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Small hotfix released



Hey everyone,

We hope you're all enjoying the new biome and blowing monsters away with the Barrel Launcher! We just released a quick hotfix on the live branch - here are the patch notes.

Cheers,
Joan and the EE and MT team.

The Dead Cells Barrels o' Fun update adds explosive new level and 8-bit soundtrack





The unfairly maligned explosive barrel is given a spotlight in Dead Cells' latest update, which bolts on a new level crammed to the rafters with barrels. It's a distillery, see, only instead of paying to go on a tour and maybe put your head in one of the whisky barrels, you're enduring spikes and explosions and being chased around by a vicious barrel on legs. The 'Barrels o' Fun' update, live now on Steam, introduces the Derelict Distillery as an alternate path to High Peak Castle. It's full of overtly barrel-themed enemies including the aforementioned leggy casks (mimics hiding among normal barrels) and giant brutes wearing barrel backpacks.  If that wasn't enough, there are barrels strewn around that will explode when struck, either into enemies or (if you're clever) into destructible parts of the scenery. New weapons have also been added to help you fight back: the electricity-spewing Tesla Coil and the bazooka-like Barrel Launcher. So many barrels—it's as if a cooper is blackmailing developer Motion Twin. Joining the new level is an '8-bit' chiptune rendition of Dead Cells' soundtrack, which you can swap in whenever you're feeling in a retro mood. There have been a few tweaks made in other areas as well, including a reworked Explosive Crossbow and fewer rats in both the Prisoners' Quarters and Corrupted Confinement biomes. You can find the patch notes for the update here.

The Barrels o' Fun update is here!

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Hey all,

The 'Barrels o' Fun' update is now available to download! (Thanks to u/TheGankeyCracker on Reddit for the name suggestion) We're introducing a whole new level to provide an alternative path to High Peak Castle to add more spice to the late-game, along with new weapons, enemies and explosions.

[h3]New biome[/h3]

The new biome is called The Derelict Distillery and as with all the other levels in Dead Cells, we wanted to give it a distinct atmosphere. So expect to see loads of old broken barrels and bottles, pipes venting steam, cool looking metal containers in the background - that kind of thing. There’s also some barrels sitting around that you’ll be able to interact with in a couple of ways, some are harmless and others are quite a bit more dangerous...



[h3]New enemies[/h3]

What’s a new level without new foes? Nothing, so you’ll find some huge fellas who throw some pretty big explosive barrels right into your face, or if you get too close they’ll just smash a barrel onto the ground and jump clear, leaving you to take the blast.



You’ll also have to deal with a sneaky mimic hiding among the regular barrels in the corridors. They’re not the toughest mob out there but they have a pretty devastating self-destruct which can catch you out if you're not careful. They’re also pretty fast, so they can and will chase you down.

[h3]New weapons[/h3]

Onto the weapons now, and we thought that if enemies can hurl barrels at you, then you should be allowed to throw some straight back right? So we’re introducing the barrel launcher - a bazooka-style weapon that fires bouncing exploding barrels, what more can we say?



After shock damage arrived in our last update we needed to add a trap that can dish out shock damage too, so we created the tesla coil. Useful for dealing damage to large groups of enemies, throw it down whenever you need a bit of crowd control - which is pretty much always if we’re being honest!

[h3]Explosive barrels + breakable walls[/h3]

Explosive barrels aren’t just limited to the barrel launcher and enemy abilities. You’ll find them dotted around the Distillery, and if you time it right you can use them to your advantage. Watch out though, because enemy attacks affect them as well so you need to be on your toes. Some mini platforming style sections are thrown into the level too. Yeah, there’s a lot of explosions in this biome…



[h3]Entire new soundtrack[/h3]

As well as new gameplay content, there's also a whole new soundtrack available. The classic Dead Cells songs have been reworked by Yoann in the style of chiptune/8-bit music, so make sure to enjoy some retro style runs!



As always, full patchnotes are here if you want to see everything we've added/changed with this update.


Cheers,
Matt, EE & MT



Community Highlights:

@deathlysally_art

@vinegarclown

pmgster

Update 20 beta patch released

Hey everyone,

We've made a few tweaks to the update 20 beta so you should see the following with the latest download:

Important features
  • Added 3 new achievements linked to the Distillery.
Balancing
  • Prevent Explosive Barrels to be bumped by attacks coming from the same team (hero or hero skills when blue, enemy attacks when red).
Level design
  • The Distillery now comes with more barrel dispensers throughout the level. Watch your steps!
Quality of life
  • Explosive Barrels can now be moved with the homunculus.
Bug fixes
  • Prevent the Symmetrical Lance and Barrel Launcher found respectively in the Throne room and in the Distillery to be put in the backpack when using a double-handed weapon.


If you're curious about the full list of changes made in update 20, then you can see them all here.

Feel free to leave any feedback here or on our reddit/discord!

Cheers,
Matt, EE & MT

Update 20 moved to beta

Hey everyone,

Just stopping by with another quick post to let you know that our next update has moved into beta.

If you want to check it out then follow the usual instructions:
  • Go to your Steam game library.
  • Right click on Dead Cells and click "properties".
  • Select the tab "Betas".
  • In the first dropdown box select "beta".
  • Click close and wait for the download to finish.
  • Start playing.

Up-to-date patchnotes are here and if anything horrible happens to your saves you can restore them by following the info in the Legacy Update post.

We have a thread currently stickied on the Dead Cells subreddit to collect feedback and to just have general discussions about the new content, but you can also post on the #current-update-discussion channel on the Dead Cells' Discord if you prefer (links are below). Or leave a comment here, whatever you like!

Cheers,
Matt, EE & MT



Community Highlights:

Seler's cool model

u/MrSpainF - another Hollow Knight crossover to add to the collection