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Holdfast: Nations At War News

Australian Official Servers. Launched!



It’s been an incredible ride during these past few days thanks to your incredible show of support! After reaching yet another all-time player peak with over 2,800 concurrent individuals, the time is ripe to continue expanding the game in different regions. Join us as Holdfast: Nations At War launches official servers in Australia.

http://store.steampowered.com/app/589290/

Connect to either one of the Anvil Game Studios Official or Community servers in the region to get going. Gather experience whilst playing on an official server to better your soldier’s rank! You will be reward with medals as you progress.

Anvil Game Studios Official Servers Anvil Game Studios Official AUS1 - Army Front
Anvil Game Studios Official AUS2 - Naval Warfront
Anvil Game Studios Official AUS3 - Melee Arena



Looking for a good bunch of fellows to play with? Hop in the Holdfast (Oceanic) Discord. Enlist in a regiment and stand shoulder to shoulder as you partake in one of Holdfast’s glorious spectacles! Linebattle events where everyone is encouraged to stay true and play in formations relevant to the Napoleonic Era are organised by this community every week.

We look forward to seeing you there.

Join - Holdfast (Oceanic) Community Discord!



Rest assured that we’re doing our best to host servers in other regions complimenting that of Europe, the United States, China and now Australia.

Once again we thank you and until next time, may good health be yours.





- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst, Harper & Storey

Game Update. Battlefield Hotfix



Unlike our previous posts, this won't be a lengthy one. Rather than waiting for the next major release, we thought it best to go ahead with this hotfix in order to solve an issue affecting a small subset of players equipped with specific AMD GPUs being unable to launch the game.

You don't have to apply this 1.7 MB patch to your community server as this client-side hotfix is backwards compatible with Version 1.9.

http://store.steampowered.com/app/589290/

If you haven’t done so already, do join us on Discord. It’s a great way to stay in touch with everything that goes on in Holdfast and perhaps join one of the many game clans by looking at the #regiment-registry channel while you’re at it.

discord.gg/holdfastgame











Changelog 59 - Game Version 1.9.7562.22270


Bug Fixes

Solved an issue causing a small subset of players equipped with specific AMD GPUs being unable to launch the game.


Until next time, may good health be yours.





- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst, Harper & Storey

Game Update. Battlefield Additions



Right after the release of the recent major update bringing with it 8 new battlefields, roleplay gestures and a whole slew of content to dive into, we’ll be pushing another featuring multiple bug fixes along with changes targeting gameplay balance.

It’s been a delight welcoming all the new fellows joining the ranks of this much-beloved community. Thank you for your great show of support! Rest assured that you will be seeing more from us in future updates.

http://store.steampowered.com/app/589290/

If you haven’t done so already, do join us on Discord. It’s a great way to stay in touch with everything that goes on in Holdfast and perhaps join one of the many game clans by looking at the #regiment-registry channel while you’re at it.

discord.gg/holdfastgame











Changelog 58 - Game Version 1.9.7559.27288


Cavalry Units

Solved an issue where sprinting while on horseback was no longer working as intended.

Solved an issue when striking with a sword while on horseback having an increased delay.

Solved an issue which results in some strikes with a sword while on horseback to miss its target if you’d hit your own horse and the enemy at the same time.

Players will now find it slightly easier to block an incoming strike from a player on horseback.


Infantry Units

Solved an issue with the French Polish ‘Vistula’ Legion Line Infantry and Infantry Officer having a head that is smaller and therefore not particularly fitting on their shoulders. Don’t you worry, they were still sufficiently capable in the battlefield albeit this one minor mishap.

Adjusted the claymore to better fit in the Scottish Infantry Officer’s hands.


Surgeons

Surgeons are no longer able to heal themselves or others whilst under water.

Surgeons are no longer able to heal themselves or others whilst carrying any object.


Drowning

You will now take more damage the longer you stay underwater.


Naval Warfront

Solved an issue which sometimes results in only rowboats spawning for the invaders during the Coastal Siege game mode.


Roleplay Gestures

You may now continue to chat while doing roleplay gestures.


Game Load

Optimised the instantiating of audio during map load to slightly improve map load times.


Game Levels

Updated the loading screen for Grassy Plains 4 (L), Grassy Plains 5 (L) & Island Plains 1 (L).

Solved an issue with spawns on Sacred Valley being inverted on the Army Battlefield game mode.

Reduced the number of cavalry units on Sacred Valley to 2 per faction.

Changed one of the rocket launchers present on Sacred Valley to face outwards and included a wooden platform indicative of where it respawns should it be destroyed.

Solved an issue with the water texture on Sacred Valley.

Solved an issue with one of the rocks missing faces on Autumn Watch.

Removed cavalry units from being playable on Autumn Watch.

Improved performance on Autumn Watch.

Re-adjusted the conquest capture points on Autumn Watch.

Solved an issue with players being able to fire their weapon while standing on certain rocks present in Fort Darial.

Solved an issue with the A and B capture points on Fort Darial being inverted.

Performed some minor optimisations on Fort Darial.

Solved an issue where you can swim inside the cave on Marquette even though no water was visible.

Placed more ammo boxes for artillery pieces on Marquette.

Included some more furniture inside the houses on Marquette. However, the good majority of this furniture has been turned into firewood to combat the harsh winter.

Sealed the well on Marquette so players can no longer get stuck inside it.

Solved an issue with spawn points on Marquette.

Solved multiple client-side and server-side exceptions on maps.


Server Administration

Restructured the output of the rc shiplist and rc playerlist command and included additional functionality to them.
» rc shiplist now shows the ship names alongside their IDs.
» rc playerlist not-ingame can now be used to display a list of individuals that are connected to the server but didn’t spawn. Use this to remove players that are not partaking in an event and simply staying in freeflight or spectate.


Map Rotations

Sacred Valley is now playable on the Official Army Front servers.

You will now find newer maps introduced in Version 1.8 appearing more frequently on the Army Front rotation.

Increased reinforcements for the defenders by 15 on all siege maps with the exception of Fort Darial.

Increased reinforcements for the defenders by 60 on Fort Darial.


Until next time, may good health be yours.





- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst, Harper & Storey

Major Update! Battlefields Expanded



Assemble your infantrymen and advance your cannons as Holdfast: Nations At War adds eight new battlefields to commence fire in volleys, siege formidable fortifications or charge for King and country on! Lead others into the fray as a Scottish Officer in the new High-Command DLC and so much more.

Gather the game for a price less than that of a few quality teas as Holdfast: Nations At War embarks on a two-week long sale in celebration of this release. We look forward to welcoming plenty of new good fellows within the much-beloved community.

https://store.steampowered.com/app/589290/Holdfast_Nations_At_War/

Come ready yourself for battle on these new grounds by taking a look at what each battlefield has to offer.

[previewyoutube]https://www.youtube.com/watch?v=1c5t6wU21V4[/previewyoutube]

8 New Battlefields!

Take your fight into snow-covered towns, engage in fierce close-quarters combat in the streets of Heartmound, topple fortified positions with artillery pieces or stand shoulder to shoulder on plains maps during organised play.

There’s plenty to look out for in these new battlegrounds.

Autumn Watch
The rolling hills and valleys that have carved their way through this small farming and mill town prove for interesting grounds to fight on. Separated by a valley river, Autumn Watch puts enemies against enemies in gruelling battles over important river crossings, useful mortar dugouts and well-covering ruins.

When fighting in this land ensure your men remain alert as the verticality differences caused by the valleys and hills will surely lend their hand in causing death from above and below…



Heartmound
Fighting on the streets of the once peaceful, now garrisoned, church town of Heartmound offers an engaging battlefield to conquer. Surrounded by a small ivy-covered brick wall a holy ground can be found. The town's church makes for the centrepiece of the battlefield and will undoubtedly see its grounds spoiled through the acts of muskets and powder.

Coordination and timed assaults against the many holdouts found in and around the town will be the key to victory on this battlefield.



Marquette
This old cold market town will see as many bodies fall as snowflakes do settling on its ground, either from the sharp shot of a rifleman from across open plains yonder or the silent death of hyperthermia from the freezing lakes that surround.

Though Marquette may not have the same rolling hills and valleys of the other battlefields, plenty of cover still remains, put to use the tall stretching wheatfields as cover or progress forward clearing the compounds and barns one by one.



Sacred Valley
The ancient valley running through this battlefield has laid eyes upon many iterations of the ‘war machine’ but perhaps none as powerful as that of musketry! Sacred Valley sits two opposing villages either side of a stone bridge holding them apart, infantrymen must be prepared to give their life for a greater cause.

Should attempts to cross the central bridge falter, additional flanking routes can be found adjacent to towns providing a flanking opportunity if used correctly.



Fort Darial
This imposing fortress city, with its overlooking keep and impressive defences, has been host to many a great siege throughout its time. Long have the solid stone walls of Fort Darial held enemies at bay.

Sight the cannons and brace yourself to follow the snaking cobbled path up into what will indeed be a long but always progressive fight through the many layers this fortress presents you.

Almost every wall and defence that protects this city can succumb to the strike of a solid round shot from a trained artilleryman. Utilising these gaps in the wall will be key to capturing this snow-covered city.



Grassy Plains 4 & 5 (L)
In contrast to the other battlefields, the open fields and hills that roll through Grass Plains 4 & 5 make for a wonderful display of line battling.

You should do well to not be tricked by the simplistic yet beautiful nature of these battlefields. Though the endless green hills are a pretty sight, they quickly turn to strategic ambushing and flanking positions when used correctly against the enemy.





Island Plains 1 (L)
The exposed weathered seafront and calm inshore grassland of this battlefield culminate to a unique fighting experience that sees soldiers marching across soggy shoreline one moment and trudging up muddy hills the next

The islands that have been carved into existence over time through the estuary make for perfect vantage points to fire off desperate volleys in attempts to turn the tide of battle.



4 New Officers! High Command DLC

Muster up the men and order hails of devastating musket volley fire! Courageously lead others into the fray with the French Empire’s Polish Vistula Legion, the Prussian Kingdom’s Lützow Friekorps or the Russian Empire’s Interior Guard Battalion officers in High Command.

Honouring one of the most valiant of Scottish officers sporting the rather gentlemanly monicker of Music C***, we proudly announce that the beautifully tailored 92nd Gordon Highlanders officer uniform is now available in the very same High Command DLC. Leading those good kilt-wearing fellows can finally be done in proper style.

One will find no Scottish officer ill-equipped to lead a charge. When battling with this unit, you will spawn with a sword unique to these highlanders - The 1798 Pattern Claymore.

Video - Give Em' Steel, Lads!

Content present in Holdfast: Nations At War DLCs is purely cosmetic. It doesn’t and never will impact gameplay. Your kind generosity will be put to good use and bring this genre of musket warfare games which all of us are fond of in the limelight.

The High Command DLC unlocks 4 unique uniforms for the Infantry Officer class and the 1798 Pattern Claymore.

https://store.steampowered.com/app/1415510/Holdfast_Nations_At_War__High_Command

High Command DLC Uniform Unlocks Unlock the British Empire’s 92nd Gordon Highlanders uniform.



Unlock the 1798 Pattern Claymore for the British Empire’s 92nd Gordon Highlanders.



Unlock the French Empire’s Polish Vistula Legion uniform.



Unlock the Kingdom of Prussia’s Lützow Friekorps uniform.



Unlock the Russian Empire’s Interior Guard Battalion uniform.



Cavalry. Horseback Movement

Having some slight troubles navigating on horseback? You’ll be glad to hear that movement has undergone a significant redesign providing those fellows on a saddle with better control of the direction they want to steer towards.

Remember that you’re still, after all, riding a mighty beast! Be sure to be wary when navigating through restrictive places.

Be sure to check out the change log for the entire list of fixes additions revolving around cavalry units.



Roleplay Gestures. Charge!

We’ll be adding more to your available arsenal of roleplay gestures in this update! Rest on your laurels as the battle ensues, order a glorious charge with your sword held forwards, taunt your enemies or in a fit of rage go full berserk pushing your adversaries into a cowardly retreat.

Sit

Charge

Taunt

Warcry

Localisation. 5 New Languages

Thanks to a community-wide effort, Holdfast: Nations At War has now been made available in 5 additional languages. Existing translations have also been revised correcting multiple grammatical errors.

It is always a delight to see the community grow and albeit supporting the game in another language is no simple feat, it will surely be worth the effort. Our sincere and heartfelt thanks go to all those individuals who partook in all of this.

If you’re wanting to give us a helping hand with translating the game into Thai or Vietnamese, feel free to reach out on Discord.

New Languages Danish
» Pedersen

Greek (Including Greek fonts)
» Fantastic & Kim Chi Choo

Romanian (Including Romanian fonts)
» Lannes & Alexaroth

Swedish
» Wilmer, Ingvarsson, Mehdi & Desert-Fox

Turkish
» VectorScope & Omerhaybo

Revised Translations Simplified & Traditional Chinese
» Colonel-Kyle, GBOY21, 随缘, Yrstar & Kamoeth

Czech
» Svatda & Fainey

Dutch
» Wordsmith, Plastie, Xeha & VergerNL

French
» Persess, Ric le Rouge, Ragnar & Skyold

German
» Friedrich, Matsooo, Carmino, Gabellinski, Husar, Edward Braddock, Bastelork & Lucrime

Italian
» Barba Rossa, Andrea, Aranos92, Meschia & Jack Aubrey

Korean
» SNG

Polish
» Samowar

Portuguese - Brazil
» Tatic & Rex

Russian
» Paul, Yav4ik & Bashy

Spanish
» OGNrazer, Fischer, Loii, Arsen & Rayzax



The Crew Grows. Storey

Sound the salute as a widely known long-standing member of the community has enlisted with the crew as a Level Designer. Join us in giving this most talented fellow - STOREY the warmest of welcomes! You can already see some of his work in this major update release.

He’ll be working hand in hand with Rycon, our Lead 3D Artist to bring you more battlefields with unique style and gameplay. Most certainly look forward to what he has in store for Holdfast.



Community. Join The Discord!

Looking for a good bunch of fellows to play with? Do join our Discord. Linebattle events where players are encouraged to play in formations relevant to the Napoleonic era are hosted by the community through the week. Discord is also a great place to stay in touch with the game’s development.

If you’re a fellow in the ranks of a regiment, go declare your enlistment. Through this, you can gather access to the ‘Barracks’ where clan specific discussion ensues. We look forward to seeing you there!

discord.gg/holdfastgame








There’s more to look out for in this release. Check out the changelog for all the details.





Changelog 57 - Game Version 1.8.7557.25731

New Features

8 New Maps! Take your fight into snow-covered towns, engage in fierce close-quarters combat in the streets of Heartmound, topple fortified positions with artillery pieces or stand shoulder to shoulder on plains maps during organised play.
» Autumn Watch
» Heartmound
» Marquette
» Sacred Valley
» Fort Darial
» Grassy Plains 4 (L)
» Grassy Plains 5 (L)
» Island Plains 1 (L)

Input the following command per map rotation to host any of these maps on your community servers.
» map_name autumnwatch
» map_name heartmound
» map_name marquette
» map_name sacredvalley
» map_name fortdarial
» map_name grassyplainsiv
» map_name grassyplainsv
» map_name islandplains

4 New Officers! High Command DLC. Unlock four new Infantry Officers uniforms for each of the existing factions in the High Command DLC. You can access the Steam Store page to unlock these uniforms directly through the game. Content present in Holdfast: Nations At War Game DLCs is purely cosmetic. It doesn’t and never will impact gameplay.
» Unlock the British Empire’s 92nd Gordon Highlanders uniform.
» Unlock the Claymore for the British Empire’s 92nd Gordon Highlanders. This weapon is a cosmetic override for the officer’s sword.
» Unlock the French Empire’s Polish Vistula Legion uniform.
» Unlock the Kingdom of Prussia’s Lützow Friekorps uniform.
» Unlock the Russian Empire’s Interior Guard Battalion uniform.

Players can toggle off the claymore cosmetic override should they wish to do so by deselecting ‘High Command Weapon Skin’ through the game’s settings.

Roleplay Gestures. Charge! We’ll be adding more to your available arsenal of roleplay gestures in this update! Rest on your laurels as the battle ensues, order a glorious charge with your sword held forwards, taunt your enemies or in a fit of rage go full berserk pushing your adversaries into a cowardly retreat.
» Check out the full selection of roleplay gestures by pressing the ‘V’ key and clicking on the pictogram.


Game Translation

Localisation. 5 New Languages. Thanks to a community-wide effort, Holdfast: Nations At War has now been made available in 5 additional languages.
» Danish
» Greek (Including Greek fonts)
» Romanian (Including Romanian fonts)
» Swedish
» Turkish

Existing translations have also been revised correcting multiple grammatical errors.
» Simplified & Traditional Chinese
» Czech
» Dutch
» French
» German
» Italian
» Korean
» Polish
» Portuguese - Brazil
» Russian
» Spanish


Gameplay - Cavalry Units

Movement has undergone a significant redesign providing those fellows on a saddle with better control of the direction they want to steer towards.
» Remember that you’re still, after all, riding a mighty beast. Be sure to be wary when navigating through restrictive places.

Solved an issue which sometimes caused players to get stuck holding a strike when feinting to another strike direction while on horseback.

Striking with your sword at an environment object whilst on horseback will now properly play an animation showing the melee weapon retracting back. Same will occur when two cavalrymen swords clash with one another.

Solved an instance which caused players to end up facing the wrong direction if they got kicked and immediately mounted a horse.


Gameplay - Melee Combat

Increased the speed at which players can feint from one strike direction to another for all weapons.

Solved multiple instances where players could issue a ghost or lightning strikes with a melee weapon.

Solved an issue which caused musket down stabs to have a wider hit detection not reflective of the actual strike animation. It only occurred when players were stricken from up close and facing a particular direction.


Gameplay - Forward Positions

You will no longer benefit from spawn protection immunity when spawning on forward positions placed by Infantry Officers.

The attacking faction is now allowed to place forward positions in limited numbers when the Army Siege game mode is in play with the exception of Fort Salettes.

Introduced additional functionality allowing server administrators to define which team to disable the ‘Reinforce’ ability for.
» Input the following command per map rotation to host any of these maps on your community servers: class_system_orders_reinforce true, false, attacking or defending.
» Where ‘true’ allows the ability to be used by both teams, ‘false’ allows the ability to be used by none of the team, ‘attacking’ to be used only by the attackers and ’defending' to be used only by the defenders.

Reinforcements for the defending faction on specific Army Siege maps have also been increased due to the above addition.

Solved issues with forward positions on Desert Ruins.

Added punctuation to the message received when an officer cannot place a forward position due to them being too close to a base spawn.


Gameplay - Player Controller

You will no longer go to a standing position when switching between weapons while crouching.

Solved an instance where players could spawn outside the map on Fort Winston when selecting to spawn on a forward position.


Regiment Registry

Players will now receive a notification encouraging them to join the regiment’s Discord upon enlisting with a regiment through the regiment registry. Make sure to correctly set a link to your Discord directly through the registry if you haven’t done so already!
» First navigate to view your regiment, then select ‘Manage’ and input a link to your Discord in the ‘Edit Discord Connection’ field.
» Ensure that the invite link you input does not expire and can be granted to an unlimited number of users.


Achievements

Reduced the requirement to obtain the Ranker achievement to 100 players.


Naval Warfront

Server administrators are now able to select a pre-set name a naval vessel spawns with through the ‘spawn_ships’ command.
» Input the following command per map rotation to define a pre-set name: spawn_ships

The ‘rc spawnships’ command now returns the name and ship ID to the console making it easier to use the rc removeShips command.

The ‘rc spawnships’ command will now refuse to spawn ships on the defender’s side when the Coastal Siege game mode instead of assigning them to the attackers.


Holdfast SDK

Server administrators can now opt to disallow players from spawning with the base selection of uniforms and only allow that of modded ones. Should you want to create a scenario stretching outside that of the Napoleonic era, this has now been made possible.
» Input the following command per map rotation to disallow players from spawning with the base selection of uniforms: exclusive_modded_uniforms true


Quality of Life

You are now provided with the options to play the game in ‘Borderless Fullscreen’ mode in addition to the previously supported ‘Fullscreen’ and ‘Windowed’ modes.
» Switch between these different screen modes through the game’s video settings.

You will no longer have the ‘Escape’ menu show stopping your character from moving if you ‘ALT+TAB’ the game.

You can now access the game’s configuration file by going to ‘Settings’ then ‘Game’ and eventually selecting the ‘Open’ button next to the ‘Config File’ option.

Reduced the cooldown for roleplay gestures from 8 to 2 seconds.

Players that disband a regiment will now receive a warning stating that they will be unable to create or enlist in another regiment for 7 days upon doing so.


Game Load

Optimisations targeting a specific subset of hardware will see map loading times reduced.


Graphical & Bug Fixes

Solved an issue with the ‘Present Arms’ roleplay gestures not looping correctly.

Solved an issue with golden borders for banners not showing correctly when a regiment reaches Rank 50.

Solved an issue with the shacko’s colour appearing incorrect on the French ‘85eme Regiment d’Infanterie’ Line Infantry unit.

Solved an issue where if you spawn with the blue uniform variant of the French sailor, you would spawn with that of the red one.

You are no longer able to build Rocket Stacks whilst playing as the defenders on Fort Schwarz and the Army Siege game mode is in play.

You are no longer able to build Rocket Stacks on Fort Christina and the Army Siege game mode is in play.

You are no longer able to build Rocket Stacks on Fort Salettes and Canyon.

Improved the loading screen for Lamarsh Fen.


Once again, we thank you and until next time, may good health be yours.





- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst, Harper & Storey

Game Update. Bug Fixes & Additions



Holdfast: Nations At War has been updated! Shortly after the release of the recently introduced major content update bringing with it a whole slew of gameplay-focused additions, we’ll be pushing forward bug fixes amongst other features targeting quality of life much requested by the community.

Come have a read of our blog post for all changes involving the regiment registry, forward positions, melee combat, crouching transitions and more.

Community. Join The Discord!


Looking for a good bunch of fellows to play with? Do join our Discord. Linebattle events where players are encouraged to play in formations relevant to the Napoleonic era are hosted by the community through the week. Discord is also a great place to stay in touch with the game’s development. Feedback is always greatly welcomed.

If you’re a fellow in the ranks of a regiment, go declare your enlistment. Through this, you can gather access to the ‘Field Camp’ where clan specific discussion ensues. We look forward to seeing you there!

discord.gg/holdfastgame








Take a look at the changelog for all the details.





Changelog 56 - Game Version 1.7.7501.29734


Forward Positions

Infantry Officers are now disallowed from placing forward positions nearby base spawns.
» Players that attempt to do so will receive a message informing them of the fact.

Infantry Officers are now duly informed when their forward position runs out of reinforcements or gets destroyed.

You should now find it easier to hit forward positions with melee weapons. Their hitbox has been slightly increased.

Forward positions are now destroyed on death rather than when the Infantry Officer respawns.

You can no longer place forward positions while jumping or falling.

You can no longer place forward positions while mounted on horseback.

Solved an issue where the player’s camera could sometimes clip with forward positions.

Solved an issue which was causing the ‘Reinforce’ ability cooldown to carry over and persist between rounds.

Solved an issue which sometimes caused a forward position to get immediately destroyed after the ability was used.

Reinforce order is now being greyed out in the spawn menu if the abilities’ use is restricted through the server configuration file.


Regiment Registry & Banners

Introduced additional functionality allowing players to search for a member within the registry. You’ll also find the same feature present in the recruit’s panel to accept or deny new applicants.

Members of the same regiment can now display one another’s Steam profile to stay in touch with one another.

Regiment leaders and moderators can now view a prospective applicant’s Steam profile in the recruits panel.

Slightly adjusted the positions for in-game banners and player names.

Performed multiple optimisations for a smoother experience when navigating through the Regiment Registry.

Solved an issue which was causing regiment to no longer function if the regiment changed their tag.

Solved an issue which sometimes caused regimental banners not to display in the game.

Solved an issue which sometimes caused the ‘Leaders’ column in the Regiment Browser to remain stuck in a loading state after closing the Regiment View.

Solved an issue which caused regiments having over 100 enlisted from showing history and player names within the Regiment Registry.

Solved an issue which caused regiments in the registry to no longer function if all ranks were removed.

You are now required to input a minimum number of characters in the regiment name and tag fields prior to registering your regiment.

Solved an issue which caused the recruit panel to no longer function if there were new recruits waiting to be accepted and a regiment changed their tag.

Solved an issue which caused the recruit panel to no longer function if a player with an invalid Steam profile submitted an application to a regiment.

Introduced further instruction informing leaders and moderators of a specific regiment how to troubleshoot issues when messages related to insufficient permissions are displayed.

Included ‘Greece’ to the list of available regions selectable through the Regiment Registry.

Removed multiple logs being outputted for debugging purposes related to the banner system from the F2 console.


Game Chat

Regiments now have a dedicated channel to communicate in whilst playing the game.
» All > Team > Class > Regiment > Recruit > Admin

Harmonised the colours of all the class-specific chat channels.

Renamed the ‘Skirmishers’ chat channel to ‘Skirmish’.

Infantry Officers are no longer able to see the class-specific ‘Cavalry’ chat.


Bayonet Attaching & Detaching

Solved an issue where other players could sometimes be seen repeating the attaching or detaching animation.

Solved an issue where other players could sometimes be seen striking with a musket without a bayonet attached.

Solved an issue with playing gestures then attaching or detaching a bayonet. This would cause the bayonet to display outside its intended position.

Removed multiple logs being outputted for debugging purposes related to the bayonet attaching and detaching mechanic from the F2 console.


Kicking & Knockbacks

Solved an issue where players kicked while abord naval vessels resulted in them being castaway a distance afar. Wilson!!

Solved an issue which sometimes caused a player to get kicked a shorter distance than intended.

Reduced instances for an issue which was sometimes causing a player to not get knock-backed after they got kicked and where colliding with another.

Solved an issue which occurred when a player was kicked whilst carrying an object. The carriable object would be dropped to the ground while another remains in the player’s hands.

Solved an issue where a player kept viewing the spyglass after they got kicked.

Solved an issue with kills through kicks being represented with an incorrect icon in the death screen.


Melee Combat & Controller

Players are now able to more quickly switch between combat and shoulder arm stances.

Players are now provided with more leeway to drag an attack after releasing or holding a strike.

Solved an instance which was at times causing players to get stuck holding a strike.

Solved an instance where sometimes a strike dealt twice the intended damage.

Solved an issue which sometimes prevented players from going into melee mode if they found themselves killed whilst holding a strike then respawned.

You can now kick whilst equipping a 2H Axe or Sledgehammer.

Solved an issue with the 2H Axe idle animation stance.

Solved an issue where the 2H Axe running animations were not displaying as intended.

Slightly reduced movement speed for when holding or releasing a strike whilst wielding a sword.

Slightly increased the melee strike release timer for swords. This allows some more leeway to determine and block the attack.


Shooting & Firearms

Players are now able to more quickly go in and out of the crouching stance.

Slightly increased the range of kill-shots by auxiliary pistols.

Solved an issue which was somethings causing other players to be seen firing their musket before the aiming animation fully completes.

Solved an issue which very rarely caused a player to load a blank round resulting in a non-lethal shot from a firearm.

Solved an issue which sometimes caused players to get stuck while reloading a firearm.

Solved an issue with the firearm trajectories command outputting an error when switching the round.


Cavalry Units

Solved issues related to sound for cavalry units and their movement.

Solved an occurrence which was causing horses to de-spawn when a player from the enemy team mounts them.

Solved an issue where allied faction players could kill a horse that you’ve captured from the enemies’ team using a swivel gun while mounting it.


Roleplay Gestures

Solved an issue which allowed players to play a gesture while interacting with cannons, ladders, the ship’s wheel amongst others.

Solved an issue which allowed players to play gestures while equipping an un-intended weapon.

Players are now displayed with information as to why they are unable to play a gesture when they hover on the pictogram.
» Must Be Standing
» On Cooldown
» Gesture Already Playing


Achievements

Solved an issue with the ‘Gifted Surgeon’ achievement.

Reworded the ‘Strike’ achievement.


Custom Server Panel

Default server address has been set to ‘localhost’ in the custom server panel.


Map Related

Attackers on Fort Salettes whilst the Army Siege game mode is in play will now find an additional position to spawn on in limited numbers.

Solved an issue with twice the sappers appearing atop one another in the main menu scene.

Line Infantrymen in the main menu scene now have their arms shouldered upright and proper. Same goes for the Flag Bearer’s stance.

Solved an issue with floating bushes on Snowy Plains 1.

Solved an issue where players could get stuck behind one of the houses on Aunby Valley.

Solved an issue which allowed players to spawn atop the bathhouse on Desert Ruins.

Solved an issue which allowed players to spawn atop one of the barns on Dutch Canals.

Solved an issue with one of the ladders on Desert Ruins.

Solved an issue with one of the ruin models missing faces on Aunby Valley.

Solved an issue with warning appearing on Tahir Desert.

Solved an issue which allowed players to go underneath one of the bridges on Fort Salettes.

Solved an issue with one of the capture points on Fort Christina appearing disconnected from the ground.

Reduced the spacing between ladders on the ramp leading to Fort Salettes when playing on the Army Siege game mode.

Solved an issue with one of the ladders on Sharpton appearing disconnected from the ground.

Solved an issue with players being able to hide within one of the ruin models on Fort Schwarz.


Holdfast SDK

Solved an issue with interaction door restrictions on modded maps.


Graphical

Solved an issue with the Prussian Hussar’s cap display a white border.

Solved an issue with the Depth of Field post-processing effect blurring our player nameplates and banners.

Solved an issue which disabled impactful particle effects such as that of fires when the player is using the lower graphical settings.

Beautified the area behind the dam on Aunby Valley.

Reduced the brightness of the yellow guardhouse.


Once again, we thank you for your support and until next time, may good health be yours.





- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst & Harper