Update #52
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[/p][h3]Patch 1[/h3][h3]Date: 22. Sept. 2025 [/h3][h3]Version: 1.9.11344[/h3][p][/p][p]We found a car initialization problem in player's log, which happens in a rare case, if someone use a car with an installed bed (i.e Narnoo), leave a shop with items and exit from game (alt+f4, crash..)
[/p][h3]Update 52[/h3][h3]Date: 19. Sept. 2025 [/h3][h3]Version: 1.9.11340 [/h3][p]
Dear Revheads!
[/p][p]During the past months, we have collected and analyzed many bug reports and logs. As a results, we have fixed tons of bugs, made some significant memory improvements. [/p][p]Thank you for everyone who helped us with sending bug reports or just allowing the game to send analytics, so we can make the game better.[/p][p][/p][p]Since the changes would be endless long, also some is specific for other platforms, here is a summarized list of changes:[/p][p][/p]
[/p][h3]Update 52[/h3][h3]Date: 19. Sept. 2025 [/h3][h3]Version: 1.9.11340 [/h3][p]
Dear Revheads!
[/p][p]During the past months, we have collected and analyzed many bug reports and logs. As a results, we have fixed tons of bugs, made some significant memory improvements. [/p][p]Thank you for everyone who helped us with sending bug reports or just allowing the game to send analytics, so we can make the game better.[/p][p][/p][p]Since the changes would be endless long, also some is specific for other platforms, here is a summarized list of changes:[/p][p][/p]
- [p]fixed broken garage, where no wall was visible and game could freeze[/p]
- [p]fixed pricing, some missing info in catalog and newspaper[/p]
- [p]changed Boodja salt lake to lighting a bit darker, not so bright[/p]
- [p]fixed Kanji boost gauge[/p]
- [p]fixed starting sound effects when leaving garage or shop (it was stuck in a loop for few sec)[/p]
- [p]fixed starter sound effects to better reflect the battery[/p]
- [p]fixed battery charging, broken and used battery can't be charged up to 100% anymore [/p]
- [p]added skip to intro[/p]
- [p]updated game controller and steering wheel support[/p]
- [p]performance and memory optimization (mostly for low end HW, esp. at load another level) [/p]
- [p]and many more bug fixes...[/p]