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Holdfast: Nations At War News

Lamarsh Fen! Holdfast: Nations At War is now 50% Off



Holdfast: Nations At War embarks on a two-week long game sale presenting the opportunity to gather the game at half the price! Leading to the much-anticipated release of the next major update we’ll be introducing 2 maps to engage in heated battle - Lamarsh Fen and Causeways. You’ll also find that the game is now available in more languages.

https://store.steampowered.com/app/589290/

It would be great if you can help us spread the word around about the sale to bring this genre of Musket Warfare games that we all love in the limelight. We want to continue strengthening the following behind the game as it grows and develops.

Come have a look at what’s to come. Check out our recent blog-post.

2 Maps! Lamarsh Fen & Causeways

Present and playable with the latest game update, you will find two new maps to sink your teeth into on the Army Front rotation. Lamarsh Fen is designed to encourage and promote action-packed engagements as players can quickly get into the fray. Capture and hold key positions on the Army Conquest game mode or co-ordinate assault on Army Battlefield.

Lamarsh Fen





Causeways is making a comeback. Long-time followers of our on-goings may keenly remember that a concept for this level was undergoing BETA testing but didn’t just make it to release due to its sheer size. We’ve gone back and revisited the map to bring the engagement closer.

Causeways





More Languages! Localisation

In support of niches within our dedicated community, we’ve expanded the selection of available languages to Polish, Italian, Czech as well as Dutch. Existing languages have also been revisited to improve upon their translation. Our sincere thanks go to all of those who supported this community-wide effort!

New Languages Italian - Barba Rossa, Aranos92, Jack Aubrey & Helbert.
Polish - Czechu, Wiking & Samowar.
Dutch - Wordsmith, Plastie, Timsel, Xeha, Fireman & VergerNL.
Czech - Billy Mays, Moley, Fainey, Kockonos, Svatda & Mimu.

Update Languages Chinese (Traditional & Simplified) - FeX Xcd, Marshmallows & Kamoeth.
French - Persess, Spitch & Mcfloy.
German - Loler, Mendoza, Pixelfall, Darknightmare100, Friedrich, Jan v. Richthofen & Airborne.
Japanese - Sato.
Korean - SNG.
Portuguese (Brazil) - Tatic, Frex20K & Blonde Mechanics.
Russian - Cortez, Paul & Progylkin.
Spanish - Belle, Voli, Humsl, OGNrazer, Zarko985, Carlos Pedretti, Dionant, Arsen & Fischer.



What’s Next? Cavalry Units

It won’t come as a surprise to many but we are indeed gearing up for the much-anticipated cavalry release! They will be seeing an introduction in Holdfast: Nations At War with the next major update.

It is quite the undertaking for our rather small development team and there's a lot that needs doing but our sights are still set on releasing the update this year and to this date, things are still very much on schedule.

Here’s a little something for your eyes to feast upon.





Changelog 44 - Game Version 0.38.7223.25126

Game Features 2 New Maps! Lamarsh Fen and Causeways are now playable on the Army Front rotation.
» Input the following parameters to play these maps on your community server: map_name lamarshfen and map_name causeways Amended the Army Front rotation to include one instance of Ernest Ridge on Conquest.
New Languages! In support of niches within our dedicated community, we’ve expanded the selection of available languages and improved on existing ones.
» Italian, Polish, Dutch, Czech, Chinese (Traditional & Simplified), French, German, Japanese, Korean, Portuguese (Brazil), Russian & Spanish.

Quality of Life You can now type in chat while auto-running.
Implemented a command to reset the server configuration back to its default state.
» rc set default

Bug Fixes Solved an issue where the highest level 50 soldier rank medal wasn’t showing correctly.
Solved an issue which caused the time played in the extended leader board to display incorrectly.
Solved an issue which caused certain piano tunes to play less often then others.


Once again, we thank you for your support and as always, may good health be yours.

We’re working on the next update.

- Anvil Game Studios

Update Released. Fixes & Admin Tools



We’re pushing forward yet another update for Holdfast: Nations At War! Similar to our previous release, you’ll find plenty of bugs being tackled and administrative tools to make use of further facilitating the hosting of community events.

Have a read of our latest blog post.



Changelog 43 - Game Version 0.37.7202.30892

Game Balance Players are no longer able to use buildable ammo boxes and rocket stacks to block pathways.

Player-built ammo boxes and rocket stacks are now destructible.

Similar to other melee weapons, you will now find yourself killed within a single strike if someone lands a hit on you with a flag while you’re reloading a firearm.

Administrative Tools The ‘rc ForceFirstPersonMode’ command now immediately forces players in third-person view to the first-person view.

Server administrators are now able to parse multiple commands within a single line. The syntax goes as follows. Use a semicolon between commands and don’t repeat the rc parameter.
» You must always log in as an administrator first before issuing a remote command.
» rc ;;;...
» rc broadcast Form a line!; set characterRunSpeed 5

Server administrators are now able to prevent players from shooting with firearms through an rc command. You’ll certainly find a use for this when a melee all charge is issued during events.
» Keep in mind that rc commands persist through rounds. If a command is enabled in one round it must be manually disabled on the next by setting it to false.
» rc set allowFiring
» rc set allowFiring false

Server administrators are now able to delay the application of a particular rc command to a specific time. For instance, you could set ‘rc delayed 300 broadcast All Charge!’ to kick in at the 5-minute mark followed by a command to prevent players from firing during the charge by issuing ‘rc delayed 300 set allowFiring false’.
» Keep in mind that rc commands can also be inputted in the server configuration file per map rotation.
» rc delayed
» rc delayed 300 broadcast All Charge!
» rc delayed 300 set allowFiring false

Bug Fixes Players making use of older AMD cards will no longer be presented with texture-less terrain.

Players making use of older AMD cards will now correctly render ocean while playing on the Naval Battlefield, Naval Assault or Coastal Siege game modes.

Solved an issue with audio when player-built or static defences where destroyed. It could be heard from a great distance afar and was otherwise quite loud.

Experimental fix towards an intermittent issue which causes players to spawn with their hands always pointing towards a carriable object.

Solved an exception that occurred when a player requested to auto-join a round.

Solved an issue where the player’s score breakdown overlapped the spectate text.

Solved an issue where graphics preset would instead show as vsync in the settings.

Vistula, 92nd, friekorps and musician classes now show their correct medals in game.

Solved an issue which causes the Top 5 leaderboards to not refresh correctly.

Solved an issue where players could gather the 'Pomp & Circumstance' achievement without playing as a musician.

Solved an exception that occurred during the end of round when the leaderboard standing was being displayed.

Solved an issue with medals showing next to a player’s name becoming blurry when a player selects one of the lower graphical settings.

Solved an exception that occurred when an administrator slayed another player.

Optimisations & Others Conducted multiple server-side optimisations for when players connect to a server.

Optimised the scoreboard accessed through the ‘Tab’ key.

Update the ‘Join Custom Server’ panel.


Once again, we thank you for your generous support and as always, may good health be yours.

We’re working on the next update.

- Anvil Game Studios

Update Released. Bug Fixes & Additions



Holdfast: Nations At War has been updated! There’s going to be plenty of bug fixes amongst other minor additions coming in this one. Come have a read at our latest blog post to keep abreast with our on-goings.

We'll remain on the lookout for any issues that may occur.

Check out the full change log below.



Changelog 41 - Game Version 0.36.7200.32417

Game Polish There’s now more leeway for players to move about while a surgeon is healing them. It will not immediately cancel it as a player moves away.

Improved the surgeon’s healing animation.

Rockets, round shot and grapeshot assist and kills now contribute towards your leaderboard standing and soldier rank.

Reduced the damage dealt when standing on a campfire. You’ll be instantly killed should you try to make your way into a larger fire. We’re looking at you good fellows unfairly rising through the ranks with the surgeon class.

You can now see the server your Steam friend is playing on through your Steam’s friend list.
» You may need to restart Steam to be able to view this new addition.

Server Administration Server administrators now have the option to enable a command which restricts game play to first-person view.
» rc set forceFirstPersonMode true or false

Bug Fixes Solved an issue with older ATI graphics cards crashing when the spawn button was pressed on. The game will now launch using a different DirectX for the graphics cards players reported issues with.
» For these older cards, the terrain will appear to be white once launched using an older DirectX. We will push a fix towards this in a future update.
» If you’re still experiencing issues with crashes upon clicking the spawn button, please be sure to make this known to us on the #bug-reports channel on our Discord.
» https://discordapp.com/invite/holdfastgame

Experimental fix towards an issue which causes players to get stuck while loading the map.
please be sure to make this known to us on the #bug-reports channel on our Discord.
» https://discordapp.com/invite/holdfastgame

Solved an issue which caused the game to freeze and only show a black screen on launch due to missing pre-requisites.

Solved a recurring exception which caused framerate to plummet when a player was carrying an object.

Solved an instance which caused players playing with the surgeon class to be unable to reload.

Solved an issue where some of the images present in the spawn menu appeared white when a spawn point becomes full.

Solved an issue with missing localisation for the Korean, Japanese and Chinese languages on the leaderboards.

Solved an issue which sometimes caused nameplates of enemy players to show.

Solved an issue which sometimes caused player nameplates while in spectate to show.

Solved an issue which sometimes caused nameplates of players who already faced their end to continue to show.

Solved an issue where nameplates would flash when switching between spectating players.

Solved an issue which prevented leaderboards from populating and player medals from showing.

Solved an issue which caused soldier rank medals in the game to be offset by one. You would have received your first medal upon gaining the 6th rank instead of the 5th.

Solved an issue where you could sometimes be unable to see yourself on the leaderboard.

Solved an issue with white squares appearing in the leaderboards that are supposed to be representing medals.

Solved an issue where the highest soldier rank medal wouldn’t show.

Solved an issue that caused soldier rank progress to sometimes not be accounted for while playing on the Melee Arena game mode.

Solved an issue with an incorrect set of medals showing next to the player’s name for both his leaderboard standing and soldier rank.

Solved an issue where the leaderboard would show the player’s Steam name instead of the custom name set from within the game. You can now represent your regiment in the leaderboards without having to change your Steam name.

Solved an issue where the leaderboards would display multiple players as [Unkown] instead of their custom name.

Solved an issue which caused increased leaderboard loading times.

Improved the reliability of the Steam friend minimap tracking pointer. In the game, your steam friends show in yellow on the minimap.

Solved an issue where sometimes the extended leaderboards view showing the Top 100 players would not display the correct results.

Solved an issue where the player’s playtime wouldn’t show on the leaderboards.

Solved an issue where sometimes the extended leaderboard button would become unresponsive.

Solved an issue with underpopulated leaderboards not loading correctly.

Solved an issue with achievements which required progress not to function.

Solved an issue with the 'Conscientious Objector' achievement still being awarded if the player killed someone using a cannon.

Solved an issue where the destroyed guns aboard the 50-Gun Frigate would produce an invisible collider making it difficult for the crewman to move about on deck.

Solved an issue which allowed players to go inside one of the ruins present on Fort Schwarz.

Solved an issue with textures on the spawnable Martello Tower prop.

Solved an issue where one of the rock slabs on Desert Ruins was missing a face.


Changelog 42 (Hotfix) - Game Version 0.36.7200.35090 Solved an issue which was causing the server to get stuck after the map loads.


Once again we thank you for your support and until next time, may good health be yours.

We’re working on the next update.

- Anvil Game Studios

Leaderboards! Rise Through The Ranks



Sound the drums of competitive fervour as the latest update sees a release! Better your standing in the class-based leaderboards and rise through the ranks as you gather battlefield experience. You’ll be awarded medals for your honourable feats and achievements to distinguish yourself from the rest.

Come decorate yourself with Steam achievements! There are 50 of them to unlock in this release. Have a read of our blog post for all the details.

Leaderboards. Better Your Standing

Excitement and revel as those good folks in the rank and file, artilleryman, skirmishers, crewman, those playing a support role as well as the ones in high-command strive to better their standing in the newly introduced class-based leaderboards.

Particularly good at playing your preferred class? We’ll surely be seeing your rise to the top! Score you’ve accumulated after the round ends whilst playing with one of the many classes that make up for Holdfast: NaW’s selection will be put towards bettering your standing in the leaderboards. You’ll also have a few medals to show for it.



Leaderboards. Medals

Leaderboard medals are awarded based on a particular bracket you fall under. As you reach your way to the top 500, you’ll gather your first bronze medal followed by a silver medal once you make it to the top 100 and eventually the prestigious gold medal should your standing reach its way to the top 25. Amongst those distinguished few that made their way to the top 3? You’ll similarly be rewarded with a unique decorative medal specific to your standing.

Show-off your honourable feats to those good men standing shoulder to shoulder. These medals will be displayed right next to your name whilst playing the game.

Awarded Medals

Bronze Medal - Standing +500



Silver Medal - Standing +100



Gold Medal - Standing + 25



Top Tier - Standing 3rd Place



Top Tier - Standing 2nd Place



Top Tier - Standing 1st Place



Soldier Rank. Battlefield Experience

Soldier your way through the field of battle and rise through the ranks! You’ll gather experience based on how well you did during a match. Start by picking one of the many classes to join the fray and advance through all 50 ranks.

Staying true to Holdfast’s core design, you will find no unlockable firearms or melee weapons that otherwise provide an advantage over other players locked behind the soldier ranking mechanic.



Soldier Rank. Medals

There’s a total of 9 medals you can gather through soldiering. Similarly, these will also be displayed next to your name while playing. It’ll certainly be quite the sight to see those good fellows well decorated.

Awarded Medals

Bronze Medals - Soldier Rank 5, 10 & 15



Silver Medals - Soldier Rank 20, 25 & 30



Gold Medals - Soldier Rank 35, 40 & 50



Scoring. Game Balance

Player scoring has undergone balance changes. Musicians and flag bearers will see an increase in score they gather by playing a supportive role indicative of their class, infantry officers gather more score while issuing orders to the rank and file and a variety of other related additions.



Steam Achievements. Decorate

Up for hunting a few Steam achievements? There are 50 ones to unlock all of which vary in difficulty. Humourful references to community ongoings, legendary works of art and more. Take a look at all the achievements you can gather below.

Holdfast NaW - Steam Achievements



What’s Next? A Subtle Hint

Rest assured that the team is hard at work developing more game-play focused updates. In the next major update, Holdfast will see the introduction of one of the most community-requested features. I’m pretty sure you can guess what’s next in line from our rather subtle hint below.

It’s been months of hard work but it is nearing ever closer. You may also be seeing a new map being introduced leading to the release of the next major update.



Community. Join The Discord!

Looking for a good bunch of fellows to play the game with? Do join our Discord! Linebattle events where players are encouraged to play in formations relevant to the Napoleonic era are hosted by the community through the week. Discord is also a great place to be to stay in touch with the game’s development. Feedback is always greatly welcomed.

If you’re a fellow in the ranks of a regiment, go declare your enlistment. Through this, you can gather access to the ‘Field Camp’ where regimental specific discussion ensues. We look forward to seeing you there!

https://discordapp.com/invite/holdfastgame



Here’s the full changelog for all the bug fixes and additions we have undergone in this update.



Changelog 38 - Game Version 0.35.7196.27294

Game Features Leaderboards. Better Your Standing. Good folks in the rank and file, artilleryman, skirmishers, crewman, those playing a support role as well as the ones in high-command strive to better their standing in the newly introduced class-based leaderboards.
» You can view the leaderboards by clicking the button present on the main menu or by pressing the ‘Esc’ key during a match.
» Expand the leaderboard to show the top 100 fellows by pressing the arrow button next to each class.
» Class-based leaderboards are respectively split into 'Class' and 'Melee Arena'. You will only be able to better your standing in the 'Melee Arena' leaderboard by playing on the respective servers.
» You require a minimum of 10 players on the Army Front servers for your score to contribute towards bettering your leaderboard standing or soldier rank advancement. Naval Warfront servers only require 6.

Leaderboards. Medals. Leaderboard medals are awarded based on a particular bracket you fall under. Show-off your honourable feats to those good men standing shoulder to shoulder. These medals will be displayed right next to your name whilst playing the game.

Soldier Rank. Battlefield Experience. Soldier your way through the field of battle and rise through the ranks! You’ll gather experience based on how well you did during a match. Start by picking one of the many classes to join the fray and advance through all 50 ranks.
» You can view the ranks of your soldiers through the leaderboards.

Soldier Rank. Medals. There’s a total of 9 medals you can gather through soldiering. Similarly, these will also be displayed next to your name while playing. It’ll certainly be quite the sight to see those good fellows well decorated.

Scoring. Game Balance. Player scoring has undergone balance changes. Musicians and flag bearers will see an increase in score they gather by playing a supportive role indicative of their class and more.

Steam Achievements. Decorate. Up for hunting a few Steam achievements? There are 50 ones to unlock all of which vary in difficulty. Humourful references to community on goings, legendary works of art and more. Take a look at all the achievements you can gather below.
» Holdfast NaW - Steam Achievements

Bug Fixes Solved an issue which caused players to be pushed back when jumping aboard a moving ship.

Solved an issue which caused players to get stuck ramming or loading a cannon.

Solved an issue which prevented players from opening the spawn menu user interface when a ship was sunk by the enemy faction.

Solved an issue which allowed infantry officers to stack ‘fire at will’ and ‘fire’ firearm accuracy bonuses.

Solved an issue which caused special characters from various localised languages on enemy player name plates to show.

Experimental fix towards an issue which causes interaction icons indicators to stretch throughout the map.

Solved an issue which broke subsequent Army Battlefield and Army Assault map rotations if a greater or lesser number of spawn points where present and using spawn overrides.

Solved an issue which allowed server administrators to slay a player which was already dead.

Solved an issue which caused other players to disappear when looking at a specific area on Fort Salettes.

Solved an issue with invisible rock models on Snowy Plains 2 (L).

Solved an issue with invisible gabions on King George.

Solved an issue with invisible rocks on Fort Winston.

Solved an issue with one of the pillar models missing a face on Desert Ruins.

Solved an issue where the background appeared to be cut-off on Desert Plains 1.

Solved an issue with the church door override props always spawning sideways.

Solved an issue with the door1 props always spawning sideways.

Solved an issue which allowed gates on Fort Salettes to be openable while playing as the attackers on the Army Siege game mode.

Solved an issue which allowed gates on Southsea Castle to be openable while playing as the attackers on the Army Siege game mode.

Solved an issue with floating barrel props on Palisade Arena.

Pianos are no longer destructible.

Game Polish Hiding behind partially built Chaevaux De Frise (L) will no longer make you impervious to shots from firearms.

Reduced the number on infantry spawns on Fort Salettes gatehouse while the Army Siege game mode is playing.

Several maps have received amendments to prevent players from capturing points from obscure locations on the Army Siege and Army Conquest game modes.
» Fort Christina - Fort Flag = You can only capture this flag from the top of the blockhouse.
» Fort Salettes - Gatehouse = You can only capture this flag from ground level.
» Fort Salettes - Cellar = You can only capture this flag from the cellar itself.
» Fort Salettes - Tower = You can only capture this flag from the first floor upwards.
» Fort Schwarz - Fort Flag = You can only capture this flag while atop the tower.
» Balamor Bay - Tower Flag = You can only capture this flag from atop the fortification’s base.
» Fort Imperial - Fort Flag = You can only capture this flag while standing at the very top of the fort.
» Martello Tower - Tower Flag = You can only capture this flag from inside the tower.
» Martello Tower - Shipwreck = You can no longer capture this flag without going ashore.
» South Sea Castle - Fort Flag = You can only capture this flag from the first floor upwards.
» Fort Winston - Fort Flag = You can no longer capture this flag from atop the walls.

Increased the number of Infantry Officers playable on the Melee Arena game mode.

Blocked a few pathways on the walls present on Fort Arena to prevent players from running around in circles unnecessarily delaying the round.

Players can no longer enter inside the towers present on Watchtower Arena.

You will now find the kill streak announcer present on the Army Deathmatch game mode.

Several amendments to the top bar user interface while playing the Army Deathmatch game mode.
» It now shows neutral flags instead of faction-based ones.
» Flag to the left now tracks the kills you’ve gathered.
» Flag to the right now tracks the player that has gathered the most kills while excluding yourself from the equation.

Removed obsolete centre screen text from showing during the end of round screen while playing on the Army Deathmatch game mode.

Changed the winning condition of the Melee Arena game mode so it enables teams to make a comeback. Victory is now determined based on the team which first reaches a set number of rounds.

Several amendments to the top bar user interface while playing the Melee Arena game mode.
» It now correctly tracks the winning team.
» It now correctly represents the maximum number of rounds.

Solved an issue with the match duration being displayed incorrectly in the end of match screen while playing the Melee Arena game mode.

Solved an instance where the maximum player respawns parameter would break the Melee Arena game mode.

Solved an instance in which the round start countdown timer would flash shortly after the round reset in the Melee Arena game mode.

Solved an instance in which the wave spawn timer would be displayed whilst spawning in the Melee Arena game mode.

Prevented double kills from occurring inside spawn locations for fresh spawns in the Melee Arena game mode.

The battle timer is now visible for spectators in the Melee Arena game mode.

The end of round score now displays for longer in the Melee Arena game mode.

Removed the respawn timer displayed in the death screen whilst playing the Melee Arena game mode as it served no purpose.

Solved a rare occurrence which caused the Army Assault game mode to end early.

Disabled the wave spawn timer on the army Assault game mode. Players should spawn in instantly.

Slays from Administrators and player suicides now correctly count towards the enemy team in the Army Assault game mode. This sometimes resulted in the top bar displaying incorrect information.

In the Naval Assault game mode, the out of time winning condition was changed to count the number of ships sunk instead of the ships that remain alive.

Map Editing Implemented a command that copies the position and rotation of the player automatically to the clipboard. You will no longer have to get position then rotation and typing everything over manually to the server configuration file to place object overrides.
» Make use of the following command: get details

Players can now spawn green and blue screens through overrides.
» bluescreen
» greenscreen

You can now make use of more spawnable objects during your map editing endeavours.
» Palmetto_1
» Palmetto_2
» CoconutPalm_1
» CoconutPalm_2
» MusketStack
» CrateLong_Red
» CrateLong_Brown


Changelog 39 (Hotfix 1) - Game Version 0.35.7196.286 Solved an issue when the round resulted in a draw which could halt the server.

Client-side optimisations to reduce framerate spikes. We'll be working more on this.


Changelog 40 (Hotfix 2) - Game Version 0.35.7197.2161 Solved an issue which resulted in players being unable to spawn or join the round.

Pushed more client-side optimisations towards instances where players experienced a sudden drop in framerate.


Know Issues - Upcoming Fixes Players sometimes don't see medals while playing the match or are unable to open the leaderboard.

Launching the scoreboard will cause a spike in framerate.

We're currently looking into these issues. All of the data throughout your play-session is being logged and accounted for. You will not lose any progress.


Once again we thank you for your support and until next time, may good health be yours.

We’re working on the next update.

- Anvil Game Studios

Public BETA V1. Leaderboards



Another update hits the BETA! Better your standing in the class-based leaderboards and rise through the ranks as you gather battlefield experience. You’ll be awarded medals for your honourable feats and achievements to distinguish yourself from the rest.

Come have a read of our latest blog-post for an insight on the new gameplay features to come.

What To Expect? A Brief Rundown

Excitement and revel as those good folks in the rank and file, artilleryman, skirmishers, crewman, those playing a support role as well as the ones in high-command strive to better their standing in the newly introduced class-based leaderboards.

Particularly good at playing your preferred class? We’ll surely be seeing your rise to the top! Score you’ve accumulated after the round ends whilst playing with one of the many classes that make up for Holdfast: NaW’s selection will be put towards bettering your standing in the leaderboards. You’ll also have a few medals to show for it.



Leaderboard medals are awarded based on a particular bracket you fall under. As you reach your way to the top 500, you’ll gather your first bronze medal followed by a silver medal once you make it to the top 100 and eventually the prestigious gold medal should your standing reach its way to the top 25. Amongst those distinguished few that made their way to the top 3? You’ll similarly be rewarded with a unique decorative medal specific to your standing.

Show-off your honourable feats to those good men standing shoulder to shoulder. Even though this functionality is not yet fully present in this BETA, these medals will be displayed right next to your name whilst playing the game before this update sees a full release.



Soldier your way through the field of battle and rise through the ranks! You’ll gather experience based on how well you did during a match. Start by picking one of the many classes to join the fray and advance through all 50 ranks.

There’s a total of 9 medals you can gather through soldiering. Similarly, these will also be displayed next to your name while playing.

Staying true to Holdfast’s core design, you will find no unlockable firearms or melee weapons that otherwise provide an advantage over other players locked behind the soldier ranking mechanic.



Scoring for a multitude of classes is planned to undergo further balance before this update sees a full release. Musicians and flag bearers will see an increase in the score they gather by playing their supportive role indicative of their class amongst other changes.

Rest assured that the team is hard at work developing more game-play focused updates. In the next major update, Holdfast will see the introduction of one of the most community-requested features.

Participate In The BETA!

Would you like to have a go at what’s to come? Join us in the BETA! Hop in on our Community Discord to do so. You'll find all the details in the #announcements channel. It’s a great chance for you to provide us with feedback before the update sees a full release and help us make sure that everything is working as intended while you’re at it.

Everything present in this BETA is still a work in progress and bugs are to be expected. The end of match screen is currently undergoing a redesign so players can better distinguish their standing in the leaderboards.

https://discordapp.com/invite/holdfastgame



Community. Join The Discord!

Looking for a good bunch of fellows to play the game with? Do join our Discord! Linebattle events where players are encouraged to play in formations relevant to the Napoleonic era are hosted by the community through the week. Discord is also a great place to be to stay in touch with the game’s development. Feedback is always greatly welcomed.

If you’re a fellow in the ranks of a regiment, go declare your enlistment. Through this, you can gather access to the ‘Field Camp’ where regimental specific discussion ensues. We look forward to seeing you there!

https://discordapp.com/invite/holdfastgame



One again we thank you for your support and until next time, may good health be yours.

We’re working on the next update.

- Anvil Game Studios