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Shardbound News

Tutorial UI & More Art!

Hey, Rangers!

Things have been busy here at Spiritwalk, but it’s never too busy for a dev update!

Patch Tomorrow

Tomorrow’s patch contains a couple of small balance changes, as well as a major change with how players get into the tutorial. New players will get a better idea of how long the tutorial is, as well as get an idea of what they’ll learn and unlock from the experience. We were finding the missions on the overworld were definitely confusing for new players in their placeholder state, so we’ve moved everything to a simple UI that’s easy to navigate.

Tutorial UI

Also look forward to the fully arted Zephyr Monk joining the game, ready to send his teammates to the enemy like leaves on the wind!

Zephyr Monk

Art Previews & The Dev Stream

If you haven’t joined our Dev Streams on Twitch, you’re missing out on sneak previews of all the art that’s currently in development - we’ve got dozens (and dozens) of units in dev at various parts of the pipeline. Hunter showed off a lot of art, including concept for the Voice of the Squall, Averos (Currently Prism Dancer) and the Skywatch Dragoon standing tall in the barracks:

Voice of the Squall

Averos (currently Prism Dancer)

Skywatch Dragoon

If you want to join us, we go live every other Thursday @ 4pm PDT - on the weeks where we don’t have patches coming out.

Coming Soon: The Lost Highlands

A new map will be showing up in Shardbound soon! Lost highlands features a lot of twists and turns, ensuring the the axis of combat is always shifting. It also features a VERY close clash point, with only a single highground tile between spawn areas. Games play out very differently from our existing maps, so we’re excited to get it into your hands soon.

Remaining work includes art and lighting polish, as well as ensuring it performs well on lower end machines.

Discord with Us!

Lastly, if you don’t hop in our discord, you’re missing a lot of Shardbound chatter! Join us at discord.gg/shardbound and give a hello!

Take care, and good luck out there!

- Your friends at Spiritwalk

Tutorial UI & More Art!

Hey, Rangers!

Things have been busy here at Spiritwalk, but it’s never too busy for a dev update!

Patch Tomorrow

Tomorrow’s patch contains a couple of small balance changes, as well as a major change with how players get into the tutorial. New players will get a better idea of how long the tutorial is, as well as get an idea of what they’ll learn and unlock from the experience. We were finding the missions on the overworld were definitely confusing for new players in their placeholder state, so we’ve moved everything to a simple UI that’s easy to navigate.

Tutorial UI

Also look forward to the fully arted Zephyr Monk joining the game, ready to send his teammates to the enemy like leaves on the wind!

Zephyr Monk

Art Previews & The Dev Stream

If you haven’t joined our Dev Streams on Twitch, you’re missing out on sneak previews of all the art that’s currently in development - we’ve got dozens (and dozens) of units in dev at various parts of the pipeline. Hunter showed off a lot of art, including concept for the Voice of the Squall, Averos (Currently Prism Dancer) and the Skywatch Dragoon standing tall in the barracks:

Voice of the Squall

Averos (currently Prism Dancer)

Skywatch Dragoon

If you want to join us, we go live every other Thursday @ 4pm PDT - on the weeks where we don’t have patches coming out.

Coming Soon: The Lost Highlands

A new map will be showing up in Shardbound soon! Lost highlands features a lot of twists and turns, ensuring the the axis of combat is always shifting. It also features a VERY close clash point, with only a single highground tile between spawn areas. Games play out very differently from our existing maps, so we’re excited to get it into your hands soon.

Remaining work includes art and lighting polish, as well as ensuring it performs well on lower end machines.

Discord with Us!

Lastly, if you don’t hop in our discord, you’re missing a lot of Shardbound chatter! Join us at discord.gg/shardbound and give a hello!

Take care, and good luck out there!

- Your friends at Spiritwalk

Patch Notes #51

Hero Changes


+ Wynn’s ability has been changed.

  • “Give a friendly minion +1 Attack this turn. If you’ve cast a spell this turn, give +2 instead.”


Card Changes


+ Chaotic Surged has been replaced with Illumination.

  • Illumination
  • 3 Cost Orange Spell
  • “Deal 2 damage to all enemies in a line.”

+ Force Blast has been replaced with Lucent Lance.

  • Lucent Lance
  • 1 Cost Orange Spell
  • "Deal 2 damage to a minion in line of sight, then draw a card. Discard it at the end of this turn if it's still in your hand."

+ Fork Existence has been replaced with Ethereal Form.

  • Ethereal Form
  • 3 Cost Blue Spell
  • "Choose a friendly minion and add a copy of it to your hand. Give the copy Shroud."

+ Summoner's Aide

  • Card effect changed to “Your minions can be summoned next to this minion. Give any minions summoned this way +1 Health.”

+ Zealot

  • Warcry now damages a random enemy minion in line of sight.
  • Health increased to 3, from 2.

+ Toka Warrior

  • Attack reduced to 2, from 3.

+ Vigil Keeper

  • Cost reduced to 2, from 3.
UI

  • The options panel has received a facelift. This is part of a larger effort to get Shardbound’s UI into shipshape. Upcoming patches may tweak the look of the options panel as we finalize the style.
  • The social panel (friends list) now has a red badge that shows when you have pending invites or duels.
Bug Fixes

  • Fixed an issue with new Zephyr Monk not playing his Warcry animation.
  • Fixed an element in the card picker UI that would cause header text to not scale based on text length.

Patch Notes #51

Hero Changes


+ Wynn’s ability has been changed.

  • “Give a friendly minion +1 Attack this turn. If you’ve cast a spell this turn, give +2 instead.”


Card Changes


+ Chaotic Surged has been replaced with Illumination.

  • Illumination
  • 3 Cost Orange Spell
  • “Deal 2 damage to all enemies in a line.”

+ Force Blast has been replaced with Lucent Lance.

  • Lucent Lance
  • 1 Cost Orange Spell
  • "Deal 2 damage to a minion in line of sight, then draw a card. Discard it at the end of this turn if it's still in your hand."

+ Fork Existence has been replaced with Ethereal Form.

  • Ethereal Form
  • 3 Cost Blue Spell
  • "Choose a friendly minion and add a copy of it to your hand. Give the copy Shroud."

+ Summoner's Aide

  • Card effect changed to “Your minions can be summoned next to this minion. Give any minions summoned this way +1 Health.”

+ Zealot

  • Warcry now damages a random enemy minion in line of sight.
  • Health increased to 3, from 2.

+ Toka Warrior

  • Attack reduced to 2, from 3.

+ Vigil Keeper

  • Cost reduced to 2, from 3.
UI

  • The options panel has received a facelift. This is part of a larger effort to get Shardbound’s UI into shipshape. Upcoming patches may tweak the look of the options panel as we finalize the style.
  • The social panel (friends list) now has a red badge that shows when you have pending invites or duels.
Bug Fixes

  • Fixed an issue with new Zephyr Monk not playing his Warcry animation.
  • Fixed an element in the card picker UI that would cause header text to not scale based on text length.

Patch Notes #50

New Art

  • Cannoneer now has art!


Card Changes


Astral Champion

  • Attack reduced to 1, down from 2.

Duskblade

  • Card effect changed to “Has Poison against enemies that are at full Health”.

Guerilla Raider

  • Health reduced to 3, down from 4.

Nature’s Herald

  • Health reduced to 8, down from 9.

Tracker Primal

  • Attack reduced to 4, down from 5.

Primeval Exalt

  • Attack reduced to 2, down from 6.
  • Health reduced to 2, down from 6.
  • Now gains +2/+2 per friendly minion, up from +1/+1.

Quantum Turnkey

  • Cost reduced to 3, down from 4.

Zephyr Monk

  • Card effect changed to “Warcry: Give adjacent allies +3 Movement this turn”.
Achievements

  • Astral Pattern: Domination has been updated to require an 8 Attack Astral Champion.
Tutorial

  • All four tutorial missions have had the narrative cutscenes removed to make them significantly shorter. The storytelling components are planned to be reintroduced in a campaign mode further into development.
HUD

  • On enemy card overdraw, the card is now revealed and animates flipping over and burning.
  • On enemy card discard, the card is now revealed and animates flipping over and leaving the hand.
  • Cards added to the deck from a target will now animate from the target to the deck. For example, cards generated by Stellar Replicas will animate from the target to the deck.
  • Cards that are bounced to a full hand are now exiled and the card animates burning instead of returning to the hand.
Core Tech

  • We’ve upgraded Unreal engine to version 4.16. In general you shouldn’t notice this, but a lot of things have changed so if you see any unusual bugs, especially with graphics or performance, please let us know.
UI


Time Bank

  • Critical time now begins at 30 seconds, up from 25.
  • Ending your turn any time before critical time now banks a flat +5 seconds instead of a dynamic range based on remaining turn time.
Bug Fixes

  • Fixed a bug where Viperfang Primal’s poison would interact incorrectly with Splash.
  • Fixed a bug where Crystal Queen killing enemy minions would incorrectly send them to the Graveyard.
  • Fixed a bug where Warp Specialist killing enemy Deathhowl minions would incorrectly allow their Deathhowl to trigger.
  • Fix for a common animation pop when Buccaneer kills an enemy with his ability.
  • Made the word “of” lowercase in card names to make it consistent.
  • Disabled a network feature that may have been causing reconnect issues for some players.
  • Fixed the time bank showing an incorrect value upon reconnect.
  • [Mac] Fixed a number of non-Nvidia cards complaining about no cooked SM4 shaders. They should now properly load the SM5 shaders, and allow the game to run.