Third Major Update!
Hello there! Our third dot release has been pushed with lots of updates to a bunch of different areas in the game including narrative, combat, menus, graphics, performance, etc. Here's the full list:
We're planning on have another smaller update before the new year as well!
All the best and Happy Holidays!
Larry and Mat
- Added enemy spawning!
- Added nests that enemies can spawn from that can be "destroyed".
- Added support for Ammo - there are ammo containers in all levels and weapons now receive power from Ammo. Amount of ammo is visible in player inventory.
- Added support to reload weapons that use ammo.
- Recharge stations have been updated to only recharge the player's helmet
- Added more narrative world building with left screen text printing at certain times in the game (shows what's going on in Naic).
- Updated levels to have more of an infestation look to them.
- Added Volumetric Lighting
- Added new Sticky Bomb weapon
- Added new Scrap Shield the player can use for protection from projectiles
- Added combat theme music when player engages in combat
- Updated Electro Coupler to reduce power consumption rate for all weapons
- Fixes to enemy AI and navigation
- Updated all menus to not take up the full screen - they show up on the right side now in a smaller transparent way
- Updated menu key bindings for keyboard - I for Inventory, H for Health, and M for Media Gallery (still working on flexible key bindings)
- Updated controls for navigating all menus (controller uses right stick, keyboard uses arrow keys)
- Added hot keys to the Quick Menu for keyboard
- Moved Datetime and environmental conditions to show up on Investigation Screen
- Updated health menu to show effects on player
- Fixed some inventory item images
- Fixed some issues with certain actions not working in menus
- Updated sound effects for enemy droids
- Updated sound effects and look for Ion Emulsifier weapon
- Fixed audio resource issues with sounds cutting off
- Fixed issue with player voice ducking all audio
- Updated Player Inventory to only allow one type of each weapon
- Updated player to fall faster
- Fixed issue with storm/wind sounds cutting off
- Fixed issue with audio in comm tower sounding filtered
- Updated look of the laboratory level
- Updated critter sound effects
- Adding more world building with some of the dead characters in the game
- Updated all decals in the game to improve performance
- Improved garbage collection to help with performance
- Updated wind/storm sound effects to decrease if player is behind geometry opposite of the direction the wind is blowing
- Added achievement for Blake's Mission
- Fixed issue with controller not unlocking target assist properly
- Updated Leif's Rum to increase player's Resolve significantly
We're planning on have another smaller update before the new year as well!
All the best and Happy Holidays!
Larry and Mat