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Dungeons of Sundaria News

Game Update 8/19

Fixed the Joldurbraan Boss fight and added several optimization to improve performance.

  • Joldurbraan boss fight should now be completable in all cases. The fight is back to sequenced/gated mechanic with ice walls separating each enemy as originally designed and fix issues with collision/navigation to correct enemy movement.
  • Added an "Input Queue enabled/disabled" option has been added to the Game section of Settings, allowing players to select and use the previous input handling mechanics.
  • Corrected false positive cases when saving Settings.
  • Optimization to the iteration and searches of items in inventory
  • Reduce hitching and total time dungeon floors take to load by adding cache-friendly lookups to spawn selection.
  • Optimization for Shadow casting lights by disabling shadows when Shadow quality is lower than 3 (High)
  • Disabled distance field lighting for small objects that will not contribute to this lighting, reducing the GPU cost on lower performing devices.

Dungeons of Sundaria - 2nd Quarter Update

We’re happy to announce (and patch) some excellent improvements to Dungeons of Sundaria. They include improvements and fixes to Combat, Audio, and the player Camera. This patch also includes improvements to the Lady Everleen Boss fight so that it is much more fun and less problematic. As always, thank you for playing!
– Warren, Industry Games
    Combat improvements to make ability selection and melee combat much more responsive and fluid.
  • Input | Handle input buffer overflow and loss due to ability failures, allowing for both hold-to-click or rapid-press play styles
  • Combat | Modified hit detection to improve the flow of melee combat

    Camera Improvements – The player camera has a number of improvements to fix popping and smooth out transitions to make for a better overall experience.
  • Camera | Adjusted offset of camera collision to prevent camera push back due to running into things in front of player
  • Camera | Prevent enemy weapons from causing player camera pushback
  • Camera | Remove camera affecting collision from some projectiles that cause camera pushback
  • Camera | Add option to slightly increase or decrease the size of the camera collision
  • Graphics | Remove delay causing just exploded destructible affecting the camera before collision being ignored

    Sounds – Fixed bugs and tuned the attenuation so they play correctly in numerous instances throughout the game.
  • Audio | Lady Everleen and her Handmaidens should once again play foley sounds
  • VO | Prevent enemy characters outside the current fight area and/or boss arena from responding to VO announcements
  • Sound | Enemies that are part of boss fights should now correctly announce their VO events to their boss fight counterparts and not the entire dungeon
  • Reduce attenuation of Lady Everleen so her voiceovers are heard from farther away

    Lady Everleen Boss fight was reworked to improve playability and be more intelligible to the player.
  • AI - Lady Everleen’s Life Drain should now only target players, fixing combat engagement and VO on nearby AI
  • Boss | Lady Everleen will continue to use her Focusing Gaze, removing protection her handmaidens for a short duration, the entire time the handmaidens are alive
  • Boss | Correct detection for bosses being contained within their fight, fixing triggered boss mechanics such as doors
  • VFX | Change visuals of Lady Everleen’s Focusing Gaze to only target live Maidens which have not yet been revealed
  • Boss | Reduce cooldown of Lady Everleen’s Focusing Gaze, giving more opportunity to attack the healing Maidens
  • Boss | Lady Everleen’s Handmaidens now correctly target a player immediately when switching from healing to attacking
  • Boss | Lady Everleen’s aura has slightly more distinct VFX to help identify it
  • Boss | Adjust Lady Everleen’s colors to be all red and distinct from her maidens
  • Boss | Lady Everleen’s Handmaidens now use a visible shield, as opposed to becoming invisible during their protected phase

Game Update

Today's patch fixes various bugs and issues.

  • Fixed Dungeon warning dialog showing incorrectly
  • Fixed crash that may occur on a number of AI and abilities across the game

Game Update 3/31

Good Afernoon,

Today's patch brings a game improvements and big fixes.

[h2]Recommendation System[/h2]
We have heard player feedback regarding confusion with the appropriate level players should be when attempting different levels of content. The old recommendations were prior to the full unlock of all dungeons and this system needed to be updated with the correct levels. In addition to this, the quality and level of gear when attempting this content is also important to player success. To help a player be more successful in the content we have done several things
  1. Increased the levels to the correct level (including heroism levels) to be successful in a given dungeon & difficulty
  2. Added a new gear check system that looks for the minimum gear to attempt a dungeon. Dungeons that have split gear qualities mean you would need half of each quality at a minimum to be successful. More of the higher quality will pass this test as well.
  3. Added a new Challenge Rating value. This value demonstrates the relative challenge related to other content in the game. It is not designed to be exact but is a general estimate of success. If a number is twice a lower number, it represents approximately double the challenge.


[h2]Improved Loot Quality[/h2]
We wanted to incentivize players to play all dungeons rather than only trying the highest dungeons due to higher chance of improved quality drops. All dungeon bosses (with a boss chest) will now have some chance to drop higher quality loot. The chance to drop higher quality loot now improves with the depth in the dungeon you progress to (i.e. level 4 bosses have much higher drop chances of higher quality loot and the first boss of a dungeon).
  1. All dungeon bosses now have a chance to drop +1 quality loot (this means they can drop Epic on Normal, Legendary on Hard and Eternal on Nightmare)
  2. Crypt of Horrors, The Dark Hollow, The Grasslands, Lair of the Ceranids and The Icy Depths saw the greatest overall +1 quality drop rate adjustment.
  3. The Dreadforge and The Festerbog had several bosses +1 quality drop rates improved.
  4. Ragewind Keep is unchanged as all bosses drop only +1 quality loot
  5. Named Elite npcs (like Sludge) that do not have a boss chests remain unchanged.


[h2]Bug Fixes:[/h2]
  • Fixed issue with center keep gates in Grasslands causing them to be too small
  • Reduced damage on Snowtek
  • Fixed issue text on crafting screen not localizing

Game Update 3/14

Today's patch fixes issues with immune enemies such as Botanist Juran in the Grasslands.