April 2, 2025 Patch Notes
Cards & Gameplay Changes:.
- The next Trial of Champions leaderboard event will begin soon and will run for 30 days, starting on April 16th. Climb the ranks and prove your strength: the top players will earn exclusive rewards, including the Legendary Penumbran Assassin and another chance at earning the special alternate 2D art version of the Epic Shockblade Smuggler. More details to come!
- When the next Trial of Champions starts there will be a new gacha tab called Gravebinder Recruit. In this store offer you will be able to earn a brand new legendary card. This gacha tab has a 7.5% chance at pulling a legendary card but if you pull a legendary card there will be a 33.3% chance that it is Gravebinder. Following the end of the next Trial of Champions, the Gravebinder will soon be added to the regular loot pool.
- The Veil Devourer and Combat Medic will be added to the regular loot pool later this month at the standard Legendary drop rate, making both available to all players.
- When the next Trial of Champions starts there will be a new gacha tab called Gravebinder Recruit. In this store offer you will be able to earn a brand new legendary card. This gacha tab has a 7.5% chance at pulling a legendary card but if you pull a legendary card there will be a 33.3% chance that it is Gravebinder. Following the end of the next Trial of Champions, the Gravebinder will soon be added to the regular loot pool.
- In this update we are implementing the “two of a kind” upgrade recipe change. Moving forward upgrading a card will always require one duplicate of the same card at the same level. We will monitor this change closely and will make changes based on feedback.
- We have removed the faction battle passes and you are now able to earn all of the different factions via the guide quest system. This change was made to make earning the different factions more engaging.
- The Daily Login tab has been removed
- We have spread out the value from the total calendar into shards rewarded from the Daily Battle Pass Quests.
- You should now be earning more shards from completing your daily quests.
- We have spread out the value from the total calendar into shards rewarded from the Daily Battle Pass Quests.
- Victory Points will now always collect before units with Minions act
- Buccaneer
- Updated wording to accurately reflect the damage dealt by activating this cards ability is equal to its attack stat
- Reduced attack stat from 3 to 1 and ability cost from 1 to 3
- Updated wording to accurately reflect the damage dealt by activating this cards ability is equal to its attack stat
- Concord Artisan
- Effect will no longer trigger when a Crystal is attacked
- Enfeebling Gloves
- Now also increases damage dealt by all sources of Poison
- Updated wording to now directly reference spells, abilities, and poison.
- Now also increases damage dealt by all sources of Poison
- Force Blast
- Updated text: Deal 4 damage to a unit. If your commander is on High Ground, stun that unit until your next turn.
- Repair Nanobots
- Updated text: When applied this unit gets uncontrollable at end of turn. At start of your turn if it is an ally, it heals +8, else it takes 6 damage
- Spark Treader
- Attack value decreased from 8 to 5.
- Now requires a spell that costs 2 or more to activate ability.
- Movement reduced to 2
- Attack value decreased from 8 to 5.
- Tune Up
- Updated Text: Heal an ally +2 health and it gets +3 armor.
Bug Fixes and Changes:
- Fixed several issues causing Valor updates to fail at end of match
- Fixed an issue causing some players to be unable to see their Leaderboard standing
- Fixed an issue with Enfeebling Glove increasing the damage dealt by opponent’s Bloodtoll effects
- Fixed an issue with Grim Blossom incorrectly stating cost as “2 or less” instead of “2 or more”
- Fixed an issue with Plainsguard throwing an exception
- Fixed an issue with Time Slip throwing an exception when used with Twin Serpents
- Fixed an issue with Tune Up not being able to target the Commander when there were no other units in play
- Fixed an issue with Valiant Class Mech dealing more damage than intended
- Upgraded cards’ star animations will now only play when upgrading a card, and not any time they come on screen.
- Added a purchase Chroma dialogue when attempting to make a purchase with insufficient funds.
- Improved onboarding experience: redesigned tutorial matches, early player matchmaking, and Guide Quests
HUD/UIUX:
- Updated Home screen and menu backgrounds
- All Recruit tabs in the shop now have detailed drop rate descriptions, showing the exact chance to draw each card in a given section’s deck
- Updated end of match screen, including which win condition was met
- Continued iteration on Card Collection, Deck Builder, and Card Upgrade UIs
- New Card Detail view
Known Issues
- Buccaneer's ability still highlights as usable at 1 mana but correctly cannot be cast without 3