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1.8 Update | Player Event Feed | Dev Diary #2

The brand-new Player Event Feed (more commonly known as a kill feed) is ready to enhance your PvP experience.

The server will now inform you if:

  • Player is killed by another player
  • Player is ejected from their seat
  • Player is blown up by another player
  • Player teleports
  • Player respawns (backspace)
  • Player is building


Watch the video to see how it looks in-game:

[previewyoutube][/previewyoutube]

But we have more than just 1.8 leaks for you today. We are also introducing a new bi-weekly concept called Flashblog where Producer Andreas Kidholm and Game Director Lasse Middelbo Outzen share insights on the development of Trailmakers.

Read the first edition now!



Greetings

This will be the first of many regular updates from the Trailmakers team. We have been wanting to be more transparent in our development for some time and with 1.8 being announced we want to kick off production updates from the Trailmakers development team every other week.

The format and lengths of these updates will change according to what is happening with the production of Trailmakers. Also, feedback and what you would like to know more about is highly appreciated.

To kick it off, let us have a look back on the last two weeks of development:
Last Monday we released Trailmakers 1.7.4 which included a refactor of blocks and a power coupling block. The block refactoring is something we have been wanting to do for a long time as it first of all aligns the look of all blocks, but also enables broader skin support and very importantly frees up memory, which again secures many more years of Trailmakers updates. It is a daunting task to change something as important as the blocks in Trailmakers, but we are very happy with the result and especially the new possibilities the changes allow for in terms of functionality.

A free “floating block” exploit was uncovered after the release of 1.7.0 by a few dedicated community members. You know who you are. We wanted to fix that glitch as it was connected to issues in the weld groups. That sparked a discussion in the office over whether we should also let people have another way to get “floating blocks.” These discussions eventually ended up with the design for the Power Coupling block. We are all very excited to see all your crazy builds using that block!



Video game development can be a long and winding road and we want to provide you with the highest possible quality. This caused 1.7.4 to take a bit longer than we had hoped for as a few crucial bugs surfaced late in the development process. Squishing bugs can be a tough job, but also an important one. In this case our players saw content creators having fun with the power coupling block before the release and kept asking when they could get their hands on it. Believe us, we wanted to release it, but it just wasn’t ready. We take pride in releasing quality content with as few bugs as possible.

Now we look toward 1.8 which has already moved into the testing phase. More to come on that in the coming weeks. We are also working on a much bigger update that will be revealed later in the year. For now, please ask questions you would like answered in the next instalment of Flashblog. It will be posted in two weeks and will provide insights in block design philosophy by our Product Architect and Trailmakers “Grand old man” Rune Holm.

Thank you for reading.

Andreas - Producer
Lasse - Game Director

1.8 Update | Announcement | Dev Diary #1

We hope you have had fun with 1.7.4 and the Power Coupling Block. However, this was just an appetiser of what to come. We are turning up the heat and we’re already ready to show you a snippet of what to expect in the next big Trailmakers update: 1.8. This update will contain paid DLC but before we get into that, we have some very cool free features to show you first.

This update will contain paid DLC but before we get into that, we have some very cool free features to show you first. Should the DLC be of any interest to you - we have created a store page for you to wishlist it now.

https://store.steampowered.com/app/2863610/Trailmakers_Rescue_Pack/

Leading up to 1.7 Spacebound we introduced a new concept called Dev Diary where we gradually showed more and more of the update in our livestreams. That turned out to be a great way of revealing cool new features and blocks while at the same time being able to answer your questions in real time. So we’re bringing that back!

If you tuned into today’s stream you would have already seen the first piece of the beautiful mosaic that is Trailmakers 1.8: The newly revamped Cinematic Camera. If you missed it, then fear not! From today we will be doing weekly Dev Diaries livestreamed on Twitch and YouTube every Thursday.

[previewyoutube][/previewyoutube]

And trust us: We have only touched the tip of the iceberg here. Subscribe to our Twitch and YouTube and be the first to know when we unveil the next part of the update. If you like Trailmakers - you don’t want to miss it!

1.7.4 Update live NOW! ⚡

Maybe you already had a few peeks at the new Power Coupling Block from the handful of videos put out by our Content Creators but now the time has finally come for all of you to play around with it and traverse the desert dunes like Anakin Skywalker in Star Wars (before he became a robot pirate).

That is of course not the only thing 1.7.4 has to offer. The blocks got cleaned up, there is now glow and chrome support on all blocks, and we have improved network performance and stability.

[h2]Big Stuff[/h2]

  • Added the Power Coupling Block




  • New block rendering




  • Color, glow, and chrome can be added to all blocks
  • Improved network performance and stability.


[h2]Bug Stuff[/h2]

  • Fixed a bug where the size of the Build Bounds in Stranded Sandbox was incorrectly the same size as Stranded Campaign. Now it’s the same size as other Sandbox modes!
  • Fixed the floating block glitch (sorry lukkram)
  • Fixed a bug that would cause the Server Region drop down to not populate with available regions.
  • Fixed a bug where loading into a server with Banned Blocks when you didn’t already have a save file for that game mode causing the banned blocks to incorrectly persist across sessions.
  • Fixed an issue with tire tracks not cleaning up memory correctly.
  • Fixed the 4x8 Frame offset.
  • Fixed disabling the Reticule on a weapon also incorrectly disabling the ammo UI.
  • Fixed a case of being able to get stuck inside the Builder when opening the Transformation Menu as you entered it.
  • Fixed bugs around enabling auto build and leaving the Builder at the same time.
  • Fixed cases of being able to create ghost blocks if copying a block and leaving the Builder at the same time.
  • Fixed issues with late joining clients not being able to complete missions that had already been completed by other players in that session in Airborne Campaign and Sandbox.
  • Fixed a bug where no icons for a Chirpo pick up/delivery location would appear for already completed missions.
  • Fixed a bug where trying to spawn a blueprint with a lot of locked blocks, skins and decals would lock up Builder.
  • Fixed an audio bug where the reverb would persist into other sessions if the player quit to menu whilst standing inside a reverb zone.
  • Fixed an issue where a player would see no error message when trying to spawn in a Workshop upload that had a missing .png
  • Fixed some cases of incorrect terrain being rendered without collision in Stranded when playing on specific quality settings.
  • Fixed an “Entering area” message incorrectly appearing in game modes it shouldn’t when toggling invincibility on in some Sandbox gamemodes.
  • Fixed an issue with Hull Blocks getting LOD culled much earlier than other blocks.
  • Fixed an issue with the Large Propeller going invisible if set to 0.125 speed.
  • Fixed Dispensed objects not using the zone gravity in Space Sector.
  • Fixed the trail from the Quantum Rudder not being rendered when the game was paused.
  • Fixed a bug with the rotation UI remaining in position if selecting another block whilst inside the Rotation menu.
  • Fixed a bug with the Block Input Overview UI showing some blocks with incorrect bindings when a lot of them were being displayed at once.
  • Fixed a bug with the bounding box of a block remaining in place if deleting a block after nudging it.
  • Fixed Decals not being placed correctly on the Steering Hinge.
  • Fixed the Bomb Bay incorrectly not having a disable reticule toggle.
  • Fixed cases where Center of Thrust position would visually shift after taking a broken structure into the Builder.
  • Fixed various localisation issues across different languages.
  • Fixed Large and Small Propellers not having a correct slow down animation


[h2]Modding Related Additions (Steam Only)[/h2]

  • Ability to set the spawn point for a player


More Subtle message support:

  • Remove
  • Update Header
  • Update Message

Now THIS is podracing!

Okay, now that we have gotten the most obvious title ever out of the way let’s dive into the latest Trailmakers patch: 1.7.4:

[h2]New Block[/h2]

Power Coupling: Connect blocks using an electric current and traverse land and sea at high speeds like Anakin Skywalker in his famous podracer.

The block has a complexity cost of 5 and the color is fully customizable!



You can also set the opacity of the beam, the stiffness, and choose to hide the emitters so that only the beam is visible.



Our beta testing community has already built some sick podracers to showcase what it looks like in action. Watch the trailer here:

[previewyoutube][/previewyoutube]

[h2]New block renders + Glowing skins / Chrome support[/h2]

We already showed you this a couple of weeks ago but it’s worth bringing up again because it looks really good and it is of course also a part of the 1.7.4 patch.



Both the Glowing and Chrome skins now support all blocks. On top of that, all blocks in the game has gone through an optimization make-over making them prettier and saving memory!



We have also improved network stability and performance!

Release: TBA

Full patch notes are coming next week. Stay tuned!

Dragon Build Challenge 🐉

Hello Trailmakers!

Johannes and Kaptain Klutch team up to mess around with the creations of the community. To celebrate Lunar New Year, this challenge topic is "Dragons". As usual, the Trailmakers community goes wild on presenting majestic and incredible works of engineering.

[previewyoutube][/previewyoutube]

Do you want to participate in the next challange and get an exclusive trophy block?
Find how below!

► Join our Discord:
http://discord.gg/Trailmakers

► Join our TikTok:
https://www.tiktok.com/@playtrailmakers

► Join our Twitter:
https://twitter.com/PlayTrailmakers

► Visit our website:
https://www.playtrailmakers.com/​