1. Dungeons of Sundaria
  2. News

Dungeons of Sundaria News

Winter Holiday Event Arrives in Sundaria!

Winter Holiday Event Arrives in Sundaria!

Our new Winter Holiday Event is now live! Players may find candy canes while slaying the many denizens of Sundaria and can speak with the Festive Snowman in Galdrin's Crossing to exchange them for goodies.

[h2]Threat Improvements:[/h2]
We've made some improvements to how threat is generated by players and how aggro affects when enemies choose to change targets. The following improvements have been made:
  • Champions will now generate the most amount of threat of all classes while using Shields.
  • Champions while using Two-Handed Weapons and all other classes have had their baseline threat reduced.
  • Added distance from target threat modifiers to enemies. Players within melee range of enemies will generate more threat against the enemy than players outside of melee range.
  • Added threat change thresholds so that players below the top threat target must exceed the top threat target by a certain amount before an enemy changes targets.
  • Adjusted the threat calculations for taunt effects from Champion abilities.
  • Increased the range and taunt duration of Cull the Weak for Champions.


[h2]General Improvements:[/h2]
  • Added a new boss door to the Artorian encounter inside Ragewind Castle to prevent unintended resets and shenanigans.
  • Improved various interactions, functions, and error handling for XBOX.
  • Removed switches required to unlock the door to Inquisitor Hargon in the Crypt of Horrors.
  • Improved navigation for several areas across all dungeons.
  • Updated Compendium entry for Spell Penetration to Magic Penetration.
  • Removed duplicate B key and readded V key to Virtual Keyboards. We are bery sorry for this.
  • Improved Mine Carts in the Icy Depths.



[h2]Bug Fixes:[/h2]
  • Fixed an issue that wasn't counting the defeat of the last boss of a dungeon as completing the dungeon.
  • Fixed an issue that could cause primary abilities and blocking to repeatedly be used without input.
  • Fixed an issue with Igor not always spawning in Ragewind Castle.
  • Fixed various issues with the King Duskborne encounter in the Icy Depths.


[h2]Future Improvements:[/h2]
We wanted to thank everyone for their continued support and feedback for DoS. We've heard your requests for damage numbers and larger maps and we are looking into these and other suggestions for areas of improvement. Please continue to let us know of any bugs, suggestions, or anything else!

Thanks!
Industry Games

Dungeons of Sundaria Patch

Good Morning,

Update patch has been deployed for all platforms:

  • Fixed an issue that could cause frequent hitches and stuttering
  • Increased the radius of Champion's Cull the Weak and increased the taunt duration to 6 seconds
  • Fixed various display issues with Drog'al appearing as Human
  • Removed dungeon completion requirements for entering Ragewind Castle
  • Removed Stomp from Quoron on the Praxidar encounter in Ragewind Castle

Dungeons of Sundaria 1.0 Arrives!

The Time has Arrived!

Today, Dungeons of Sundaria officially launches out of Early Access!
We know players want to jump right in to the new content, so without further delay, here are the Release Notes:

[h2]Ragewind Castle:
[/h2]Our 8th dungeon, Ragewind Castle arrives. Venture into this fearsome dungeon to uncover what evil machinations have been behind the evil afflicting Sundaria. Introducing 18 new bosses, 1 new armor set, 2 new weapon sets and a new general armor set for all classes, Ragewind Castle promises to be a challenge for even our most seasoned veterans.

[h2]The Drog’al Arrive:
[/h2]With this release comes our newest race, the Drog’al – fearsome Lizardmen creatures. Playable with all classes, it’s about time DoS had another huge player race!

[h2]Game Improvements:[/h2]
  • Improved Player Combat functionality when using class abilities while holding down the attack for a classes primary attack ability.
  • Added Cric's Hidden Treasure Chests to all Dungeons
  • Added the Backups Menu to Galdrin's Crossing so that players may check their Backups when they lose progress without returning to the Hero Selection Screen
  • Improved Splitscreen scaling and functionality
  • Improved multiple Game Menus and menu functionality
  • Improved Kadrick's Pattern and Crafting Menus with proper sorting and organization of learned patterns
  • Improved Quest flow during quest chain from the Icy Depths to the Dreadforge
  • Improved Dungeon Resume functionality
  • Improved the King Joldurbraan fight in Icy Depths. This encounter no longer requires players to defeat his champions in order. Players may now engage this encounter in any order they wish, just don't be surprised if all of them pounce on you when attacking their king.
  • Improved Steam Deck virtual keyboard functionality
  • Improved Scrolling text functionality
  • Improved Enemy Navigation across all dungeons to reduce instances of enemies getting stuck on dungeon objects
  • Added Boss indicators to the minimap
  • Added new achievement for completing Ragewind Castle


[h2]Class Changes:[/h2]
  • Added additional location checks for the Rogue's Phase Port ability to improve it's success rate
  • Increased the attack speed of Champion's Brutal Strike ability by 30%
  • Removed the Invisibility portion of Ember Eruption which was causing combat reset issues
  • Reduced the increased range on Fire Armor provided by the Wizard's Fire Lord Armor Set

Official Launch of Dungeons of Sundaria 1.0 coming Dec 12th! 

Hello Adventurers! 

Today, we are super excited to announce that Dungeons of Sundaria is exiting Early Access and officially launches on December 12th, 2023! The culmination of years of hard work by our small team, along with this invaluable community, has helped us to achieve this incredible milestone. We are happy to announce that Dungeons of Sundaria (DoS) will officially launch the 1.0 full version of the game simultaneously on PC (Steam), Sony PlayStation®4 and PlayStation®5 consoles, and Xbox Series X|S.

The Official Launch will include our 8th dungeon, Ragewind Castle, which we hope will challenge even our most seasoned veterans. Introducing a new armor set and two new weapon sets for each class. Ragewind Castle is filled with dozens of new enemies and bosses. There are more of Cric’s hidden treasure caches and the thing everyone cares about – the real Cursed Key! There is also the addition of a new playable race, the Drog’al, which are large, hearty Lizard type creatures. These, like all races in DoS, are playable across all classes. Finally, this update will include many bug fixes, upgrades, and improvements to game mechanics.

[previewyoutube][/previewyoutube]

As our time in Early Access comes to an end, we wanted to take a moment to extend our heartfelt thanks to our players for all you have done for us and for all the support during EA. From reporting bugs, making suggestions, and slaughtering the denizens of Sundaria in co-op and splitscreen gameplay modes, your contributions to Dungeons of Sundaria have been invaluable.

Industry Games is a small studio, and we have always tried our best to be a group of gamers making a game that we wanted to play along with our players which was improved by the feedback of our community. Many of our updates throughout Early Access such as updating the crafting system, race changes, seasonal content, and gameplay adjustments were made directly from your feedback. Thank you. Our community is awesome.

Does this mean we are done with Dungeons of Sundaria?  Hardly! We are excited about the future of Dungeons of Sundaria. We have regular updates planned that will add further interesting advancements to the game. So please, let us know your thoughts here on Steam or join our active Discord server and chat with the Developers directly. 

THANK YOU! 

Industry Games Team 

Warren – John – Attila – Thuan – Jason – Jeff – Chad - Dominic  

Update Patch

Hello Adventurers!

We want to thank everyone for taking part in the Harvest Festival. Today's patch has some game improvements and bug fixes. Thanks for playing and keep those reports coming!

[h2]Improvements:
[/h2]
  • Added Virtual Keyboard for PC players supported in character create name entry and delete character confirmation entry
  • Improved boss phase transitions for Juran and Wutu in the Grasslands.
  • Improved boss phase transitions for Turgamax/Furn and Ssisx in the Dark Hollow.
  • Improved boss phase transitions Juran and Wutu in the Grasslands.
  • Improved NPC Melee ability targeting.
  • Improved Quest rewards and make text more concise.
  • Interacting with quest/merchant NPCs now occurs on key up, not key down. This is to prevent accidentally interacting with an NPC on down and then for example selling an item on up.
  • Improved Cone abilities to correctly handle point-blank hits
  • Added better support for thumbstick scrolling in widgets without using game and UI input mode
  • Improved the Valu'naltha fight. Lumia Shards move slower, have a smaller explosion radius, and are no longer fully CC immune. Increased the size of Ground Eruption to better show the area of effect of the ability.


[h2]Bug Fixes:
[/h2]
  • Fixed issue with minion naming during the Enraged Forest encounter.
  • Fixed Escape keybinding for the Cancel action being cleared from player bindings.
  • Fixed Backstab bonus damage to ability tooltip.
  • Fixed merchants no longer showing their buy tab when the player empties their inventory.
  • Fixed hitting esc from the party menu in the ingame menu showing the apply settings prompt.
  • Fixed party menu focus issue for host.
  • Fixed an issue with Ember Lance not showing correct stack counts
  • Fixed an issue with Skin of Stone not receiving bonus attributes
  • Fixed some enemies spawning in the ground across dungeons