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Dungeons of Sundaria News

Game Update

Today's patch fixes various bugs and issues.

  • Fixed Dungeon warning dialog showing incorrectly
  • Fixed crash that may occur on a number of AI and abilities across the game

Game Update 3/31

Good Afernoon,

Today's patch brings a game improvements and big fixes.

[h2]Recommendation System[/h2]
We have heard player feedback regarding confusion with the appropriate level players should be when attempting different levels of content. The old recommendations were prior to the full unlock of all dungeons and this system needed to be updated with the correct levels. In addition to this, the quality and level of gear when attempting this content is also important to player success. To help a player be more successful in the content we have done several things
  1. Increased the levels to the correct level (including heroism levels) to be successful in a given dungeon & difficulty
  2. Added a new gear check system that looks for the minimum gear to attempt a dungeon. Dungeons that have split gear qualities mean you would need half of each quality at a minimum to be successful. More of the higher quality will pass this test as well.
  3. Added a new Challenge Rating value. This value demonstrates the relative challenge related to other content in the game. It is not designed to be exact but is a general estimate of success. If a number is twice a lower number, it represents approximately double the challenge.


[h2]Improved Loot Quality[/h2]
We wanted to incentivize players to play all dungeons rather than only trying the highest dungeons due to higher chance of improved quality drops. All dungeon bosses (with a boss chest) will now have some chance to drop higher quality loot. The chance to drop higher quality loot now improves with the depth in the dungeon you progress to (i.e. level 4 bosses have much higher drop chances of higher quality loot and the first boss of a dungeon).
  1. All dungeon bosses now have a chance to drop +1 quality loot (this means they can drop Epic on Normal, Legendary on Hard and Eternal on Nightmare)
  2. Crypt of Horrors, The Dark Hollow, The Grasslands, Lair of the Ceranids and The Icy Depths saw the greatest overall +1 quality drop rate adjustment.
  3. The Dreadforge and The Festerbog had several bosses +1 quality drop rates improved.
  4. Ragewind Keep is unchanged as all bosses drop only +1 quality loot
  5. Named Elite npcs (like Sludge) that do not have a boss chests remain unchanged.


[h2]Bug Fixes:[/h2]
  • Fixed issue with center keep gates in Grasslands causing them to be too small
  • Reduced damage on Snowtek
  • Fixed issue text on crafting screen not localizing

Game Update 3/14

Today's patch fixes issues with immune enemies such as Botanist Juran in the Grasslands.

Game Update 2/27/2024

Good Afternoon,

Today's patch brings a number of improvements and big fixes.

[h2]Loot Updates:[/h2]
We have heard player feedback regarding endgame progression feeling to grindy in terms of item scaling and crafting results. We have improved this system with the following changes.

[h2]Star Items (End-Game Tiers):[/h2]
Starred items are designed to be end-game items that drop from NPCs, Crafting and Bosses once the player has attained level 20. The number of stars on an item is (and has always been) limited by the quality of an item with Superior (Green items) having up to one star possibility, Rare (Blue items) two stars, Epic (Purple) three stars, Legendary (Red) Four stars and Eternal (Light Blue) five stars. This is regardless of how the item was obtained (NPC, Crafting, etc). The following changes have been made to star item loot drops.
  1. All Bosses now have a chance to drop starred items.
  2. As your heroism increases your chance of receiving starred items increases as well
  3. As your heroism increases your chance of receiving a higher number of stars increases relative to your heroism level (so a level 100 would have a greater chance at 1,2,3 star items and level 500 hundred 2,3,4 and so on )
  4. The chance of crafting a star item increases with heroism level now as well as the number of stars received. The overall chance of receiving a star item from crafting has improved as well.
  5. Star item overall chance from normal NPCs is unchanged but the number of stars does scale with heroism (more stars at higher levels) but much less than Bosses or crafting.


[h2]Gameplay[/h2]
We implemented the following gameplay changes based upon player feedback, we continue to work on additional improvements so please keep sending your feedback.

[h2]Improvements:[/h2]
  • Improvement to AI logic. AI abilities will no longer block load if used while waiting for their corresponding assets. Instead the ability will be temporarily unavailable and not chosen by the AI, preventing hitching related to the block load.
  • Potion cooldowns have been reduced from 20 seconds to 4.
  • Crafting fragment drop quantities have been improved from 1 per drop to 3 per drop.
  • Bosses now have a chance to drop higher quality essences to make crafting more viable.
  • Fixed issue where corpses were sometimes difficult to loot and players would receive no notification of loot.


Game Update 2/2/2024

Good Morning,

Today's patch brings further optimizations and performance improvements, as well as fixes some various UI bugs.

Thanks,
Industry Games