthrough that will send ripples throughout the global gaming industry. You can now make blueprint folders on consoles! [/p][p]The blueprint tab has been fitted with a new folder system across all platforms. Console players will finally be able to group their blueprints and Steam users are free of the hassle of creating the folders manually in the Windows File Explorer. Rejoice![/p][p][/p][p][/p][p]As an added bonus, we have done some heavy optimization on the blueprint menu in general, giving it 2x faster loading speed and loads fast no matter how many blueprints you have.[/p][p][/p][h3]New Wheel Physics[/h3][p]Okay it’s time for the really spicy one.[/p][p]This is one greasy burger so let’s devour it in small bites:[/p]
  • [p]We got rid of a ton of bugs and issues with wheels with our new Jobified Wheels. It was something we developed to overcome the challenge of making tank tracks and it’s just a much better system overall, so we are rolling it out on all the wheels.[/p]
  • [p]Should provide much better stability, and way less jitter.[/p]
  • [p]Static friction (park on slopes).[/p]
  • [p]Moving ground relation, both on dynamic and animated stuff (driving on moving things).[/p]
  • [p]Multiple hits, creating better interaction and stability in complex collision situations (like rock climbing, wink wink ScrapMan - we are a climbing game now, you can stop playing Cairn).[/p]
  • [p]High fidelity gearbox/torque calculations, which allows similar gearbox responses on all wheels independent of wheel inertia (i.e. give the possibility to streamline gearbox induced topspeeds for all wheels).[/p]
  • [p]Give all wheels the possibility to interact nicely with snow and mud, instead of just ignoring it and driving on the terrain collider.[/p][p][/p]
[p][/p][p]Structure on Structure, now with 99% less spasms.[/p][p][/p][h3]Design Changes[/h3][p]These are not really required from a technical point of view, but since we are changing wheel behavior anyways, we have a window of opportunity to change some old design choices.[/p]
  • [p]All wheels output similar torque values, instead of limiting certain wheels (truck, monstertruck) to low speeds.[/p]
  • [p]Set the gearing to accelerate slower, but reach higher top speeds to make motor-based cars more feasible, instead of rocket-based.[/p]
  • [p]Make larger, wider wheels behave better than thin and small wheels in soft surfaces (mud, snow, grass, sand) so they get a clearer use case and play a role in the campaign progression[/p]
  • [p]Allow the users to tweak tire pressure and friction (highly requested and useful, AND should make it easier to fix old vehicles that now misbehave because of the technical changes)[/p]
[p]The new Tire Pressure- and Traction configurator.[/p][p][/p]
That’s it!
[p]This was the last blogpost of this Dev Diary campaign. Next week we’ll be switching to the classic livestream format where we will dive into the new, free blocks.[/p][p]Full Schedule:[/p][p][/p]

UI/UX Improvements | 2.3 Dev Diary

Hello Trailmakers!
[p][/p][p]We are ready to reveal the first part of 2.3.[/p][p]We'll start slow and then ramp up and what better way to ramp up then UI changes that we know you all love so much (come on, we can joke around a little 💖)[/p][p][/p][h3]Block Selection[/h3][p]The Block Selection VFX will now clearly show exactly what blocks are selected.[/p][p][/p][p]Selected blocks will no longer turn invisible - unless you want them to in which case you can enable the Clear Blocks toggle:[/p][p][/p][p][/p][h3]Key Binds[/h3][p]The Block Action Menu now contain clear, corresponding key binds for easy and fast configuration:[/p][p]The keybind symbols are work-in-progress and will get a touch-up before release[/p][p][/p][p]This means you can just select block and take immediate action, like clicking C and being taken straight to the Customization menu where a new feature awaits you: Clicking the lock icon will tie the Primary Color and Secondary Color together, automatically making them match no matter which color you choose.[/p][p][/p][h3]Controller Changes [/h3][p]Just like shown before with keyboard, controller users can also simply hover over a block and be presented with fast shortcuts for duplication and rotation. [/p][p][/p][p]Furthermore, the radial menu has been replaced by a menu similar to what KBM players have. [/p][p]By holding down the right-bumper, the new menu appears presenting even more quick bind options [/p][p][/p]
Stay posted!
[p]That's it for now but keep a keen eye on our 2.3 Dev Diary Schedule to find out what and when the next reveal is:[/p][p][/p]

War of the Workshops

[p]Mechmakers, listen up! 🤖[/p][p]Throughout all of February we are pinning the different platforms against each other to see who can create the coolest mechs.[/p][p]The Steam players are already hard at work building their mechs before they are sent off to a jury consisting of seven of the best Trailmakers Content Creators: ScrapMan, STORM, Yeetify, SUSHI, RADON, FranDisc0, and AbitDARKK.[/p][p]Key dates:
February 9: Deadline for Steam mech submissions.
February 16: Deadline for Xbox mech submissions.
February 23: Deadline for PlayStation submissions. [/p][p]You submit by upload your mech to the workshop/gallery and tag it #WOTW.[/p][p]We'll keep you posted with the content creators' reactions as we go along. [/p][p]Happy building! 🛠️[/p][p]
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