1. Revhead
  2. News
  3. Update 20 - New Exhaust System

Update 20 - New Exhaust System



Dear Revheads Update 20 is here!

After a bit of summer brake, it's time for some new excitement again! This time it is all about customisation and more fun!

We were busy with remodelling most of the parts giving them a better and more realistic view.

We completely changed our exhaust system and from the previous 8 different exhausts now you can choose from almost 100! yes that much components.
Previously our exhaust was represented as one part only. This update move closer to reality again and introducing the 3 sub parts of the exhaust system: manifold, midpipe and muffler. The update contains side, twin and even vertical exhaust system and as usually you can combine most of them with each-other.
The exhaust system not only brings more visual customisation, but also a lot more options to tweak your car. You can gain around 25% extra power with the right configuration and you can also tweak your weight / power easier, a lot easier.

More power also means more precise handling and better suspensions. We did several fixes and many improvements in the drive train, including differentials or suspension setups. Several new long/short suspension has been added to help to maintain the power.

We want to give you more options to make the car looks different, therefore we have added several special wings. These wings can be painted with the body and gives much more stylish look then the “normal racing" wings.

Other then more customisation and new content, we also fixed several bugs and improved our physic and keyboard control a lot. Drifting is easier then ever! (well, you still need to build a drift-able car…)

Game balance is always in our focus and we are continuously discussing new ideas or issues in the current game in our discord server. As a result of these conversation we have revised our car price calculation and we have changed the weight of racing points.
This means, that while previously a race car setup would cost you around $80K top, now it could reach even a million! It is all depends on how much racing points it has. Racing car prices therefore raised in the newspaper accordingly to their race points.
The goal with this change is to make a racing car with lots of good race results worth much more then a new build, just like in real life.

Date: 19-10-2018
Version:1.2.5225
  • car price calculation changed and depends on racing points a lot more. Cars with high racing points could reach over $1M! Can you be the first to build a $1M car?
  • improved exhaust system with manifold, midpipe, muffler. Almost 100 components to choose, ~25% more power and lots of customisation option (also for those who are waiting for turbo, exhaust system was the last obstacle, so stay tuned!)
  • improved AI and NPC's cars (drag won’t be that easy if you get a real opponent)
  • new long/short suspensions, tweaked old toe values for better performance
  • new wings, some stylish version can be painted as well
  • improved physics and drive train, better traction and handling
  • improved keyboard controls
  • 3d models updates for many car parts
  • notepad shows incompatible items to help (not selectable, but give you a list)
  • fixed the visual representation of tire pressure (it won’t look like a flat tire anymore, but only if it’s really flat)
  • updated localization, Spanish complete
  • bug fixes


Patch 1
Date: 3-11-2018
Version:1.2.5285
  • Tweaked AI, they are lot faster and racing is more challenging
  • Fixed tutorial for exhaust replacement
  • fixed several car configuration (better driving feeling)
  • tweaked Race point calculation to avoid farming of racing points (especially on drag) and to avoid of building high valued car within no time
  • the new AI and driving fixes made the cars go faster, hence we tweaked the time limits for most of the tracks
  • Some localization update (GER, AUS, TUR, FR, UKR, ESP, HUN) + credits for translators (thanks guys you are rocks!)
  • fixed suspension and other parts wears in garage, no more fix button when parts is still 100% and no wear out when in parking or in the lift
  • new surface type salt with modified tire grip, for better times - it like dirt but it's not like dirt :)
  • fix generator belt installation, check motor distribution to avoid bad configuration
  • fix supercharger belt visual glitches
  • smaller bugfixes (thanks to our beta testers on discord!! Great work guys!)


Patch 2
Date: 8-11-2018
Version:1.2.5296
  • fixed tire job, when car had drag tires
  • AI overtake had an issue if the car front of an AI left the track or spin or come to the wrong direction.
  • NPC cars now placed in the start grid based on their performance. So the first is the fastest. This will avoid the "train" effect and make the race more challanging to catch up with the first drivers. (previously we've seen many cases when the best npc was "stuck" behind because cannot safely overtake a slower one.
  • fixed chassis issue, when you see it is broken but you cannot fix it because the damage level was too low and did not match with visual damage
  • tweaked air filter, exhaust and engine wear


Have Fun!