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Holdfast: Nations At War News

Update Released. Additions & Fixes



A big thank you for your brilliant show of support since our release out of Early Access! It has been great seeing the community grow. For the first update following Version 1.0 bringing forth with the glorious introduction of the Russian Empire, we’ll be pushing forward more additions and fixes.

Come have a read of our blog post for all the details.



Community. Join The Discord!

Looking for a good bunch of fellows to play with? Do join our Discord! Linebattle events where players are encouraged to play in formations relevant to the Napoleonic era are hosted by the community through the week. Discord is also a great place to stay in touch with the game’s development. Feedback is always greatly welcomed.

If you’re a fellow in the ranks of a regiment, go declare your enlistment. Through this, you can gather access to the ‘Field Camp’ where clan specific discussion ensues. We look forward to seeing you there!

discord.gg/holdfastgame







Changelog 50 - Game Version 1.1.7381.24523


Leaderboards & Soldier Rank

Pushed an experimental fix for an issue which sometimes caused experience gathered not to contribute towards bettering your standing in the leaderboards or improving your soldier’s rank.

Achievements

Solved an issue which prevented stats-based achievements from being awarded.
» Ones that require progression such as the - ‘Vive L'Empereur!’ achievement where you have to slay 200 enemies whilst playing as French Line Infantryman for instance.
» If you have been affected by the issue, fulfilling the requirement again, for example, scoring a kill will trigger the achievement completion.

Gameplay - Artillery

Roundshot fired from artillery pieces will now diminish in damage as it hits through multiple defences. This will ensure that the round shot eventually comes to a halt if it hits successive player-built defences.

Quality of Life

Official servers will now display at the top of the server browser based on the player demand from a particular region. This is being done to provide community servers with greater coverage.

You no longer have to scroll through the list of available languages when selecting a language from the options menu. Instead, the entire list will be displayed.

General Bug Fixes

Solved a rare occurrence which caused the map to stop loading the next level when swapping between Naval Assault, Naval Battlefield and Coastal Siege game modes.

Solved an issue which caused the end round screen whilst playing the Army Deathmatch game mode to appear white.

Solved an issue which sometimes prevented players from joining the round if factions where being randomised in the Naval Warfront game mode.

Solved issue with text scaling on multiple interface elements when choosing a language other than English.

Solved an issue which caused exceptions to be outputted when carrying an object.

Solved an issue which caused exceptions to be outputted when firing chain shot.

Moved the ‘Spectating’ text further to the bottom of the screen to prevent it from overlapping with the respawn timer.


Changelog 51 - Game Version 1.2.7381.29455 (Hotfix)


General Bug Fixes

Solved an issue which was causing a significant increase in bandwidth on the server.


Be sure to keep an eye out for an event allowing you to gather twice the experience in the coming days! There's a whole lot more in store for Holdfast: Nations At War - Stay tuned.

Once again, we thank you for your support and until next time, may good health be yours.

We're working on the next update.





- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst & Harper

Russian Empire! Version 1.0 Now Available



Urrah for the Tsar! Equip musket in hand and sound the marching drums of battle as Holdfast: Nations At War sees its Version 1.0 release out of Early Access with the ever so glorious introduction of the mighty Russian Empire.

[previewyoutube][/previewyoutube]

Celebrating the rather remarkable feat after more than two years of ongoing development, there’s plenty more we have to show for in this release… and we’re not done just yet! We will continue supporting Holdfast and its community with additional features, improvements towards existing mechanics followed by the delivery of our tools to the players to create their own content.

https://store.steampowered.com/app/589290/Holdfast_Nations_At_War

Urrahh! The Russian Empire

Stand shoulder to shoulder and fire devastating volleys in smoke-filled Napoleonic field battles as another nation joins the war. Fight for the glory of the Tsar and defend your homeland from the onslaught of the French invader as cries of Urahhh!! arise from those brave few men charging forward firmly holding a bayoneted musket in hand.

Patriotic, brave and honourable. We captured this with period-accurate uniforms, melee weapons and firearms for all 15 classes, a masterful composition of the tune played when the empire sees a victory, 7 marching tunes for both fifers and drummers along with a massive selection of Russian voice-acted orders, cheers, insults, shouts, calls and warcries.

Regiments of The Russian Empire Infantry Officer - Mogilev Infantry Regiment
Line Infantry - Mogilev Infantry Regiment
Line Infantry (Interior) - Interior Guard Battalion
Grenadier - Pavlovsk Grenadiers
Guard - Semyonovsky Regiment
Light Infantry - 24th Jaegers
Flag Bearer - Mogilev Infantry Regiment
Drummer - Mogilev Infantry Regiment
Fifer - Mogilev Infantry Regiment
Surgeon - Surgeon Corps
Sapper - 2nd Pioneer Regiment
Carpenter - 2nd Pioneer Regiment
Rifleman - Russian-German Legion
Cannoneer - Foot Artillery
Hussar - Akhtyrka Hussars
Cuirassier - Military Order Cuirassiers





Seasonal Leaderboards & Medals

Honourably compete to better your standing in the class-based seasonal leaderboards! You will find yourself in the hall of fame should you be successful in retaining your standing with the top 5 of your preferred class once a quarterly season comes to an end.

Decorated medals will be awarded to enlisted veterans going above the 50th soldier rank - It’ll truly be a rare sight to behold! Those that achieve this great deed have our deepest respect for their dedication.



Loyalist Edition. Support Us

A package for those who wish to go the extra mile and support the development team. Gather access to splendid cosmetic overrides for officer swords, a special medal showing your loyalty to the cause, the ability to ride into battle on a white steed exclusive only to loyalists, soundtracks, artwork and more!

It is the community which has brought Holdfast to where it is today and for that, you have our sincere thanks and everlasting gratitude. Your kind generosity will be put to good use and bring this genre of musket warfare games which all of us are fond of in the limelight.

https://store.steampowered.com/app/1243770/Holdfast_Nations_At_War__Loyalist_Edition_Upgrade
Downloadable content doesn’t and never will impact gameplay.



Early Access Followers. Thank You!

You’ll also find a small reward from us serving as a show of appreciation for all those good folks that showed us their support during Early Access! Surgeons, Carpenters, Sappers and Infantry Officers will come equipped with additional unique weaponry that are ever so slightly better than doing the notorious deed with your bare fists.

These classes already come equipped with better weaponry making for a brilliant sight to witness should you show your might and mettle by bringing an end to your opponent with these shorthanded tools of war.

Weaponry Surgeon - Knife
Carpenter - 1H Axe
Sapper - 1H Adze
Infantry Officer - Dirk



What’s Next? A Brief Rundown

You may find yourself asking the age-old question if we’ll continue supporting the game and rightly so! The answer to this, of course, is an astounding yes. Holdfast is a labour of love for everyone here in the team and we take great pleasure in continuing to provide the community with new content and features which are sure to bring about much excitement and revel.

Our roots are intertwined with the modding scene - That’s where the good majority of the team kickstarted their careers from bringing Holdfast to where it is today! One of our commitments following the game’s Version 1.0 release is to provide the community with a set of tools to design and develop their own modifications. A feature-full map editor, the ability to replace uniforms for existing classes, equipment and more.

Holdfast: Nations At War will continue to receive updates targeting game balance, improvements on existing mechanics, quality of life additions as well as new features.

Feature Rundown Design and create your own content through modding support.
New maps varying in style and play. Playable across game modes on land or on sea.
Devise a system to allow players to vote for the next map.
Changes targeting game balance.
Improvements on existing features including melee combat.
More tools to further facilitate the administration of Linebattle events. A staple of Holdfast!



Community. Join The Discord!

Looking for a good bunch of fellows to play with? Do join our Discord! Linebattle events where players are encouraged to play in formations relevant to the Napoleonic era are hosted by the community through the week. Discord is also a great place to stay in touch with the game’s development. Feedback is always greatly welcomed.

If you’re a fellow in the ranks of a regiment, go declare your enlistment. Through this, you can gather access to the ‘Field Camp’ where clan specific discussion ensues. We look forward to seeing you there!

discord.gg/holdfastgame





There’s plenty more to look out for in this major update! Additions focused towards gameplay balance, quality of life improvements, tools to facilitate the administration of events, bug fixes and more.

Take a look at the changelog for all the details.



Changelog 49 - Game Version 1.0.7366.29614


Game Version

Holdfast: NaW Version 1.0. Game is out of Early Access!

New Features

Urahh for the Tsar! Russian Empire. Stand shoulder to shoulder and fire devastating volleys in smoke-filled Napoleonic field battles as another nation joins the war.
» New period-accurate uniforms portraying the Russian Empire in all its glory.
» New melee weapons and firearms representative of the Russian Empire.
» A masterful composition of the tune played when the empire sees a victory.
» 7 marching tunes for both fifers and drummers.
» Along with a massive selection of Russian voice-acted orders, cheers, insults, shouts, calls and warcries.

Seasonal Leaderboards. Honourably compete to better your standing in the class-based seasonal leaderboards!
» You will find yourself in the hall of fame should you be successful in retaining your standing with the top 5 of your preferred class once a quarterly season comes to an end.

Decorated Soldier Medals. Decorated medals will be awarded to enlisted veterans going above the 50th soldier rank with a particular class.

Multiple Fronts! The main menu background scene was redesigned to encompass the notion of the fight on multiple fronts.

Surgeons, Carpenters, Sappers and Infantry Officers will come equipped with additional unique weaponry that are ever so slightly better than doing the notorious deed with your bare fists.
» Surgeon - Knife
» Carpenter - 1H Axe
» Sapper - 1H Adze
» Infantry Officer - Dirk

Steam Collectables. Collectable Steam cards, emoticons, badges and wallpapers.

Discord Rich Presence. Join the game directly through Discord, invite friends to join your match, view who’s playing on which server and more!

Loyalist Edition

A package for those who wish to go the extra mile and support the development team. Gather access to splendid cosmetic overrides for officer swords, a special medal showing your loyalty to the cause, the ability to ride into battle on a white steed exclusive only to loyalists, soundtracks, artwork and more!
» Downloadable content doesn’t and never will impact gameplay.
» Holdfast Nations: At War - Loyalist (Supporter) Edition


Gameplay - Cavalry

Reduced the damage dealt by trampling to enemy infantryman. This will total to a maximum of 40 damage per hit ensuring that the infantryman doesn’t die within a single strike unless the player’s health points have been previously diminished.

Solved an issue with trampling hits occurring before the cavalrymen reaches the player.

Cavalrymen are now required to be more accurate with their swords when striking at another player from horseback.

Multiple maps have received iterations to balance the number of available cavalry units.

Gameplay - Command

Infantry Officers now provide a damage reduction from firearms to those good men in the Rank & File when the ‘Charge’ order is given.
» You’ll find fewer losses occurring should you attempt to charge an entrenched enemy.

Gameplay - Carpenters

Carpenters are now able to kill horses with a single strike when wielding a 2H Axe.

Gameplay - Support

Players being supported with abilities from the Musician, Flagbearer and Guard classes will now be displayed in purple on the minimap.
» This serves as an indication that you’re buffing another whilst playing with these classes.

Surgeons are now able to receive the firearm damage reduction bonus provided by Guardsman so they don’t instantly face their demise when healing a line.

You will no longer display the melee indicator when healing another player.

Sappers now have a dedicated chat channel to communicate in.

Gameplay - Skirmishers

Renamed the Rifleman chat channel to Skirmishers. Light Infantry units now also have access to this channel.

Gameplay - Melee Combat

You will now receive score and experience for blocking an enemy player’s melee strike.

Gameplay - Soldier Experience

Experience gathered during a match contributing towards bettering your soldier’s rank, will be displayed on-screen come to this update.

Gameplay - Achievements

Reduced the ‘Sharpe Shooter’ achievement’s kill distance requirement to 75 meters.

Reduced the ‘Chosen man’ achievement’s kill distance requirement to 50 meters.

Gameplay - Army Siege

Fort Christina no longer features cavalry when played on Army Siege in order to allow defenders a chance to construct defences around the perimeter of the wooden fortification.
» Increased the number of available Sappers for the defenders.

Quality of Life

You can now toggle VoIP on and off with a singular click of a button. Press the ‘K’ key to do so as you deem it necessary.

You now have the option to collectively mute micspammers from the Round Players ‘P’ menu.
» Administrators are provided with the function to tag someone for doing the deed.

You will now continue to autorun when opening the Round Players ‘P’ menu. Should you find the need to mute another player, this will no longer disrupt your play.

The Round Players ‘P’ menu now scales dynamically providing players with a cleaner more intuitive interface.

Factions are now being randomised rather than predefined per map rotation. Maps which were specifically playable only with certain nations can now also be played by others.

Reduced the audio volume of the main menu theme. You can now safely listen to this beautiful composition once more without worrying about your well-being.

Prevented the message displayed upon joining a public event server from appearing after each and every time a new round starts. This will instead only become visible once upon joining the server.

Players that disconnect from a server are now taken directly to the server browser rather than the main menu screen.

You will no longer needlessly load the next map before being disconnected after the daily scheduled server restart ensues.

Freeroam & Cinematic Camera

You can now assign a hotkey through the game’s settings to toggle between the cinematic and freeroam cameras.

You’ll now find that moving the camera around using the arrow keys while in cinematic mode significantly smoother.

Introduced a slider in the game’s options allowing you to adjust the depth of field. Perfectly capture those cinematic shots.

Smoothened the zooming of the camera through the scroll wheel when in freecam.

Introduced multiple advanced settings accessible through the game’s options menu in order to provide greater control over the cinematic camera.

Server Administration

Server administrators are now provided with the option to input a welcome message that gets displayed in the player’s chat upon joining the server.
» Input the following command in the server configuration file: server_welcome_message MyMessage

Server administrators are now able to limit the number of lives for the defenders on the Coastal Siege or Army Siege game modes.
» Input the following command per map rotation: max_player_respawn

Server administrators are now able to randomise factions on all game modes.
» Input the following command per map rotation: faction_randomiser both/attacker/defender

Server administrators are now able to log administrative actions directly on Discord through web-hooks. We’re sure that this will come in most handy when coordinating administrative tasks during events!
» Input the following commands in the server configuration file:
» » discord_webhook_warning_tag_admin |
» » discord_webhook_warning_id
» » discord_webhook_warning_token
» » discord_webhook_banmute_tag_admin |
» » discord_webhook_banmute_id
» » discord_webhook_banmute_token

Server administrators are now able to define a reason for bans, kicks and mutes.

Players kicked from a server by an administrator will now have the reason displayed.

Server administrators can now configure pre-sets for administrator private messages. Configure these to ensure event hosts have easy access to messages they can issue to players for the most common rule breaks. They’ll surely thank you for it.
» Input the following commands per map rotation: admin_action_preset_reason |

Server administrators can now use ‘CTRL + ENTER’ as a shortcut to confirm an administrative action instead of pressing the ‘Yes’ button.

Server administrators can now set up a series of event rules that get displayed on screen when the player joins the round with a specific class. Refer to our Wiki for more information as this new function also supports rich text for greater configurability.
» Input the following command per map rotation: server_round_rule ,|

Game servers now monitor changes to the muted and banned players file saving you the hassle of having to manually reload the file through rc commands each and every time a change is performed.

Bug Fixes

Solved an issue which caused players to get stuck on map load after a server initiates a daily scheduled shutdown.

Solved an issue where a game server could appear twice in the browser when refreshing the list.

Solved an issue with the spyglass stretching out on 21:9 and 21:10 aspect ratios.

Solved an issue where the ‘Sight The Barn’ achievement wasn’t being correctly awarded to the players.

Solved an issue where the ‘Strike’ achievement wasn’t correctly tracking consecutive kills with a cannon.

Solved an issue with the ‘Explosives Specialist’ achievement, not including kills from rocket artillery pieces.

Solved an exception which occurred when a player joins a server directly from a friend through Steam.

Solved an issue where players could farm experience with the carpenter class by hitting palisade walls in Fort Salettes or Camp Salamanca.

Solved an issue with incorrect textures on one of the buildings in Desert Ruins.

Solved an issue which caused players looking through a spyglass to continue doing so even though they just got trampled by a horse.

Solved multiple issues with explosive barrels.

Solved an issue which caused framerate to drop when the player was adjusting their audio.

Solved an issue which caused players to sometimes be unable to pack a rocket launcher after it has been unpacked.

Solved an issue which caused players to rarely get stuck on map load.

Solved an issue where the ‘Settings’ panel would flash on the first launch.

Solved an issue where the top bar in the Naval Assault game mode didn’t reset correctly.

Solved an issue where the camera would rotate if the player presses the ‘C’ key whilst having the Voice ‘V’ menu open.

Solved an issue where horses would still appear in the kill feed when stricken at even though they are unkillable when God Mode is enabled.

Solved an issue which prevented players from spawning if a great number of spawn locations were present in a custom map.

Solved an issue which caused players to be unable to load the smaller rocket variant if the launcher was spawned on the map through override props.

Solved multiple exceptions that occurred on both server and client.

Solved an issue where shrapnel from explosions was ignoring friendly fire.


Holdfast: Nations At War is finally out of Early Access! On behalf of the entire team, we would like to extend our heartfelt and sincere thanks to all of those good fellows in the community that have made this all worthwhile - It’s been a great ride.

Go forth now and charge... charge gloriously into battle! We’ll be watching the mayhem ensue from a safe distance and until next time, may good health be yours.





- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst & Harper

Update Released. Game Polish



Holdfast: Nations At War has been updated! Following the release of consecutive major content updates during the past year featuring rocket artillery, the 50-Gun Frigate, player-built defences, leader boards and the much-anticipated introduction of cavalry units, it is now due time to place our focus towards game polish.

Due to the unprecedented number of changes tackling all fronts, we’ll be going straight to the change log in this blog post. Should you face any issues whilst playing, please do report them to us on Discord and we'll be sure to see to it.

Holdfast Community Discord - #bug-reports

[h2]Community. Join The Discord![/h2]
Looking for a good bunch of fellows to play the game with? Do join our Discord! Linebattle events where players are encouraged to play in formations relevant to the Napoleonic era are hosted by the community through the week. Discord is also a great place to be to stay in touch with the game’s development. Feedback is always greatly welcomed.

If you’re a fellow in the ranks of a regiment, go declare your enlistment. Through this, you can gather access to the ‘Field Camp’ where regimental specific discussion ensues. We look forward to seeing you there!

https://discordapp.com/invite/holdfastgame



Come have a read for all that you’ll find in this release.



Changelog 47 - Game Version 0.41.7333.32655

Server Optimisations Solved multiple issues which resulted in increased memory over longer periods of runtime.

Solved multiple issues which resulted in decreased server responsiveness over longer periods of runtime.

Performed several server-side optimisations on maps playable on different game modes.

Solved an issue where an error was being produced when a player hits a mounted cavalryman with an artillery shot.

Solved an instance where an error was being produced on the server when a player makes use of the auto-join function to spawn.

Solved an instance where an error was being produced on the server when a player attempts to fire a rocket from the emplacement.

Solved an instance where an error was being produced on the server when a player places sandbags on earthworks.

Solved an instance where an error was being produced on the server when trying to process the ‘Hornblower’ achievement.

Solved an instance where an error was being produced on the server when a player damages another ship using an artillery piece and disconnects.

Servers which become full will have their connect button greyed out.

Client Optimisations The logic for how maps load within the game has received a complete overhaul to improve load times and reduce inconsistencies. An issue where the player would occasionally load the map of the previous round has also been taken care of.

Performed multiple optimisations on Cavalry Units to improve framerate.

Performed multiple optimisations on the Scoreboard to improve framerate.

Performed multiple optimisations on various User Interface elements to improve framerate.

Performed multiple optimisations on VoIP to improve framerate.

Performed an optimisation on the water shader present on land-based maps to improve framerate.

Solved an instance where players experienced a sudden spike in framerate when they launched the Voice Acting panel for the first time.

Ragdoll Corpses are now adjusted according to the player-selected graphical preset. Using lower graphical settings will reduce the number of corpses in the field of battle, therefore, improving the framerate.

Players are now able to toggle off horse-related effects through the game options. They are disabled by default when using the low and very low presets.
» Toggling off horse-related effects will also disable audio related to horse movement. We want to look into this in a future update.

Players are now able to toggle off destruction debris through the game options. They are disabled by default when using the low and very low presets.

Players are now able to toggle off environmental clutter to prevent birds and other small props from showing through the game options. They are disabled by default when using the low and very low presets.

Performed various optimisations on the Causeways map.

Solved an instance where an error was being produced on the client when a player dies or dismounts from horseback.

Solved an instance where an error was being produced on the client when scrolling through the scoreboard.

Solved an instance where an error was being produced when a player fired a chain shot.

Solved an instance where an error was being produced when a player interacted with an artillery piece.

Solved an instance where an error was being produced when a player gets trampled.

Solved an instance where an error was being produced when attempting to connect to the lobby.

Solved an instance where an error was being produced when the naval vessel you’re crewing sinks.

Solved an instance where an error was being produced when the player gathered a score.

Game Responsiveness - Server Configuration You are no longer able to host game servers capped to run lower than 60 FPS.

Players that join game servers not running optimally will be warned that their gameplay experience is consequently being impacted.
» Game servers running below 60 FPS will result in delayed melee combat, shooting and interactions irrespective of the player's ping.

You should ensure that your community or event servers are running at a stable framerate by using the ‘rc get serverFPS’ command.
» Issue 10 instances of the above command during gameplay and if it shows that your server’s framerate was constantly below 60 FPS, you should expect melee combat amongst other mechanics within the game to be delayed.

Introduced functionality allowing servers to automatically restart based on a specific set schedule.
» Anvil Game Studios Official servers will be set to restart daily improving game responsiveness.
» You can find more information detailing this system's use below.
» Documentation - Holdfast Automated Shutdown Systems

Game servers will now automatically relaunch themselves following an unexpected crash.

Gameplay - Melee Combat Removed the cooldown previously applied to disincentivise feint over-use as this introduced unnecessary block delay.

Decreased the rate at which players can issue secondary attacks. Shoves and kicks now have a longer cooldown.

Reduced the damage shoves and kicks deal when the ‘Resilient’ trait is in effect for both the Infantry Officer and Grenadier classes from 5 to 2. Classes sporting the ‘Resilient’ trait will now meet their end within 4 secondary attack hits instead of 2 if they have already been stricken with a bayonet in their upper body.

Preventive measure towards players utilising crouching to hide melee strikes. Strikes will now remain in hold position for a longer duration if actioned from a crouching position.

Going from standing to crouching and crouching to standing is now more responsive.

Players will now have their movement speed slightly reduced when holding a strike or striking.
» An additional tip is now present in the game informing players of this mechanic.

Players can no longer amend the settings file to increase their melee combat sensitivity gathering advantage over others.

Prussian Infantry Officers now come equipped with a sword which matches the length of other factions.

Players will now display a new indicator informing them of the direction they will block or strike towards. You’ll find multiple settings to adjust this new user interface additions including its position in your game options.

Players will display a new indicator informing them that their combat experience is impacted should they be experiencing high latency (ping). We recommend that you play on a server correct to your region.

Introduced a tip informing players that they will instantly face their demise should they be stricken by a melee weapon while aiming or reloading.

The mechanic will be undergoing more improvements in future updates.

Gameplay - Cavalry Units Hussar, Dragoon and Cuirassier class now take longer to spawn. The wave spawn timer for all cavalry-based classes has been set to 20 seconds while the infantryman retained their previous 10 second timer.
» Server administrators can configure wave spawn timers by inputting the following commands per map rotation: wave_spawn_time_seconds 10 and wave_spawn_vehicle_time_seconds 20

Players are now immune to all damage for a maximum of 5 seconds after they spawn. Cavalrymen can quickly traverse the field of battle and make their way to the enemies’ spawn. You’ll have to think twice before attempting this rather ungentlemanly feat.
» Canyon, Fort Salettes and all Army Siege maps have their spawn immunity timer set to 2 seconds.
» Server administrators can configure spawn immunity timers by inputting the following command per map rotation: spawn_immunity_timer 5

Strikes to the right with a sword from horseback are now swifter. The quicker slash makes for better fluidity.

Secondary hits with a singular sword slash from horseback now deal less damage and more so than often won’t result in the player’s demise.

Horses travelling at the slower gaits no longer trample infantryman.

Horses no longer rear on the first shot from a firearm allowing them to continue moving. Instead, the horse will reduce its speed to the first gait. Should the horse be once again injured, it will rear consequently exposing the cavalryman to more vulnerabilities.

Increased the volume of horse-related sounds. Pay attention to your surroundings and take action before you find yourself killed.
» You can control horse-related audio through a slider from the game’s settings.

Players can now rebind the mount and dismount key from the key bind settings.

Reduced the number of cavalry units available for each faction from 12 to 10 when Open Plains maps are in rotation.

Reduced the number of cavalry units available for each faction from 8 to 6 when Causeways is in rotation.

Reduced the number of cavalry units available on Grassy Plains 1 whilst playing on the Army Battlefield game mode to 2 Hussars and 2 Cuirassiers or Dragoons per faction.

Gameplay - Officers The Rank & File Line Infantry, Grenadier, Guard, Coast Guard and Marine classes now sport a new trait - ‘Orderly’. Those in the rank and file no longer make for easy pickings while following their officer’s orders. You must be standing in line in order for this trait to become active.
» It increases your chances of surviving shots from firearms at longer distances by diminishing the damage dealt while standing in formation.
» Should your shot find its way to an enemy player also standing in line, the diminishing effect will not apply. Line versus line engagements remain just as deadly.

Score gathered by players for maiming or killing someone when standing in line has been increased to 35.
» Amended the ‘Rank & File’ ability to include the following descriptive text - ‘You gather additional score for maiming or killing someone while standing in line.’

Gameplay - Musicians Increased the firearm accuracy bonus provided by musicians from 7% to 8% with the bonus stacking upwards to 12% from 10% when another musician is playing a tune along.

Musicians are now able to see line markers set by Infantry Officer so they can better follow manoeuvres by those in the rank and file.

Gameplay - Flagbearers Flagbearers now further increase the chances of survival to those in the ranks sporting the ‘Orderly’ trait when shot at by firearms from longer distances.
» This is in addition to the buff they provide which improves reload speed.

Flagbearers are now able to see line markers set by Infantry Officer so they can better follow manoeuvres by those in the rank and file.

Introduced a hint instructing players how to equip their flag when playing as a flag bearer.
» Press ‘3’ to equip your flag

Gameplay - Infantry Officers Infantry Officers are no longer able to tank canister or shots fired from a blunderbuss at a close-distance when being assisted by a Guard unit. Prior to this update, a bug allowed Infantry Officers not to be hit by two consecutive shots from a blunderbuss or canister.

Gameplay - Artillery & Ladders Increased the speed at which field guns can be moved.

Increased the speed at which rocket launchers can be carried.

Increased the speed at which ladders can be carried.

Gameplay - Sappers Countdown timers leading to a barrel’s explosion now also show if you ignite a barrel belonging to the enemy faction.

The health indicator for the player-built chair that you’re sitting on while playing with the Sapper class no longer shows. It was rather intrusive and obstructed visibility for the fellow enjoying a moment of respite.

Removed the ability for Sappers to construct palisades and shooting platforms on all Plains maps, Tahir Desert and Causeways in the Army Front map rotation.

Gameplay - Game Modes & Maps You no longer have to play on the same map following a server restart. Game servers won’t always launch with the first map defined in the map rotation come to this update.
» This new feature remains true to the set player population settings.
» Server administrators can enable or disable map randomisation on server launch by inputting the following command: map_rotation_start_randomise true or false

Multiple changes targeting balance on Fort Salettes when playing on the Army Battlefield game mode.
» Introduced an additional entry point to the left of the fort.
» Factions now spawn to either side of the fortification and must make their way to the fort where the battle ensues. One faction no longer spawns inside the fort when the Army Battlefield game mode is playing.

Multiple changes targeting balance on Fort Salettes when playing on the Army Siege game mode.
» Increased the health points for the fort doors leading to Fort Salettes allowing the defenders more time to mount their defence.
» Ladders on Fort Salettes must now be carried and raised adjacent to its walls. You’ll no longer find them pre-placed.

Moved one of the base spawns present on Causeways closer to the other when the Army Conquest and Army Battlefield game mode is playing.

Players will now find more props which can be used as cover on the Causeways game level.

Reintroduced Snowy Plains 1 & Grassy Plains 3 to the Army Front map rotation for additional variety.

Naval borders for the Martello Tower, Open Waters and Harouti Islands maps have been brought slightly closer to contain the engagement.

Rotated the initial position of the carriable rocket launcher present on Desert Ruins to face towards the objective.

Reinforcements available to the defenders whilst the Army Siege game mode is playing have been increased by the following amounts.
» Fort Christina - 35 Additional Reinforcements
» Fort Pierre - 45 Additional Reinforcement
» For Schwarz - 45 Additional Reinforcements
» Camp Salamanca - 50 Additional Reinforcements
» Desert Ruins - 40 Additional Reinforcements
» Sharpton - 30 Additional Reinforcements
» Highlands - 50 Additional Reinforcements
» Arendan River - 30 Additional Reinforcements

Hussar, Cuirassier and Dragoon units have been made available for the attackers on the following maps while the Army Siege game mode is playing.
» Fort Christina - 1 Hussar and 1 Dragoon or Cuirassier
» Fort Pierre - 2 Hussars and 2 Dragoons or Cuirassiers
» For Schwarz - 2 Hussars and 2 Dragoons or Cuirassiers
» Camp Salamanca - 1 Hussar and 1 Dragoon or Cuirassier
» Sharpton - 2 Hussars and 2 Dragoons or Cuirassiers
» Highlands - 2 Hussars and 2 Dragoons or Cuirassiers

Gameplay - Soldier Rank Redesigned the end of match user interface to feature your soldier rank advancement instead of the leaderboard standing.
» Score you've gathered during a round with a specific class will accumulate and contribute towards advancing your soldier's rank.
» Unique medals are awarded every 5th level.

Quality of Life Eliminated the use of the mouse hover when using the scoreboard. Simply make use of the scroll wheel to scroll down the scoreboard.

Players will now display a hint next to the mini map for the first minute after they join the round informing them that they can mute other players by pressing the ‘P’ key.
» You can disable this hint through the game options - ‘General Hints’.

You no longer zoom in and out with your camera while in free-flight mode and scrolling through the scoreboard.

Players are now provided with the ability to pan and tilt the camera while in Cinematic or Free-flight mode by using the arrow keys.

You can make use of the new ‘Depth of Field Focus Point’ slider in your ‘Game’ setting to make your shots look crisper when in Cinematic or Free-flight mode.

Server Administration Server administrators can now enable a command to instantly build player-built defence.
» rc set instantBuildMode true

Server administrators are now able to enable God mode per team. Players in one faction become invincible while the others won’t.
» rc set characterGodMode 1 true - Everyone becomes invincible.
» rc set characterGodMode 2 true - The Defenders become invincible.
» rc set characterGodMode 3 true - The Attackers become invincible.
» rc set characterGodMode false - Disable invincibility.

Bug Fixes Solved an instance which prevented players from launching the game and get stuck viewing the ‘Anvil Game Studios’ logo.

Solved an instance which prevented players from launching the game if the 'HoldfastOptions' settings file was deleted.

Solved an issue which caused the spawn menu to appear in white if the player joined the round using the ‘Auto-Join’ function.

Solved an issue with the terrain popping in and out when using free-flight mode.

Solved an issue which prevented the French Infantry Officer from equipping a lantern while holding a sabre.

Solved an issue with incorrect localisation for the Polish language.

Solved an issue on the Custom Map (Land) where the Army Siege game mode wouldn’t function as intended.

Corrected the amount of available class slots for the Cannoneer on Lamarsh Fen.

Corrected the amount of available class slots for the Cannoneer on Snowy Plains (S).

Solved an issue with cracks within the terrain appearing on Causeways.

Solved an issue which caused the ‘Graphic Preset’ setting to be incorrectly labelled as ‘VSYNC’.

Solved an issue which caused players to speed up when moving up the stairs present on Fort Winston and Fort Arena.

Removed an invisible object that players could collide with near the barn on Camp Salamanca.

Solved an issue where a player’s volume would be automatically set to zero once you unmute them from the Round Players ‘P’ panel.

Solved an issue where players could sail outside the boundaries of the naval borders present on Harouti Islands.

Solved an issue where two bells where overlaying one another on Canyon.

Solved an issue where explosives barrels were able to kill friendly players when being carried.

Solved an issue where if you get damaged while carrying an explosive barrel and animation that the barrel exploded would play but deal no damage.

Solved an issue where the explosive barrel would be stuck in an endless loop of being ignited if you ignite it then someone tries to extinguish the fuse and dies in the process.

Solved an issue where multi-kills from cannon explosions weren’t counting as assist kills for the loader.

Solved an issue which caused text to appear broken in the scoreboard.

Solved an issue which caused some UI elements to appear blurry when playing on the lower graphical settings.

Solved an issue where the VoIP indicator didn’t show for the player you are spectating.

Solved an issue where the destroyed model of the rocket launcher wouldn’t match the correct rotation of the launcher before it was destroyed.

Experimental fix towards an issue which causes cavalry units to take flight on the Desert Ruins map.

Experimental fix towards an issue which causes rounds to prolong when playing the Naval Battlefield game mode.

Experimental fix towards an issue which sometimes causes the player to be unable to fire a cannon when playing on the Naval Battlefield or Coastal Siege game modes.

Experimental fix towards an issue which causes rain sounds, horse-related sounds and musician tunes to cut off.

Experimental fix towards an issue where the leading faction indicator on the top bar UI would sometimes show incorrectly.

Solved an issue where you would still be presented with the UI detailing your personal leaderboard standing when the round ends even if you didn’t partake in it.

Solved an issue where your personal leaderboard standing wouldn’t show when the round ends if you’re playing with any of the secondary Line Infantry classes, Fifers, Drummers or Violinists.
» You still retain your progress in the leaderboards with these classes as the bug was specific to the end of match user interface.

Solved an issue where sometimes your in-game soldier rank medal wouldn’t match the one present in the leaderboards.

Solved an issue where the ‘Soldier Rank' user interface still continued to show even if the player didn’t participate in the round in the end of match screen.

Increased the reliability for rank retrieval showing your soldier rank after the match ends.

Solved an issue where a continuous ticking audio cue could sometimes be heard during the end of match screen.

Solved multiple instances where the count-down timer informing players when they’ll spawn was showing incorrectly.

Solved multiple issues with overlapping UI elements in the spawn menu.

Solved an issue with the Portuguese translation showing in German when hovering on traits and abilities.

Solved an issue where sometimes players weren’t able to sit on chairs built by the Sapper class.

Solved an issue where sword strikes from dismounted cavalrymen can sometimes be invisible for other players.

Solved an issue where names wouldn’t show when the player is moving a field gun.

Solved an issue where if you’re playing a tune with a musician and opt to spawn with another musician class, the music menu will open upon clicking on the spawn button.

Solved an issue where players would die a slow painful death if they stood atop a small campfire.

Solved an issue with the health indicators for player-built defences resetting to a random value.

Solved an issue where voice-acted Prussian cheers, shouts, insults and commands would sometimes cut-off.

Solved an issue where players could get stuck on map load if the server goes offline when the player is loading.

Solved an issue where a small number of reinforcements still continued to show even if the respective faction was out of reinforcements.

Solved an issue where score gathered from killing cavalry units wouldn’t contribute towards bettering the player’s leaderboard standing or soldier rank.

Solved an issue where the ‘Ambience’ slider would also raise or lower the volume of tunes played by the musician class.
» Musician tunes can now be separately controlled through the ‘Musician Song’ audio slider.

Solved an issue which caused fire cool down timers for swivel guns and mortars not to show when playing on the Naval Battlefield, Naval Assault or Coastal Siege game modes.

Renamed the 'Officer Reinforce Indicator' setting to 'Officer Reinforce Marker' to prevent it from clipping in the interface.

Graphical Adjusted the visibility of horse dust particles.

Solved multiple issues with texture parallax mapping for buildings present on Desert Ruins.


Changelog 48 - Game Version 0.42.7335.30273

General Fixes & Additions Solved an issue where the server’s player count could sometimes exceed the set maximum player limit. Servers will no longer show 152 / 150.

Introduced a tip informing players that the server is full when it reaches its maximum player count.

Solved an issue where player nameplates weren’t showing while in free-flight mode.

Solved an issue which caused Melee Arena servers not to restart based on the set schedule if the server is empty.

Solved an issue where the cooldown timer to fire swivel guns or mortars in the Naval Battlefield or Coastal Siege game mode would disappear if the artillery piece is loaded with a shot.

Solved an issue where the melee combat indicator would continue showing when switching to free-flight mode.

Solved a recurring exception which was sometimes being produced when processing an achievement on the Naval Battlefield, Naval Assault or Coastal Siege game modes.
» Players are now once again able to gather score contributing towards their leaderboard standing and soldier rank whilst playing on the Official Naval Warfront servers.

Solved an instance which caused players to get stuck loading a map whilst playing on the Naval Battlefield, Naval Assault or Coastal Siege game mode.

Palisade walls present next to one of the spawn points on Fort Salettes are no longer destructible.


Certainly do look forward to what we have up next in store for all of you fine folk. It's going to be brilliant.

Once again we thank you for your support and until next time, may good health be yours.

- Anvil Game Studios

Public Beta V2. Game Polish



There’s been plenty done during the previous week! With new features being introduced, plenty of bug fixes as well as optimisations, we’re going to be needing more testing done before the update sees a full release.

Come have a read of our latest blog post and join us in the BETA.

What To Expect? Changelog

Here’s the entire changelog detailing all the changes, additions and fixes we’ve undergone in this second BETA release - All focused around game polish.

Client Optimisations Further optimisations to reduce framerate hiccups when opening the Voice Acting ‘V’ panel.

Server Optimisations Solved an instance where the server could crash when the players interacted with an object.

Solved multiple warnings being outputted on the server impacting performance.

Game Responsiveness - Server Configuration Introduced functionality allowing servers to automatically restart based on a specific set schedule.
» Anvil Game Studios Official servers will be set to restart daily improving game responsiveness.

Game servers will now automatically relaunch themselves following an unexpected crash.

Players that join game servers not running optimally will be warned that their gameplay experience is consequently being impacted.
» Game servers running below 60 FPS will result in delayed melee combat, shooting and interactions irrespective of the player's ping.

Gameplay - Cavalry Increased the volume of horse-related sounds. You can still control this through a specific audio slider from the game’s settings.

Reduced the number of cavalry units available on Grassy Plains 1 whilst playing on the Army Battlefield game mode to 2 Hussars and 2 Cuirassiers or Dragoons per faction.

Players can now rebind the mount and dismount key from the key bind settings.

Gameplay - Game Modes & Maps Multiple changes targeting balance on Fort Salettes when playing on the Army Battlefield game mode.
» Introduced an additional entry point to the left of the fort.
» Factions now spawn to either side of the fortification and must make their way to the fort where the battle ensues. One faction no longer spawns inside the fort when the Army Battlefield game mode is playing.

Multiple changes targeting balance on Fort Salettes when playing on the Army Siege game mode.
» Increased the health points for the fort doors leading to Fort Salettes allowing the defenders more time to mount their defence.
» Ladders on Fort Salettes must now be carried and raised adjacent to its walls. You’ll no longer find them pre-placed.

Gameplay - Sappers Countdown timers leading to a barrel’s explosion now also show if you ignite a barrel belonging to the enemy faction.

The health indicator for the player-built chair that you’re sitting on while playing with the Sapper class no longer shows. It was rather intrusive and obstructed visibility for the fellow enjoying a moment of respite.

Bug Fixes Solved an issue where the ‘Leaderboard Standing’ user interface still continued to show even if the player didn’t participate in the round.

Increase the reliability for rank retrieval showing your standing in the leaderboards after the match ends.

Solved an issue where a continuous ticking audio cue could sometimes be heard during the end of match screen.

Solved multiple instances where the count-down timer informing players when they’ll spawn was showing incorrectly.

Solved an issue where the server’s player count shown in the lobby would reset back to zero for a few seconds when the game server changes the map.

Solved an issue with the Portuguese translation showing in German when hovering on traits and abilities.

Solved an issue where sometimes players weren’t able to sit on chairs built by the Sapper class.

Solved an issue where sometimes the player would fall through the terrain when killed by an enemy on horseback.

Solved an issue with incorrect sounds being played when a player hits the terrain with a melee weapon.

Solved an issue where sword strikes from dismounted cavalrymen can sometimes be invisible for other players.

Solved an issue where sometimes warning indicators would continuously flash.

Solved an issue where names wouldn’t show when the player is moving a field gun.

Solved an issue where if you’re playing a tune with a musician and opt to spawn with another musician class, the music menu will open upon clicking on the spawn button.

Solved an issue with Army Siege and Army Conquest capture point indicators not scaling correctly.

Solved an issue where players would die a slow painful death if they stood atop a small campfire.

Solved an issue with the health indicators for player-built defences resetting to a random value.

Solved an issue with weather transitions not correctly resetting when a map changes.

Solved an issue where voice-acted Prussian cheers, shouts, insults and commands would sometimes cut-off.

Solved an issue where players could get stuck on map load if the server goes offline when the player is loading.

Solved an issue where a small number of reinforcements still continued to show even if the respective faction was out of reinforcements.

Solved an issue where the melee combat indicator continued to show when sitting on chairs, carrying rockets or moving field guns.

Solved an issue where the melee combat indicator continued to show when auto-joining a round.

Solved an issue where the melee combat indicator appeared to flash and constantly switch between block and strike states irrespective of the player’s movement.

Solved an issue where score gathered from killing cavalry units wouldn’t contribute towards bettering the player’s leaderboard standing or soldier rank.

Solved an issue where the ‘Ambience’ slider would also raise or lower the volume of tunes played by the musician class.
» Musician tunes can now be separately controlled through the ‘Musician Song’ audio slider.

Quality of Life Players will now display a hint next to the mini map for the first minute after they join the round informing them that they can mute other players by pressing the ‘P’ key.
» You can disable this hint through the game options - ‘General Hints’.

Graphical Solved multiple issues with texture parallax mapping for buildings present on Desert Ruins.

Public BETA V1 - Changelog Should you wish to view the changelog for the first BETA release, you can do so below. These changes will also make their way to Game Version 0.41's release.

https://steamcommunity.com/games/589290/announcements/detail/3453632564275532841
Participate In The BETA!

Would you like to have a go at what’s to come? Join us in the BETA! Hop in on our Community Discord to do so. You'll find all the details in the #announcements channel. It’s a great chance for you to provide us with feedback before the update sees a full release and help us make sure that everything is working as intended while you’re at it.

Everything present in this BETA is still a work in progress and bugs are to be expected.

https://discordapp.com/invite/holdfastgame



Community. Join The Discord!

Looking for a good bunch of fellows to play the game with? Do join our Discord! Linebattle events where players are encouraged to play in formations relevant to the Napoleonic era are hosted by the community through the week. Discord is also a great place to be to stay in touch with the game’s development. Feedback is always greatly welcomed.

If you’re a fellow in the ranks of a regiment, go declare your enlistment. Through this, you can gather access to the ‘Field Camp’ where regimental specific discussion ensues. We look forward to seeing you there!

https://discordapp.com/invite/holdfastgame




Once again we thank you for your support and until next time, may good health be yours.

- Anvil Game Studios

Public BETA V1. Game Polish



Following the release of consecutive major content releases during the past year featuring rocket artillery, the 50-Gun Frigate, player-built defences, leaderboards and the much-anticipated introduction of cavalry units, it is now due time to place our focus towards game polish.

Come have a read of our latest blog post for more on what we’ve been up to.

What To Expect? Changelog

Game polish encompasses a wide spectrum of improvements, additions and changes so what better than a changelog to detail it all? Here’s a relatively lengthy list of optimisations, gameplay balancing, quality of life additions and bug fixes present in this BETA release.

Client optimisations, server optimisations as well as changes to how map loading logic functions all required unprecedented development efforts. Do let us know should you face any issues whilst playing.

Server Optimisations Solved multiple issues which resulted in increased memory over longer periods of runtime.

Solved multiple issues which resulted in decreased server responsiveness over longer periods of runtime.

Performed several server-side optimisations on maps playable on different game modes.

Solved an issue where an error was being produced when a player hits a mounted cavalryman with an artillery shot.

Solved an instance where an error was being produced on the server when a player makes use of the auto-join function to spawn.

Solved an instance where an error was being produced on the server when a player attempts to fire a rocket from the emplacement.

Solved an instance where an error was being produced on the server when a player places sandbags on earthworks.

Solved an instance where an error was being produced on the server when trying to process the ‘Hornblower’ achievement.

Solved an instance where an error was being produced on the server when a player damages another ship using an artillery piece and disconnects.

Servers which become full will have their connect button greyed out.

Client Optimisations The logic for how maps load within the game has received a complete overhaul to improve load times and reduce inconsistencies. An issue where the player would occasionally load the map of the previous round has also been taken care of.

Performed multiple optimisations on Cavalry Units to improve framerate.

Performed multiple optimisations on the Scoreboard to improve framerate.

Performed multiple optimisations on various User Interface elements to improve framerate.

Performed multiple optimisations on VoIP to improve framerate.

Performed an optimisation on the water shader present on land-based maps to improve framerate.

Solved an instance where players experienced a sudden spike in framerate when they launched the Voice Acting panel for the first time.

Ragdoll Corpses are now adjusted according to the player-selected graphical preset. Using lower graphical settings will reduce the number of corpses in the field of battle, therefore, improving the framerate.

Players are now able to toggle off horse-related effects through the game options. They are disabled by default when using the low and very low presets.

Players are now able to toggle off destruction debris through the game options. They are disabled by default when using the low and very low presets.

Players are now able to toggle off environmental clutter to prevent birds and other small props from showing through the game options. They are disabled by default when using the low and very low presets.

Performed various optimisations on the Causeways map.

Solved an instance where an error was being produced on the client when a player dies or dismounts from horseback.

Solved an instance where an error was being produced on the client when scrolling through the scoreboard.

Solved an instance where an error was being produced when a player fired a chain shot.

Solved an instance where an error was being produced when a player interacted with an artillery piece.

Solved an instance where an error was being produced when a player gets trampled.

Solved an instance where an error was being produced when attempting to connect to the lobby.

Solved an instance where an error was being produced when the naval vessel you’re crewing sinks.

Solved an instance where an error was being produced when the player gathered a score.

Game Responsiveness - Server Configuration You are no longer able to host game servers capped to run lower than 60 FPS.

You should ensure that your community or event servers are running at a stable framerate by using the ‘rc get serverFPS’ command.
» Issue 10 instances of the above command during gameplay and if it shows that your server’s framerate was constantly below 60 FPS, you should expect melee combat amongst other mechanics within the game to be delayed.

Gameplay - Melee Combat Removed the cooldown previously applied to disincentivise feint over-use as this introduced unnecessary block delay.

Decreased the rate at which players can issue secondary attacks. Shoves and kicks now have a longer cooldown.

Reduced the damage shoves and kicks deal when the ‘Resilient’ trait is in effect for both the Infantry Officer and Grenadier classes from 5 to 2. Classes sporting the ‘Resilient’ trait will now meet their end within 4 secondary attack hits instead of 2 if they have already been stricken with a bayonet in their upper body.

Preventive measure towards players utilising crouching to hide melee strikes. Strikes will now remain in hold position for a longer duration if actioned from a crouching position.

Going from standing to crouching and crouching to standing is now more responsive.

Players will now have their movement speed slightly reduced when holding a strike or striking.
» An additional tip is now present in the game informing players of this mechanic.

Players can no longer amend the settings file to increase their melee combat sensitivity gathering advantage over others.

Prussian Infantry Officers now come equipped with a sword which matches the length of other factions.

Players will now display a new indicator informing them of the direction they will block or strike towards. You’ll find multiple settings to adjust this new user interface additions including its position in your game options.

Players will display a new indicator informing them that their combat experience is impacted should they be experiencing high latency (ping). We recommend that you play on a server correct to your region.

Introduced a tip informing players that they will instantly face their demise should they be stricken by a melee weapon while aiming or reloading.

The mechanic will be undergoing more improvements in future updates.

Gameplay - Cavalry Units Reduced the number of cavalry units available for each faction from 12 to 10 when Open Plains maps are in rotation.

Reduced the number of cavalry units available for each faction from 8 to 6 when Causeways is in rotation.

Hussar, Dragoon and Cuirassier class now take longer to spawn. The wave spawn timer for all cavalry-based classes has been set to 20 seconds while the infantryman retained their previous 10 second timer.
» Server administrators can configure wave spawn timers by inputting the following commands per map rotation: wave_spawn_time_seconds 10 and wave_spawn_vehicle_time_seconds 20

Players are now immune to all damage for a maximum of 5 seconds after they spawn. Cavalrymen can quickly traverse the field of battle and make their way to the enemies’ spawn. You’ll have to think twice before attempting this rather ungentlemanly feat.
» Canyon, Fort Salettes and all Army Siege maps have their spawn immunity timer set to 2 seconds.
» Server administrators can configure spawn immunity timers by inputting the following command per map rotation: spawn_immunity_timer 5

Strikes to the right with a sword from horseback are now swifter. The quicker slash makes for better fluidity.

Secondary hits with a singular sword slash from horseback now deal less damage and more so than often won’t result in the player’s demise.

Horses travelling at the slower gaits no longer trample infantryman.

Horses no longer rear on the first shot from a firearm allowing them to continue moving. Instead, the horse will reduce its speed to the first gait. Should the horse be once again injured, it will rear consequently exposing the cavalryman to more vulnerabilities.

Gameplay - Officers The Rank & File Line Infantry, Grenadier, Guard, Coast Guard and Marine classes now sport a new trait - ‘Orderly’. Those in the rank and file no longer make for easy pickings while following their officer’s orders. You must be standing in line in order for this trait to become active.
» It increases your chances of surviving shots from firearms at longer distances by diminishing the damage dealt while standing in formation.
» Should your shot find its way to an enemy player also standing in line, the diminishing effect will not apply. Line versus line engagements remain just as deadly.

Score gathered by players for maiming or killing someone when standing in line has been increased to 35.
» Amended the ‘Rank & File’ ability to include the following descriptive text - ‘You gather additional score for maiming or killing someone while standing in line.’

Gameplay - Musicians Increased the firearm accuracy bonus provided by musicians from 7% to 8% with the bonus stacking upwards to 12% from 10% when another musician is playing a tune along.

Gameplay - Flagbearers Flagbearers now further increase the chances of survival to those in the ranks sporting the ‘Orderly’ trait when shot at by firearms from longer distances.
» This is in addition to the buff they provide which improves reload speed.

Gameplay - Infantry Officers Infantry Officers are no longer able to tank canister or shots fired from a blunderbuss at a close-distance when being assisted by a Guard unit. Prior to this update, a bug allowed Infantry Officers not to be hit by two consecutive shots from a blunderbuss or canister.

Gameplay - Artillery & Ladders Increased the speed at which field guns can be moved.

Increased the speed at which rocket launchers can be carried.

Increased the speed at which ladders can be carried.

Gameplay - Game Modes & Maps You no longer have to play on the same map following a server restart. Game servers won’t always launch with the first map defined in the map rotation come to this update.
» This new feature remains true to the set player population settings.
» Server administrators can enable or disable map randomisation on server launch by inputting the following command: map_rotation_start_randomise true or false

Reinforcements available to the defenders whilst the Army Siege game mode is playing have been increased by the following amounts.
» Fort Christina - 35 Additional Reinforcements
» Fort Pierre - 45 Additional Reinforcement
» For Schwarz - 45 Additional Reinforcements
» Camp Salamanca - 50 Additional Reinforcements
» Desert Ruins - 40 Additional Reinforcements
» Sharpton - 30 Additional Reinforcements
» Highlands - 50 Additional Reinforcements
» Arendan River - 30 Additional Reinforcements

Hussar, Cuirassier and Dragoon units have been made available for the attackers on the following maps while the Army Siege game mode is playing.
» Fort Christina - 1 Hussar and 1 Dragoon or Cuirassier
» Fort Pierre - 2 Hussars and 2 Dragoons or Cuirassiers
» For Schwarz - 2 Hussars and 2 Dragoons or Cuirassiers
» Camp Salamanca - 1 Hussar and 1 Dragoon or Cuirassier
» Sharpton - 2 Hussars and 2 Dragoons or Cuirassiers
» Highlands - 2 Hussars and 2 Dragoons or Cuirassiers

Moved one of the base spawns present on Causeways closer to the other when the Army Conquest and Army Battlefield game mode is playing.

Players will now find more props which can be used as cover on the Causeways game level.

Rotated the initial position of the carriable rocket launcher present on Desert Ruins to face towards the objective.

Naval borders for the Martello Tower, Open Waters and Harouti Islands maps have been brought slightly closer to contain the engagement.

Reintroduced Snowy Plains 1 & Grassy Plains 3 to the Army Front map rotation for additional variety.

Removed the ability for Sappers to construct palisades and shooting platforms on all Plains maps, Tahir Desert and Causeways in the Army Front map rotation.

Quality of Life Eliminated the use of the mouse hover when using the scoreboard. Simply make use of the scroll wheel to scroll down the scoreboard.

You no longer zoom in and out with your camera while in free-flight mode and scrolling through the scoreboard.

Players are now provided with the ability to pan and tilt the camera while in Cinematic or Free-flight mode by using the arrow keys.

You can make use of the new ‘Depth of Field Focus Point’ slider in your ‘Game’ setting to make your shots look crisper when in Cinematic or Free-flight mode.

Server Administration Server administrators can now enable a command to instantly build player-built defence.
» rc set instantBuildMode true

Server administrators are now able to enable God mode per team. Players in one faction become invincible while the others won’t.
» rc set characterGodMode 1 true - Everyone becomes invincible.
» rc set characterGodMode 2 true - The Defenders become invincible.
» rc set characterGodMode 3 true - The Attackers become invincible.
» rc set characterGodMode false - Disable invincibility.

Bug Fixes Solved an instance which prevented players from launching the game and get stuck viewing the ‘Anvil Game Studios’ logo.

Solved an instance which prevented players from launching the game if the 'HoldfastOptions' settings file was deleted.

Solved an issue which caused the spawn menu to appear in white if the player joined the round using the ‘Auto-Join’ function.

Solved an issue with the terrain popping in and out when using free-flight mode.

Solved an issue which prevented the French Infantry Officer from equipping a lantern while holding a sabre.

Solved an issue with incorrect localisation for the Polish language.

Solved an issue on the Custom Map (Land) where the Army Siege game mode wouldn’t function as intended.

Corrected the amount of available class slots for the Cannoneer on Lamarsh Fen.

Corrected the amount of available class slots for the Cannoneer on Snowy Plains (S).

Solved an issue with cracks within the terrain appearing on Causeways.

Solved an issue which caused the ‘Graphic Preset’ setting to be incorrectly labelled as ‘VSYNC’.

Solved an issue which caused players to speed up when moving up the stairs present on Fort Winston and Fort Arena.

Removed an invisible object that players could collide with near the barn on Camp Salamanca.

Solved an issue where a player’s volume would be automatically set to zero once you unmute them from the Round Players ‘P’ panel.

Solved an issue where players could sail outside the boundaries of the naval borders present on Harouti Islands.

Solved an issue where two bells where overlaying one another on Canyon.

Solved an issue where explosives barrels were able to kill friendly players when being carried.

Solved an issue where if you get damaged while carrying an explosive barrel and animation that the barrel exploded would play but deal no damage.

Solved an issue where the explosive barrel would be stuck in an endless loop of being ignited if you ignite it then someone tries to extinguish the fuse and dies in the process.

Solved an issue where multi-kills from cannon explosions weren’t counting as assist kills for the loader.

Solved an issue which caused text to appear broken in the scoreboard.

Solved an issue which caused some UI elements to appear blurry when playing on the lower graphical settings.

Solved an issue where the VoIP indicator didn’t show for the player you are spectating.

Solved an issue where the destroyed model of the rocket launcher wouldn’t match the correct rotation of the launcher before it was destroyed.

Experimental fix towards an issue which causes cavalry units to take flight on the Desert Ruins map.

Experimental fix towards an issue which causes rounds to prolong when playing the Naval Battlefield game mode.

Experimental fix towards an issue which sometimes causes the player to be unable to fire a cannon when playing on the Naval Battlefield or Coastal Siege game modes.

Experimental fix towards an issue which causes rain sounds, horse-related sounds and musician tunes to cut off.

Experimental fix towards an issue where the leading faction indicator on the top bar UI would sometimes show incorrectly.

Solved an issue where you would still be presented with the UI detailing your personal leaderboard standing when the round ends even if you didn’t partake in it.

Solved an issue where your personal leaderboard standing wouldn’t show when the round ends if you’re playing with any of the secondary Line Infantry classes, Fifers, Drummers or Violinists.
» You still retain your progress in the leaderboards with these classes as the bug was specific to the end of match user interface.

Solved an issue where sometimes your in-game soldier rank medal wouldn’t match the one present in the leaderboards.

Solved multiple issues with overlapping UI elements in the spawn menu.

Graphical Adjusted the visibility of horse dust particles.

Participate In The BETA!

Would you like to have a go at what’s to come? Join us in the BETA! Hop in on our Community Discord to do so. You'll find all the details in the #announcements channel. It’s a great chance for you to provide us with feedback before the update sees a full release and help us make sure that everything is working as intended while you’re at it.

Everything present in this BETA is still a work in progress and bugs are to be expected.

https://discordapp.com/invite/holdfastgame



Community. Join The Discord!

Looking for a good bunch of fellows to play the game with? Do join our Discord! Linebattle events where players are encouraged to play in formations relevant to the Napoleonic era are hosted by the community through the week. Discord is also a great place to be to stay in touch with the game’s development. Feedback is always greatly welcomed.

If you’re a fellow in the ranks of a regiment, go declare your enlistment. Through this, you can gather access to the ‘Field Camp’ where regimental specific discussion ensues. We look forward to seeing you there!

https://discordapp.com/invite/holdfastgame




Once again we thank you for your support and until next time, may good health be yours.

- Anvil Game Studios