1. Shardbound
  2. News

Shardbound News

Jan 15, 2025 Hotfix

Bug Fixes:
  • Fixed issue with the leaderboard displaying inaccurate information and other Valor related bugs.


Quality Of Life Improvements:
  • Substantially increased Guide Quest quest rewards

Dec 19, 2024 Patch Notes

Leaderboard:
  • The Leaderboard is now working, and it’s your chance to see how you stack up against other skilled Rangers in the Realm. Compete for glory, climb the ranks, and prove your mastery!
  • But that’s not all—when the season concludes, your placement will determine the incredible rewards you’ll receive. The higher you climb, the greater the spoils!
  • Sharpen your strategies and prepare for battle. The path to victory awaits!


Gameplay Changes:
  • Change durability on Weapons to be lost even when damage is only dealt to Armor.
  • Updated description of Armorsmith.
  • Updated the wording on many cards.

[h2]Card-Specific Changes
[/h2]
  • Bloodbound Pages
    • Can now trigger once per turn instead of once per round
  • Chronoslap
    • Effect can now chain between targets
  • Hollow Fae
    • Increased Stats
  • Quantum Turnkey
    • Stats reduced
    • Now reduces the cost of a 1 random spell instead of all spells in hand
  • Rankbreaker
    • Stats reduced
  • Starfall Templar
    • Stats reduced
  • Tome of Echoes
    • Is able to be triggered once per turn instead of once per round
  • Warpgate
    • Increased cost
    • Reduced stats of spawned Quantum Turnkey


Bug Fixes and Changes:
  • Fixed an issue with matchmaking where Bots were selecting decks with inappropriate power.
  • Fixed an issue with cards in hand being highlighted as castable when they has no valid target.
  • Fixed an issue with Chronoslap showing incorrect damage floater.
  • Fixed an issue with Distorter VFX
  • Fixed an issue with Enlistment Decree always providing lower of 2 values when upgraded.
  • Fixed an issue with Flesh Offering not giving VP to the Commander when used to kill an allied Unit that was holding VP.
  • Fixed an issue with Grasping Tentacles causing Commanders to T-pose when targeted.
  • Fixed an issue with Grim Inspiration where the second Thrall would not draw until after deploy of another card or end turn.
  • Fixed an issue with Phase Attuned Gauntlets buff persisting after equipment is destroyed.
  • Fixed an issue with Roar: Immobilize sometimes not working when adjacent to crystals.
  • Fixed an issue with Slow Reflexes causing targets to have negative stats.
  • Fixed an issue with Soultaker sometimes doing too much Bloodtoll damage on Thief.
  • Fixed an issue with Supply Requisition giving stats that didn't match description.
  • Fixed an issue with Supply Requisition giving units negative armor.
  • Fixed an issue with Matter Transmogrifier applying incorrect attack buff.
  • Fixed an issue with Osprey Deadeye applying vulnerable to Crystals.
  • Fixed an issue with Summon Blades where the spawned Zephy Monks were not properly receiving buffs/debuffs.
  • Fixed an issue with Starfall Templar's Vulnerable debuff not being removed when Starfall Templar dies.
  • Fixed an issue with Tempest Hound being able to stun Resilient units.
  • Fixed an issue with Tome of Echoes returning equipment to hand on death.
  • Fixed an issue with Vengeful Veteran's damage multiplier applying too many times.
  • Fixed an issue with Wind Step which caused units with Sluggish to permanently lose movement.
  • Fixed an exception caused by Bouncing a unit next to an enemy unit.
  • Fixed an exception caused by Bouncing a unit while Banner of Conquest is in play.
  • Fixed an exception caused by Bouncing Starfall Templar.
  • Fixed an exception caused by starting a match with Matter Transmogifier against Grave Spores.
  • Fixed an exception caused by Grim Inspiration when hand is full.
  • Fixed an exception caused by Pawnbroker
  • Fixed an exception caused by Soul Shifter w/ Engage if Bounced to hand and turn is ended.
  • Fixed an exception caused by Soultaker
  • Fixed an exception caused by Precise Detonation when used on a boulder created by Stone Prison.
  • Fixed an exception caused by Tome of Echoes when hand is full.


HUD/UIUX:
  • Fixed an issue with multiple cards showing error text in the upgrade screen.
  • When upgrading cards, if there are not enough of a card to consume they will now be hidden from the upgrade pool
  • Fixed an issue with in the Collection where the wrong Faction's Power was shown after upgrading a Commander or Relic.
  • Fixed an issue with rewards showing as claimable when they had already been claimed.
  • Fixed an issue with card rewards showing incorrect icon on quest rewards.
  • Fixed an issue with the News button in the main menu not showing the News notification when new News is new.

Patch Notes 12/5/24

Economy Overhaul:
  • We’ve heard you and are making significant improvements to card acquisition.
  • We hope this set of changes lets players develop their collections more quickly, level up more cards, and have greater agency which cards they use in a deck, how they grow their collection, and which cards they upgrade.
    • Pulling a standard card cost reduced from 125 chroma to 40 chroma.
    • Increased drop rate of legendary/epic cards
  • Combination of ~3x more cards and increased drop rate of rarer cards means for a similar level of spend/engagement, you’ll see:
    • ~12x increase in epic cards
    • ~18x increase in legendary cards
  • Upgrading cards is cheaper at all levels. The reduction in cost is greatest at lower levels.
    • IE: 1->2 is much cheaper than before, and had a greater reduction in cost than 6->7.
  • As a thank you for sticking with Shardbound:
    • Double Rewards for Purchasers: If you’ve made purchases in the past, we’ve got your back! You’ll be credited with 2x the value of your previous purchases as a thank-you for your support.
    • In addition, a thank you package is available to all existing users to claim via the in-game news section.
  • Substantially increased the number of card pulls acquired per day through quest completion.
  • Royal Mark cost reduced on cards in store:
    • Common 1250 -> 400
    • Rare 5,000 -> 2,750
    • Epic 50,000 -> 8,500
  • Changed rewards for quests to better match how difficult that quest is to complete.
  • Simplified how shards work: 1 Shard = 1 pull from the corresponding loot pool.
  • Elemental Shards: 1 pull from any faction’s loot pool. Flexibility at its finest!
  • Standard Shards: 1 pull from the standard loot pool.
  • Radiant Shards: 1 pull from the premium loot pool for the best rewards.
  • Faction Coins: 1 pull from the loot pool that corresponds with that faction.
    • (Example: Steelsinger Coins let you pull from the red loot pool—perfect for honing your faction strategy!)
  • Currency Conversion: Don’t worry—your existing currencies will automatically adjust to match these new systems.
First Time User Experience Changes:
  • A new single tutorial mission replaces the existing 4 mission tutorial series.
Bug Fixes and Changes:
  • Fixed an issue where some cards would inaccurately highlight in hand as though they were playable when they were not
  • Fixed an issue where Commanders were gaining incorrect Deck Power on upgrade
  • Fixed an issue with several cards showing error text in the Upgrade screen
  • Fixed several issues with Quests not accurately tracking progress
  • Fixed several Quests which were showing inaccurate rewards

Patch Notes 11/19/24

Card-Specific Changes
  • Flux: Updated description to reflect that it can target ally, enemy unit, or Commanders
  • Personal Portal Device: Updated description
  • Phase Attuned Gauntlets: Increased cost from 2 to 3.
  • Quantum Turnkey: On hit effect now works when attacking crystals
Bug Fixes and Changes:
  • Fixed a number of stability issues when rolling for Recruits in the Shop
  • Fixed an issue with Quests sometimes not accurately tracking progress
  • Fixed an issue with News rewards not graying out when claimed
  • Fixed an issue where Banner of conquest was giving increased attack to enemies
  • Fixed an issue causing Manaweave Robe’s Armor increase to be permanent
  • Fixed an issue with Spark of Genius sometimes not giving increased attack
  • Fixed missing HUD to HUD bonus mana VFX
HUD/UIUX Changes:
  • Continued updates and fixes to the new out-of-battle UI

Shardbound Patch #57

Patch Note Preamble

Hey all! It's been super exciting to see so many of you engage with us and play since the last large patch. I know there have been a lot of questions regarding whether the game is fully back or when we're going to add more art to the game. I'm sorry to say that there isn't a path to either of those things at this time.

We will however, commit to doing the best we can to iterate and improve the game as we have it now. If you have any questions or feedback feel free to reach out to us on our discord at: https://discord.gg/fmYKbdK


Now onto the changes in this patch!

[h3]Minor bug fixes[/h3]
Fix up associated cards for Zieger 1 to properly show Vaast
Fix up Uncontrollable keyword text error on Frenzied Direhide and Frenzied Rageclaw

[h3]New Content![/h3]
Noble Season 1 card back in honor of our first Noble for season 1, Atrioc! Enjoy your Tendah nobles!

Leader card backs and new games won achievement for factions
Each faction now awards you a leader based card back once you hit 100 wins with them.
Note: you will need to win a single game with a faction in order to unlock these achievements even if you're past the total number of wins required.




[h3]In Match UI[/h3]
Updated the in game hand UI to move where the player decks are and enlarged them.
Updated player 2 hand UI to make card backs actually viewable to the opponent.