What's next regarding multiplayer
Hello First Strike Community
Last Friday, we asked what the community thought about the idea of taking part in a crowdfunding campaign to get Multiplayer to Steam as a DLC on a quicker schedule.
Carrying out a Kickstarter campaign, even a smaller one, would be a time investment and organizational effort from our side that would take attention away from our other work, so we wanted to get a better feeling first of what the players currently think and want.
In our survey, there was a strong moral support for the idea, but only a minority percentage were willing to participate in the Kickstarter campaign. This put us in a situation of knowing that the players want multiplayer but we would be unable to fund the necessary budget to ensure a quick release of multiplayer.
Based on this feedback, we have decided not to do a Kickstarter campaign for the multiplayer and deactivate the pre-launch page on Kickstarter.
To the people who still want multiplayer on PC, who expressed their interest and who said that they would support a crowdfunding campaign: Thank you so much for your support! For now, our programmer apprentice Andi can continue working on porting the First Strike multiplayer. But without a Kickstarter, a quicker release of an alpha version is not possible, and we might need to pull Andi from the project to focus on other work which helps us pay the bills. This would delay the multiplayer DLC for an uncertain time, that's why we can't announce a clear release date yet.
Part of the Blindflug team continues to work on updates for the First Strike mobile version, while other team members are setting things up for a new game project. We will have more news about that in the near future.
Thank you for your feedback and for participating in the survey!
You will hear from us again soon!
Moritz, CEO
Last Friday, we asked what the community thought about the idea of taking part in a crowdfunding campaign to get Multiplayer to Steam as a DLC on a quicker schedule.
Carrying out a Kickstarter campaign, even a smaller one, would be a time investment and organizational effort from our side that would take attention away from our other work, so we wanted to get a better feeling first of what the players currently think and want.
In our survey, there was a strong moral support for the idea, but only a minority percentage were willing to participate in the Kickstarter campaign. This put us in a situation of knowing that the players want multiplayer but we would be unable to fund the necessary budget to ensure a quick release of multiplayer.
Based on this feedback, we have decided not to do a Kickstarter campaign for the multiplayer and deactivate the pre-launch page on Kickstarter.
To the people who still want multiplayer on PC, who expressed their interest and who said that they would support a crowdfunding campaign: Thank you so much for your support! For now, our programmer apprentice Andi can continue working on porting the First Strike multiplayer. But without a Kickstarter, a quicker release of an alpha version is not possible, and we might need to pull Andi from the project to focus on other work which helps us pay the bills. This would delay the multiplayer DLC for an uncertain time, that's why we can't announce a clear release date yet.
Part of the Blindflug team continues to work on updates for the First Strike mobile version, while other team members are setting things up for a new game project. We will have more news about that in the near future.
Thank you for your feedback and for participating in the survey!
You will hear from us again soon!
Moritz, CEO