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Holdfast: Nations At War News

Holdfast 2 Year Anniversary!



Today marks 2 years since Holdfast: Nations At War was released out of Steam's Early Access program into Version 1.0 and beyond!

Holdfast wouldn't be where it is today without our beloved community and for that, we'd like to extend our heartfelt thanks to all players new and old for their support across the years.

With the release of Frontlines, however, this is only just the beginning. We have plenty more coming to both the Napoleonic and Great War fronts throughout this year as detailed in our development roadmap. Make sure to stay up to date with our social media accounts as we'll be revealing some additional surprise updates in due time.

Feel free to join us on Discord for a chat. Until then, may good health be yours. πŸ’•

discord.gg/holdfastgame





- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst, Harper, Storey, UberJuice & Winston (The Cat).

Game Update. China Kaiheila



Welcome to yet another update for Holdfast! Today we’ll be pushing more bug fixes and additions. We are also announcing our partnership with Kaiheila which will provide a place for the dedicated Chinese community to gather and converse in.

Everyone deserves a place to gather as a community irrespective of the country they're from. We’re all normal day to day folk trying to have a good time.

Stay tuned for more content from us in the near future.

Kaiheila Holdfast Community







Changelog 76 - Game Version v2.2.8099.2369


Bug Fixes

● Solved a bug where some infantrymen were missing their heads on the main menu scene.

● Introduced more logs to investigate an issue which rarely causes the settings file to corrupt or reset.

● Attempted fix towards an issue which causes cannon or rocket projectiles to get stuck and throw errors.

● Solved an issue which caused squads to incorrectly close.

● Solved an issue where players would sometimes spawn in the wrong squad when a table gets destroyed.

● Solved an issue where players would not spawn back at HQ if the table gets destroyed.

● Solved an issue with the horse rearing incorrectly on collision.

● Solved an issue with cannonballs disappearing after they hit the terrain.

● Prevented rain and snow from showing inside Fort Salettes.


Optimisation

● Optimisation on cannonball physical projectile objects.


Community

● Kaihei has been officially integrated into the game to serve as a platform for the Chinese community to gather and converse in.


Known Issues

● Traditional Chinese shows the new Kaihei integration. This will be changed back to Discord.


You're more than welcome to give us a follow on our Steam Developer Page.

Until then, may good health be yours. πŸ’•





- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst, Harper, Storey, UberJuice & Winston (The Cat).

Game Update. Bug Fixes & Additions



Greetings good fellows of the Holdfast community! After the most exciting release of Frontlines, we’ll be pushing forward the first patch featuring bug fixes, optimisations amongst other additions. Come have a read of our latest blog post for all that needs knowing.

Expect more gameplay focused content to hit the game in April.

discord.gg/holdfastgame









Changelog 75 - Game Version v2.1.8096.40598


Bug Fixes

● Solved an issue where sometimes players turned invisible.

● Solved an issue with incorrect decimal numbers being read on server and client files when a language other than English is involved.

● Solved an issue where certain actions of the game chat could crash the game during the round’s end.

● Solved an issue where cavalry against cavalry collision wasn’t working as intended.

● Experimental fix towards an issue which caused squad camps to not show correctly in the spawn menu.

● Solved an issue which was causing naval servers to crash when a ship or a boat despawns.

● Solved an issue with incorrect clean-up occurring on interactable objects when it gets destroyed.

● Experimental fix towards an issue causing players to get stuck after they spawn.

● Solved an issue with the Mauser’s bayonet being incorrectly positioned.

● Solved an issue with the Fieldguns in Nations At War being difficult to interact with.

● Solved an issue with certain modded uniforms appearing in white when using the UBER shader.

● Solved an issue with certain modded uniforms appearing in pink when a mobile shader was involved.

● Solved an issue where players would be presented with a config error when launching the game.

● Experimental fix towards and issue which caused settings to reset on launch.

● Solved an issue where cannonballs where not penetrating through objects.

● Solved an issue where the damage radius of mortars and rockets was smaller than initially intended.

● Solved a memory leak with explosions on the server.

● Solved an issue where cannons where not recoiling correctly.

● Solved an issue where players didn’t play the crouching animation when aiming a cannon.

● Solved an error which occurred when players respawned.

● Solved an error which occurred when a player fired his firearm.

● Solved an issue when explosions erroring out if the player disconnects from the server.

● Solved an issue where grenades damaged individuals standing behind the protection of artillery shields still received damage.

● Solved an issue where players got stuck in position after spawning.

● Solved multiple issues revolving around the opening and closing of squads.

● Solved issues with line shader placement on the terrain.

● Changed the way the settings file is saved to try to avoid corruption.

● Solved an issue with one of the officers missing a head.

● Solved an issue where the β€˜Fire’ command was not being correctly synched.

● Solved a bug with the locked server’s filter.

● Officer flags now use the correct material.

● Solved an issue with the artillery related UI not showing when an artilleryman takes over a piece from another player.

● Changed the rocket launcher to once again allow for freer downhill and uphill aiming.

● Solved an issue with horse saddles not looking as intended due to low mipmap priority.

● Solved an issue with lights from lanterns and other objects not rendering correctly when look from certain angles.

● Solved an issue with missing textures appearing in purple on Blackforest.

● Solved an issue with weather particles leaking inside the tunnel on St Peters.

● Fixed an issue with the river on Mansion not producing particles when shot at with a firearm.

● Solved an issue with one of the buildings not producing dust particles when destroyed.

● Solved multiple issues with incorrect particles and sounds playing when shooting at specific objects with a firearm.

● Solved an issue with the biplane on animating. You can now see it flying around as the battle rages on.

● Solved an issue with warnings appearing due to missing sounds on terrain.

● Solved an issue with the rainbow being too close to the playable terrain on Blackforest.

● Solved an issue with some of the barbed wire props not dealing damage.

● Solved an issue where players had to deconstruct barrels after exploding in other to build them again.

● Solved an issue with cannonball trails erroring out on low graphic preset options.

● Solved an issue with musket particles not appearing as intended when the particle is out of view.


Optimisation

● Optimisation passes on touch bending for grass interaction.

● Optimisation passes on the snow weather effects.

● Optimisation passes on the animator.

● Optimised and adjusted the explosion and smoke effects.

● Optimisation on data packets being sent to early prior to joining the server.

● Introduced an additional function to aid players with below the recommended RAM requirements to launch the game.

● Players now default to full screen borderless rather than full screen exclusive.

● Optimised the ocean to gain a significant FPS boost.

● Optimised the game’s user interface.

● Optimised cannon, grenades, mortar, shell and other physical projectile objects.

● Optimised the main menu scenes to reduce RAM usage.


Gameplay

● It should now be much easier to place a line whilst playing as the Infantry Officer class.

● Adjusted the detection of the line marker placed by the Infantry Officer class so players can more easily get the buff while standing behind it.

● Reintroduced all missing spawnable objects.

● Squads no longer output player join and leave messages in chat.

● Introduced new direction indicators for when an officer spawns a table.

● Officer respawn points are now hidden when aiming a firearm or using an artillery piece.

● Engineer and Sapper pre-placement buildable object identifiers now retain the rotation of the previously placed object.

● Grassy maps on both Nations At War and Frontlines now have less of a chance to randomise weather.

● Grassy maps will no longer feature snowy weather pre-sets when randomising weather.

● Adjusted the frequency of certain snowy weather types on snow maps.

● Adjusted the ocean and the terrain surrounding the river on Island Plains.

● A different big tree on Island Plains has magically reappeared.

● Blocked off swimable areas on the Mansion map.

● Introduced some more boxes to make windows passable on Foxhole.

● You can now shoot through the window barricades on Foxhole.

● Changed how the Sapper menu works to be more responsive when swapping weapons.


Quality of Life

● You can now launch the Round Player β€˜P’ panel when the match is at an end or voting initiates.


Misc

● Introduced a new loading screen on Foxhole.

● Introduced a sample β€˜serverconfig_frontlines_default.txt’ to dedicated servers.

● The DLC text label now supports localised languages.

● Removed multiple unnecessary log messages.


Localisation

● Updated the Chinese Simplified and Chinese Traditional languages (Lengeka).


You're more than welcome to give us a follow on our Steam Developer Page.

Until then, may good health be yours. πŸ’•





- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst, Harper, Storey, UberJuice & Winston (The Cat).

Holdfast Development Roadmap 2022!



Holdfast: Frontlines was a massive hit! Breaking its all-time concurrent player peak record 3 times over, it saw many new and old players alike return to experience the free total-conversion DLC. However. the team here at Anvil Game Studios already has their eyes set on bringing fresh new content to the game. Check out the development roadmap for a sneak peek at what’s to come.

We do most certainly hope that this will keep you just as excited as we are for the future of Holdfast! Expect updates to hit both the game’s Napoleonic front on both land and sea as well as the latest addition to that of the Great War.

An update will release early this week targeting bug fixes and optimisations.



Our Vision. Holdfast’s Future




The release of Frontlines stays true to AGS’s roots - Forging our Way Through History. It marks the beginning of a new era for Holdfast both literally and figuratively. The development of Frontlines has been well over a years worth of effort and required the expansion of our team to ensure multiple projects could be worked on at once and that nothing would become neglected.

Both Harper and Storey will be joining the team officially as artists to continue their work on Nations At War, Frontlines and a 3rd yet-to-be announced project that is early in the works. We’re most excited to share more about this in the future but for now we’ll leave you with one thing, as can be said with any title we develop, it will have you, our beloved community in mind. Graciously we ask for your patience and know that development of Holdfast will not cease thanks to the expansion of our team.

We’re sure you’ll enjoy this just as much when it sees a release!

We truly believe that the community is the content and our efforts will not stop here. As mentioned, the release of Frontlines is not an endpoint, rather the start of a new era for the team and this genre of warfare roleplay games we all dearly love. This expansion of our team will allow for content based releases to be worked on at a larger scale and efficiency as shown with Frontlines.

We also want to continue providing the tools for our most dedicated fellows to better enjoy the content we create. Our great community of modders have already been hard at work since the first iteration of the Holdfast SDK which is why we plan on releasing β€˜Version 5’ of the SDK that will incorporate the new Frontlines additions amongst additional modding abilities. This will allow modders to create their own unique experiences for the game, perhaps even in eras or settings of their own picking.

Multiple competitions based around the updated SDK will also rise giving players the opportunity to get their own creations into the game. We've also committed to introducing additional content throughout this year on both the game’s Napoleonic and Great War fronts.

Finally, a thank you from everyone at Anvil Game Studios for your ongoing support, it is invaluable and has powered us on to create new experiences to give back to this wonderful community. We hope you enjoy all our efforts and we look forward to seeing you on the Frontlines after all this time!

Until then, may good health be yours. πŸ’•





- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst, Harper, Storey, UberJuice & Winston (The Cat).

Holdfast Breaks Concurrent Player Peak!



We just broke our concurrent player peak!

A big well done to everyone at Anvil Game Studios and a heartfelt thanks to our beloved community.

Look forward to more from us this year. Until then, may good health be yours. πŸ’•






- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst, Harper, Storey, UberJuice & Winston (The Cat).