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Minor Update - Key Binding and AI

Hello! We've got another update pushed up with some pretty cool things:

* Key Binding - In the main menu there is a very rough version of a way to handle key binding. It has some flaws (i.e. have to use ESC to exit it right now, doesn't quite work fully with controllers, etc) but we hope to iron all that out soon enough. It does work for keyboard/mouse at the moment and thought it might be useful, even in its current state.
* Weapons - Updated the first weapon in the game to be a flamethrower and the next to be an Ion Emulsifier/Power Sledge. This is to balance against the enemies in the beginning of the game.

* Updated datagraph data for weapons to be more useful
* Added slight trail to the powersledge
* Updated some sound fx for the powersledge
* Updated weapon soft lock to kick in from farther away
* Fixes to the enemies for re-positioning on uneven terrain, chasing the player, landing after flying attacks, more dramatic and random speed changes, impact ‘stuns’ interrupt… critter ‘shakes it off’ and keeps going or retreats
* Updates to critters to use a different sound for movement, power sledge registers an impact on critter
* Updated the scale of some enemies

That's it for now. All the best!

Mat and Larry