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Major Update - now on version 1.0.4.1

Hello there! We've pushed another large update with some important fixes and updates. Some notable ones:

Updated the enemy AI behavior considerably (feels more rooted in the world)
Updated Target Assist to be off by default (holding shift/left trigger enables it)
Updated the Ion Drill to work more as a long range weapon using a mini-screen that zooms and has less rounds per reload
Updated player inventory to support 8 items per slot for most items
Updated enemies to show an exclamation point above them in the Investigation Screen to indicate threat level (orange = aware of player, red = attacking player)
Added soviten rocks that can be inventoried and destroyed to create a soviten zone (i.e. vertical zero-g tube) in any spot

Here's the complete list from this update as well as since the last post on Jan 27:

  • Added destroyable rock, pipe, and tower areas
  • Updated droids to be able to shoot things around the player
  • Increased amount of resolve from each enemy death
  • Fixed issue with Ion Drill bullets not colliding properly
  • Updated critters to use a "hive mind" (attack one and it may scream and call for help from nearby critters)
  • Updated player death sequence
  • Fixed issue updating Quick Menu after dropping item
  • Added more blood and damage particles during combat
  • Fixed issue with Sonic Grenade floating too high
  • Added ability to move slightly in the air while falling/jumping
  • Removed the ability to "Activate" certain throwable items when holding them
  • Updated so that first throwable item is automatically enabled (visible in the bottom right of the HUD)
  • Fixed various issues updating the inventory menu when interacting with or dropping items
  • Fixed issues equipping weapons from within the inventory menu
  • Updated Bioreserve to use more of the jumping mechanic (elevator is broken, more platforms, etc)
  • Added wall barriers in sensitive areas that trigger droid combat
  • Improved the look of particles for several weapons
  • Updated how the soviten zones look and work (there's no more damage)
  • Added large soviten rocks that can be destroyed to create a taller zone
  • Updated soviten zones to apply vertical force when there is no player input
  • Improved ease of movement in soviten zones
  • Fixed issue with some particles not triggering on enemy death
  • Updated a lot of sound effects in various areas
  • Fixed issues with certain objects hovering in the air
  • Added more statements for MQ that trigger in certain situations
  • Fixed explosives to cause damage and apply force by distance radius
  • Fixed issue with being able to save the game while falling (player must be on the ground)
  • Updated droids to use an evasive move when in combat
  • Updated more critters to separate into pieces on death
  • Fixed various navigation issues with the enemies
  • Increased flame thrower distance
  • Added a soviten puzzle to Quadrant 7 Storage level
  • Fixed issues using the Hacking Device to hack pin entries and terminals
  • Fixed issue with Laboratory location not showing up in the Investigation screen
  • Several tweaks to levels to help improve performance and chance for encounters with enemies
  • Updated the health meters to be larger, clearer, and more squarish
  • Fixed the resolve color to not use dark blue
  • Added a new structure to investigate in the Quadrant 7 area
  • Fixed issue exiting a tablet causing the player control to freeze
  • Fixed scrap shield image not showing up in player inventory menu
  • Fixed how some light sources appear as "orbish"
  • Fixed some animations for some critters
  • More polish on the terrains by painting certain areas to look more natural
  • Fixed some environmental 2D sound effects to be in 3D
  • Fixed issue waking up from dream and the screen not looking groggy/confused
  • Fixed issue with NXT explosive bouncing and rolling too far
  • Updated the look of the critter footstep particles
  • Added hologram objects in Laboratory level
  • Updated how player takes damage from critters (when poison collides with players instead of with the rising smoke)
  • Updated the Media Gallery Menu to auto-zoom on recently imported images
  • Fixed the speed of the player falling from great heights
  • Fixed issues not exiting terminals in certain cases
  • Fixed errors using explosives and other weapons when changing levels


Best of luck out there!

Larry and Mat