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Class System! Onwards To Victory



Charge valiantly into battle and onwards to victory! Lead men as you issue orders to the rank and file, a unique system composed of multiple traits and abilities to define, distinguish and characterise the relatively huge selection of classes and so much more to be seen in this game-play focused major update release.

Come have a read at our latest blog post. There’s a whole lot more to grab your hands on to besides what has been mentioned above! But before you do so, as with every other major release, there's a new trailer to check out.

https://www.youtube.com/watch?v=pDIX4SdjyeM

Class System. Roles Redefined

There wasn’t much that helped distinguish the great selection of classes that Holdfast: Nations At War features prior to this update. Officers, line infantryman, guards, grenadiers, musicians, rifleman, marines and indeed all of the classes in the game which make part of either the army, naval or coastal military branches are now assigned specific roles that distinguish them from the rest in the field of battle.

Command
Steadfast the men in the rank and file and take lead with the infantry officer class! Order those good men in the ranks to fire volleys while standing shoulder to shoulder or gloriously charge with bayonet equipped.

Officers can request others in high-command as well as others in the ranks to come to their aid. It will certainly come of use while performing strategic manoeuvres or when suffering heavy losses in defence of pivotal positions.

You’ll find more details about this new gameplay mechanic further down below in our blog post.



Rank & File
If leadership isn’t your forte, heed your nation’s call and do your duty in the ranks! Line infantryman, grenadiers and guards receive additional bonuses by following an officer’s command. These range from benefits in firearm accuracy to improve your chances of hitting your intended target or increasing your melee damage.

Officers purchasing their commission for the sake of fame and glory at the cost of needless loss of life in the ranks due to strategic blunders was certainly of no shortage during those times. We’ve made sure to focus our design on allowing players to cease taking orders from these murdering officers. You are by no means required to follow the lead of an officer whilst playing with one of the classes in the rank and file but are rather encouraged to do so.



Skirmisher
Not too keen on standing in ranks? Select one of the skirmishing classes. Riflemen excel at picking targets at longer ranges while light infantrymen move about faster on the battlefield and benefit from an increase in firearm accuracy while crouching thanks to one of their traits.

Stand nearby those in ranks or go about your way looking for more favourable positions as you carefully sight your next target. Some say that officers in their distinguishable uniforms make for easy pickings should your shot reach its intended destination.



Support
Make your mark on the battlefield by standing in support of those at the front! Fortify strategic positions with the sapper, bring good health back to the injured with the surgeon, increase firearm accuracy of those in the ranks with fifers, drummers, pipers or violinists as you strum jolly tunes in otherwise dreary moments or rally the troops by holding straight and high your standard for an increased reload speed with the flag bearer class.

These classes play an equally important role and they too have the ability to change the course of battle.



Artillery
Bombard strongholds or thin down the opposing faction’s ranks with field guns, mortars, rockets and multiple other artillery pieces at your disposal. Artillery units excel at destroying fortified emplacements and they too played pivotal roles in what was then a modern army.

You’ll be saving or otherwise ending the lives of many. Only those that are up to the task should select these classes.



Crewman
Man the guns and fire those broadsides! Sailors and adept sailors alike take up the role of crewing sail ships of war in the continued fight at sea in Holdfast: Nations At War. Make good use of the arsenal on deck to sink enemy vessels or firmly grab cutlass or pike in hand and prepare for heated boarding engagements.



Officer Orders. Make Ready, Fire!

Reinforce your ranks, lead the charge and command devastating volley fires! Staying true to the tactics of war during the Napoleonic era, this new gameplay feature brings with it additional firearm accuracy or melee damage bonuses to those in the rank and file bravely standing shoulder to shoulder.

Line infantryman, grenadier and guard units all of which brand the rank and file ability are provided with the option to follow the command of an infantry officer and be rewarded for it. Whilst playing as an infantry officer, press the ‘Q’ key as indicated on the new hint’s user interface next to the minimap and follow suit.

High-Command Orders
» Form Line - Instruct the rank and file to form line for glorious musket volley fire to follow. Use the scroll wheel to rotate the marker.
» Make Ready! - Instruct the rank and file to make ready their muskets. Infantryman standing in line will receive an order to aim their firearms in preparation for volley fire to commence.
» Fire! - Instruct the rank and file to commence glorious volley fire. You increase firearm accuracy of all those good men that act on your order by 20%.
» Fire At Will! - Instruct the rank and file to commence fire at their own will. You increase firearm accuracy of all those good men standing in line by 10%.
» Cease Fire - Instruct the rank and file to cease fire. Make use of this to let the gentlemen know they should stop firing.
» Charge! - Rally your men before a glorious charge and order them to move forward with bayonets equipped. You significantly increase melee damage for a short period of time.
» Break Rank & Follow - Instruct the rank and file to break their ranks and follow. Make use of this to let the men know you’re moving position.
» Reinforce - Inform the high-command and other gentlemen in the ranks that you’re in dire need of reinforcements. A beacon will be placed on your location.



Class Selection. Military Branches

Sectioned into multiple military branches classes now come with multiple traits and abilities to define, distinguish and characterise them. They also come with a unique set of weaponry of which we have continued to expand on in this update’s release.

Stick with us for a short while longer as we go through the entire selection.

Infantry Officer Role: Command - Branch: The Army

Leads his men to victory. Commands the rank and file.

Abilities
» High-Command Army - An officer in command. You are able to issue orders to the rank and file.

Traits
» Distinguishable - Stand out from the rank and file. You appear differently on the mini-map.
» Resilient - A strong sense of duty. Melee damage dealt to you by other players is reduced by 25%.
» Sword Specialisation - Excels with the use of swords. Your damage when wielding a sword is increased by 5%.
» Pistol Specialisation - Excels with the use of pistols. Your damage when firing a pistol is increased by 25% and accuracy by 10%.



Line Infantry Role: Rank & File - Branch: The Army

Steadfast. Well trained with the use of muskets.

Abilities
» Rank & File - Drills, drills and more drills. Your extensive discipline allows you to receive firearm accuracy and melee damage bonuses from orders given by officers. You also gather benefits from musicians and flag bearers.

Traits
» Musket Specialisation - Excels with the use of muskets. Your damage when firing a musket is increased by 15%. You also deal 5% more damage when striking with a bayonet.
» Rank Discipline - Drilled and disciplined in the art of firing whilst in formation. Your accuracy when crouched and shooting with a firearm is increased by 7%.



Grenadier Role: Rank & File - Branch: The Army

Largest of soldiers. Increased melee survivability.

Abilities
» Rank & File - Drills, drills and more drills. Your extensive discipline allows you to receive firearm accuracy and melee damage bonuses from orders given by officers. You also gather benefits from musicians and flag bearers.

Traits
» Resilient - A strong sense of duty. Melee damage dealt to you by other players is reduced by 25%.
» Bayonet Specialisation - Excels with the use of bayonets. Your damage when striking with a bayonet is increased by 10%.



Guard Role: Rank & File - Branch: The Army

Elite infantry. Guards the high-command and excel in melee.

Abilities
» Rank & File - Drills, drills and more drills. Your extensive discipline allows you to receive firearm accuracy and melee damage bonuses from orders given by officers. You also gather benefits from musicians and flag bearers.
» Guardsman - Duty bound to guard the high-command. You reduce the damage dealt to nearby allied officers by 17% (Stacks 3 times).

Traits
» Elite Infantry - Heavily trained and experienced. The damage that you deal with melee weapons is increased by 35%. You are guaranteed to end your opponent in a single strike when wielding a bayonetted musket.



Light Infantry Role: Skirmisher - Branch: The Army

Quick footed skirmisher. Moves about at a greater pace.

Traits
» Light Footed - Fast and nimble. Your running speed is increased by 5% but you deal less damage with melee weapons.
» Skirmisher - Drilled with knowledge on skirmishing tactics. Your accuracy when using firearms while crouching is increased by 10% but you receive more damage when stricken by melee weapons.



Rifleman Role: Skirmisher - Branch: The Army

Sharpshooter. Picks infantryman from a distance.

Traits
» Marksman - Crack-shot. Your accuracy when using firearms is increased by 25% but your reload speed is decreased by 15%.
» Chosen Man [British] - The prestigious 95th. You're a chosen man! It makes you feel special.



Flag Bearer Role: Support - Branch: The Army

Standard bearer. Supports the rank and file with bonuses.

Abilities
» Standard Bearer - Parade your faction’s colours in the field of battle. You improve the rate at which firearms are reloaded for the rank and file by 10% when your flag is equipped.



Drummer, Fifer & Bagpiper Role: Support - Branch: The Army

Plays fine melodies. Supports the rank and file with bonuses.

Abilities
» Musician - Pomp and circumstance. You increase firearm accuracy of the rank and file by 7%. Bonus stacks upwards to 10% if another musician plays a tune with you.



Surgeon Role: Support - Branch: The Army & Navy

Studies medicine. Supports allied troops by healing them.

Abilities
» Medicine - Well versed in the field of medicine. You are able to heal wounded players.

Traits
» Distinguishable - Stand out from the rank and file. You appear differently on the mini-map.



Sapper Role: Support - Branch: The Army

Constructs defensive works. Supports allied troops.

Abilities
» Engineering - Well versed in the construction of military works. You are able to enact various defensive emplacements and repair cannon.
» Explosives Handling - Well versed in the handling of explosives. You are able to carry explosives.

Traits
» Explosives Specialist - Trained with the use of volatile explosives. The rate at which you move while carrying explosives is increased by 25%.



Carpenter Role: Support - Branch: The Army & Navy

Axe wielder. Great at destroying enemy emplacements.

Abilities
» Explosives Handling - Well versed in the handling of explosives. You are able to carry explosives.

Traits
» Axe Specialisation - Excels with the use of axes. Your damage when wielding an axe is increased by 5%. Your damage is also significantly increased when destroying player-built defences, doors and other military works.
» Blunderbuss Specialisation - Excels with the use of blunderbusses. Your damage when firing a blunderbuss is increased by 5% and accuracy by 10%.
» Explosives Specialist - Trained with the use of volatile explosives. The rate at which you move while carrying explosives is increased by 25%.



Cannoneer Role: Artillery - Branch: The Army

Cannoneer. Great at destroying fortified emplacements.

Abilities
» Artillery Operator - Well versed in the operation of various artillery pieces. You have priority over the use of field guns, siege guns and mortars.
» Rocket Operator - Well versed in the operation of rockets. You have priority over the use of rocket launchers.

Traits
» Cannon Specialisation - Excels with the use and firing of cannons and mortars. Your ramming and pushing speed is increased by 15%.



Rocketeer Role: Artillery - Branch: The Army

Rocketeer. Great at destroying fortified emplacements.

Abilities
» Artillery Operator - Well versed in the operation of various artillery pieces. You have priority over the use of field guns, siege guns and mortars.
» Rocket Operator - Well versed in the operation of rockets. You have priority over the use of rocket launchers.

Traits
» Rocket Specialisation - Excels with the use and firing of rockets. Your loading speed is increased by 15%.



Captain Role: Command - Branch: The Navy

Authority aboard a vessel. Commands the ship’s crew.

Abilities
» High-Command Navy - A captain in command. You have priority over sailing a naval vessel.

Traits
» Distinguishable- Stand out from the rank and file. You appear differently on the mini-map.
» Resilient - A strong sense of duty. Melee damage dealt to you by other players is reduced by 25%.
» Sword Specialisation - Excels with the use of swords. Your damage when wielding a sword is increased by 5%.
» Pistol Specialisation - Excels with the use of pistols. Your damage when firing a pistol is increased by 25% and accuracy by 10%.



Marine Role: Rank & File - Branch: The Navy

Marine. Repels boarders and headways coastal invasions.

Abilities
» Rank & File - Drills, drills and more drills. Your extensive discipline allows you to receive firearm accuracy and melee damage bonuses from orders given by officers. You also gather benefits from musicians and flag bearers.

Traits
» Musket Specialisation - Excels with the use of muskets. Your damage when firing a musket is increased by 15%. You also deal 5% more damage when striking with a bayonet.
» Rank Discipline - Drilled and disciplined in the art of firing whilst in formation. Your accuracy when crouched and shooting with a firearm is increased by 7%.



Sailor Role: Crewman - Branch: The Navy

Ship’s crew. Cutlass is their primary weapon of choice.

Traits
» Able Swimmer - Lightly equipped. Your swimming speed is increased by 35%.
» Pistol Specialisation - Excels with the use of pistols. Your damage when firing a pistol is increased by 25% and accuracy by 10%.



Adept Sailor Role: Crewman - Branch: The Navy

Veteran crewman. Spots enemy ships at the distance.

Traits
» Able Swimmer - Lightly equipped. Your swimming speed is increased by 35%.
» Pike Specialisation - Excels with the use of boarding pikes. Your damage when wielding a pike increased by 10%.
» Pistol Specialisation - Excels with the use of pistols. Your damage when firing a pistol is increased by 25% and accuracy by 10%.



Violinist Role: Support - Branch: The Navy

Plays fine melodies. Supports the rank and file with bonuses.

Abilities
» Musician - Pomp and circumstance. You increase firearm accuracy of the rank and file by 7%. Bonus stacks upwards to 10% if another musician plays a tune with you.

Traits
» Able Swimmer - Lightly equipped. Your swimming speed is increased by 35%.



Coast Guard Role: Rank & File - Branch: The Coast Guard

Guards fortifications. Muskets and cannon are his forte.

Abilities
» Artillery Operator - Well versed in the operation of various artillery pieces. You have priority over the use of field guns, siege guns and mortars.
» Rank & File - Drills, drills and more drills. Your extensive discipline allows you to receive firearm accuracy and melee damage bonuses from orders given by officers. You also gather benefits from musicians and flag bearers.

Traits
» Musket Specialisation - Excels with the use of muskets. Your damage when firing a musket is increased by 15%. You also deal 5% more damage when striking with a bayonet.
» Cannon Specialisation - Excels with the use and firing of cannons and mortars. Your ramming and pushing speed is increased by 15%.



Customs Role: Rank & File - Branch: The Coast Guard

Skirmisher on patrol. Moves about at a greater pace.

Traits
» Able Swimmer - Lightly equipped. Your swimming speed is increased by 35%.
» Light Footed - Fast and nimble. Your running speed is increased by 5% but you deal less damage with melee weapons.
» Skirmisher - Drilled with knowledge on skirmishing tactics. Your accuracy when using firearms while crouching is increased by 10% but you receive more damage when stricken by melee weapons.



Arsenal. Melee Weapons & Firearms

Your melee weapon and firearm selection just got a whole lot bigger! You’ll no longer be using that one sea-service musket whilst playing with army-based units. Instead, now each and every class comes equipped with a unique firearm and melee weapon loadout reflective of its role.

Guard muskets, dragoon muskets, blunderbusses, pistols, sabres, cutlasses, axes and pikes. Carbines have also been added to this very selection in this update.



Sappers. Infantry Stakes

Casually jumping over player-built infantry stakes without fearing for your good life is now a thing of the past as these stakes will deal damage if you run into them. The sapper that constructed the stake will be rewarded the kill.

Fires and the smaller variant of the chevaux de frise similarly deal damage as well. The placement of player-built defences has received some much-needed polish in this update. You’ll also find that we have facilitated the placing of sandbags on earthworks.



Swimming. Lakes & Rivers

The summer’s heat is getting a little bit too much handle? Come hop in for a swim. Lakes and rivers across a multitude of maps present on Holdfast’s army front can now be crossed due to this recent inclusion. It’ll serve to lessen the impact of chokepoints on maps such as Arendan River and Highlands where crossing off a bridge meant almost certain death.

While swimming, you cannot make use of any firearms or melee weapons to fend off enemy infantryman so be sure to pick a favourable moment before diving in.



Scoring. Surgeons & Artilleryman

Surgeons will finally receive a score for their good deeds. Healing another while playing with this class will gather you score pending on the health that has been replenished. Serving as an incentive for players to replenish their health by looking for a surgeon rather than respawning, a player will also be rewarded with some points when healed.

Similarly, those assisting with the loading or ramming of ammunition in artillery pieces will too receive additional points through assist kills should the shot make its way through those poor infantrymen.



Here’s the full changelog for all the bug fixes and additions we have undergone in this update.



Changelog 35 - Game Version 0.33.7144.40196
    New Game Features
  • Class System. Roles Redefined. Classes in the game which make part of either the army, naval or coastal military branches are now assigned specific roles that distinguish them from the rest in the field of battle.
    » Command, Rank & File, Skirmisher, Support, Artillery & Crewman
  • Class Selection. Military Branches. Sectioned into multiple military branches classes now come with multiple traits and abilities to define, distinguish and characterise them.
    » Have a go yourself at all of the classes and see which ones you like best. There’s plenty to go over!
  • Officer Orders. Make Ready, Fire! Staying true to the tactics of war during the Napoleonic era, this new gameplay feature brings with it additional firearm accuracy or melee damage bonuses to those in the rank and file bravely standing shoulder to shoulder.
    » Officers are able to issue the following orders: Form Line, Make Ready, Fire, Fire At Will, Crease Fire, Charge, Break Rank & Follow and Reinforce.
    » You can disable orders by inputting the following command per map rotation in the server configuration file: class_system_orders false
  • Arsenal. Melee Weapons & Firearms. Your melee weapon and firearm selection just got a whole lot bigger! Guard muskets, dragoon muskets, blunderbusses, pistols, sabres, cutlasses, axes and pikes.
    » Holdfast: Nations At War now features over 35 melee weapons and firearms.
    » Carbines have also been added to this very selection in this update.
    » Ramrods now make part of the cannoneer’s melee arsenal.
    » Administrators should amend their weapon overrides in the server configuration file to match the new inputs listed on the Wiki as the weapon system has undergone a complete rework.
  • Sappers. Infantry Stakes. Casually jumping over player-built infantry stakes without fearing for your good life is now a thing of the past as these stakes will deal damage if you run into them. The sapper that constructed the stake will be rewarded the kill.
    » Fires and the smaller variant of the chevaux de frise similarly deal damage as well.
    » The placement of player-built defences has also received some much-needed polish.
    » Earthworks can be raised higher providing for greater cover.
    » Facilitated the placing of sandbags on earthworks.
    » Defences can be built closer to one another.
    » Gabions no longer provide cover for firearms unless fully built.
    » Multiple issues with objects jittering prior to their placement.
    » Improved the visual identification for when an object cannot be placed due to an obstruction.
    » Reduced the carry cooldown of explosives to 3 seconds.
  • Swimming. Lakes & Rivers. Lakes and rivers across a multitude of maps present on Holdfast’s army front can now be crossed due to this recent inclusion.
  • Player Scoring. Multiple additions to reward players for their actions.
    » Surgeons will finally receive a score for their good deeds. Healing another while playing with this class will gather you score pending on the health that has been replenished.
    » Assisting with the loading or ramming of ammunition in artillery pieces will too receive additional points through assist kills should the shot hit its intended target.
    » Officers receive a score for successful kills by those in the rank and file.
    » Players will also be rewarded with some points when healed.
  • Carpenters reintroduced to the selection of Army Front classes. They come equipped with a blunderbuss and a two-handed axe.
  • Grenadiers have been included to the Melee Arena game mode class selection.

    Performance
  • Solved an instance which was causing frequent lag spikes on the naval and coastal game modes.

    User Interface
  • The attributes tab in the spawn menu now serves to display various information related to classes. Traits, abilities, orders, the represented regiment, health points and multiple others.
  • The equip tab in the spawn menu now serves to display various information related to firearms, weapons or secondary equipment.
  • Hovering on a trait, ability or order in the spawn menu will display information relative to it.
  • Military branches in the spawn menu now change according to the game mode being played.
  • Redesigned the panels used to select shouts or a jolly tune.
  • Implemented a new kill log icon for death by flags.
  • Implemented a new shield objective icon serving as a better indication that a capture point must be defended.
  • Capture point indicators on the minimap will now overlay all the others so they remain visible.
  • Adjustments to the interface representing cooldowns for objects after they’re carried.
  • You no longer display both the attacking and defending objectives while in free-flight. Instead only the defending objectives will be displayed to reduce clutter.
  • Multiple amendments to localisation.

    Graphical
  • Solved an issue with normals present on the French Carpenter, Fifer and Drummer.
  • Buildable chairs have been resized and their sitting position adjusted.
  • The spawnable second variant of the large tent is now enterable.
  • Flags now come with new wind physics. We’ll continue improving on this in future updates.

    Quality Of Life
  • You can now change the colour of the centre screen dot from the crosshair settings.
  • You’ll now find it much easier to open, close and yes, sometimes even turn on doors.

    Bug Fixes
  • Solved an issue with the back wall of Fort Schwarz when destroyed.
  • Solved an issue that allowed drummers and pipers to crouch and play a tune.
  • Solved an issue that allowed players to ignite than carry an explosive.
  • Solved an issue with interaction labels on doors flickering.
  • Solved an issue which allowed players to heal a player in the opposing faction.
  • Solved an issue where players would teleport to the middle of the map for a short while when going to spectate.


Changelog 36 - Game Version 0.33.7146.35608 (Hotfix)
    Bug Fixes
  • Solved an issue which was causing certain players to appear to be frozen in place due to an exception.


Our heartfelt thanks go to all of those that joined us in the BETA as we underwent multiple iterations of game balance and bug fixes prior to this major update’s full release. Needless to say, we’ll continue monitoring and balancing accordingly.

Once again, we thank you for your generous support and as always, may good health be yours.

We’re working on the next update.

- Anvil Game Studios

Public BETA V2. Class System Additions



As the release of the upcoming major update featuring multiple gameplay mechanics to define, distinguish and characters the huge selection of classes looms on the horizon, we’ll be pushing forward yet another BETA.

Come join us for a swim or have a read of our blog post.

What To Expect? A Brief Rundown

Here’s a list of some of the changes and additions that we have undergone during this update. The sooner we get the testing done, the faster our update release schedule goes so please do join us in the BETA!
    Gameplay
  • Swimming is no longer restricted to the naval and coastal scenarios. Multiple maps present on the army scenarios now sport this functionality as well. Arendan River, Sharpton and various other maps.
  • Orders have been ordered to favour the ones used most. Here’s how it has all been sorted out.
    » Form Line, Make Ready, Fire, Fire At Will, Cease Fire, Charge, Break Rank & Follow, Reinforce
  • Classes that don’t have the rank and file ability can no longer see line markers placed by infantry officers.
  • You are now required to stand behind the line marker to gather a buff.
  • Infantry Officers are now able to place a line marker over the one they have placed themselves. It’ll certainly come in handy when you’re looking at quickly wheeling the man in the ranks to face the enemy.
  • Gentleman in the rank and file that are standing nearby a form line marker will see its colour change from grey to white. This will serve as an extra indication that the player is able to gather orders.
  • Reinforce beacons are now visible by other classes in high command, the rank and file as well as surgeons and musicians.
  • Players now receive score when healed. This is done to incentivise players to replenish their health by looking for a surgeon rather than respawning.
  • Reduced the number of playable infantry officers to 6.
  • Half-built gabions no longer provider cover from firearms.
  • Reduced the run speed bonus gathered from light footed trait for the light infantry skirmisher class.
  • Light infantryman now deals less damage with a bayonet.
  • Light infantryman’s skirmishing ability now only applies when crouching.
  • Increased the light infantryman’s firearm accuracy provided by the skirmishing trait.
  • Reduced the firearm accuracy gathered from line infantryman when crouching and firing due to the rank discipline trait.
  • Increased the pistol’s base damage from 80 to 85.

    User Interface
  • Classes have been split into 6 distinctive roles. Command, Rank & File, Skirmisher, Artillery, Crewman and Support.
  • Orders are now displayed separately in the Infantry Officer’s attributes window. Hover on them to see the buffs they gather.
  • Redesigned the indicator visible on the line marker.
  • Reordered the list of officer orders in the key binds menu to logically follow the new order stipulated above.
  • Increased the size of the hotkeys visible on issue orders interface. We don’t want mini-map compass directions all over again now, do we? We’ll consider increasing this even further as we gather feedback from players with different resolutions.
  • Rebinding an order to another key from the key bind’s menu will now have that change displayed on the hotkeys present on the issue orders interface.
  • Various amendments to the text present on the hints next to the mini-map.
  • The order interface no longer closes when you press ‘Enter’ to type in chat.
  • Officer names are now displayed above the beacon when a reinforce order is issued.
  • Golden borders now mark down the last issued order in the officer orders interface.
  • Redesigned the received officer orders panel.
  • Pressing the ‘Esc’ key no longer hides the officer orders action bar.

    Audio
  • Lowered the audio feedback when clicking on a user interface element.

    Bug Fixes
  • Solved an issue were the received officer order’s panel got stuck showing after respawn.
  • Solved multiple issues with the reinforce beacons.
  • Solved an issue with blurry icons present on the hints next to the mini-map.
  • You are no longer able to heal enemy players with the surgeon class.
  • Solved multiple issues with reloading.
  • Solved a bug which enabled musicians to crouch and play tunes.
  • Solved multiple issues with infantry stakes. Stakes placed by allied Sappers no longer deal friendly damage.
  • Solved a bug which enabled players to ignite than carry an explosive.
  • Solved instances of missing icons for death by fires, infantry stakes and chavexaus de frise (s) in both the kill feed and the death screen.
  • Solved an issue with animations while running with a 2H Axe.
  • Solved an issue with incorrect weapon loadout order for flag bearers, artilleryman and sappers.
  • Solved an issue with loaded artillery pieces not exploding.
  • Solved an issue with pistols not finishing off an unfortunate fellow with a single shot to the head.




Participate In The BETA!

Would you like to have a go at what’s to come? Join us in the BETA! Hop in on our Community Discord to do so. You'll find all the details in the #announcements channel. It’s a great chance for you to provide us with feedback before the update sees a full release and help us make sure that everything is working as intended while you’re at it.

Everything present in this BETA is still a work in progress and bugs are to be expected. There’s an issue with melee combat inside confined spaces such as houses. We’ll make sure to fix this before it sees a full release.

https://discordapp.com/invite/holdfastgame



Once again, thank you for your support and until next time, may good health be yours.

You'll be hearing from us again soon.

- Anvil Game Studios

Public BETA V1. Class System



Yet another major update hits the BETA with more game-play focused content! Valiantly lead men into battle as you issue orders to the rank and file, a unique system composed of multiple traits and abilities to define, distinguish and characterise the relatively huge selection of classes and so much more.

Come have a read at our latest blog post. You can also perhaps gather a first-hand play through for this recent BETA release. There’s plenty of new additions to check out which are by no means limited to what has been mentioned above!

What To Expect? A Brief Rundown

There wasn’t much that helped distinguish the great selection of classes that Holdfast: Nations At War features prior to this update. Officers, line infantryman, guards, grenadiers, musicians, rifleman, marines and indeed all of the classes in the game which make part of either the army, naval or coastal military branches are now assigned specific roles that distinguish them from the rest in the field of battle.

Take lead of others in the rank and file with the Infantry Officer class! Order those good men in the ranks to fire volleys while standing shoulder to shoulder or gloriously charge with bayonet equipped. Officers can request others in high-command to come to their aid which will certainly come of use while performing strategic manoeuvres or when suffering heavy losses in defence of pivotal positions.



If leadership isn’t your forte, heed your nation’s call and do your duty in the ranks! Line infantryman, grenadiers and guards receive additional bonuses by following an officer’s command. These range from benefits in firearm accuracy to improve your chances of hitting your intended target or increasing your melee damage.

Officers purchasing their commission for the sake of fame and glory at the cost of needless loss of life in the ranks due to strategic blunders was certainly of no shortage during those times. We’ve made sure to focus our design on allowing players to cease taking orders from these murdering officers. You are by no means required to follow the lead of an officer whilst playing with one of the classes in the rank and file but are rather encouraged to do so.

Not too keen on standing in ranks? Select one of the skirmishing classes. Riflemen excel at picking targets at longer ranges while light infantrymen move about faster on the battlefield and benefit from an increase in firearm accuracy thanks to one of their traits.



Speaking of traits, you’ll find over 17 different traits designed with the intent to further distinguish and characterise one class from the other. It’ll end up being a relatively long list to go through all the traits and we’re already exceeding what one would consider a brief rundown.



Support roles now gather score for their good deeds as they play an equally important role. You will receive points for healing other players with the surgeon class or assisting with the operation of artillery pieces.

There’s plenty more to check out in this update including a whole slew of new firearms and melee weapons to choose from! You’ll also find additional game-play features of which there’s no hint or mention of in this blog post. We’ll leave it up to those fellows participating in the BETA to discover them before the update sees a full release.



Participate In The BETA!

Would you like to have a go at what’s to come? Join us in the BETA! Hop in on our Community Discord to do so. You'll find all the details in the #announcements channel. It’s a great chance for you to provide us with feedback before the update sees a full release and help us make sure that everything is working as intended while you’re at it.

Everything present in this BETA is still a work in progress and bugs are to be expected. We’ll be undergoing balance changes as development progresses.

https://discordapp.com/invite/holdfastgame



Once again, thank you for your support and until next time, may good health be yours.

You'll be hearing from us again soon.

- Anvil Game Studios

Vive L’Empereur! Holdfast: NaW is now 60% Off



Vive L’Empereur! Fight for the glory of your Emperor with a musket in hand as Holdfast: Nations At War is now 60% off for the duration of Steam’s Summer Sale. Join the community and participate in weekly organised events.

https://store.steampowered.com/app/589290/Holdfast_Nations_At_War/

It would be great if you can help us spread the word around about the sale to bring this genre of Musket Warfare games that we all love in the limelight. We want to continue strengthening the following behind the game as it grows and develops.

Have a read of our blog post for a brief insight into what we’ve been up to.



Major Releases! Sappers & Frigates

Featuring content on both land and sea, Holdfast: Nations At War saw plenty of impactful additions during the past two months! With our focus set on bringing forth more game-play oriented features as we develop our way through the game’s eventual full release, you should also expect another update to hit its BETA soon but first, let’s talk about the recent major releases.

Construct well-placed defences, earthworks and artillery to turn the tide of battle in your favour with the new sapper class. Last week’s update also brought with it carriable explosives, repairable artillery pieces, player-built swivel guns and various destruction related mechanics.

https://www.youtube.com/watch?v=ultq6Imu_1s



Yet another major release placed one of the largest naval vessels to date on the seven seas - the 50-Gun Frigate. It also so the inclusion of rocketboats, coastal sieges, a ton of roleplay-oriented features, rowable rowboats, a complete redesign of the Naval Battlefield game mode and multiple other additions.

https://www.youtube.com/watch?v=qEDO0Ter31w



What’s To Come? Class System

More game-play focused content! Issue orders to the rank and file, a unique system composed of multiple traits and abilities to define, distinguish and characterise the relatively huge selection of classes. Here’s a first-hand look at one of the new firearms that’ll make it into the game with the upcoming update.



Community. Join The Discord!

Looking for a good bunch of fellows to play the game with? Do join our Discord! Linebattle events where players are encouraged to play in formations relevant to the Napoleonic era are hosted by the community through the week.

Discord is also a great place to be to stay in touch with the game’s development. Feedback is always greatly welcomed. We look forward to seeing you there!

https://discordapp.com/invite/holdfastgame



That’s all for this blog post good folk. Once again, thank you for your support and until next time, may good health be yours.

We’re working on the next update.

- Anvil Game Studios

Bug Fixes. Player-Built Defences



Holdfast: Nations At War has been updated! This patch brings with it multiple bug fixes after the release of a major update featuring the Sapper class during the previous week.

Here’s the full changelog.



Changelog 34 - Game Version 0.32.7114.28816
    Bug Fixes
  • Solved an issue that allowed players to place down defences with the Sapper class even after they met an unfortunate end.
  • Solved an issue with moveable field guns and carriable swivel guns being present in an incorrect location or turning invisible while in spectate or free flight.
  • Solved an issue with an error occurring on the client due to an incorrect hand pose.
  • Solved multiple issues related to audio.
  • Removed various debug logs.

    Game Balance
  • Decreased the health points of the constructible palisade walls and platforms.


Thank you for your support and until next time, may good health be yours.

Feel free to join in on our Discord.

We’re working on the next update.

- Anvil Game Studios