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Third Major Update!

Hello there! Our third dot release has been pushed with lots of updates to a bunch of different areas in the game including narrative, combat, menus, graphics, performance, etc. Here's the full list:

  • Added enemy spawning!
  • Added nests that enemies can spawn from that can be "destroyed".
  • Added support for Ammo - there are ammo containers in all levels and weapons now receive power from Ammo. Amount of ammo is visible in player inventory.
  • Added support to reload weapons that use ammo.
  • Recharge stations have been updated to only recharge the player's helmet
  • Added more narrative world building with left screen text printing at certain times in the game (shows what's going on in Naic).
  • Updated levels to have more of an infestation look to them.
  • Added Volumetric Lighting
  • Added new Sticky Bomb weapon
  • Added new Scrap Shield the player can use for protection from projectiles
  • Added combat theme music when player engages in combat
  • Updated Electro Coupler to reduce power consumption rate for all weapons
  • Fixes to enemy AI and navigation
  • Updated all menus to not take up the full screen - they show up on the right side now in a smaller transparent way
  • Updated menu key bindings for keyboard - I for Inventory, H for Health, and M for Media Gallery (still working on flexible key bindings)
  • Updated controls for navigating all menus (controller uses right stick, keyboard uses arrow keys)
  • Added hot keys to the Quick Menu for keyboard
  • Moved Datetime and environmental conditions to show up on Investigation Screen
  • Updated health menu to show effects on player
  • Fixed some inventory item images
  • Fixed some issues with certain actions not working in menus
  • Updated sound effects for enemy droids
  • Updated sound effects and look for Ion Emulsifier weapon
  • Fixed audio resource issues with sounds cutting off
  • Fixed issue with player voice ducking all audio
  • Updated Player Inventory to only allow one type of each weapon
  • Updated player to fall faster
  • Fixed issue with storm/wind sounds cutting off
  • Fixed issue with audio in comm tower sounding filtered
  • Updated look of the laboratory level
  • Updated critter sound effects
  • Adding more world building with some of the dead characters in the game
  • Updated all decals in the game to improve performance
  • Improved garbage collection to help with performance
  • Updated wind/storm sound effects to decrease if player is behind geometry opposite of the direction the wind is blowing
  • Added achievement for Blake's Mission
  • Fixed issue with controller not unlocking target assist properly
  • Updated Leif's Rum to increase player's Resolve significantly


We're planning on have another smaller update before the new year as well!

All the best and Happy Holidays!

Larry and Mat