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Dead Cells gets free Break the Bank DLC all about loot, loot, and more loot




Developers Motion Twin and Evil Empire have released a new free DLC for Dead Cells, called Break the Bank, which follows on from January's substantial The Queen and the Sea update. Dead Cells is fundamentally the same game as it was at release—and it was great at release—but the post-launch support that this action-heavy roguelike has received is really something...
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Free Dead Cells update brings a money biome to the roguelike

Dead Cells: Break the Bank has arrived, bringing yet another round of new content to the modern classic roguelike game. Despite the rather greedy theme, however, this update is completely free, bringing a new biome, as well as new enemies, weapons, and mutations. Plus, the developers at Motion Twin have confirmed that another full year of DLC and updates is coming.


This update focuses on The Bank, a new biome that will show up randomly during your run (as long as you've beaten the Hand of the King) as a replacement for one of the stages you'd normally face. It'll have a bunch of mobs equivalent to the replaced biomes, plus new monsters that'll steal your money, grow by collecting money, or drop more money than their normal counterparts.


The new weapons and mutations keep that money theme going. The Gold Digger will give gold on each hit, and Midas' Blood will give you gold whenever you lose health. You can see details on all the new stuff over in the official announcement.


Read the rest of the story...


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'Break the Bank' Update out now! New biome, 3 enemies, 3 weapons, 3 mutations

Hey everyone,

Our next update ‘Break the Bank’ is here!



TLDR:
  • New optional biome – The Bank
  • 3 new enemies
  • 3 new gold-based weapons
  • 3 new gold-based mutations
  • More updates and DLC are coming
  • Many QoL changes and bug fixes - my favourite is items dropped after boss fights now have +1 item level, so no more unsatisfying boss loot!


[previewyoutube][/previewyoutube]

[h3]What is it?[/h3]
The Bank is a brand-new optional biome that randomly appears in your run, replacing the immediately following biomes if you choose to enter it.

To unlock it you just need to reach the Hand of the King once, easy right? If you've already reached the Hand of the King, then The Bank will start appearing the next time you start from Prisoner's Quarters.



We're also introducing more ways of using gold. Let's face it, when you finish a run you usually have a ton of gold left, so we wanted to give it more utility through new weapons and mutations. This will change nothing for people who don't want to risk their gold, but those who want to roll the dice can gain strong but risky effects!


[h3]So how do you get there? [/h3]
A flashy chest is guaranteed to appear at a random point in your run, in the transition area between biomes (but not before a boss). You can only enter The Bank by opening the chest right there, if you don't go for it then you lose the opportunity and the chest won't reappear in the same run.



Hold on for this next bit, it's slightly wordy... The Bank will replace the next biome in your path. For example, if you enter The Bank at the transition after Prisoner's Quarters, you will exit The Bank having skipped the biomes after Prisoner's Quarters - Toxic Sewers, Promenade of the Condemned and Dilapidated Arboretum (if you have The Bad Seed DLC).

The Bank will contain one less scroll than the 'best' biome that's being replaced, i.e. the one with the most scrolls. BUT it will also contain a guaranteed Cursed Chest. For example, if the 'best' replaced biome has 4 scrolls, the Bank will have 3 scrolls + a Cursed Chest. So you'll always be able to gain the same number of scrolls that you would have got in a biome that The Bank replaced, we've got you covered!

There are several platforming sequences in The Bank that are tricky but give good rewards if you're willing to take them on. You'll also be able to take out a loan for gold at the beginning of the level, but you'll have to pay it all back at the end, so take care not to spend it all...


[h3]What's in The Bank?[/h3] Enemies

Mobs will be present from all the biomes that The Bank has replaced. So, if you enter The Bank at the transition after Prisoner's Quarters, you will face mobs from Toxic Sewers, Promenade of the Condemned and Dilapidated Arboretum.

There's also three new Bank-specific mobs:

Agitated Pickpocket wants your gold and has the claws to get it.



Gold Gorger collects gold as it grows, but don't let it reach it's final form, it'll kick your ass!



Golden Kamikaze Bat is the same bat you know and love, but it drops more moneyyy!


Weapons

We're also adding three new weapons, all centered around gold of course!

Gold Digger - gives gold on hits, plus it critical hits if you're filthy rich.



Dagger of Cupidity - crits for 3 secs after picking up gold.

Money Shooter - fires your gold. If you run out of gold, no more shots...



Mutations

You can find three new mutations too! You won't believe it, but these are also focused on gold mechanics...

Midas' Blood - gives you gold when you lose health.

Gold Plating - you lose gold, not health, when you get hit.

Get Rich Quick - stack bonus gold by killing enemies while you have a speed boost and cash in when it ends. Gotta go fast...


There's also 2 new bank-related outfits and some lore rooms.


[h3]Other changes [/h3] Balancing

- Items dropped after boss fights now have +1 item level. Boss loot felt unrewarding due to its level, so we increased it by +1.
- Vampirism rework - now you sacrifice a percentage of your maximum health to gain life leech on your melee attacks (double effect with heavy weapons) and gain a speed boost for 10 seconds.
- Increased War Spear damage. It is no longer flagged as a heavy weapon - this mainly impacts its affix pool.
- The Queen's resistance to “crowd control" effects (Stun, Root, etc) has been increased.
- Removed ‘Shield on Use' from Face Flask and Serenade affix pool.


UI / Graphics

- Scarecrow outfits now have proper names!
- Maw of the Deep and Bladed Tonfas text updated to reflect the changes made in the DLC3 hotfix.
- Conjunctivius' eye now searches for the beheaded if invisible in tentacle phase.
- Custom mode Cursed Chest's maximum curse increased to 999.


Quality of Life

- Added the last fight of the Servants in the training room.
- Upgrading an item in quality at The Blacksmith's Apprentice doesn't re-roll affixes anymore.
- Added permanent light in Servants boss rooms for the Follow the Light custom game gameplay modifier.


Bug fixes

- Maw of the Deep now properly displays crits.
- Fixed invisible bullets for out of screen traps.
- Fixed servants dying off screen after boss fight due to Barbed Tips.
- Fixed some custom mode softlocks.
- Fixed Giant's slam attack not spawning crystals.
- Fixed various bugs and crashes for the Queen.
- Fixed Pause Bug. Hopefully for good this time.
- Fixed custom mode gameplay modifiers incompatibility.
- Fixed Spoiler Boss's flask not appearing in the UI.
- Fixed falling through the ground on Carnivorous Plants.
- Cursed Sword now displays its true damage values.
- Various visual optimisations.


[h3]Quick word on future plans[/h3]
This free update is thanks to your continued support of our DLCs. So thank you to everyone for allowing us to keep making Dead Cells content and for getting Motion Twin's new project over the line.

But, we’re not finished yet – there'll be more DLC and free updates coming for AT LEAST another year and some of that content has got us very, very excited...

You’ll have to wait to find out what it is though!


Cheers,
Matt, EE & MT



Community Highlights

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We need to cut some of the legacy branches - help us decide which ones to keep

Hey,

Hope you're all good and ready for the Bank to land!

By the way, if you don't use legacy branches, you don't really need to read this post.

Anyway, we have hit the maximum number of branches that Steam will allow, so we need to cut access to some of them, in order to accommodate newer branches.

There are some that we're pretty sure are used more than others, v1.0 and Barrels o'Fun for example, but we don't have concrete data on which ones are used the most.

This is a good problem for us to have as it means we've released a ton of updates and content - 27 updates since Early Access! But, it is still a problem...

So, we've created this handy form for affected players to complete to help us figure out which ones need to be kept.

Please use the form and not the comments, otherwise it's a massive pain to track what people are saying :)

Back soon with more news,
Matt

Hotfix for the update 28 beta

Hey,

You might have noticed that we released a hotfix for the update 28 beta. The full list of changes are below:

Bug Fixes:

- Crash on loading into save on Bank
- [MAC] Bank chest does not spawn in passage
- Training room and world map biome images disappear
- Crash when exiting then returning to Scarecrow during sickle attack
- Null access after Vampirism dive attack
- Leghugger actives crash
- Crash when using Dagger of Profit with Scarecrow Outfit
- Phaser makes the Queen get stuck on phase change
- Enemies in the bank drop keys from the biome it is replacing
- Gold Digger + Scarecrow crash

Balancing

- Gold Gorger crowd control resistance and HP nerf in its bigger form
- Queen's crowd control resistance buff

Language:

- Languages are localised


Let us know if you have any issues!

Cheers,
Matt, EE & MT