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Lords and Legions News

Unit Formation Control

[p]⚔️ Unit Formation Control has arrived in the latest update![/p][p]We’re excited to introduce a brand-new way to take full command of your army and shape the battlefield like never before.[/p][p]Press [c]TAB[/c] to enter Commander View, where you can:[/p]
  • [p]⏱️ Adjust the timescale (slow, normal, fast)[/p]
  • [p]📐 Issue precise movement, attack, and formation commands[/p]
  • [p]👁️ Gain a clearer, tactical overview of the fight[/p]
[p]🧭 Fight on after your Hero falls
If your Hero is defeated, the battle doesn’t end. Take direct control of your units and push through to victory.[/p][p]🗺️ Minimap support
Track unit positions and battlefield flow at a glance.[/p][p]📊 Detailed unit stats
Make smarter tactical decisions with clear, accessible unit information.[/p][p]🤖 Reworked AI Strategic Commander
The AI has been completely overhauled—expect smarter decisions, tougher battles, and a more challenging opponent overall.[/p][p]💬 We want your feedback!
Jump into the forums and tell us what you think, what works, and what you’d like to see improved or expanded.[/p]
[p]Note: The Hero view command has been removed. During testing, the Commander overview proved to offer better visibility and more effective control overall.[/p]
[p]See you on the battlefield. ⚔️[/p]

New Feature Incoming: Unit Formation Control!

[h2]⚔️ New Feature Incoming: Unit Formation Control![/h2][p]We’ve got some exciting news to share![/p][p]Right now, we’re hard at work implementing unit formation control in Lords and Legions — and it’s shaping up to be a game-changer.[/p][h3]What’s coming?[/h3]
  • [p]🧭 Take command when your Hero falls – If your Hero dies, you can continue the fight by directly controlling your units and finishing the battle.[/p]
  • [p]🗺️ Minimap support – Keep track of the battlefield at a glance.[/p]
  • [p]📊 Detailed unit stats – Make smarter tactical decisions with clear unit information.[/p]
  • [p]🛡️ Formation control from the Hero’s perspective – Seamlessly switch between Hero control and formation management whenever you want.[/p]
  • [p]New AI Strategic Commander! [/p]
[p]This feature adds a whole new layer of strategy and ensures the battle isn’t over until your army truly is.[/p][p]Stay tuned for more updates — and as always, thank you for supporting Lords and Legions![/p]
[p]Top Down unit formation control...[/p]
[p]And Hero perspective formation control![/p]
[p][/p]
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Survivor Mode Live!

[h2]Experimental Survivor Mode Is Now Live![/h2][p]The battlefield just got deadlier.[/p][p]Experimental Survivor Mode is now LIVE in Lords and Legions on PC, bringing a brand-new way to experience the game. This early experimental mode challenges players to survive escalating enemy waves, adapt on the fly, and push their tactical mastery to the limit.[/p][p]Unlike traditional battles, Survivor Mode strips the comfort of your army away and demands constant decision-making. Resources can be found in treasure chests, allowing you to get back on track after a tough encounter. Pressure never lets up. Every moment survived is earned.[/p][h3]⚔️ What to Expect[/h3]
  • [p]Relentless waves of enemies that grow stronger over time[/p]
  • [p]High-intensity survival gameplay focused on endurance and strategy[/p]
  • [p]A fast, repayable experience built for experimentation and feedback[/p]
  • [p]A glimpse into future systems and ideas we’re actively testing[/p]
  • [p]Loot drop from treasure chests[/p]
  • [p]Bosses that will give you a hard time[/p]
  • [p]Elite packs with some sweet loot to keep you going[/p]
  • [p]Stronger Hero. Your hero does way more damage in this mode but you still need to level up fast to keep up with the power level you face![/p]
  • [p]World Wide Leaderboard Scores![/p]
[p]🚧 Important: This mode is experimental. Balance, mechanics, and content may change based on player feedback. Your experience and suggestions will directly shape its future.[/p][p]We invite all commanders to jump in, test your limits, and let us know what works — and what doesn’t.[/p][p]👉 Update now and try Experimental Survivor Mode today
Check out the latest build on the Lords and Legions store page and join the fight.[/p][p]As always, thank you for supporting Lords and Legions. The war continues — and survival is never guaranteed. [/p][p][/p][p]Also in this release: [/p]
  • [p]Gamepad sensitivity settings[/p]
  • [p]Mouse sensitivity settings[/p]
  • [p]Bug fixes[/p]
  • [p]Performance improvements[/p]
  • [p]Added treasure chests to Quests in Campaign Mode[/p]
  • [p]Starting gold in Campaign Mode is increased[/p]

The Holidays Hit Hard: 48% Off + New Survivor Mode Incoming

[p]🎄 Holiday Sale & Exciting Updates! 🎄[/p][p]Hey everyone![/p][p]The Steam Christmas Sale is live, and we’re celebrating with a massive 48% discount on the game! ✨[/p][p]Behind the scenes, we’re hard at work on an experimental new Survivor game mode, and we can’t wait for you to try it. It’s shaping up to be something special—keep an eye out, because it’s coming very soon![/p][p]We’re also improving controller support, adding finer customization options for both gamepads and mouse & keyboard, so you can tailor the controls exactly to your playstyle.[/p][p]On top of that, expect performance optimizations, smoother gameplay, and overall improvements to how the game feels.[/p][p]Thank you all for your amazing support ❤️
Merry Christmas and happy holidays! 🎅🎁[/p][p][/p][p][/p]

Update 25

  • [p]Droppable no longer plays sound during loading [/p]
  • [p]Increased amount you gain from Mana and Stamina Upgrade [/p]
  • [p]Decreased amount you gained from Damage and Health Upgrade [/p]
  • [p]Fixed an issue where you couldn't rotate formations properly [/p]
  • [p]Fixed an issue where with battle report text wouldn't fit [/p]
  • [p]Fixed an issue with battle deployment where Unit Icons would exceed the size of the battle deployment [/p]
  • [p]Fixed an issue where you got twice the double amount of gold from campaign battles[/p]
  • [p]Fixed Blazing stampede wouldn't upgrade after level 5 [/p]
  • [p]Fixed an issue with Bowmen cheering when blocking [/p]
  • [p]Fixed an issue where stats wouldn't reset after doing New Game - now they're reset to normal values [/p]
  • [p]Quest Dungeons now allow ranged, magic, and boss units [/p]
  • [p]Added so the player has to buy units to be able to proceed in the first round in the Campaign[/p]