1. Double Kick Heroes
  2. News
  3. SCORING UPDATE with VolkorX + Antheus + Temnein

SCORING UPDATE with VolkorX + Antheus + Temnein



Today is Update day! It's time to make some scoring on old & new levels with our SCORING UPDATE!

------------------



Guest level: This means war Act 1 by VOLKOR X


Face the dark lord and its stupid agents! Yes it's SYNTHWAVE, and yes it's AWESOME! If you play the level and don't find it epic as fack, you can definitely throw synths TO MY FACE!

-----------------------



Guest level: End of the day by ANTHEUS


Prepare to shoot radiated zombies in a dystopian environment! A bit of grass, some explosions and bam, an epic level!

------------



Guest level: Against the waves by TEMNEIN


Evade this gloomy hospital where patients have become zombz'! Yes a car in a hospital is nonsense but WHATEVER MAN! Just shoot'em'all!

------------------

Scoring local & worldwide

Who has the longest DRUM STICK HUH??!! It's time to take the #1 place on the Worldwide leaderboard!


---------------------------

End game Stats

The best feeling is scoring a 100% on a hard level! Send it to your friends and be the "rhythm god guy" among your peers!



We have some pretty hot news but... we have... to keep the secret...
Sorry, just know that we'll have HUGE guests in the next months!


update #41
- reworks for chinese integration
- sharmungus achievement goes from 90% to 75% reqs.

update #40
- reworks for japanese integration
- fix for typos in French
- lotta tiny beta fixes

update #39
- massive reworks to integrate a better fonting system for japanese and chinese
- update leaderboard mechanic so that levle versionning actually works and is transparent to users.

update #38
- improved loose screen characters
- reworked end of the day, this means war and against the waves for Easy difficulty
- improved char placement on leaderboards
- tiny fix over friends leaderboards

update #37
- hiding advanced grahics options as adobe doesn't seem concerned about fixing.
- reducing collected data as they are no longer necessary for leadernoards
- fixed Sharmungus that correctly indicated how to avoid him
- fixed character name showing even if character is not in the safezone
- fixed initial player name transmission
- fixed desert road height, chicken will go out of reach less often
- fixed wrong leaderboards showing on worldmap
- can not longer invoke leaderboards on safezones
- fixed a potential errors on dialog actions
- fixed a potential error on level designs with whole zombie families having wrong properties
- fixed arcade menu hover effect