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Dungeons of Sundaria News

Small Patch

Fix dungeon resume not working for all dungeons

Dungeons of Sundaria Is Now 50% For The Steam Summer Sale!

Greetings Adventurers!

Summer has finally arrived, with it, the long-awaited Steam Summer Sale!

From today until July 13th, Dungeons of Sundaria will be 50% off for the Steam Summer Sale!
Fight dangerous creatures and discover the lands of Sundaria at one of our lowest prices yet!

Get your copy here: https://store.steampowered.com/app/587520/Dungeons_of_Sundaria/

Dungeons of Sundaria Patch Notes

Hello adventurers!


This patch brings several new features, including a Minimap, the new Beacon ability, and several other improvements and fixes. We hope these changes aid you in your progression through the game. We will continue to add features and improvements based upon player feedback. Thank you for playing and helping us develop a better game.

[h2]Minimap[/h2]
Dungeons of Sundaria has a Minimap! Players will now find the Minimap to aid them with their dungeon navigation.



Some things are best left as secrets, and so not all rooms are or may be visible

[h2]Beacon Ability[/h2]
In addition to the Minimap, we have given all classes a new ability called Beacon. This ability is available from level 1, and provides the player with the ability to summon up to five visual beacon to track their dungeon progress.



When a sixth beacon is placed, the first beacon will disappear. Beacons will not persist when advancing to a new level and are only visible to the player that created them.

[h2]Trade Interaction[/h2]
We have listened to your feedback regarding trade interactions, and have made the following changes. The ability for players to trade within a dungeon has been removed and replaced with a new Trade System accessible through the Party interface. This allows players to trade at greater distances and with greater ease. We believe this is a better solution and thank players for their suggestions.

[h2]Camera Adjustment[/h2]
Players have asked for the ability to adjust their camera, and we are happy to announce that you can now adjust the camera settings in the game menu. The camera settings are variable and limited due to abilities and player model positioning. We look forward to additional feedback on these new camera settings.

[h2]Map Save Support[/h2]
Players will now save and resume progress on a per-Dungeon basis. Get our there and help your friends!

[h2]Gameplay Improvements[/h2]

• Reduced push force on Lady Everleen’s Focusing Gaze.
• Fixed issue with NPC AI ability options that would cause melee NPCs to disengage in the middle of certain fights. Ranged NPCs will still flee sometimes as part of their behavior.
• Fixed issue with portals having incorrect collision at times.
• Fixed issue with Rat King that would cause him to be untargettable by certain abilities.
• Fixed issue with weather VFX that would cause incorrect visibility when players die.
• Fixed issue with clients reconnecting to host.
• Fixed issue that could cause crashes on Playstation.


Thanks for playing, and thanks for all the great feedback!

Developer Journal #6

Greetings Adventurers!

Today, we want to share you with some of the Quality of Life Updates coming to DoS with the release of Ragewind Castle, as well as some early previews of the updated Lizardman race!

[h2]Ragewind Castle:[/h2]

With Ragewind Castle, players will spend time both outside and inside of the dungeon. Today, we wanted to share a few sneak peeks at some of the environments players will experience inside the dungeon.



As players traverse the inner chambers of Ragewind Castle, they will also encounter the Ramparts, an explorable outdoor area filled with fun and cozy enemies!




[h2]Quality of Life Updates:[/h2]
With the release of Ragewind Castle, we are adding some much-needed quality-of-life features to dungeons.

The first improvement is that Dungeon Progress will now be saved for each individual Dungeon. Players will be able to retain their progress in each dungeon, rather than having it force a reset by choosing to start a new dungeon.

We will also be adding new options for the dungeons that allow players to choose to start from the beginning of the dungeon, or from approximately the halfway point. We feel this change will allow players to better target certain bosses and drops and make dungeon runs more enjoyable overall.

Lastly, we wanted to share with you an early preview of the new, highly-requested, minimap!


[h2]Lizardmen:[/h2]
Finally, we are proud to present the updated Lizardman race, which will also be available with the release of Ragewind Castle.


We want to again thank our players for their feedback and continued support!

Developer Journal #5

Greetings Adventurers!

We wanted to thank everyone for your feedback and support during our Early Access launch of Dungeons of Sundaria.

With the recent release of the Festering Bog, we wanted to take some time to talk about the features we are working on and what players can expect to be released with our next dungeon.

[h2]Final Dungeon – Ragewind Castle[/h2]
We are excited to announce that Ragewind Castle will be Dungeon of Sundaria 8th instance.
With the defeat of Demon Lord Malorath, the path to Ragewind Castle has been laid bare. Join the denizens of Sundaria in their assault against Ragewind Castle and learn the truth behind the horrors rampaging across Sundaria.



Ragewind Castle will feature more than a dozen new bosses, one new Class Armor Set, and two new Class Weapon Sets. In addition to Ragewind Castle, there are many other updates coming. We hope to preview some of the new boss set items as we approach the launch of Ragewind Castle.

[h2]Class Updates[/h2]
With the launch of Ragewind Castle, all Classes will receive some new abilities and passive effects! With this week’s Developer Update, we wanted to provide an early preview. Please note that these are all work in progress and must not be considered final.
[h3]Champions[/h3]


[h3]Clerics[/h3]


[h3]Rangers[/h3]


[h3]Rogues[/h3]


[h3]Wizards[/h3]


In addition to the above new Class Abilities, some classes will also be receiving new Passive abilities to further enhance their gameplay! We hope to provide more information about these abilities in the future and look forward to hear your initial feedback.

[h2]Quality of Life Updates[/h2]
We have heard the feedback regarding several Quality of Life updates, such as improving trade functionality, enhanced camera options, maps, and other improvements. We are carefully considering each of these improvements and will provide more information on some of them coming to DoS with the launch of Ragewind Castle.

[h2]Developer Interview hosted by Chonky![/h2]
We are also happy to announce that Chonky will be hosting a developer Q&A/AMA Session with some of the DoS Team on June 9th at 3pm EST!


Again, we want to thank everyone for playing DoS and we ask that you all continue to provide feedback to our team. Please join our Discord community where our Developers engage in daily discussions with our players.

Lastly, we want to close with a small teaser for an upcoming update, most likely due sometime after Ragewind Castle's release.