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Double Kick Heroes News

DOUBLE PING for DOUBLE KICK HEROES !



The HeadBang Club was awarded for the Double Kick Heroes soundtrack at the Ping Award ceremony, celebrating the best french games of the year!
We won the Best Indie Audio and mostly Best Audio awards, despite being confronted to the AAA french productions like Detroit: Become human, Vampyr & Life is strange 2!

These Awards are an acomplishment for our composer Frédéric 'Elmobo" Motte since he has written more than 100 game OSTs and produce over 50 Metal bands!


Remember to listen to the heavy soundtrack of DKH right here:
https://fanlink.to/DKH

For now, the soundtrack already features some famous guests:
  • PJ666 from LOKURAH
  • Matt Dumas from HELL IN TOWN
  • Ludo Faraille from ANTHEUS
  • Fanalo from PLUGIN
  • Mathieu Pascal from GOROD
  • Olli Samsara from SAMSARA CIRCLE
  • Sab Elvenia from THE FUNDAMENTAL WISDOM OF CHAOS
  • Jay Kloeckner from SEVEN EYED CROW
  • Arno Strobl from CARNIVAL IN COAL

Don't forget to play these licensed songs in the HELLGATE (more to come):
  • Kammthaar by ULTRA VOMIT
  • The Scarecrow Paradox by THE FUNDAMENTAL WISDOM OF CHAOS
  • Cold by HELL IN TOWN
  • End Of The Day by ANTHEUS
  • This Means War ACT I by VOLKOR X
  • Against The Waves by TEMNEIN


Let's Metal the world!

The hell train is back in the EVIL SNOW update!



We’re glad to say we released chapter 4 of Double Kick Heroes onto Steam! Get into the game and discover this new content in Arcade & Story mode.

Discover the trailer here:
https://www.youtube.com/watch?v=PQPbXvoI1yA

5 new tracks with custom songs & backgrounds provide new challenge! Beware though, the difficulty ramps up as we enter the second half of the planned story mode.



Patch note:

update #45
- add some better splatter particules

update #44
- improved rope rendering for spiderclown and her offspring
- optimize all boss bars that generated allocation churn
- optimized 2-3 and reset leaderboards
- optimize engine low level allocations
- fine tune worldmap
- create wm elements for chap 4 5 6 ( wip )
- groundwork for custom difficulties
- groundwork for more advanced experience customization
- english texts reworked
- Condemned To Slaughter now has vocals!
- add cinematics for tree of pain burning
- add particles for cathedral escape

update #43
- working on chap4
- extended invincibility window to 4 sec
- added a supplementary invincibility frame to you can't be hit when blink finishes

update #42
- fixing for some speed and health not correctly reset on large levels
- ease 2-1 a tiny bit.

update #41
- reworks for chinese integration
- sharmungus achievement goes from 90% to 75% reqs.

SCORING UPDATE with VolkorX + Antheus + Temnein



Today is Update day! It's time to make some scoring on old & new levels with our SCORING UPDATE!

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Guest level: This means war Act 1 by VOLKOR X


Face the dark lord and its stupid agents! Yes it's SYNTHWAVE, and yes it's AWESOME! If you play the level and don't find it epic as fack, you can definitely throw synths TO MY FACE!

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Guest level: End of the day by ANTHEUS


Prepare to shoot radiated zombies in a dystopian environment! A bit of grass, some explosions and bam, an epic level!

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Guest level: Against the waves by TEMNEIN


Evade this gloomy hospital where patients have become zombz'! Yes a car in a hospital is nonsense but WHATEVER MAN! Just shoot'em'all!

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Scoring local & worldwide

Who has the longest DRUM STICK HUH??!! It's time to take the #1 place on the Worldwide leaderboard!


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End game Stats

The best feeling is scoring a 100% on a hard level! Send it to your friends and be the "rhythm god guy" among your peers!



We have some pretty hot news but... we have... to keep the secret...
Sorry, just know that we'll have HUGE guests in the next months!


update #41
- reworks for chinese integration
- sharmungus achievement goes from 90% to 75% reqs.

update #40
- reworks for japanese integration
- fix for typos in French
- lotta tiny beta fixes

update #39
- massive reworks to integrate a better fonting system for japanese and chinese
- update leaderboard mechanic so that levle versionning actually works and is transparent to users.

update #38
- improved loose screen characters
- reworked end of the day, this means war and against the waves for Easy difficulty
- improved char placement on leaderboards
- tiny fix over friends leaderboards

update #37
- hiding advanced grahics options as adobe doesn't seem concerned about fixing.
- reducing collected data as they are no longer necessary for leadernoards
- fixed Sharmungus that correctly indicated how to avoid him
- fixed character name showing even if character is not in the safezone
- fixed initial player name transmission
- fixed desert road height, chicken will go out of reach less often
- fixed wrong leaderboards showing on worldmap
- can not longer invoke leaderboards on safezones
- fixed a potential errors on dialog actions
- fixed a potential error on level designs with whole zombie families having wrong properties
- fixed arcade menu hover effect

Free demo live now + Scoring update next week



LIVE DEMO


It's time for some summer headbangs!

Our super awesome free demo is now LIVE! Feel free to play it, share it, stream it.... you can even print the page and put it on your wall! (But who does this?!)

It features
- 7 awesome levels with both double kick & Snares!
- 3 difficulties : hard rock, rock, metal (hardcore players will have to buy the game on Steam ;) )
- Glimpse of the scoring update (available next week, on beta right now)

To get it >



SCORING UPDATE NEXT WEEK




We're still working on the content of the main storyline but guest packs & UX improvements are making a nice boost next week!
We'll be publishing the SCORING update, which features:
- Scoring local, worldwide, among Steam friends
- Nice clean UI & UX at the end of every game + in arcade menu + in escape menu during the game to show leaderboard
- Improved stats with perfects, frags, hits, etc. at the end of the level
- 3 new guests! Not making too much noise right now but we'll be showing music gameplay video next week!
- Minor fixes

HELLGATE Update is Live!!


The HELLGATE UPDATE is live!

It's full of awesome stuff, here they are:

Features
  • Hellgate with 3 starting tracks: Kammthaar (Ultra Vomit), The Scarecrow Paradox (Fundamental Wisdom Of Chaos), Cold (Hell In Town)
  • The Furnace (opt-in beta on gameplay options to play it), a roguelite mode!
  • Better zombies warning. You now have red spikes on up or down when they're approaching the car.
  • Better boss warning. You now have big arrows with directions popping
  • Huge optimization. The game should be 3x more stable for everyone. Please keep reporting if you have issues.
  • Different UI & UX improvements




Future plans

We still have big work to do around The Furnace mode, scoring systems & stuff and we should have 3 more awesome songs coming in the June Update. Also, your support has been incredible so far, be sure that we're listening to your feeback! It's far from over and the Story mode is also making good progress among the team.

Here are the patchnotes you may have missed! As you can see we improved the game a lot and it is MUCH MORE STABLE now :)



Patch Notes

update #33
- improved level diff adjustment when resetting on guests levels
- adjusted line height in extreme
- make leaderboard accessible from guest menu
- more hp for kammthaar in hard rock
- simplify scarecrow in rock


update #32
- fix for fx_warning wrongly fetched
- fix for guest_menu badly behaving when hovering right zone
- fix for parition sometime exhibiting empty space between tiles
- adjustments for cold, kammthaar and scarecrow


update #31
- open hellgate
- fixes ""should not get there"" on win screen

update #30
- remove doPause from 1-5 after first try
- prevent ColorMixer.fromArray error
- add more hp to 1-5 boss in rock mode
- tweaked some texts and objectives
- workshop will not open an unreachable content windows
- add tuto buttons for borne mode
- bosses now warn where you must go to avoid them on certain difficulty, visibility will be improved later
- zombie danger zone is now much clearer
- tutorial explain danger zone a bit
- in story mode, restarting won't cause dialog starting again
- revamped a tiny bit bosses bars to make it clear what are mid bosses and that they can stack gravefully
- uplift james attack power
- add directionnal warning on bosses
- add furnace first bricks
- prepare hellgate levels


update #29
- updated Stoner1 parts and music, here come vocals for Rust In The Wind!
- remove doPause from 2-5

update #28.6697
- Add support for nvidia and amd apis to force discrete gpu and good performances.

update #28.6696
- fixed potential issue for libraries causing browser failure thank @Gillouw.
- fixed for server error leading in game crash instead of message thanks @Jeremy _
- fixed for potential workshop save problems thanks @Jeremy _
- enhanced steam cloud quotas and made custom levels public
- fix for loading broken being broken thanks @cyphermaster
- fix for potential leaks
- fix for song libraries incorrectly crawled @Senryoku