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Derail Valley News

Build #77 - Fixed tunnels, various bug fixes

Hey all,

We've got more bug fixes this week! There are many more changes in progress, but they are mostly piling up for the big Hazmat update coming next month, so stay tuned!

Fixed impassable tunnels for good:


As "caved in" tunnels have been a recurring issue, we took the time to entirely rework how the game determines tunnel holes. This change should eliminate the possibility of trains hitting terrain in tunnel entrances, and also prevents visual glitches where holes would disappear, fully or partially.

There are still a rare few tunnels placed in such a way that terrain can be still seen in them (e.g. east of Harbor), but this will be fixed separately in the next world update and is now harmless.

Bug fixes, improvement to controls and performance:


We're continually working on bug fixes, and the goal is to reduce them to the absolute possible minimum by the time Hazmat update rolls out.

Notable highlights are that we fixed frequent CPU spikes in VR (actually caused by third party code, thanks for this video), as well as the bug in NonVR where items would drop out of hands and become unable to be picked up again, among other fixes.

--- Full changelog: ---


Railway:

- Reworked tunnel entrances
- Fixed tunnels missing holes sometimes (looking caved in)
- Fixed colliding with terrain at tunnel entrances sometimes
- Fixed tunnel holes being visible (terrain faces sticking out of tunnel walls)

Performance:

- Reduced CPU spikes in VR, caused by 3rd party code (console, VRTK)

Controls:

- Fixed being unable to teleport to shunter from its right cab side
- Fixed a bug where mouse-look could make held item untakeable
- Fixed mouse-look being usable during stashing/unstashing animations
- Fixed locomotive remote battery indicator showing as not charging

Misc:

- Fixed car ID plates having no spaces in cargo names
- Load machine now displays its corresponding track’s ID

Build #76 - Stability fixes, cars cargo, bug fixes and more!

Hi everyone,

Today we have some notable stability improvements:

Stability & crash fixes:


Following some testing with the community over the past few weeks, we upgraded Derail Valley to Unity version 2018.3. For some players this could be major news, as reportedly it eliminates rare crashes during gameplay and removes the annoying crash dialog when quitting the game. Those with older-generation CPUs will be thrilled to know that Derail Valley no longer has a SSE4 requirement!

Apart from stability, the upgrade also brought slight performance and appearance boost to terrain rendering.

Cars cargo:


Loaded autorack are now filled with shiny new cars! Being the last cargo type missing a model, these little cars will bring a lot of color to the sight of Machine Factory and Harbor!



As usual we made various more bug fixes for VR and NonVR! Some of them include no longer dropping items out of belt when grabbing them accidentally, no longer inventory getting bugged when taking money in VR, job booklets saving as regular inventory items, and lots more!

--- Full changelog: ---


Build #76 - May 15, 2019:

System:

- Upgraded Unity to 2018.3
\ Improved performance (terrain rendering optimization)
\ Removed SSE4 requirement (can be played on older CPUs, e.g. Phenom II)
\ Should fix crash when quitting game
\ Should fix rare in-game crashes for some players
\ Slightly Improved terrain graphics

Cargo:

- Added cars cargo models

Jobs:

- Job booklets are now saved as items, preserving inventory slots and job ID
- Fixed inventory bug in VR, caused by validating booklets or taking money
- Restart button now deletes all active job booklets (previously only from inventory)

Controls:

- Fixed colliders on loaded cars not working properly when teleporting onto them
- Fixed items easily falling from belt in VR when accidentally grabbed (e.g. loco remote)
- Fixed belt slot sometimes disappearing in VR
- Decreased locomotive remote battery consumption
- Fixed a bug when dropping an item during the mouse-look exit animation
- Fixed grabbed items having incorrect velocity when dropped after teleporting to a moving train
- Fixed Bob’s vehicle brakes not working (keyboard)
- Fixed a bug with shunter exhaust which could make player get stuck in the air if stepped on

Build #75 - Bug fixes, NonVR inventory improvements and more!

Hey all,

We have a new round of bug fixes this week!

Fixed save-game player position corruption (VR):


Some VR players were getting their save-game corrupted. This could happen if you selected "restart at nearest station" while on a train. The game could then teleport away from the world and subsequently save this player position. The game could no longer load this position, effectively rendering the save-game corrupt. This is now fixed, and if you were affected, the game will now be able to fix your save-game and spawn you at tutorial depot.

Further NonVR inventory improvements:


You've surely at some point moved selection to an item, while already holding another item. Pressing Tab would then return your selection to original slot. This is now improved so that the game will auto-stash your current item to the first empty slot and automatically equip the newly selected one.

You may have noticed that with some items it's no longer possible to scroll through the inventory, because they use mouse wheel when equipped. This is now possible to override by holding Alt, which forces inventory scrolling.

Mouse-look can now be used in either toggle or hold modes, depending on how long you hold the Alt button pressed. Leaving the mouse-look range will now smoothly blend held item back into position.

These are the highlights for this update, but there are many more small fixes and improvements - make sure to read the full changelog below!

--- Full changelog: ---


Bug fixes:

- Fixed bug with “restart” button moving player into the sky in VR and corrupting savegame
\ Also prevented loading screen freeze at 71%, for affected players (savegame auto-fix)
- Fixed a bug that could prevent the game from starting on first launch after installation
- Fixed some booklets not being placeable in VR belt
- Fixed an error with VR belt
- Fixed loading screen background image not preserving aspect ratio when resizing window
- Fixed incorrect boxcar normal map export
- Fixed items not giving back scroll wheel focus when destroyed
- Fixed pocket watch alarm sound playing at the player's position even when the watch is somewhere else
- Fixed pocket watch crown and watch hands sometimes being misaligned
- Fixed low initial player position in tutorial

Controls:

- Alt-scroll now forces inventory scrolling
- Tab now unstashes selected inventory item even when you already hold an item
- Mouse-look can now be toggled with a single key press, or activated when holding the key
- Fixed steam whistle being activated when using locomotive remote horn using keyboard

Items:

- Items now animate into place when leaving mouse-look mode
- Improved lighter lid closing interaction with the fire
- Lighter fire can no longer be extinguished by clicking
- Increased the success chance of lighting the lighter
- Fixed map indicator sometimes spinning
- Added “job” suffix to job booklet item name

Misc:

- Updated DV Guide and Controls NonVR pages with latest info
- Reduced tender hatch spring resistance

Build #74 - Mouse-look, Number-key item equip, Fixed track joint sounds and more!

Hi all,

We've squeezed in more bug fixes and a few NonVR features this week, while working on the big hazmat update.

Mouse-look:


Press Left Alt and you can aim and interact with particular joysticks and buttons of items in hand. Many of you asked to be able to use the locomotive remote with your mouse, and now you can!

Mouse-look now also lets you view items while zoomed in (RMB), such as your map or your watch.

Number key item selection:


Pressing keyboard numbers 0-9 now automatically unequips your current item and equips another, like in most FPS games.

Other notable changes:


- Fixed missing track joint sounds
- Use mouse wheel to turn booklet pages (rebindable to keyboard)

--- Full changelog: ---


Controls:

- Added mouse-look feature to NonVR
\ Press ‘Left Alt’ to toggle on/off
\ Useful for operating items in hands using mouse, such as the loco remote
- Keys 0-9 now automatically equip items from the requested slots
- Booklet pages are now turned with the scroll wheel in NonVR
- Made scroll wheel controls bindable to keyboard (for those without the wheel)
- Updated item hover highlighting to highlight more sensible parts of items
- Fixed lighter lid being controllable with the scroll wheel when not held

Sounds:

- Fixed track joints not playing sound when crossed over by wheels
- Fixed pocket watch sounds sometimes being spatially incorrect

UI:

- Reworded “respawn” to “restart” in UI texts
- Updated job booklets to better format cargo names

Build #73 - Bug fixes, increased loco remote range

Hi everyone,

While we’re heavily working on the upcoming big hazmat update, we'll try to release a few more bug fixing patches in the meantime, such as today's one:

Bug fixes:


We fixed an error that may have been the cause for VR bugs such as being unable to take items out of belt-points or items falling through ground. We also fixed the orientation of some items in VR being broken when held. Players in NonVR can now see the teleport gizmo once again.

Other tweaks:


- Increased shunter remote range and battery drainage
- In NonVR lighter lid now opens using the scroll wheel

This change comes with more items being moved to use the scroll wheel soon, as item selection will be reworked to function with keys 0-9.

--- Full changelog: ---


Bug fixes:

- Fixed an error potentially causing all belt and item -related problems in VR
- Fixed teleport gizmo not showing in NonVR
- Fixed pocket watch clock hands sometimes clipping into the watch body in NonVR
- Fixed some items having wrong orientation when picked up in VR
- Fixed some items having wrong orientation in belt in VR

Locomotive remote:

- Increased locomotive remote range
- Updated locomotive remote battery usage

Items:

- Lighter lid now opens and closes using the scroll wheel in NonVR
- Lighter is no longer guaranteed to light up on first try in NonVR