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Dungeons of Sundaria News

Patch Notes

Good Morning!

Today's Patch Notes are below:

King Duskborne
  • Ice Cloud will only be used two times now, once at 90% health and once at 50% health
  • Imprison will be limited to one player only on cooperative play
  • Spectral Spearmen begin when King Duskborne reaches 75% health and set cooldown to 20s


Improvements
  • Improved sound on Xbox
  • Improved frame rates on Xbox
  • Optimized the Ricton the Risen fight in Ragewind Castle to improve performance
  • Optimized objects across dungeons to improve performance
  • Optimized event batchers to improve performance
  • Removed Immunity from Wasp Lord Juran in Grasslands


Bug Fixes
  • Fixed an issue causing Quest objects and NPCs to not spawn correctly
  • Fixed multiple issues with game saving that should result in an overall improvement to how the game saves progress and how often saves are performed.
  • Rogue's Blades of the Demon Lords will correctly reduce the cooldown of Phased Carnage when Phased Carnage deals the killing blow.
  • Wizard's Flame Weaver's Design will correctly increase the range of Ember Lance.
  • Cleric's Tools of the Prophet will correctly target a nearby ally with Regen
  • Champion's Bladed Bastion should correctly increase Melee Power with a Shield equipped
  • Fixed various dungeon loading issues in Ragewind Castle
  • Fixed an issue that could prevent the Zlindrog fight from resetting properly in Ragewind Castle
  • Fixed an issue with Iro Coldlight's Eye Blast in Ragewind Castle for cooperative play
  • Fixed various issues with Boss Portraits


We are also working on our next Developer Update with insights into the major areas we are focused on and new content and systems coming to DoS.

Thanks for playing!
Industry Games

Game Update December 29, 2023

Happy Friday and Happy New Years!

Today's patch has various behind-the-scenes improvements and optimizations, as well as some bug fixes and other changes.

  • Fixed casting Shadow Mend and Stealth in quick succession causing the player to break Stealth and slowly stand up.
  • Fixed an issue with players unable to Navigate to the Snowman with a controller

Winter Holiday Update

Good Evening,

Small update with a few fixes. We are working on further improvements to Duskborne, Juran, level loading and auto attacks, among other things. Thanks for all the feedback!

  • Can no longer kick players in splitscreen through the ingame menu's party menu.
  • Fixed trade menu being too small in side-by-side split screen.
  • Zorack's ice should break on the client when it does on the host
  • Fix party menu not updating

Winter Holiday Event Update

Greetings!

This patch contains the following changes and fixes:
  • Added hinting for virtual keyboard
  • Fixed various issues with Resuming Dungeons in progress
  • Reduced the value of the ability duration attribute for Shadow Cloak, Skin of Stone, and Ranger's Flask
  • Reduced Ranger's Flask duration from 8 seconds to 6 seconds
  • Increased the attack speed of Justice Strike and Ambush by 30%. We will be making further improvements to these abilities to open up the animation lock period to create a smoother ability transition in a future patch.
  • Further fixes and improvements to King Duskborne
  • Removed some erroneous collision blockers
  • Added some collision blockers to the Umatoxian encounter

Winter Holiday Event Arrives in Sundaria!

Winter Holiday Event Arrives in Sundaria!

Our new Winter Holiday Event is now live! Players may find candy canes while slaying the many denizens of Sundaria and can speak with the Festive Snowman in Galdrin's Crossing to exchange them for goodies.

[h2]Threat Improvements:[/h2]
We've made some improvements to how threat is generated by players and how aggro affects when enemies choose to change targets. The following improvements have been made:
  • Champions will now generate the most amount of threat of all classes while using Shields.
  • Champions while using Two-Handed Weapons and all other classes have had their baseline threat reduced.
  • Added distance from target threat modifiers to enemies. Players within melee range of enemies will generate more threat against the enemy than players outside of melee range.
  • Added threat change thresholds so that players below the top threat target must exceed the top threat target by a certain amount before an enemy changes targets.
  • Adjusted the threat calculations for taunt effects from Champion abilities.
  • Increased the range and taunt duration of Cull the Weak for Champions.


[h2]General Improvements:[/h2]
  • Added a new boss door to the Artorian encounter inside Ragewind Castle to prevent unintended resets and shenanigans.
  • Improved various interactions, functions, and error handling for XBOX.
  • Removed switches required to unlock the door to Inquisitor Hargon in the Crypt of Horrors.
  • Improved navigation for several areas across all dungeons.
  • Updated Compendium entry for Spell Penetration to Magic Penetration.
  • Removed duplicate B key and readded V key to Virtual Keyboards. We are bery sorry for this.
  • Improved Mine Carts in the Icy Depths.



[h2]Bug Fixes:[/h2]
  • Fixed an issue that wasn't counting the defeat of the last boss of a dungeon as completing the dungeon.
  • Fixed an issue that could cause primary abilities and blocking to repeatedly be used without input.
  • Fixed an issue with Igor not always spawning in Ragewind Castle.
  • Fixed various issues with the King Duskborne encounter in the Icy Depths.


[h2]Future Improvements:[/h2]
We wanted to thank everyone for their continued support and feedback for DoS. We've heard your requests for damage numbers and larger maps and we are looking into these and other suggestions for areas of improvement. Please continue to let us know of any bugs, suggestions, or anything else!

Thanks!
Industry Games