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Trailmakers News

1.8 Update | New Cosmetics | Dev Diary #5

Today, we bring you the final piece of the 1.8 puzzle: The outfits and decals of the Rescue Pack DLC!

Let’s first take a look at the dazzling new costumes:



Red - the color of the flame and the very people who put it out. No Rescue set is complete without the iconic Firefighter.

Serve & Protect - catch a Chirpo going over the speed-limit in an unregistered ornithopter? Lay down the law with the Police Officer outfit.

Make yourself seen with the Hi-Vis outfit. Strap on your lamp-helmet and go exploring in the Myco Terra tunnel, you know the one.

Hide your blocks, there’s a Thief creeping around. On the run, zero drag glitching through the air with a bag of Trailmakers coins.

Decals



Now that you’re all dressed up let’s give your builds a glow-up too with 16 new decals that are sure to make your blueprints pop. Police and Firefighter Badges, Life Dinghy, Coastcard Sigil, Radars, and so much more to put the final touches on your rescue vehicles - or whatever else you choose to make with the Trailmakers Rescue Pack. We announced the rest of the DLC content last week, but here’s a quick reminder:





Won’t be long before the Rescue Pack is available. If you haven’t wishlisted (and you want to) you can do so here:

https://store.steampowered.com/app/2863610/Trailmakers_Rescue_Pack/

1.8 Update | New Blocks | Dev Diary #4

Alright, it’s time to look at what most of you have probably been waiting for. Blocks coming in 1.8 - both free and DLC.

[previewyoutube][/previewyoutube]

Let’s start with the free stuff:

  • Short Truss Block
  • Long Truss Block
  • Fireworks!


The Truss blocks are girders. They give you that construction look perfect for building cranes or stages. The Firework block does what you would expect it to do: Fireworks! With the press of a button you get a beautiful spectacle. Use it for celebration or cinematic-explosion like effects.

https://store.steampowered.com/app/2863610/Trailmakers_Rescue_Pack/

Rescue Pack DLC (Paid):

  • Ship’s Keel
  • Ship’s Bow
  • Dinghy Side
  • Dinghy Bow
  • Tail Propeller
  • Large Stabiliser
  • Emergency Light
  • Fire Truck Siren
  • Signal Flare




There is a lot to unpack here but in a nutshell we are offering the ultimate Search & Rescue experience for Trailmakers. Build boats, helicopters, planes, firetrucks, and literally anything else you can imagine with these blocks. Shoot up an emergency flare and have you friend come find you in the (now) stormy seas that can be added to any map.

Take a look at the video below for a full overview and showcase of all the blocks, both free and paid.

Tune in again next week where we are showing the new, beautiful Rescue-themed outfits also coming with the DLC!

1.8 Update | Waves in water maps | Dev Diary #3

Hold on to something. Storm’s a brewin! We are adding waves to all maps in Trailmakers and a setting to adjust them based on how intense you want them to be.

You can turn them off completely (like they are per default right now).
You can set them to “Calm” giving you nice, regular waves.
… or you can set them to “Intense” to give you that rough middle-of-pacific-ocean-during-a-hurricane feeling.

Note: The latter setting requires the High Seas expansion.

Take a look at how it looks in-game here:

[previewyoutube][/previewyoutube]

Remember to follow our Twitch and YouTube to get notified of the next 1.8 leak-stream.

1.8 Update | Player Event Feed | Dev Diary #2

The brand-new Player Event Feed (more commonly known as a kill feed) is ready to enhance your PvP experience.

The server will now inform you if:

  • Player is killed by another player
  • Player is ejected from their seat
  • Player is blown up by another player
  • Player teleports
  • Player respawns (backspace)
  • Player is building


Watch the video to see how it looks in-game:

[previewyoutube][/previewyoutube]

But we have more than just 1.8 leaks for you today. We are also introducing a new bi-weekly concept called Flashblog where Producer Andreas Kidholm and Game Director Lasse Middelbo Outzen share insights on the development of Trailmakers.

Read the first edition now!



Greetings

This will be the first of many regular updates from the Trailmakers team. We have been wanting to be more transparent in our development for some time and with 1.8 being announced we want to kick off production updates from the Trailmakers development team every other week.

The format and lengths of these updates will change according to what is happening with the production of Trailmakers. Also, feedback and what you would like to know more about is highly appreciated.

To kick it off, let us have a look back on the last two weeks of development:
Last Monday we released Trailmakers 1.7.4 which included a refactor of blocks and a power coupling block. The block refactoring is something we have been wanting to do for a long time as it first of all aligns the look of all blocks, but also enables broader skin support and very importantly frees up memory, which again secures many more years of Trailmakers updates. It is a daunting task to change something as important as the blocks in Trailmakers, but we are very happy with the result and especially the new possibilities the changes allow for in terms of functionality.

A free “floating block” exploit was uncovered after the release of 1.7.0 by a few dedicated community members. You know who you are. We wanted to fix that glitch as it was connected to issues in the weld groups. That sparked a discussion in the office over whether we should also let people have another way to get “floating blocks.” These discussions eventually ended up with the design for the Power Coupling block. We are all very excited to see all your crazy builds using that block!



Video game development can be a long and winding road and we want to provide you with the highest possible quality. This caused 1.7.4 to take a bit longer than we had hoped for as a few crucial bugs surfaced late in the development process. Squishing bugs can be a tough job, but also an important one. In this case our players saw content creators having fun with the power coupling block before the release and kept asking when they could get their hands on it. Believe us, we wanted to release it, but it just wasn’t ready. We take pride in releasing quality content with as few bugs as possible.

Now we look toward 1.8 which has already moved into the testing phase. More to come on that in the coming weeks. We are also working on a much bigger update that will be revealed later in the year. For now, please ask questions you would like answered in the next instalment of Flashblog. It will be posted in two weeks and will provide insights in block design philosophy by our Product Architect and Trailmakers “Grand old man” Rune Holm.

Thank you for reading.

Andreas - Producer
Lasse - Game Director

1.8 Update | Announcement | Dev Diary #1

We hope you have had fun with 1.7.4 and the Power Coupling Block. However, this was just an appetiser of what to come. We are turning up the heat and we’re already ready to show you a snippet of what to expect in the next big Trailmakers update: 1.8. This update will contain paid DLC but before we get into that, we have some very cool free features to show you first.

This update will contain paid DLC but before we get into that, we have some very cool free features to show you first. Should the DLC be of any interest to you - we have created a store page for you to wishlist it now.

https://store.steampowered.com/app/2863610/Trailmakers_Rescue_Pack/

Leading up to 1.7 Spacebound we introduced a new concept called Dev Diary where we gradually showed more and more of the update in our livestreams. That turned out to be a great way of revealing cool new features and blocks while at the same time being able to answer your questions in real time. So we’re bringing that back!

If you tuned into today’s stream you would have already seen the first piece of the beautiful mosaic that is Trailmakers 1.8: The newly revamped Cinematic Camera. If you missed it, then fear not! From today we will be doing weekly Dev Diaries livestreamed on Twitch and YouTube every Thursday.

[previewyoutube][/previewyoutube]

And trust us: We have only touched the tip of the iceberg here. Subscribe to our Twitch and YouTube and be the first to know when we unveil the next part of the update. If you like Trailmakers - you don’t want to miss it!