1. s&box
  2. News
  3. Update 25.11.19

Update 25.11.19

[p]A new update has been released, you can view the full changes on our blog post.[/p][p]https://sbox.game/news/update-25-11-19[/p][p][/p][h3].NET 10[/h3][p]We've made the upgrade to .NET 10 and C# 14. For the most part, things should be the same. There may be some small performance improvements -- we've noticed a few of our benchmarks go down which is great![/p][p][/p][h3]Cosmetic Physics Bones[/h3][p]Cosmetics can now have physics bones to simulate hair or dangly bits.[/p][p][/p][p][/p][h3]Open Source Finance[/h3][p]I decided that we're going to open source the finances. We're going to show how much money we make and we're going to show how much money we pay out to the community. I don't think it's easy for people to comprehend what we're doing here so they're inevitably going to see everything as a cash grab.

My hope is that by showing actual dollar figures it will allow everyone to draw their own conclusions instead of having to choose who to believe. And if we are fucking up, they'll be able to show us how and hold us to account.

I feel like it's quite easy to create a community where everyone wins. Valve have done this repeatedly. They did it for me. They could have easily made Garry's Mod themselves. They could have taken 100% of that money. They could have given me $100k for the rights. But they didn't, they knew that if you let people succeed it's good for them and it's good for you. Everyone wins.

Valve gave me my chance. I'm already rich. I don't want to fuck anyone over. I want to give opportunities to the next generation, like Valve did me. We can all win together.[/p][p][/p][h3]Physgun[/h3][p]The art pass on the Physgun has been finished. The viewmodel and worldmodel are available on the Workshop.[/p][p][/p][h3]Changelog[/h3][p]๐ŸŽ Added[/p][p]๐Ÿงผ Improved[/p]
  • [p]Multi-select support for material groups[/p]
  • [p]Multi-select support for body groups[/p]
  • [p]Razor syntax highlight in VS2026[/p]
  • [p]Razor intellisense in VS2026[/p]
  • [p]Sprite Control Widget enhancements[/p]
  • [p]Cloud asset cleanup[/p]
  • [p]Network time sync improvements[/p]
  • [p]Prop / ModelPhysics network refresh is granular instead of the whole hierarchy[/p]
  • [p]Only create bone physics if the model has joints[/p]
  • [p]Editor: Dedicated server uses local project path, instead of cloud project path[/p]
  • [p]Movie Maker: serialization safety, better string support[/p]
  • [p]Physics rules caching[/p]
  • [p]Friends List overlay improvements[/p]
[p]๐Ÿช› Fixed[/p]
  • [p]Several security exploits allowing RCE[/p]
  • [p]Error sometimes when framing objects in the editor[/p]
  • [p]Terrain not streaming textures and using the lowest mip[/p]
  • [p]Physics spring serialization fixes[/p]
  • [p]Warning/error in AddPanelEventAttribute[/p]
  • [p]box3d: Hull bugs[/p]
  • [p]SSR and SSAO not working[/p]
  • [p]Highlight not working[/p]
  • [p]Hammer Static Overlays not projecting on world only properly[/p]
[p]๐Ÿšฏ Removed[/p]
  • [p]A bunch of unused native libraries[/p]
  • [p]ModelDoc: Unused jiggle/cloth/softbody nodes[/p]
  • [p]ModelDoc: Cloth preview (hasn't been functional for a while)[/p]
[p]โš ๏ธ Known Issues[/p]
  • [p]VR doesn't work[/p]