Major Update - now on version 1.0.4.1
Hello there! We've pushed another large update with some important fixes and updates. Some notable ones:
Updated the enemy AI behavior considerably (feels more rooted in the world)
Updated Target Assist to be off by default (holding shift/left trigger enables it)
Updated the Ion Drill to work more as a long range weapon using a mini-screen that zooms and has less rounds per reload
Updated player inventory to support 8 items per slot for most items
Updated enemies to show an exclamation point above them in the Investigation Screen to indicate threat level (orange = aware of player, red = attacking player)
Added soviten rocks that can be inventoried and destroyed to create a soviten zone (i.e. vertical zero-g tube) in any spot
Here's the complete list from this update as well as since the last post on Jan 27:
Best of luck out there!
Larry and Mat
Updated the enemy AI behavior considerably (feels more rooted in the world)
Updated Target Assist to be off by default (holding shift/left trigger enables it)
Updated the Ion Drill to work more as a long range weapon using a mini-screen that zooms and has less rounds per reload
Updated player inventory to support 8 items per slot for most items
Updated enemies to show an exclamation point above them in the Investigation Screen to indicate threat level (orange = aware of player, red = attacking player)
Added soviten rocks that can be inventoried and destroyed to create a soviten zone (i.e. vertical zero-g tube) in any spot
Here's the complete list from this update as well as since the last post on Jan 27:
- Added destroyable rock, pipe, and tower areas
- Updated droids to be able to shoot things around the player
- Increased amount of resolve from each enemy death
- Fixed issue with Ion Drill bullets not colliding properly
- Updated critters to use a "hive mind" (attack one and it may scream and call for help from nearby critters)
- Updated player death sequence
- Fixed issue updating Quick Menu after dropping item
- Added more blood and damage particles during combat
- Fixed issue with Sonic Grenade floating too high
- Added ability to move slightly in the air while falling/jumping
- Removed the ability to "Activate" certain throwable items when holding them
- Updated so that first throwable item is automatically enabled (visible in the bottom right of the HUD)
- Fixed various issues updating the inventory menu when interacting with or dropping items
- Fixed issues equipping weapons from within the inventory menu
- Updated Bioreserve to use more of the jumping mechanic (elevator is broken, more platforms, etc)
- Added wall barriers in sensitive areas that trigger droid combat
- Improved the look of particles for several weapons
- Updated how the soviten zones look and work (there's no more damage)
- Added large soviten rocks that can be destroyed to create a taller zone
- Updated soviten zones to apply vertical force when there is no player input
- Improved ease of movement in soviten zones
- Fixed issue with some particles not triggering on enemy death
- Updated a lot of sound effects in various areas
- Fixed issues with certain objects hovering in the air
- Added more statements for MQ that trigger in certain situations
- Fixed explosives to cause damage and apply force by distance radius
- Fixed issue with being able to save the game while falling (player must be on the ground)
- Updated droids to use an evasive move when in combat
- Updated more critters to separate into pieces on death
- Fixed various navigation issues with the enemies
- Increased flame thrower distance
- Added a soviten puzzle to Quadrant 7 Storage level
- Fixed issues using the Hacking Device to hack pin entries and terminals
- Fixed issue with Laboratory location not showing up in the Investigation screen
- Several tweaks to levels to help improve performance and chance for encounters with enemies
- Updated the health meters to be larger, clearer, and more squarish
- Fixed the resolve color to not use dark blue
- Added a new structure to investigate in the Quadrant 7 area
- Fixed issue exiting a tablet causing the player control to freeze
- Fixed scrap shield image not showing up in player inventory menu
- Fixed how some light sources appear as "orbish"
- Fixed some animations for some critters
- More polish on the terrains by painting certain areas to look more natural
- Fixed some environmental 2D sound effects to be in 3D
- Fixed issue waking up from dream and the screen not looking groggy/confused
- Fixed issue with NXT explosive bouncing and rolling too far
- Updated the look of the critter footstep particles
- Added hologram objects in Laboratory level
- Updated how player takes damage from critters (when poison collides with players instead of with the rising smoke)
- Updated the Media Gallery Menu to auto-zoom on recently imported images
- Fixed the speed of the player falling from great heights
- Fixed issues not exiting terminals in certain cases
- Fixed errors using explosives and other weapons when changing levels
Best of luck out there!
Larry and Mat