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Trailmakers News

1.7 Update: Dev Diary #1

The first episode of the Dev Diary is now live.

We have taken questions about 1.7 and Trailmakers development from Discord and brought Trailmakers’ Art Director, Lasse Outzen, on the stream to answer them. Questions like “How did Trailmakers start?” and “What’s your stance on guided missiles?”. Even “Will there be a new map?”. And the questions were answered but you will have to watch the video to find out what the answer was. 👀

[previewyoutube][/previewyoutube]

If you want your question to be answered on the next episode join our Discord and ask your questions in the #dev-diary channel. Next Dev Diary will be livestreamed on July 27.

Happy Trailmaking!

1.7 Update Announcement

We are making the next Trailmakers update in collaboration with… you!

Following the trail made (hehe) by 1.6 and Airborne we are now ready to unveil Trailmakers 1.7 and we are especially excited to announce this one to you.

All of our updates are made with the community in mind but this one takes it a step further. Over the course of the summer and fall we will be working hard on implementing suggestions from the community and launching them in one big community appreciation update.

To make this work we have launched four new channels on our Discord server:


Suggest features/fixes for Trailmakers 1.7. Vote on your favourite ones and you might see them in the patch notes!

Mind you, this is not a popularity contest. Suggestions with a lot of votes won’t necessarily make it into the game. We will be evaluating what suggestions are realistic to implement. We are looking to improve on already existing features in the game with quality of life being the main focus.


On top of your suggestions we would love to see a discussion about suggestions features.

This channel allows you to go into detail, both regarding your own suggestion, but also other peoples’ suggestions. Why is this a good idea? What kind of problems could this feature cause? Could we tweak this little particular detail? Constructive criticism all the way.


Every second Thursday we are livestreaming the Build Challenge which will be succeeded by a Dev Diary at the end of the stream. Here we will answer questions that have been asked on the Discord channel as well as update you on how development of 1.7 is going.


Modding is an important part of any game’s ecosystem and we want more clear communication with the modding community about what tools they need to succeed.

The first stream will be on Thursday, June 29th, 17:00 CEST.
Follow us to be updated here: https://www.twitch.tv/playtrailmakers

Join our Discord server to make your mark on Trailmakers 1.7!
https://discord.gg/trailmakers

1.6.3 Update is live!

We are rounding off the 1.6 Wings and Weapons update with 1.6.3 which introduces some small changes to the game and a whole lot of bug fixes.

Before we get into the thick of the patch notes we want to thank the 150 people who have already bought the Limited Edition Chirpo plushie. There are still 50 left of this unique piece of Trailmakers memorabilia so make sure to grab one before it’s too late:
https://shop.makeship.com/3qruL70

Okay, now that we got the shameless marketing plug out of the way, let’s dig into some delicious patch-pasta:

  • Added new player outfits as part of the Airborne DLC.
  • Added new player hats as part of the Airborne DLC.
  • Added a Peaceful Sandbox option for Airborne.
  • Made Airborne Sandbox available without the need to complete the Campaign.
  • Added some more set dressing around the Airborne map.
  • Added a center marker to the Compass UI in Airborne.
  • Changed the name of the Passenger Seat to Chirpo Passenger Seat to avoid confusion about players not being able to get in.
  • Added the Large Jet Engine and Straight Suspension into the Airborne Campaign. (Removed Landing Gear from Block Crate since it is rewarded from Template Vehicles and Ruins). Large Jet Engine is a mission reward, Straight Suspension is in a block crate in Satellite Desert.
  • Improved the look of the Mission Started UI.
  • Added a “Hide Crosshairs” option.
  • Sticky Orbit has returned.
  • Improved the behavior around the Pirate Mothership mission when completing in Sandbox.
  • Added Airships category to Workshop.
  • Game will now also autosave after collecting a Block Crate.
  • Updated Template Structures throughout the different Sandbox game modes.
  • Downed Dogfighters will now go into a death spiral.
  • Increased the health of Dogfighters from 400 > 1000.
  • Reduced the Missile Explosion total allowed damage from 600 > 300.
  • Fixed an Inflatable Balloon with an initial inflation set but no binding not inflating.
  • Fixed a bug with specific weld group combinations causing structures not to float up when they should unless more weight was added.
  • Fixed the Detachable Block and Dynamite causing the Structure Button Hints to display as “Vehicle Unconfigured”.
  • Fixed a detached block creating the smoke and fire effect.
  • Fixed the Camera Viewport Gizmo showing up in a Blueprint if it was saved whilst visible.
  • Fixed a rendering issue with Decals and AMD GPUs.
  • Fixed the issue with structures travelling at very high speeds and the camera behaving incorrectly.
  • Fixed Quick Join repeatedly trying to put you back into a server you were banned from.
  • Fixed Quick Join not caring about the game mode.
  • Fixed the bloom on the fire from crashing Speeders and Zeppelins being too intense.
  • Fixed issues with Airborne Save Games growing too large which would lead to crashes when trying to continue.
  • Fixed cases of Chirpos floating in air after leaving a crashed Speeder or Zeppelin.
  • Improved Error Messaging when trying to use Spawn in Builder from Main Menu.
  • Missile now rotates with the launcher.
  • Weapons that rotate now reset their rotation when entering the builder.
  • Fixed cases where Chirpos wouldn’t enter seats if you transformed between structures in the pick up zone.
  • Fixed Disable Look Around toggle no longer working.
  • Fixed first person view behavior when upside down.
  • Fixed two Sandbox options being listed in Game Mode drop down.
  • Fixed floating Smart Cannon when connected to a rotating servo.
  • Fixed Tiny Cannon still auto aiming when set to 0.
  • Fixed a bug which would cause a Host to Oh No if a client with really bad bandwidth attempted to join.
  • Fixed missing colliders on trees around Airborne world.
  • Fixed issues with Block Input Overview UI when leaving the builder with it enabled and a high complexity structure.
  • Fixed issues with the camera not snapping back to its intended position if the player was moving the mouse as a cutscene ended.
  • Fixed a bug where Dogfighters would have a tendency to fly upside down. Show offs.
  • Fixed issues with cutscenes being skipped if a mission a client was on was completed whilst they were in the builder or map.
  • Fixed issues with blocks using Skins switching to the clean skin as they fell off structures.
  • Fixed the ramp.


Happy Trailmaking! Keep an eye out for our 1.7 announcement. We think you’re going to like it. 👀

Finally a skin that fits me



Bork bork

A dev left their pc unsupervised so i play trailmakers now bork. Gotta make my character first.

Bork bork

Also my friends still needs a home so if you can adopt one that would be borktastic.
we are very limited supply: https://shop.makeship.com/3qruL70 bork and also time limited. So limited.