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  3. Version 2 Out Now!

Version 2 Out Now!

Hello there!

It's been awhile but we are so excited to say we've released version 2 of Hevn, which includes a lot of major improvements and fixes to not only the gameplay but also quality of life within the game. Let's get to it!

There's an antagonist in the game! You'll meet him after the tutorial level and from then on the gameplay is slightly different than before in that you get to race against his hacking speed to get to a terminal before he can. If you fail, your friend Edna may perish. But never fear as Edna and MQ have ways to assist you while you traverse various terrain and levels. There's some new dialogue to support this new narrative angle as well!

We consolidated all menus into one! This is a grid based menu to view not only your inventory items, but also media such as images and videos that you find in the world. Not to mention the very important terminal data packet clues you'll need to escape.

Saving! There's a new save system in the game where it will auto-save at critical moments (not to mention spots where you can manually save). Most importantly you can load up any of these saves to easily retry sections of the game.

HUD. We've removed a lot of clutter from the HUD, in favor of something simple and icon based. You can still view your player attributes with modules found throughout the world that work when in your inventory. You can even find modules to show the stats of the environment you're in.

  • Added dedicated button to quickly cycle through throwable devices.
  • Improved character models and animations.
  • Updated all menus to use the left stick for navigation.
  • Updated the mini map in the Investigation Implant screen to which direction the player is facing.
  • Updated the mini map to show the hack timer (player has to beat this to the specified terminal).
  • Improved enemy AI, animations, and damage stats.
  • Updated audio sound effects throughout the game.
  • Fixed some lighting issues.
  • Added stationary turrets for combat.
  • Added soviten sticky bombs.
  • Fixed various issues with weapons, tools, and projectiles.
  • Updated HUD when handling tablets so they're easier to read.
  • Updated player movement to be more intentional when mantling.
  • Fixed issues with player getting stuck on certain small objects.
  • Fixed resolution scaling issues for certain UI elements.
  • Updated how the bioreserve level looks with gas.
  • Fixed various issues when adding duplicate items to inventory.
  • Updated the easing when releasing the right thumbstick.
  • Added helpful instructions for tutorial level.
  • Updated soviten to stun enemies.
  • Updated data packet tab in inventory menu to flash when new one shows up.
  • Fixed various issues with saving the state of the game.
  • Added more ammo throughout the game.
  • Updated images to look cleaner for all items in the inventory.
  • Added more objects throughout each level.
  • Fixed issue with sounds getting cut off.
  • Updated how flashlight looks.
  • Updating pathing for the outdoor levels.
  • Added hologram dossiers for each fallen maintenance engineer.
  • Added HUD visual feedback when resolve kicks in as sort of a shield.
  • Updated HUD to show a heartbeat for stamina and first aid for low health (contextual).
  • Fixed how screen shake works so it's with varying intensity.
  • Updated how the Dream level looks and added more tablets to read.
  • Updated the layout of the main menu.
  • Added more narrative related videos.
  • Added antagonist holorobots.
  • Updated nanocells to delay antagonist hacks.
  • Updated particles for various weapons/tools.
  • Reduced the frequency of having to use pin entries.


We still have more updates for the game such as iron sights, smoother mouse movement at fast settings, some Antagonist related things, and a bunch more!

Thanks so much,

Mat and Larry

Here's what the load save screen looks like:



Here's the new menu (we call it Quick Inventory Menu):



And an example of the mini map with a hacker timer active: