Update 25.10.08
[p]
[/p][p]A new update has been released, you can view the full changes on our blog post.[/p][p]https://sbox.game/news/update-25-10-08[/p][p][/p][h3]๐ Added[/h3]
- [p]Postprocess Volumes[/p]
- [p]Apply instance added gameobjects to a prefab[/p]
- [p]Display thirdparty licenses in about modals in game and editor[/p]
- [p]Movie Maker: Allow interpolating int tracks[/p]
- [p]Support getting root motion transform on single sequences, not just animgraph[/p]
- [p]Area Light Cookie Animation Sequences[/p]
- [p]BBox control gizmo tweaks[/p]
- [p]Screen recorder stops when ending editor play session[/p]
- [p]Ambient Occlusion: Restored spatial denoise mode[/p]
- [p]Ambient Occlusion: Support non-standard projections and fix haloing around edges by calculating fov from projection matrix[/p]
- [p]Updated Box3D: Wind force & mesh vertex weld options[/p]
- [p]BaseItemWidget has more explicit callback handling and improved undo integration[/p]
- [p]Refactored SceneCamera.RenderToCubeTexture to use command lists[/p]
- [p]ModelPhysics bodies set a GameObject source so collision event system can look for listeners[/p]
- [p]Scene Viewport: Only show black background in 2d views with ShowSky disabled[/p]
- [p]Downsampled SSR producing artifacts and crashing Intel Graphics[/p]
- [p]SpriteRenderer having an unbound unused buffer leading to a potential crash[/p]
- [p]GPU Resource Barriers having completely wrong flags in many cases, leading to potential crashes or undefined behaviour[/p]
- [p]Rare crash in ModelDoc physics sim[/p]
- [p]Crash when loading invalid VPKs[/p]
- [p]Crash when binding invalid render targets[/p]
- [p]Speculative editor crash with destroying widgets[/p]
- [p]SnapToGrid dividing by zero[/p]
- [p]Updating PanelRealTime twice in editor, resulting in 2x faster UI transitions and animations[/p]
- [p]Standalone not booting because of missing quality profiles and expecting a download cache[/p]
- [p]Movie Maker: Not being able to drag time selection fade in[/p]
- [p]Movie Maker: Video exports have correct field of view and warm up ray tracing[/p]
- [p]Console styles[/p]
- [p]Scene Viewport: Fix FOV not respecting editor preferences[/p]
- [p]GameObjectSystems not running in PrefabScenes in editor, they will only not run in PrefabCacheScenes now[/p]
- [p]ModelPhysics Destroy[/p]
- [p]Profiler not launching from missing dependency Microsoft.Diagnostics.Tracing.TraceEvent[/p]
- [p]Editor TintAttribute and HelpUrlAttribute not working[/p]
- [p]Left-click inconsistency when select/deselect GameObject gizmos[/p]
- [p]Gamepad Cursor Issues[/p]
- [p]InputContext: CTRL + C queues a copy event, not cut[/p]
- [p]Hierarchy right-click context menu creation at root[/p]
- [p]First person models, moved to workshop[/p]
- [p]"Include Source Files" option temporarily while we figure out a more solid solution[/p]
- [p]BaseItemWidget.ItemsSelected and BaseItemWidget.ItemsDeselected are obsolete in favour of BaseItemWidget.SelectionChanged[/p]
- [p]ResourceState.VertexAndConstantBuffer and ResourceState.IndexBuffer are obsolete, use ResourceState.VertexOrIndexBuffer[/p]
- [p]Third party dependency: Template Numerical Toolkit (TNT)[/p]
- [p]Third party dependency: org.json[/p]
- [p]Unused parts of native recast[/p]